New physics (update 1.31)

  • Thread starter Dess81
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Shouldn't this be a clue that the physics is incorrect.

Another way to look at it is that if you take a stock 959 and equip it with racing softs, you might expect to have to make some tuning adjustments for it to perform normally and not exhibit strange behavior.

I've been told that the general rule of thumb is that two degrees change of tires require a change in suspension. Going from SH to RS is 5 degrees :)
 
Another way to look at it is that if you take a stock 959 and equip it with racing softs, you might expect to have to make some tuning adjustments for it to perform normally and not exhibit strange behavior.

I've been told that the general rule of thumb is that two degrees change of tires require a change in suspension. Going from SH to RS is 5 degrees :)
We also dont know if the person did full weight reduction on the car then added full ballast in the rear of the car. That would probably make its weight balance at 70% in the rear.
 
This race with rain makes the AI moving obstacles, i made just two races with my Gr 2 detune cars and in both cases they was gathered in one place , yellow flags etc.
I look the second race and that was one of what i saw


Theres no need to worry any more to pass the 30 minutes barrier.
Am sure many others can confirm that tragic behaviour from the AI.


Of course this is just ridiculous .
Seems like luna park cars we used to drive as kids.

TBH this was entertaining to watch. hahaha
It's a problem if happens everytime in the same way.
 
Oh wow. Really? I didn't notice after doing 100+ races there....
The LSD settings will have an effect,i like high LSD settings so the nearside rear wear is more noticeable but really has no effect on the race if you get rain as you will change tires.Last night i did the 30 mins race and at then i couldnt see ANY TIRE WEAR after 7 laps in the dry.
 
Yeah, that pretty much turns the feedback into an on/off switch (hyperbole).
Ffb torque = how heavy you want the heaviest feedback to be. General advice is to put it to the highest setting that your wheel can handle before clipping. Example I use 5 (still some clipping but not much), and lets say my Csl Elite max force = the max force comunicated by ingame setting 5. Then if I would set ingame to 10, everything from 50-100% force/weight would be clipping (feel the same). Kinda works like a compressor.

Sens kinda work the other way round, higher setting raise the weight/feel from the small/light effects comunicated to the wheel.
10 = least dynamic
1 = most dynamic
Personally I use Sens:1 for my Csl Elite. Because I like the feedback as dynamic as possible.
Though if you use a weak wheel base, you might need to sacrifice some of the dynamics in the feedback, if you can’t feel the lower/lighter forces comunicated from the road. But imo the higher settings just makes it feel like a damper squeezing all feedback together to make everything feel the same.
What you say makes sense, but...Ugh, now I'm confused. I was using this theory from youtube (he makes sense too). I have DD1 and my settings are FFB Torque at 5 and FFB Sensitivity at 10, and it does feel good.

 
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What you say makes sense, but...Ugh, now I'm confused. I was using this theory from youtube (he makes sense too). I have DD1 and my setting are FFB Torque at 5 and FFB Sensitivity at 10, and it does feel good.


Nah what he's saying is entirely wrong.

He's talking about FFB sensitivity like it's solely a strength setting, not something determining how feedback is delivered. The Controller Sensitivity setting does nothing for wheels either. Dudes just saying a bunch of wrong information lol.
 
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There was a video on YouTube I can't find it now but the guy claimed that controller steering should be set a 5 when using a wheel.

I changed mine from 10 to 5 and I could swear I'm spinning out a lot less in online races.
I know it's not supposed to do anything but that sure is some strong placebo.
I
 
There was a video on YouTube I can't find it now but the guy claimed that controller steering should be set a 5 when using a wheel.

I changed mine from 10 to 5 and I could swear I'm spinning out a lot less in online races.
I know it's not supposed to do anything but that sure is some strong placebo.
I
It's in that same video I linked above.
 
