It would certainly look awesome in modern graphics with all the billboards and bright lights. Way more interesting that the grey, apparent nuclear wasteland of the Tokyo Expressway.I for one, would love to see the New York circuit returning.
It would certainly look awesome in modern graphics with all the billboards and bright lights. Way more interesting that the grey, apparent nuclear wasteland of the Tokyo Expressway.I for one, would love to see the New York circuit returning.
A Track in GTS is literally called Dragon Trail. Gardens looks decent enough aesthetically but there was a lot of potential to be done with that name. Like some Chinese or European Dragon aesthetics along the tracks, or the track literally shaped like a Dragon head.Not so much real cities, but just something more interesting. Kyoto is OK, but it's pretty dull. Same for most of the new GTS tracks. I don't get how you have a blank piece of paper with no restrictions and you come up with something that looks like a sterile, real world race track. Tracks like Grand Valley are iconic not because it looks like a real track, but because it has a good layout and interesting, diverse scenery.
It's a game, PD. For fun. Go wild. Think outside the box of tunnels and bridges.
Indeed. They're fictional tracks where money is no object in design or construction, they have no land restrictions what they can dig up, they have no worries about blocking views of residents, they can do literally anything, and in the old days they did go pretty wild. Now they're preferring to go down the route of semi-realistic racing circuits which is just dull.A Track in GTS is literally called Dragon Trail. Gardens looks decent enough aesthetically but there was a lot of potential to be done with that name. Like some Chinese or European Dragon aesthetics along the tracks, or the track literally shaped like a Dragon head.
It may just be a visual thing because getting the deformation physics to work requires an extensive amount of calculations and a physical tyre model, something that GT hasn't had before. I would be very surprised if it's part of the physics simulation when they haven't even bothered with tyre pressures...Just watched this one for the first time. The tire deformation at 43 seconds is crazy! I have the feeling the physics are going to be mind blowing! 😍
The tire deformation is obviously physics based and that will translate to a physics based vehicle simulation.It may just be a visual thing because getting the deformation physics to work requires an extensive amount of calculations and a physical tyre model, something that GT hasn't had before. I would be very surprised if it's part of the physics simulation when they haven't even bothered with tyre pressures...
You obviously haven't been here for very long...The tire deformation is obviously physics based and that will translate to a physics based vehicle simulation.
Can’t remember where I posted, but at snapped shots of the Cobra Coupe with heavy tyre deformation. During that drive, the car did feel like a car with thick sidewalls. I could get the sensation of the delayed reaction, when shifting the cars weight, side to side and in corners.
Hard to see anything properly in that heavily compressed, banded GIF. Just link the point in the video.
Yes. More dramatic on the Cobra coupe due to higher sidewall.In Sport? Was it up and down deformation or side to side and 3 dimensional like this?
In Sport? Was it up and down deformation or side to side and 3 dimensional like this?
Not only is there simulated tyre flex, the dang tyre also wobbles over saw-tooth curbs!
Watching my replay. I did a One Make Shelby Daytona race and at the back hairpin, I went off. Re entered the track over the curb and the tyre is wobbling like an F1 and V8Supercar slow-mo. Freakin' cool!
Tyre flex and suspension load. Stock suspension settings.
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It looks sort of okay but nowhere near as dynamic as the snippet from GT7. A generation or two behind even.
If you have GT Sport, you have to watch the replays. Again, described in my earlier post, there is tyre wobble as well.
That gif just looks like GT Sport, I posted a tyre flex video ages ago.
Cartoonish or not, it’s the same flexing. You were more concerned about the movement of the tyre. GT Sport replicated exactly what is seen in the GT7 clip. I’m sure many of us are looking forward to the improved/more realistic visuals.
Why are you so adamant on that? What makes you so sure it is not just visual?The visuals looks better because the flex is more realistic which is based on a better simulation/physics model in conjunction with a better suspension model. It's not the same.
It's unlikely that PD have updated their tyre model to the level you're suggesting. If it was a mechanic in the physics engine, a huge range of OTHER parameters would need to be altered such as heat properties, expansion properties, contraction properties and load properties. An excessive amount of deformation will overheat the tyre and scrub it across the tarmac. This kind of thing isn't possible to do in GT Sport because tyre temps and pressures aren't simulated, so there's no reason to suggest that the deformation we're seeing is actually occurring under the surface.The visuals looks better because the flex is more realistic which is based on a better simulation/physics model in conjunction with a better suspension model. It's not the same.
Not sure where you’re getting better suspension model. No problem from me if you’ve got a link I missed or can’t recall, please post it.The visuals looks better because the flex is more realistic which is based on a better simulation/physics model in conjunction with a better suspension model. It's not the same.
You can see the differences in the suspension model by watching the videos. If they are modeling it visually that same data will be applied to the physics.Not sure where you’re getting better suspension model. No problem from me if you’ve got a link I missed or can’t recall, please post it.
This thread are discussing what we don’t know yet.
I sincerely hope that Gran Turismo 7's physics aren't carried over from GT Sport.
Indeed, but as my previous post pointed out, the pace at which PD do this is glacial in comparison to the norm in the genre. Where PD once lead the console market for simulation titles (PS1 to mid PS2), they have slipped further and further behind. Now the real question is do they actually want...www.gtplanet.net
Kaz mainly pointed out, in the latest video, the improvements in visuals. Finally getting to show the realism he’s wanted in the franchise. The controller is able to relay that realism, of braking, to the PS5 player. If he’s got another video detailing improvements to overall physics, all good.