NFS-Shift Weekly Online Racing Thread

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I've been racing with damage on, it comes on when I switched it to pro mode. I thought that was part of the rules, but if not I would be happy to turn it off.:) Not that I ever bump anyone.:mischievous: Only due to my lack of driving skills.

Yes, but just like the ABS(on/off) you can turn it only to visual...i suposed everyone was racing like this because i asked before:


"I Manny what about the damage should we use full damage or only visuals,from my POV full would be better,motivating us to be even more carefull in trade paint situation,but this feature only would make sense with absolutely all racers using it and then again there is no way to really enforce everebody to use it,so..." page 10 in this thread
 
It's not amazingly clear how they've set it up to work by default, but my guess is that the 'full' damage mode is more about allowing tyres/oil/water/brakes to operate outside of their ideal temperature range than actual "damage" damage from hitting things.

The ideal temp range is set to be quite large, too, so it's going to be a subtle effect even when it's set to full.
 
It's not amazingly clear how they've set it up to work by default, but my guess is that the 'full' damage mode is more about allowing tyres/oil/water/brakes to operate outside of their ideal temperature range than actual "damage" damage from hitting things.

The ideal temp range is set to be quite large, too, so it's going to be a subtle effect even when it's set to full.

Yeah, very subtle! So subtle that although I always have damage on full, I just figured it didn't work online. :dunce:
 
Like I said, hard to work out exactly what is left on by default, if you grep through for damage you find things like a HUD indicator for all kinds of faults:


Code:
	<!-- DAMAGE NOT NEEDED
    <Gadget type="Damage Front Wing" guifile="HUD_PDA" guiobjname="HUD-damage-frontwing" />
    <Gadget type="Damage Rear Wing" guifile="HUD_PDA" guiobjname="HUD-damage-rearwing" />
    <Gadget type="Damage Front Left Wheel" guifile="HUD_PDA" guiobjname="HUD-damage-fl-wheel" />
    <Gadget type="Damage Front Left Suspension" guifile="HUD_PDA" guiobjname="HUD-damage-fl-suspension" />
    <Gadget type="Damage Front Right Wheel" guifile="HUD_PDA" guiobjname="HUD-damage-fr-wheel" />
    <Gadget type="Damage Front Right Suspension" guifile="HUD_PDA" guiobjname="HUD-damage-fr-suspension" />
    <Gadget type="Damage Back Left Wheel" guifile="HUD_PDA" guiobjname="HUD-damage-bl-wheel" />
    <Gadget type="Damage Back Left Suspension" guifile="HUD_PDA" guiobjname="HUD-damage-bl-suspension" />
    <Gadget type="Damage Back Right Wheel" guifile="HUD_PDA" guiobjname="HUD-damage-br-wheel" />
    <Gadget type="Damage Back Right Suspension" guifile="HUD_PDA" guiobjname="HUD-damage-br-suspension" />
    <Gadget type="Damage Engine" guifile="HUD_PDA" guiobjname="HUD-damage-engine" />

But that's never used. Loads and loads of work - several hundred entries per car - going into detailing exactly how much every part of a car 'weighs' and how strong it is against whatever else it connects to, how much to make it flap loosely and how much to remove it entirely. If you joined together every single file to do with damage for every car that has ever been made for rFactor it might be as long as the contents of tier 1's damage files.

Every car has a maximum coolant(s) temp, max engine life, max tyre life, max brake life, a starting, ideal and max temperature at which it starts to die, all set up and functional.

You get stuff like this in the racing rules for obtaining the clean race star:

Code:
      <!-- Maximum allowed damage levels for the NO DAMAGE star. -->
      <!-- true if damaged engine will prevent the star from being awarded. -->
      <DamageRequireEngine             Value="true" />
      <!-- true if deflated tyres will prevent the star from being awarded. -->
      <DamageRequireTyres              Value="true" />
      <!-- Maximum allowed damage level of various components for the star to still be awarded. -->
      <!-- If the components are damaged more than this, the star will not be awarded. Zero means -->
      <!-- no damage allowed (but please note that normal breaking damages brakes, although very little, -->
      <!-- so don't use zero unless you know what you're doing); one means full damage. -->
      <DamageAllowedBrakeDamage        Value="0.05" />
      <DamageAllowedSuspensionDamage   Value="0.05" />
      <DamageAllowedAeroDamage         Value="0.05" />