How fun would it be if they crank up the realism and add far more realistic damage in a separate mode?
They change physics and how tyres behave, but leave out flatspots, possible punctures, picked up marbles, graining, temperature and simple damage by collisions.
Want more realism? Accept realistic damage. Ride the wall and tear up your car. Ride kerbs too hard, bye bye front spoiler. Crash it? Race is over for you. Here’s the bill for repairs too.

I’d say, bring it on! What we have now is just a glorified arcade game.
 
Nah what he's saying is entirely wrong.

He's talking about FFB sensitivity like it's solely a strength setting, not something determining how feedback is delivered. The Controller Sensitivity setting does nothing for wheels either. Dudes just saying a bunch of wrong information lol.
Wait, so everyone with a YouTube channel isn’t absolute experts at everything? I can’t just take their word as 100% truth?! But the video has 100k views, it must be true! Lol.

While there are quite a few YouTubers who are very helpful and knowledgeable, they are just like forums. For every expert, there’s 5 (At least) who THINK they’re experts or are just sharing info they got from someone who thinks they’re an expert because they are given a platform to do so.
 
How do you like the new physics of cars? I launched the game today, and I feel like I haven't played GT7 for 400 hours, but launched it for the first time. About 10 days ago I was getting acquainted with the tracks, trying to improve the result to gold (or silver), it seemed to work out well. Now I'm running and re-gasing on GT2, GT3, GT4. They used to be very stable, now you need to get used to it. Although I like physics, as if I got into a new game.
I think it’s terrible - that’s the reason why I’ve just joined this forum now: The settings have also been completely messed up too; - when you’re adjusting ballast, just a point or two in either direction can adjust the PP by as much as 20 points, and adding weight can increase it even more, even if it’s not in the most ‘favourable’ place! Dunno what they’ve done but they’ve defo half-ruined the game for me. Sorry folks, can’t help it! 🤷🏻‍♂️
 
I predicted this yesterday, I said they would fix the road cars and murder the GT cars, sure as hell that's what they've done. This is an issue given all i drive are GT cars.
Tbh mate, they’ve not even fixed the road cars; mine are now all over the shop.
 
observations continued-

classic cars with 0 front downforce used to be a massive problem (for me anyways) to figure out, but they are sort of a dream to drive now. Downforce in general seems to be worth fewer PP points / matter less than before. That means a lot of the old racecars and roadsters are now fantastic, even on comfort hards.

speaking of - I ran a lobby yesterday at the new ring short track to test out some cars at 400pp CH tires. while the wind has always been a factor when it came to car speed, it was a huge ordeal when it came to turns at all parts of the track. Heavy cars, small cars, all of them were like driving on bricks. Not turning, spinning out randomly, etc. so today, I set the same course same weather but different time of day and the wind was 9mph instead of 18. It was like I had put all the cars on mediums suddenly. I wonder if this is a factor in some people struggling with the Gr3 etc, there is a new element (heh) to consider on turns. Not sure if this is overly dramatic or not but seems to be another nod towards increased realism.

And I recommend trying ABS weak to anyone struggling with the braking, I’ve never messed with the setting but it is making the cars feel better for me
 
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Only played 30 mins or so but initial thoughts; the FFB is more pronounced, cars behave with more subtlety.

People saying the race cars are understeer bricks are right and wrong. I had a theory that it was the new tire model and I believe I'm right. We start with cold tyres now. Ran the Audi GT3 at Spa and the first lap felt like butt. 2nd lap the tires got up to temp and was so much faster.
 
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We also dont know if the person did full weight reduction on the car then added full ballast in the rear of the car. That would probably make its weight balance at 70% in the rear.
The video says "Stock 959".

Easy enough to test it on your own.
 
I'm getting tired of refreshing all tunes every three months and adjusting to completely different driving physics.
I've accepted grinding for half a year to get the cars and tunings I wanted.
But at some point I just want to come home after work, turn on the PlayStation, take a car out of the garage I know and drive it on a track I know and work on having a better time.
But no. Every time I want to take a car I haven't driven in a while, I have to change the tuning because PD is tweaking something on his beta game. Actually it would not be necessary to save the tunes.
PD could have done without the save option. Instead they invented the one-way tuning.

