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Beautiful Alfa, but GRX should be for VGT spaceships only 😟
Beautiful Alfa, but GRX should be for VGT spaceships only 😟
They are Gr.X because they don't fit in any of the existing classes. Gr.X is not a racing class in itself, it's just "there".Beautiful Alfa, but GRX should be for VGT spaceships only 😟
Ok, so my estimation of 400+ cars after watching last PV is correct, as I didn't know if Kaz or PD has mentioned this 420 number before.
Anyway that's already a lot, yet the four-digit count like that in GT5 and GT6 in this generation proves only a wet dream. The modelling in GTS and GT7 is just crazy.
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Edit: I'm still dreaming they can update more vehicles in free or paid DLCs.
1100 and 1200 because of the Standard cars which are ported from PS2 (not due to "duplicates" or such, it's just unfair assessment of GT's car list; GT6 has around 1064 cars without duplicates). Actually number wise GT6 would be similar to GT7. GT5 had around 200 Premium cars where GTS had 168 at launch, while GT7 is rumored to have 400+ where GT6 had 447 Premium cars (albeit there's also 152 semi-Premium cars; Standards with Premium exterior).Yeah; that 400+ number stood out to me as well, in comparison to the almost 1100 and 1200 cars in GT5 and GT6, it's certainly a difference, but I guess there will be more to come following the game's release. Presumably, the level of detail in the car modelling for GT7 is time-consuming, with nothing being given the "simplified interior" treatment, so I can sort of understand the relatively low count.
Putting on my pragmatist hat; I still have a functioning PS3 and the older GT series entries, so I'll not be massively disappointed if a bunch of models from those games don't make it into GT7...
500 cars in GT7 is a really good amount with ultra high modeling, no one game for the moment reach those details even Horizon 5.Yeah; that 400+ number stood out to me as well, in comparison to the almost 1100 and 1200 cars in GT5 and GT6, it's certainly a difference, but I guess there will be more to come following the game's release. Presumably, the level of detail in the car modelling for GT7 is time-consuming, with nothing being given the "simplified interior" treatment, so I can sort of understand the relatively low count.
Putting on my pragmatist hat; I still have a functioning PS3 and the older GT series entries, so I'll not be massively disappointed if a bunch of models from those games don't make it into GT7...
Bodywork/chassis...?Don’t know about the “new” tracks. Could be just Deep Forest and Silverstone.
Anyone noticed the oil, enginge and third icon being in excellent condition? I wonder what that will entail. GtAuto will be even more comprehensive. Gets me thinking about the old school cars wash…
1100 and 1200 because of the Standard cars which are ported from PS2 (not due to "duplicates" or such, it's just unfair assessment of GT's car list; GT6 has around 1064 cars without duplicates). Actually number wise GT6 would be similar to GT7. GT5 had around 200 Premium cars where GTS had 168 at launch, while GT7 is rumored to have 400+ where GT6 had 447 Premium cars (albeit there's also 152 semi-Premium cars; Standards with Premium exterior).
500 cars in GT7 is a really good amount with ultra high modeling, no one game for the moment reach those details even Horizon 5.
Gran Turismo 5 full premium cars: 221
Gran Turismo 6 full premium cars: 447
Gran Turismo Sport (after a lot of updates): 338
Gran Turismo 7: +420
Can't wait to see this beast spitting flames with it's upright exhaustsLook at this beauty!
I think this too, but then I also remember that, as far as I know, PD's cars do not support exploration i.e opening doors, hood, trunk, like you can in FH and FM. While Polyphony has that immense detail in parts that can be seen, Playground/Turn 10 will model areas that aren't even visible during typical gameplay/photomode. So, this is more of toss-up than one might think.500 cars in GT7 is a really good amount with ultra high modeling, no one game for the moment reach those details even Horizon 5.
I'll be honest... I'd prefer they drop these imagined road-versions and, instead, include a real sportier version of the Corvette, like the Z06 or the ZR1.Road versions of Gr.3 cars are coming back, not sure if it was mentioned before
View attachment 1089930
They could just do both?I'll be honest... I'd prefer they drop these imagined road-versions and, instead, include a real sportier version of the Corvette, like the Z06 or the ZR1.
Now that it's done, why throw the work away, I suppose? Just wish they'd spent the time they did, modelling that fictional Corvette, making something like the Z06 or the ZR1.They could just do both?
Cool your overlay work.View attachment 1089925
Hello Apricot Hill! Looks like it's gotten a more refined inner line. (Sorry if the image is too big. Also the frame in the video doesn't actually look like that- I overlapped the quick frames to get the image.)
Don't think that PD will reduce work in invisible places. (Track, car)I think this too, but then I also remember that, as far as I know, PD's cars do not support exploration i.e opening doors, hood, trunk, like you can in FH and FM. While Polyphony has that immense detail in parts that can be seen, Playground/Turn 10 will model areas that aren't even visible during typical gameplay/photomode. So, this is more of toss-up than one might think.
Gr8 call on this car, I'm so looking forward to try this in the improved GT7 physics engine!! It will look incredible in the replays too of course...Look at this beauty!
Don't think that PD will reduce work in invisible places. (Track, car)
You can start from here, or manually skip to 23:01
They always model the engine room, chassis and other parts completely, but so far they have never introduced an appreciation system like FORZA.
You ask me why? I really don't know.