There's a file called physicstweaker where it seems like pretty much any last-minute adjustment to the game got thrown into, and it says:

Code:
        <prop name="Tyre Wear Scale (Novice/Norm/XP/Pro)" data="1;1;1;1" />
        <prop name="Brake Wear Scale (Novice/Norm/XP/Pro)" data="1;1;1;1" />
        <prop name="Engine Wear Scale (Novice/Norm/XP/Pro)" data="1;1;1;1" />
        <prop name="Gearbox Wear Scale (Novice/Norm/XP/Pro)" data="0;0;0;0" />
        <prop name="Aero Overheating Scale (Novice/Norm/XP/Pro)" data="1;1;1;1" />
        <prop name="Tyre Blown Enabled (Novice/Norm/XP/Pro)" data="0;0;0;0" />
        <prop name="Engine Blown Enabled (Novice/Norm/XP/Pro)" data="0;0;0;0" />
        <prop name="Tyre Detached Enabled (Novice/Norm/XP/Pro)" data="0;0;0;0" />

then

Code:
        <prop name="Impact Tweakers" elements="7">
            <funcpropdata>
                <data class="ImpactTweaker" id="0xC16660">
                    <prop name="Name" data="Tyre Wear" />
                    <prop name="Distance Threshold" data="0.7" />
                    <prop name="Magnitude Minimum" data="10" />
                    <prop name="Magnitude Scale" data="15000" />
                    <prop name="Level Scale (Novice/Norm/XP/Pro)" data="1;1;1;1" />
                    <prop name="Random Chance" data="1" />
                </data>
                <data class="ImpactTweaker" id="0xC166A0">
                    <prop name="Name" data="Suspension" />
                    <prop name="Distance Threshold" data="1" />
                    <prop name="Magnitude Minimum" data="500" />
                    <prop name="Magnitude Scale" data="2000" />
                    <prop name="Level Scale (Novice/Norm/XP/Pro)" data="1;1;1;1" />
                    <prop name="Random Chance" data="1" />
                </data>
                <data class="ImpactTweaker" id="0xC166E0">
                    <prop name="Name" data="Detach Wheel" />
                    <prop name="Distance Threshold" data="1" />
                    <prop name="Magnitude Minimum" data="1000" />
                    <prop name="Magnitude Scale" data="1" />
                    <prop name="Level Scale (Novice/Norm/XP/Pro)" data="1;1;1;1" />
                    <prop name="Random Chance" data="0.5" />
                </data>
                <data class="ImpactTweaker" id="0xC16720">
                    <prop name="Name" data="Engine" />
                    <prop name="Distance Threshold" data="0" />
                    <prop name="Magnitude Minimum" data="800" />
                    <prop name="Magnitude Scale" data="20000" />
                    <prop name="Level Scale (Novice/Norm/XP/Pro)" data="1;1;1;1" />
                    <prop name="Random Chance" data="1" />
                </data>
                <data class="ImpactTweaker" id="0xC16760">
                    <prop name="Name" data="Front Aero" />
                    <prop name="Distance Threshold" data="0" />
                    <prop name="Magnitude Minimum" data="1000" />
                    <prop name="Magnitude Scale" data="2000" />
                    <prop name="Level Scale (Novice/Norm/XP/Pro)" data="0;0;0;0" />
                    <prop name="Random Chance" data="1" />
                </data>
                <data class="ImpactTweaker" id="0xC167A0">
                    <prop name="Name" data="Rear Aero" />
                    <prop name="Distance Threshold" data="0" />
                    <prop name="Magnitude Minimum" data="1000" />
                    <prop name="Magnitude Scale" data="2000" />
                    <prop name="Level Scale (Novice/Norm/XP/Pro)" data="0;0;0;0" />
                    <prop name="Random Chance" data="1" />
                </data>
                <data class="ImpactTweaker" id="0xC167E0">
                    <prop name="Name" data="Sharp Object Damage" />
                    <prop name="Distance Threshold" data="0.7" />
                    <prop name="Magnitude Minimum" data="0" />
                    <prop name="Magnitude Scale" data="100" />
                    <prop name="Level Scale (Novice/Norm/XP/Pro)" data="0;0;0;0" />
                    <prop name="Random Chance" data="1" />
                </data>

then

Code:
        <prop name="invulnerable" data="1;1;1;1" />

Which seems like it would un-do all of it, but that doesn't seem to happen either. Just to be amusing, the physicstweaker file doesn't always seem like it has the last say about certain things :)
 
Manny:
I don't think damage works online. At least I've never noticed it.

