I really feel proud at this very moment.
I wanted rain and snow in Gran Turismo 5 so very, very much that I got extremely motivated to do something about it. I really, REALLY got on my soapbox about the weather effects after I heard Kaz say that they were toying with the idea of implementing them [and that was over a year and a half ago and I'm sure that the work on the weather system predates even that ].
I made a huge thread about it - and I even made sure that all of my comments on news articles at GTPlanet were "Weather System related" at some point - just in case the talented team at Polyphony Digital may see them and decide that it is a necessary element to include in GT5 - which apparently, it was. 👍
On a side note, I have tinted windows on my car, so I welcome any vehicle with tinted windows! Bring on the standard vehicles!
*[Just so long as the Bugatti Veyron is a Premium model ]
He is saying that the Standard cars are inferior to the prologue ones, not the Premiums!
I just wonder how many major decisions about GT5 were influenced by the message boards and how much of it was just a calculated decision on their part that happens to fit with what we have been asking for. I know they follow the online community closely but it would be neat to know what, if anything, we've helped influence with the game.
Uh?
I thought I heard that the GT5 premium cars will be a lot more detailed than the GT5P premiums, therefore it is very possible that the GT5 standards will be as detailed as or better than the GT5P premiums.
Yet another reason GT5P is a lame demo to me. Hell, it isn't even a demo version!
Uh?
I thought I heard that the GT5 premium cars will be a lot more detailed than the GT5P premiums, therefore it is very possible that the GT5 standards will be as detailed as or better than the GT5P premiums.
Yet another reason GT5P is a lame demo to me. Hell, it isn't even a demo version!
No. It's ridiculous to think that.
Uh?
I thought I heard that the GT5 premium cars will be a lot more detailed than the GT5P premiums, therefore it is very possible that the GT5 standards will be as detailed as or better than the GT5P premiums.
Yet another reason GT5P is a lame demo to me. Hell, it isn't even a demo version!
No. It's ridiculous to think that.
OMG, not this again!Why not? Assuming the cockpit view isn't judged, there's no reason why that statement wouldn't be true.
OMG, not this again!
Standard cars are GT4 models carried over to GT5. They have the same low poly count as in GT4 and doesn't have an interior. It has been said that they will feature minor damage and become dirty though.
This has all been proven many times in another thread. It makes perfect sense as well, because when you think about it, there is no way PD could model 1000 cars to the same level of detail as the premium cars.
Then why are all the standard cars we've seen so far of the same poly count as in GT4?There's also a post I've seen where it's stated that each of these cars have a very high polygon count model stored away. They're NOT taking the models from GT4 and increasing the poly count. When PD decides to create a game, they take these models and downgrade them to the point where the system can render them without sacrificing framerate. It's a well known process in the world of digital modeling.
Then why are all the standard cars we've seen so far of the same poly count as in GT4?
There are no actual documents stating that. But there has been numerous comparisons between standard cars and GT4 cars, and they look exactly as low-poly as the GT4 cars.Enlighten me with the actual documents that state the polygon count being the same.
There are no actual documents stating that. But there has been numerous comparisons between standard cars and GT4 cars, and they look exactly as low-poly as the GT4 cars.
There's also a post I've seen where it's stated that each of these cars have a very high polygon count model stored away. They're NOT taking the models from GT4 and increasing the poly count. When PD decides to create a game, they take these models and downgrade them to the point where the system can render them without sacrificing framerate. It's a well known process in the world of digital modeling.
For example, creating a PSP game, they take the high poly models and downgrade them to run on the PSP (meaning lessening the poly count for the PSP to handle).
This process saves time. And so when they create GT6, they're going to take the 700 high poly models and 250 cockpit high poly models and downgrade them to a point where PS3 (or PS4) can handle the poly count.
Unfortunately, I forgot where this post was and can't site it.
Unless you have 1080p lossless video of both footage from GT4 and GT5 standard, there's absolutely no argument.
If you're willing to compare compressed videos of trailers to justify that conclusion, then I'm not even going to acknowledge your statements legitimate.
Unless you have 1080p lossless video of both footage from GT4 and GT5 standard, there's absolutely no argument.
If you're willing to compare compressed videos of trailers to justify that conclusion, then I'm not even going to acknowledge your statements legitimate.
You're right.Hey. This isn't the Standard vs. Premium thread.
It's amazing how people actively agreed, on both sides of the Standard debate, that reasonably, at the current level of detail in Premiums, that the 1000 car count could never comprise solely of them. We all agreed there. Yet one review mentions how Standards could suddenly be Prologue-beating, and people are willing to ignore everything previously known to believe that?
http://img153.imageshack.us/img153/4417/2dw6r7a.jpg[/IMG
It's obvious to me but if you wanna turn a [B]blind eye to it[/B], that's your problem. I'm perfectly fine with 200+ plus premium cars. If I'm wrong about all this though (which I seriously doubt I am) it would just be a nice surprise.[/QUOTE]
I'm just going for the Devil's Advocate because I think it's a bit more plausible. I'm not turning a blind eye to the fact, but it's difficult for me to judge something that has so many variables that aren't constant. That's why I want either the exact poly count numbers or two videos that have as little irrelevant constants as possible.
Like compressed videos, pictures can also be compressed. I'm only being skeptical for the sake of having an accurate conclusion. Don't beat me up for it. I don't have a problem either if you're correct with this polygon count argument.
I thought of that possibility many times. One way of doing this is to first change the way we reverse the cars. Instead of using triangle, just use the L2 button to put the car in reverse gear. Leaving the triangle button for the ignition.
So take off the facia buttons a function that gamers will use semi frequently in a session for one they will use once. Genius.
I haven't read the discussions of this before. Why is it so wrong to take one side of an argument? If my thought processes tell me that one side of the argument seems more plausible, I'll stand by my opinion.
I'm just going for the Devil's Advocate because I think it's a bit more plausible. I'm not turning a blind eye to the fact, but it's difficult for me to judge something that has so many variables that aren't constant. That's why I want either the exact poly count numbers or two videos that have as little irrelevant constants as possible.
Like compressed videos, pictures can also be compressed. I'm only being skeptical for the sake of having an accurate conclusion. Don't beat me up for it. I don't have a problem either if you're correct with this polygon count argument.
[Yamauchi] proudly announces over 1000 cars for the game but it's with a degree of resignation as only 200 of them are new models for Gran Turismo 5. "There are actually going to be two types of cars included in the game," he says. "We have over 800 cars that are from GT4 and GT PSP upscaled for the graphics engine of the PS3, and 200 premium cars."
"We set a high objective for the number of cars," Yamauchi continues. "We realised we couldn't work that way as it takes too long - we could have ended up waiting until PS4." So there will be no more delays? "No," he says, "no more delays."
Don't you just love it when some new guy jumps in and thinks he must have the angle no one else (even after hundreds of pages of back and forth) didn't have?
"I might just shoot down his self-esteem before I can easily show him the thread will all the information he needs to end this argument".
Thanks, I'll have a read on the massive thread. Stay offended, veteran.
Sorry buddy... you come in all half cocked and oversure and you make your own bed.
I guess my statements come as hostile and aggressive since I usually don't use the smilies in debates. Apologies.