New Gran Turismo 7 "Collector" Video Reveals More Cars and Tracks

  • Thread starter juanffy18
  • 125 comments
  • 20,755 views
A BOP can be done in any car, sure. We can balance a F1 car to race against a TCR (and I agree with you about the possibility to do personal BOPs for custom races and championships, and the ability to save those settings for online lobbies too, don't get me wrong). But considering the vanilla races, why would you botch the experience of simulating the racing of those cars closely in what they would perform, to accommodate them in a discipline where they don't belong? And other externalities, like the tire and fuel consumption, would be considered?

The Renault Mégane Trophy is best example why this doesn't work. Since it was added in Gr.4 we play a pendulum game of nerf it because is dominating/buff it because is useless. This happens with this car because 1. It has much more downforce and corner capability than the rest of the other road car derivatives. 2. Its completely race build. 3. It's much more lighter (955kg), which eats much less the tires (the 4C and the FWDs are lighter too, but the Alfa doesn't have the downforce, and the FWD chew the tires). Instead of keeping the class balanced for all the other cars, it always attracts the work for it. It would be much better if it was in Gr.X, since it is an one make spec series anyway, and we already had the Mégane "TCR". It will happen too with the 155, because it ticks the same 3 characteristics of the Mégane. It kills the class and its a poor game design.

And about the work, IMHO It demands much more rework to keep balancing cars with completely different builds and characteristics, instead of keeping relevantly close ones together. With the addition of classic racing cars in GT7, it would be much better to create new classic car classes, and by the looks we will have a lot of them to fill!!
Actually, I agree and disagree with you at the same time. I don't think a BoP can be done for any car, if they are too far apart. You may even be able to get them to have the same lap time on one specific track, but wildly differing on others. That's not what a BoP should be, i.e. working on the majority of tracks. On some tracks a BoP can be expected to favour certain cars - Le Mans will favour one extreme of the spectrum and Tsukuba the opposite, but that's how it's supposed to be.

I actually tried to make a real BoP for the N-classes in GTS, because there is one in game, but nobody at PD apparently really cares about it, which results in wildly differing lap times. Surprisingly, the majority of cars could be BoP'd, if they had only tried. But also there, some cars cannot be made to fit the others. (e.g. the KTM X-Bow on the top end, and the US muscle cars from the 60's on the bottom end)

I do agree that the Megane Trophy shouldn't be in Gr.4 for the exact reasons you named. So, there you have it - you might be right about the 155, but I suspect the difference will be less than with the Megane.
 
Weirdly Playstation Germany posted a different version of the 'collectors' trailer.

Seems to tease Grand Valley Speedway.

Included a closer shot of the A220:

0AE4396F-D9A5-43BE-99DF-DC2EBDD77898.jpeg


Also, paint selection had 4 tabs of pallets, of which two were shown - “standard” and “traditional”, I’m not sure what those labels are meant to distinguish. Standard being generic GT paint colors, Traditional being manufacture options? Makes me wonder what the other two tabs are and how finishes are handled.
 
Honestly, my opinion is that car number is far less important than a lot of people seem to make out. I'd rather have 200 well selected cars than 400 randoms that doesn't race well together or play in an interesting manner. I'm one of the people who thinks GT3 was the best GT game ever. As much as having lots of cars in FM7 and FH4/5 is nice, I don't really think it's that big a part of what makes those games good. I feel that a good driving game is good pretty much regardless of how many cars it has, more cars just makes good driving games better. F1 2021 is a great game despite having barely a handful of unique cars.

400 cars is more than enough for a game like Gran Turismo 7 if they're chosen well, especially if the tuning and upgrade system is as extensive and robust as we all hope it will be. For me, I don't find 400 cars to be a problem and I play and enjoy games with far, far less.

But, as long as Polyphony chooses to make emphasis of car counts they absolutely deserve to be hoisted by their own petard. I don't think that they should be using car count as a marketing gimmick at all, because at the moment they don't compare favourably to the obvious competition. I don't think they should say "what makes GT7 special isn't just the high quality, it's also the sheer number of car models it contains" when anyone can see that's clearly not true. High quality, absolutely, Polyphony is great at that. Sheer number of models, I'm sorry but no. 400 cars is not special.

They need to have the car count information available somewhere because otherwise people will ask, but I don't think mentioning it in the trailer does them many favours. Tuck it away on their website somewhere and spend that time in trailer talking about how many more polygons your models have, or how your new PBR system makes the little details of the cars more real. Tell us more about the "many of the most fascinating cars from motoring history" that are included, because that sounds pretty rad.

I don't think they should waste trailer time talking about something that the game isn't particularly noteworthy at as opposed to talking about anything where the game is exceptional. Spend those 12 seconds talking about something for collectors to geek out about, because 400 cars in 2021 is not it.

To be very clear to those who will misinterpret this, this is criticism of their choice of marketing. This is not criticism of the fact that the game has ~400 cars. Those are two separate things. I think having ~400 cars is fine for a game of this type. Having that as a focal point of what makes GT7 special in your car collecting trailer is misguided.
I think the mention of car count is because of people’s disappointment with GTS. He’s taken that onboard to mean, everyone wants a large car count. Their particular studio, can only do so much fully rendered cars. Even including the outsourcing. I guess this is why the car count Seems to be emphasised.

Now, with the game itself. The nostalgia aspect. Blame the Worl Tour participants for that one. ;) We know Kaz completely forgot how much fun the past games are and players still play those games. He was always looking forward in terms of the way he wants people to play/experience the game. This is just that. As he says, he wants people with no idea about cars and first time players, to experience what we who have played GT from the beginning, experienced.

Whether that’s him being too literal, I don’t know, but it seems like he’s taken onboard what many fans(at least in this community) have cried out for. Thing is, he even acknowledges the players that may not agree or like certain aspects of the game! Him mentioning the car count, are the least of any one person’s concern… add, even, new features as of less concern. That AI, man. All the cars, customisaction tuning, features, tools, won’t matter, if that AI is dreadful. Then again, to a new player, the bogus AI might be enough.

Many of us are hopeful for improvements. I do hope every aspect of GT7 show improvements, due to 25 years of knowledge. Just my two cents of why he’s saying what he’s saying, in these particular videos.
 
Last edited:
Back