NC is right, if you are on Pro Handling you have full damage.

I have had full damage on from the beginning,but car doesn't get damage online?They should put a patch out for that option.
 
Hey everyone I have a question, how can you I like something so much (NFS Shift) but suck at it so bad. You would think that I would just get better at it, but ironically that's not the case. One guy told me that I should break more before curves, I thought he must have misunderstood me when I said I need to increase my corner speed. Slow in, fast out is what they tell me, but for me it's more like sideways in and in the dirt on the way out. I think beating up on the computer AI has given me a false sense of well beening, but racing with you guys have really showed me where I rank as far as driving skills. I want y'all to know that I am committed and will not be quitting at this, all I ask is that you bear with me. I'm learning a lot follow everyone around the track, granted I only get to see you for a lap or two before you pull out of sight. If I bump into you, I promise it is not on purpose and if I had just a little bit more control then I could avoid it, but in reality once the car starts to slide it is out of my hands(literally). I did start praticing with the driving line off last night and felt pretty good about it, but when I jumped online with some of you today it was painfully clear that I needed it back on. I have great fun racing with all of you, and in about a month or so you better watch out, because I'm going to be dangerous and I don't mean because I bump into eveyone.:)
 
Hey everyone I have a question, how can you I like something so much (NFS Shift) but suck at it so bad. You would think that I would just get better at it, but ironically that's not the case. One guy told me that I should break more before curves, I thought he must have misunderstood me when I said I need to increase my corner speed. Slow in, fast out is what they tell me, but for me it's more like sideways in and in the dirt on the way out. I think beating up on the computer AI has given me a false sense of well beening, but racing with you guys have really showed me where I rank as far as driving skills. I want y'all to know that I am committed and will not be quitting at this, all I ask is that you bear with me. I'm learning a lot follow everyone around the track, granted I only get to see you for a lap or two before you pull out of sight. If I bump into you, I promise it is not on purpose and if I had just a little bit more control then I could avoid it, but in reality once the car starts to slide it is out of my hands(literally). I did start praticing with the driving line off last night and felt pretty good about it, but when I jumped online with some of you today it was painfully clear that I needed it back on. I have great fun racing with all of you, and in about a month or so you better watch out, because I'm going to be dangerous and I don't mean because I bump into eveyone.:)

Yeah, you'll get it. When I was chasing you on Spa, I wasn't fooling around. You were damn hard to catch every lap, until you got to the Bus Stop Chicane which always messed you up.
Had a good time racing with you tonight. 👍
 
Hey everyone I have a question, how can you I like something so much (NFS Shift) but suck at it so bad. You would think that I would just get better at it, but ironically that's not the case. One guy told me that I should break more before curves, I thought he must have misunderstood me when I said I need to increase my corner speed. Slow in, fast out is what they tell me, but for me it's more like sideways in and in the dirt on the way out. I think beating up on the computer AI has given me a false sense of well beening, but racing with you guys have really showed me where I rank as far as driving skills. I want y'all to know that I am committed and will not be quitting at this, all I ask is that you bear with me. I'm learning a lot follow everyone around the track, granted I only get to see you for a lap or two before you pull out of sight. If I bump into you, I promise it is not on purpose and if I had just a little bit more control then I could avoid it, but in reality once the car starts to slide it is out of my hands(literally). I did start praticing with the driving line off last night and felt pretty good about it, but when I jumped online with some of you today it was painfully clear that I needed it back on. I have great fun racing with all of you, and in about a month or so you better watch out, because I'm going to be dangerous and I don't mean because I bump into eveyone.:)

All I can say is take a lap slow, well in control, overly cautious, driving Miss Daisy-style. Learn the track, the camber of the corners, look for a driving line. Do the corners tighten up before the exit, or do they let out? Next lap, bump it up a bit but still well in control. Can you round out the corner so that it's not as sharp, allowing you to carry speed? Do you need to enter past the apex and cut in? Next lap push it so that you can hear the tires squeal but the attitude of your car stays pointed straight, see how that feels. Try this either with the driving line on or use markers or landmarks near corners and memorize your braking points. You'll find after time that when the driving line turns red it may be well too early or far too late to brake, but you can use it in place of landmarks. From there, bump it up just a bit each lap until you're back in the cabbage. Dial it back and there you are.