I have the feeling to have leased a game, not bought it ...

Greetings
M
 
Shouldn't this be a clue that the physics is incorrect.
Yup, seems like a symptom of the front getting too light from weight transfer. They likely overdid it. The Enzo completely stock feels like a understeery ****box now. I’m not sure that that is the case IRL.
 
Yup, seems like a symptom of the front getting too light from weight transfer. They likely overdid it. The Enzo completely stock feels like a understeery ****box now. I’m not sure that that is the case IRL.

There definitely are cars that will pop a wheelie off the line. Are we sure this isn't one of them?
 
What you say makes sense, but...Ugh, now I'm confused. I was using this theory from youtube (he makes sense too).
Honestly. That video pissed me off. Misinformation at it’s finest.
But I understand why you ask, and how it confused.
The way ffb works in gt7 and the vague ’setting descriptions’ pd provides, is confusing enough on it’s own. But the video is wrong on so many levels.
I noticed the voice over was AI, but it wouldn’t surprise me if it was written by AI too.
 
Yup, seems like a symptom of the front getting too light from weight transfer. They likely overdid it. The Enzo completely stock feels like a understeery ****box now. I’m not sure that that is the case IRL.
The stock Enzo in GTSport was a complete understeering ******* too. I think the Gran Turismo handling model for road cars doesn't do well with massive difference in tire width between front and rear. The Enzo uses 245s on the front and 345s on the rear,
 
Honestly. That video pissed me off. Misinformation at it’s finest.
But I understand why you ask, and how it confused.
The way ffb works in gt7 and the vague ’setting descriptions’ pd provides, is confusing enough on it’s own. But the video is wrong on so many levels.
I noticed the voice over was AI, but it wouldn’t surprise me if it was written by AI too.
Well, thanks for setting it straight. I'll be putting the FFB sensitivity to 1.
 
I don't know if it was just placebo but I wonder if tyre warm up takes a bit longer now, lap 2 definitely felt a lot better than lap 1 when I gave Trial Mountain a go, though I only got those two laps in before work.
Tires temp is a thing now, the tire also get stress and can lose traction if you r pushing too hard and is overheating.
 
G923 with a hub adapter and bigger wheel here, and now the wheel is so limp when Im drifting you have to help it along where normally in snap oversteer a tire should pull the wheel.
Overall feedback is so weak I can hardly tell where my wheels are. True force vibrations are almost non existent now.
This is trash, all this realism in my eyes and I cant feel a thing... my wheel feels like torque is down more than 50% and it has always been on max. Been on GT for over 20 years and for the first time I am calling this unplayable! So mad...

All because some kid MIGHT hurt his thumb on a wheel that ALREADY came with a WARNing for children. This ridiculous nerfed up society is making everyone pathetic and soft.
 
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G923 with a hub adapter and bigger wheel here, and now the wheel is so limp when Im drifting you have to help it along where normally in snap oversteer a tire should pull the wheel.
Overall feedback is so weak I can hardly tell where my wheels are. True force vibrations are almost non existent now.
This is trash, all this realism in my eyes and I cant feel a thing... my wheel feels like torque is down more than 50% and it has always been on max. Been on GT for over 20 years and for the first time I am calling this unplayable! So mad...

All because some kid MIGHT hurt his thumb on a wheel that ALREADY came with a WARNing for children. This ridiculous nerfed up society is making everyone pathetic and soft.
Too weak? I have to lower down the setting on my dd pro since the ffb came to live after the update, the amount of detail you get now from the wheel now is amazing.
 
I am confused by trail braking in this update. It feels like trail braking is making cars understeer? It doesn’t feel like trail braking is less effective. More like it is working opposite of what it should be doing.

Can anyone else please share their experience?
 
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