New Gran Turismo 7 "Collector" Video Reveals More Cars and Tracks

  • Thread starter juanffy18
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If they really do model all that, as they say, then it really begs the 'why' question. Seems like a lot of incredible work for ultimately nothing. The fact that you can walk around your car, open the door, get in, start it, and then go out driving into the world, is one those things that Forza Horizon 5 has, that adds to the car ownership feeling and that I would really like to see in a Gran Turismo title.
That's actually a really important part of car culture they're going with. Enjoying each part of a car, not only the outside/shape but also the other parts. Smh...
 
Maybe I'm being dense, but what track is the Sauber shown at?

Initially I thought St. Croix...

?

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I think this too, but then I also remember that, as far as I know, PD's cars do not support exploration i.e opening doors, hood, trunk, like you can in FH and FM. While Polyphony has that immense detail in parts that can be seen, Playground/Turn 10 will model areas that aren't even visible during typical gameplay/photomode. So, this is more of toss-up than one might think.

Forza car models are incredibly poor in many different ways. Many cars are quite far off from the actual shape of the real car. Some were clearly modeled from poor 3D scans or just photos. And most of the interiors are really poorly done and inaccurate. Some cars in Forza are very well done, many are not. Every single car in GT Sport has an incredibly accurate model. Including some of the race cars like the SuperGT cars which have extremely intricate interiors with tons of parts.

I'm sure PD could easily implement opening doors and what not but really kind of a waste of resources and effort. It's quite clear they do incredibly detailed scans of cars or get CAD directly from manufacturers.

GT Sport models are all modeled with sub dividable geometry that is used directly in their engine just like you would use in a high quality 3D offline renderer. Which means their models are future proof for many many years to come. I'm sure all their working files for their tracks and car assets all have very high res textures as well that could be used for future hardware that is more powerful.
 
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If they really do model all that, as they say, then it really begs the 'why' question. Seems like a lot of incredible work for ultimately nothing. The fact that you can walk around your car, open the door, get in, start it, and then go out driving into the world, is one those things that Forza Horizon 5 has, that adds to the car ownership feeling and that I would really like to see in a Gran Turismo title.
They can do it, but never, that's all.
 
Yep. If, say the Gr.A Calsonic R32 GT-R and 190E DTM return, I can see those in Gr.4 as well.
The problem with the Calsonic R32 GT-R is it's horsepower is way too high for that class (550 hp/1260 kg/554 PP using PS3-era PP method)... but then again there's the 570S GT4 which apparently makes 570 hp before BOP (another source for iRacing says it makes 462 hp though).
 
1100 and 1200 because of the Standard cars which are ported from PS2 (not due to "duplicates" or such, it's just unfair assessment of GT's car list; GT6 has around 1064 cars without duplicates). Actually number wise GT6 would be similar to GT7. GT5 had around 200 Premium cars where GTS had 168 at launch, while GT7 is rumored to have 400+ where GT6 had 447 Premium cars (albeit there's also 152 semi-Premium cars; Standards with Premium exterior).
Yes, my estimation was also on the fact that GT6 has some 400-ish premium cars.
I can understand that and I think most here can as well.
 
Forza car models are incredibly poor in many different ways. Many cars are quite far off from the actual shape of the real car. Some were clearly modeled from poor 3D scans or just photos. And most of the interiors are really poorly done and inaccurate. Some cars in Forza are very well done, many are not. Every single car in GT Sport has an incredibly accurate model. Including some of the race cars like the SuperGT cars which have extremely intricate interiors with tons of parts.
In my opinion, Polyphony has the best car models. All the proportions and materials are done to an incredible level. In fact, it's what gives me the pleasure of buying the cars I want, they feel real. That being said, I don't agree with the statement of Forza's car models being "incredibly poor in many different ways", I find that an exaggeration. Innacurate is one thing, but if you want poor, this was poor. General Forza rule of thumb: if it's a car that made it's debut in the original FM (or FM2), then it probably has model inaccuracies, since they touch them up, rather than remake them from scratch. If it's from FM4 onward, then it tends to be of high quality. It's a shame Forza does this though. It's now in the same position GT was, with 5 and 6, although to a lesser degree. Hopefully we can, one day, see a better Silvia S15 and Saleen S7.
I'm sure PD could easily implement opening doors and what not but really kind of a waste of resources and effort. It's quite clear they do incredibly detailed scans of cars or get CAD directly from manufacturers.
Would it be a waste of resources and effort? I mean, Scapes is a thing. Imagine being able to open doors and panels in Scapes mode, and the epic car-magazine-style shots you could create.
Which means their models are future proof for many many years to come.
Correct me if I'm wrong, but weren't the Premium cars of the PS3 era supposed to be "future proof"? Only to then be redone on an even higher, Super-Premium standard? It's hard to see where they go from here but, at the same time, it wouldn't surprise me if they come up with a new 'Hyper-Premium' standard at some point, which would require another modelling pass.
 
Correct me if I'm wrong, but weren't the Premium cars of the PS3 era supposed to be "future proof"? Only to then be redone on an even higher, Super-Premium standard? It's hard to see where they go from here but, at the same time, it wouldn't surprise me if they come up with a new 'Hyper-Premium' standard at some point, which would require another modelling pass.
To be fair, there are many cars in GT Sport that are based on GT6 models.

The Ferrari 288 GTO, just to give an example, is a slightly face-lifted GT6 model rather than completely redone for GT Sport.
 
Teases of cars and tracks is nice but hopefully these videos are working towards something with a little more substance and length talking about the actual features and function of the game.

We are still yet to see any new features.
 
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I'll understand how all or most of the BMW M models aren't in the game. 1M, M1, M2, M3, M5, M8. Makes no sense to me. Especially the M1 and 1M - they are collector cars.
 