When you're accelerating out of a corner, don't tromp it, ease back on it, otherwise you'll slide out and scrub speed.

It's a real pain to learn by going balls-out every corner, every lap. It's tough to make up ground when you're either recovering from the sand traps or from your ass-end sliding out all the time. Drifting is "showy", but it's certainly not the fastest way around a track. It's a lot easier to stay on the track, with your wheels well planted, and learn the corners and analyze other driver's potential weak spots, stay back and watch them, wait, then strike. Impatience never won a race.

Manny just sent me a link: www.drivingfast.net which may help you out. Also Google for "slow in, fast out", I'm sure the results will offer many more tips. Also check The Physics of Racing: http://phors.locost7.info/contents.htm
 
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You guys are too cool. I crash you and you offer me help, I make the same mistake each lap and you tell me what I did good. I can say for sure that I have found a home here on GTPlanet and I incourage anyone out there setting on the fence about this race league to jump in, there's a bunch of good guys here.
 
You guys are too cool. I crash you and you offer me help, I make the same mistake each lap and you tell me what I did good. I can say for sure that I have found a home here on GTPlanet and I incourage anyone out there setting on the fence about this race league to jump in, there's a bunch of good guys here.

I thought you raced well last night 👍
 
You guys are too cool. I crash you and you offer me help, I make the same mistake each lap and you tell me what I did good. I can say for sure that I have found a home here on GTPlanet and I incourage anyone out there setting on the fence about this race league to jump in, there's a bunch of good guys here.

That's why i love this site full of all the rite stuff and the best people.
Hey mate if you ever want some one on one practice with some one dont hesitate to give me a message i am available most days of the week.
And we can practice anything you like i could get on your bumper and you couldnt get better and handling being pressurised or you could get on my bumper and practice applying pressure on me, there are loads if things we could practice.
 
That's why i love this site full of all the rite stuff and the best people.
Hey mate if you ever want some one on one practice with some one dont hesitate to give me a message i am available most days of the week.
And we can practice anything you like i could get on your bumper and you couldnt get better and handling being pressurised or you could get on my bumper and practice applying pressure on me, there are loads if things we could practice.

Speaking of that, if you're around this evening I'd like to get some practice at that "snaking" that you mentioned.

I was doing a bit of it last night with mixed results. Without a racing line, and if you're right on the guy's bumper it's hard to pick up the proper braking point and I found myself going wide a lot.

On the other hand if a driver wants to be able to pass cleanly, he has to be able to follow the guy in front as close as possible so he can take advantage of any mistakes, so it's a technique I'd like to get better at.

So, if you're still online I'll send you a note. OK? 👍
 
Speaking of that, if you're around this evening I'd like to get some practice at that "snaking" that you mentioned.

I was doing a bit of it last night with mixed results. Without a racing line, and if you're right on the guy's bumper it's hard to pick up the proper braking point and I found myself going wide a lot.

On the other hand if a driver wants to be able to pass cleanly, he has to be able to follow the guy in front as close as possible so he can take advantage of any mistakes, so it's a technique I'd like to get better at.

So, if you're still online I'll send you a note. OK? 👍

Count me in.. how are we going to do something like this? The first thing that comes to my mind is to have a nominated leader for each race that takes it at about 90% around the track and let people pass and then fall back again.
 
Speaking of that, if you're around this evening I'd like to get some practice at that "snaking" that you mentioned.

I was doing a bit of it last night with mixed results. Without a racing line, and if you're right on the guy's bumper it's hard to pick up the proper braking point and I found myself going wide a lot.

