New Gran Turismo 7 "Collector" Video Reveals More Cars and Tracks

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Look at this beauty! :drool:
 

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Ok, so my estimation of 400+ cars after watching last PV is correct, as I didn't know if Kaz or PD has mentioned this 420 number before.
Anyway that's already a lot, yet the four-digit count like that in GT5 and GT6 in this generation proves only a wet dream. The modelling in GTS and GT7 is just crazy.
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Edit: I'm still dreaming they can update more vehicles in free or paid DLCs.
 
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Ok, so my estimation of 400+ cars after watching last PV is correct, as I didn't know if Kaz or PD has mentioned this 420 number before.
Anyway that's already a lot, yet the four-digit count like that in GT5 and GT6 in this generation proves only a wet dream. The modelling in GTS and GT7 is just crazy.
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Edit: I'm still dreaming they can update more vehicles in free or paid DLCs.

Yeah; that 400+ number stood out to me as well, in comparison to the almost 1100 and 1200 cars in GT5 and GT6, it's certainly a difference, but I guess there will be more to come following the game's release. Presumably, the level of detail in the car modelling for GT7 is time-consuming, with nothing being given the "simplified interior" treatment, so I can sort of understand the relatively low count.

Putting on my pragmatist hat; I still have a functioning PS3 and the older GT series entries, so I'll not be massively disappointed if a bunch of models from those games don't make it into GT7...
 
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Yeah; that 400+ number stood out to me as well, in comparison to the almost 1100 and 1200 cars in GT5 and GT6, it's certainly a difference, but I guess there will be more to come following the game's release. Presumably, the level of detail in the car modelling for GT7 is time-consuming, with nothing being given the "simplified interior" treatment, so I can sort of understand the relatively low count.

Putting on my pragmatist hat; I still have a functioning PS3 and the older GT series entries, so I'll not be massively disappointed if a bunch of models from those games don't make it into GT7...
1100 and 1200 because of the Standard cars which are ported from PS2 (not due to "duplicates" or such, it's just unfair assessment of GT's car list; GT6 has around 1064 cars without duplicates). Actually number wise GT6 would be similar to GT7. GT5 had around 200 Premium cars where GTS had 168 at launch, while GT7 is rumored to have 400+ where GT6 had 447 Premium cars (albeit there's also 152 semi-Premium cars; Standards with Premium exterior).
 
That one chicane-into-hairpin corner that appears when the 917K is displayed heavily reminds me of Twin Ring Motegi's small course. East or West? Forgot.
 
Yeah; that 400+ number stood out to me as well, in comparison to the almost 1100 and 1200 cars in GT5 and GT6, it's certainly a difference, but I guess there will be more to come following the game's release. Presumably, the level of detail in the car modelling for GT7 is time-consuming, with nothing being given the "simplified interior" treatment, so I can sort of understand the relatively low count.

Putting on my pragmatist hat; I still have a functioning PS3 and the older GT series entries, so I'll not be massively disappointed if a bunch of models from those games don't make it into GT7...
500 cars in GT7 is a really good amount with ultra high modeling, no one game for the moment reach those details even Horizon 5.

Gran Turismo 5 full premium cars: 221
Gran Turismo 6 full premium cars: 447
Gran Turismo Sport (after a lot of updates): 338
Gran Turismo 7: +420
 
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Don’t know about the “new” tracks. Could be just Deep Forest and Silverstone.

Anyone noticed the oil, enginge and third icon being in excellent condition? I wonder what that will entail. GtAuto will be even more comprehensive. Gets me thinking about the old school cars wash…
 
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Don’t know about the “new” tracks. Could be just Deep Forest and Silverstone.

Anyone noticed the oil, enginge and third icon being in excellent condition? I wonder what that will entail. GtAuto will be even more comprehensive. Gets me thinking about the old school cars wash…
Bodywork/chassis...?
 
1100 and 1200 because of the Standard cars which are ported from PS2 (not due to "duplicates" or such, it's just unfair assessment of GT's car list; GT6 has around 1064 cars without duplicates). Actually number wise GT6 would be similar to GT7. GT5 had around 200 Premium cars where GTS had 168 at launch, while GT7 is rumored to have 400+ where GT6 had 447 Premium cars (albeit there's also 152 semi-Premium cars; Standards with Premium exterior).

500 cars in GT7 is a really good amount with ultra high modeling, no one game for the moment reach those details even Horizon 5.

Gran Turismo 5 full premium cars: 221
Gran Turismo 6 full premium cars: 447
Gran Turismo Sport (after a lot of updates): 338
Gran Turismo 7: +420

Keeping in mind the other pull factors of GT7, I'm indifferent on it; the vehicle count isn't something that would make me cancel my pre-order 😅

Also, I'm not sure "rumoured" is quite the correct term; the quote from the PlayStation YT upload is;

Gran Turismo 7 will have more than 400 fascinating cars throughout the past, present, and future of automotive history. ;)
 
500 cars in GT7 is a really good amount with ultra high modeling, no one game for the moment reach those details even Horizon 5.
I think this too, but then I also remember that, as far as I know, PD's cars do not support exploration i.e opening doors, hood, trunk, like you can in FH and FM. While Polyphony has that immense detail in parts that can be seen, Playground/Turn 10 will model areas that aren't even visible during typical gameplay/photomode. So, this is more of toss-up than one might think.
 
I think this too, but then I also remember that, as far as I know, PD's cars do not support exploration i.e opening doors, hood, trunk, like you can in FH and FM. While Polyphony has that immense detail in parts that can be seen, Playground/Turn 10 will model areas that aren't even visible during typical gameplay/photomode. So, this is more of toss-up than one might think.
Don't think that PD will reduce work in invisible places. (Track, car)

You can start from here, or manually skip to 23:01


They always model the engine room, chassis and other parts completely, but so far they have never introduced an appreciation system like Forzavista.

You ask me why? I really don't know.
 
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Don't think that PD will reduce work in invisible places. (Track, car)

You can start from here, or manually skip to 23:01


They always model the engine room, chassis and other parts completely, but so far they have never introduced an appreciation system like FORZA.

You ask me why? I really don't know.

If they really do model all that, as they say, then it really begs the 'why' question. Seems like a lot of incredible work for ultimately nothing. The fact that you can walk around your car, open the door, get in, start it, and then go out driving into the world, is one those things that Forza Horizon 5 has, that adds to the car ownership feeling and that I would really like to see in a Gran Turismo title.
 
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