Don’t know about the “new” tracks. Could be just Deep Forest and Silverstone.

Anyone noticed the oil, enginge and third icon being in excellent condition? I wonder what that will entail. GtAuto will be even more comprehensive. Gets me thinking about the old school cars wash…
I just pray we can set all renewing plans to automatic. It was such a chore to do that.
 
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In my opinion, Polyphony has the best car models. All the proportions and materials are done to an incredible level. In fact, it's what gives me the pleasure of buying the cars I want, they feel real. That being said, I don't agree with the statement of Forza's car models being "incredibly poor in many different ways", I find that an exaggeration. Innacurate is one thing, but if you want poor, this was poor. General Forza rule of thumb: if it's a car that made it's debut in the original FM (or FM2), then it probably has model inaccuracies, since they touch them up, rather than remake them from scratch. If it's from FM4 onward, then it tends to be of high quality. It's a shame Forza does this though. It's now in the same position GT was, with 5 and 6, although to a lesser degree. Hopefully we can, one day, see a better Silvia S15 and Saleen S7.
I think this inconsistency does not trouble Microsoft in the slightest. They're clearly boasting quantity without much regard for quality, as they usually add bodykits to cars with questionable models, and it remains to be seen whether certain bugs from FH4 were carried over to 5.

In FH4, I definitely didn't enjoy paying for the Car Pass only to receive straight ports of 360 era cars, complete with similar bugs, messed up reflections on the wheels and, in certain cases, complete inaccuracies. But then, it's Forza Horizon, whose fanbase is anesthesized by the pretty graphics and rarely complains. The sounds themselves were only changed because they were already an ongoing project on Playground's part.

On the other hand, the newest cars added to Forza tend to be of a higher quality. Still not as high as you see in Gran Turismo, but high enough to satisfy.

When it comes to ForzaVista, I actually believe not many would miss it, were it to be removed, especially among Horizon players. It's a nice feature, but severely underutilized by Forza.
 
Can't believe they made the Alfa 155 a Gr.4 car
Well, classic Touring Cars don't have the same power or performance of the modern GT's. That's what I don't like about FM7 that GT4's and some TC's are in the GT division.
 
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A few doubts:

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The car in the back, behind of what probably is a Subaru Impreza 22b, seems to be a 2 door sedan (not fastback), with four square headlights. A Buick GNX, maybe? Or a R30/R31 Skyline could also fit this profile! (anyway, all good options in my opinion lol)


GT7002.jpg


In the bottom of the page, there a few icons. I dont remember seem before the "Gifts" icon. Gift cars/parts maybe? Or this could mean we we will be able to gift cars, or something else, to other players?
 
So how are Gr. and PP going to work in tandem? Are we going to have Gr.4 / 530PP and Gr.4 / 550PP races?
 
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The problem with the Calsonic R32 GT-R is it's horsepower is way too high for that class (550 hp/1260 kg/554 PP using PS3-era PP method)... but then again there's the 570S GT4 which apparently makes 570 hp before BOP (another source for iRacing says it makes 462 hp though).
Yes. Some of those real GT4 cars make 420-460hp. The GT4 Supra and GT4 M4 make about 420+HP. In game, they're set at 380-385hp before BOP.
 
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I'll understand how all or most of the BMW M models aren't in the game. 1M, M1, M2, M3, M5, M8. Makes no sense to me. Especially the M1 and 1M - they are collector cars.
I feel its time to have some Škodas in the game, they are collectibles too. But we cant have everything.
Man that 8C is gorgeous! :drool:
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Some Tatras would go along well with this Alfa :)
 
To be fair, there are many cars in GT Sport that are based on GT6 models.

The Ferrari 288 GTO, just to give an example, is a slightly face-lifted GT6 model rather than completely redone for GT Sport.
Most of the cars returning from GT6 (at least those which were new to GT6) were just facelifted, as these were PS4-quality models that used adaptive tesselation to run on PS3. GT5 premiums were generally rebuilt.
 
I think this inconsistency does not trouble Microsoft in the slightest. They're clearly boasting quantity without much regard for quality, as they usually add bodykits to cars with questionable models, and it remains to be seen whether certain bugs from FH4 were carried over to 5.
They're doing what Sony did with GT, during the PS3 era, to be able to put 1000+ cars in the box. If the models are acceptable by most, they stay. This is expected to change with the Forza Motorsport reboot, their first next-gen-only title, as they appear to be rebuilding everything using better techniques. Time will tell.

But then, it's Forza Horizon, whose fanbase is anesthesized by the pretty graphics and rarely complains.
Couldn't the same be said of a sizeable portion of GT's fanbase? After all, GT's visuals have always been a major selling point.
 
That's why I'm wondering how it works with PP. Presumably the GT4 cars will all be around a certain PP, whilst the other cars are different, so PP will be the main thing which groups them together, whilst the Gr.4 restriction on top just limits it to cars in that broad group.

IE, if they had a general 450PP race anything could enter, but a 450PP Gr.4 race is limited to only Gr.4 cars at that PP.

Or they'll also throw years into the mix as well, so Gr.4 450PP <2000.

Basically we need more limitations than just those 4 broad groups. That clearly isn't enough, as GTS has proven. Adding more cars is only going to exacerbate that.
 
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The issue here is that a 90’s DTM car is thrown in the same category as GT4 cars.
We have known for a while that the Gr. classes would also be utilized in GT7, so that shortcoming shouldn’t come as a surprise. In GT Sport we also have LMP1 and Group C cars facing each other in Gr. 1, and GT3 against GT1 in Gr. 3. It’s not ideal, but it’s what it is.
 
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