On the other hand if a driver wants to be able to pass cleanly, he has to be able to follow the guy in front as close as possible so he can take advantage of any mistakes, so it's a technique I'd like to get better at.

So, if you're still online I'll send you a note. OK? 👍[/QUOTE

EDIT
Hey manny could you i will be online at 8 o'clock UK time if wanna practice mate same with femki.
and i could with practicing handling pressure as i am quite good at applying pressure but once i get the overtake i find i start to loose my cool and buckle under the pressure of keeping ahead so i am hoping to get as good as taking pressure as i am applying pressure.

and saying that i may start to learn how to get round track by going wide on every corner this way i will enable my self to overtake on the outside of a corner more often and without any contact.

ow yea before i forget do you have any car preferences as it would be best if we were in the same car.
 
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You guys are too cool. I crash you and you offer me help, I make the same mistake each lap and you tell me what I did good. I can say for sure that I have found a home here on GTPlanet and I incourage anyone out there setting on the fence about this race league to jump in, there's a bunch of good guys here.

If i am honest i never saw anything wrong with your driving i mean fair enuf i was reeling you in on Glendale west on the weekend but you did dam well keeping in front, like i said mate i was reeling you in like a fish round the track until the last 3 corners you had the better lines and i didn't meaning i had to reel you in all over again it actually had me looking at my abilities and being disappointed so i think your just being way to harsh on your self.

Maybe you just need more practice with a full grid i found that i was really bad online for a while and even worse online with my g25 i found it way to much to deal with having no assists and a brand new g25 using the h pattern and clutch and then having to deal with other players on top off all that made me feel like i was going to burst with frustration but i stuck with it and now i couldnt play online any other way.
 
Speaking of that, if you're around this evening I'd like to get some practice at that "snaking" that you mentioned.

I was doing a bit of it last night with mixed results. Without a racing line, and if you're right on the guy's bumper it's hard to pick up the proper braking point and I found myself going wide a lot.

On the other hand if a driver wants to be able to pass cleanly, he has to be able to follow the guy in front as close as possible so he can take advantage of any mistakes, so it's a technique I'd like to get better at.

So, if you're still online I'll send you a note. OK? 👍[/QUOTE

EDIT
Hey manny could you i will be online at 8 o'clock UK time if wanna practice mate same with femki.
and i could with practicing handling pressure as i am quite good at applying pressure but once i get the overtake i find i start to loose my cool and buckle under the pressure of keeping ahead so i am hoping to get as good as taking pressure as i am applying pressure.

and saying that i may start to learn how to get round track by going wide on every corner this way i will enable my self to overtake on the outside of a corner more often and without any contact.

ow yea before i forget do you have any car preferences as it would be best if we were in the same car.

I won't be getting home from work until about (10:00 pm UK time). Hopefully that won't be too late for you.

I'd like to get some more practice with the 911 GT3 RSR and the AM DBR9. They can only be accessed in the Mixed Race lobby (not the Manufacturer Lobby like I originally thought), so if you get tired of them, we can go to Personal Cars if you'd like.

(By the way... you don't have an irrational hatred of any particular track whose name rhymes with Bra, do you?) :lol:
 
I won't be getting home from work until about (10:00 pm UK time). Hopefully that won't be too late for you.

I'd like to get some more practice with the 911 GT3 RSR and the AM DBR9. They can only be accessed in the Mixed Race lobby (not the Manufacturer Lobby like I originally thought), so if you get tired of them, we can go to Personal Cars if you'd like.

(By the way... you don't have an irrational hatred of any particular track whose name rhymes with Bra, do you?) :lol:

ok manny i will be on then mate a haven't practiced at all with those cars so will be a good chance for me to get to grips with them and i have no hatred for any track just dislikes but i like to play any track i dont like so i get better on it so its all good with me mate.

and to Jamie and nwcpl sorry but my PS3 over heated i am having bother with it the last 3 days so i am sending it back tomorrow but i will be back in business soon as my friend is at work tonight and is lending me his ps3 :)
 
Was wondering what happened to you, I'll do it again later when you get the loaner PS3 :)
 
I think i just have to play V8 Superstars for a little time to keep my mind off NFS Lately i can't find any pleasure playing, except Weekly Online Racing Shift gives me no pleasure at all :yuck:

Hog i think you might have bigger problem than just overheated ps3, i mean Shift Save File, there is no way to transfer it into other ps3 machine, you can log in to psn from other ps3 but your game progress and your garage would be empty. Do you have a solution for that ?
 
