Not obvious to me and others here mean by definition it is not obvious at all. Show me official evidence that you're right and I'll admit to your version. You know, I'm a bit like St Thomas: I'll believe it when I see it. Should you fail to verify your assumption, I'll side with Destinkeys and assimilate your posts with good old trolling. As I said earlier, these circuits are made for racing: if drivers manage to pass one another for the win in real life, give me one valid reason why why the game, however imperfect it may look, would be any different in this respect? What's the more, Shift is clearly challenging GT and Forza in the field of realism: with racing fans probably being among the most demanding gamers and knowing every remote aspect of the end product will be scrutinized, compared and criticized all across the web, would SMS and EA jeopardy their overall credibility in the genre over such an apparent particular as track width? Allow me to seriously doubt it...
Merci beaucoup.