I think i just have to play V8 Superstars for a little time to keep my mind off NFS Lately i can't find any pleasure playing, except Weekly Online Racing Shift gives me no pleasure at all :yuck:

What's wrong with playing online with all the people that practice for the weekend series throughout the week? Running quick little pick-up races here and there with this group is a lot of fun!
 
I think i just have to play V8 Superstars for a little time to keep my mind off NFS Lately i can't find any pleasure playing, except Weekly Online Racing Shift gives me no pleasure at all :yuck:

Hog i think you might have bigger problem than just overheated ps3, i mean Shift Save File, there is no way to transfer it into other ps3 machine, you can log in to psn from other ps3 but your game progress and your garage would be empty. Do you have a solution for that ?

that's a good point well yes i do i am robbing the hard drive out of mine and putting in a spare one i have of my old ps3, i am almost done putting mine in my mates machine should be another 20 or 30 Min's if i am not online just start with out me and i will join in later

and how is v8 super cars never played it is it good with the wheel ?? does it have full function clutch shifter ??
 
Maybe it's because the late time for me. While I'm starting to play it's 8 PM and that's not the right time for my best productivity, i can't be on RedBull all the time :) Like at weekends. And i just can't wait for this Saturday. Finally Donington :) and funny little Porsch, DBR for everyone. It's exciting and challenging in one.


And the V8 is dreadful, rubbish. ehh why i did bought that game? i don't know.... oh because it was cheap. There is no sense of speed, and steering with wheel is so annoying, weird as i would say. As for the clutch i have no idea, i play for like 1 hour just to try at first but game is not what i expected. Worse than Ferrari / Supercar / Shift, i have no idea it I'm gonna reach for platinum
 
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Hey guys all the help is greatly welcomed. I've made up my mind that I'm just going to have to invest the time into this game and wait for the results. I'll be on once again tonight.
 
Hey guys all the help is greatly welcomed. I've made up my mind that I'm just going to have to invest the time into this game and wait for the results. I'll be on once again tonight.




Your investing the time statement I can really relate too because I have invested alot of time lately and while my racing skills have greatly improved I've noticed the wife is starting to get envious of my time. She is even threatening to quit doing "The Dirty" with me unless I quit playing that damn game so much! :lol:
 
I did some racing yesterday in night time after bumper driving with Hog, one of the race was playing with other players, overtake them, then slow down wait until they pass me, and then chase and try to overtake them again, lots of fun if others are slower and not that skill full. One of that race end really funny for me and the guy who was second, although it's really difficult to tell who was first and who was second.



I think that during all that time spend on race track it's worth to master every corner. For example if average time would be 1:20:500, so that should be starting point, entering the competition you must have confidence that you will be able to make that time at every single lap. If in 6 lap race, some how you manage to cross the finish line in firs position, so the second lap you should not have any trouble to go for record time. If no one will disrupt that attempts, well no one should because you are going in first position so there is no one to block you. That's my philosophy, thats how things works for me, and last race at Gleendale West was great fun for me. Great battle with Stevo1965, great battle for record time, well i was defeated by Stevo and then Nitrovious who must absolutely fly out there.

But this time my lobby is more challenging, again there's Stevo, but there is arvore, and MannyJack, and HOG. This Saturday should be very exiting.
 
Your investing the time statement I can really relate too because I have invested alot of time lately and while my racing skills have greatly improved I've noticed the wife is starting to get envious of my time. She is even threatening to quit doing "The Dirty" with me unless I quit playing that damn game so much! :lol:

That sounds familiar. :lol:

Some variation of that has been expressed every time I've gotten really into any time consuming hobby over the past twenty years. Your best choices in that situation are what I call "The Three B's"
Blackmail, Bribery, or Bachelorhood. (my advice... go for the middle one):lol:
 
Am I correct in saying that you can't tune the reward cars?
I cannot wait till tomorrow!
15laps at Donington though... wow!
 
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