- 218
- Jacksonville, FL
- digitalwolf333
I haven't seen a problem?
Clarity is fine for me personally.
Clarity is fine for me personally.
Found my old post:
So after a looooooooooot of testing with different cars, and watching videos from youtube posted after Dec. 7 (just to assume that it was updated) it seems as if PD did longitudinal lights correctly, but the latitude of the lights are way off. Most of the lights I've seen, especially at Nurb, are clear in the tree tops, and barely lighting the road.
They are so close from closing this issue, but yet so far away..
Edit: I hatched an idea..
What if we can set the equilibrium points, in both longitude and latitude, on each car? That way, we can maximize long distance straight tracks, or have small, tight curved tracks such as Toscana? You can set your cars headlight beams for latitude, which is an option for almost all cars nowadays.
.. Just more customization if PD wants to add. That way, they won't need to upload all new cg files for each car..
If we could only adjust the cone of light (the beams of light where the tip of the cone is the equilibrium where the lights pass through each other) I think that would improve a lot of things. I'll see if I can draw a picture up tomorrow or even tonight, scan it or take a picture just to show you what I'm saying..
So is this an issue with with the games lighting system or just how its implemented on certain tracks and certain cars?
Haven't got GT6 just yet but GT5's night racing was usually fine for me except when using standard car models where the headlights were often far too dim to be any use.
The street cars which many of us race in GT, realistically just wouldn't have adequate headlights in stock form to go night racing, the increased speeds of racing over typical street driving requires more powerful headlamps. Is an option to upgrade to racing headlights not available in the tuning menu? I thought I saw something about this being an option.
Most race cars (not NASCAR) shouldn't be having any issues as obviously those built with night racing in mind (Le Mans for example) already have very high powered lights.
I think the issue is less power and more aim. Realistically, high beams would probably be long enough for racing, but they're too high and would dazzle other cars from behind. But in either case, you need more lights aimed to the outside to pick up the apex as you turn in, normal headlights simply won't be aimed right for this.The street cars which many of us race in GT, realistically just wouldn't have adequate headlights in stock form to go night racing, the increased speeds of racing over typical street driving requires more powerful headlamps.
Is an option to upgrade to racing headlights not available in the tuning menu? I thought I saw something about this being an option.
I was racing the IB Euro Tour in the SLS GT3 15th Anniversary, LeMans was fine.Same experience with SLS GT3 at the Nurb and the Audi R18 at Sarthe.
Appears to be improved from GT5 at Nurburgring in this video at least, don't know if this is one of the tracks that is an issue for people.
So far I have found that some tracks are better than others and some cars are better than others. Thus far the Subaru GT300 base model has the best head lights of any car I have tried.
On Lemans in the R18 I could see nothing in the dark sections of the track. In the AE GT40 I could see better but not real well. In the Subaru I could see very well.
I also found that if I raised the brightness a bit on my TV it helped a good bit, apparently I had it a bit darker than I should have.
I raced at the Ascari track for the first time, earlier today. At night. Good thing I was in a AWD vehicle. Because I spent most of the time off track. Lights were pure ****.
It's absolutely improssible to see where the track is if you don't have red lights in front of you from the oppononets. The driver assist line helps a ton on those races.Don't know if this has been posted before, but I believe it deserves it's own thread, there some tracks are literarily undriveable at night, for example willow springs, any cars headlights there point too high up to actually see the road, the same with ascari, I haven't sat down and go gone every single one, but I know for a fact the ring and Bathurst work just dandy. Anyone else have more tracks to add to the list?
Here is me driving streets of willow at night.
Yeah, it was pretty damn scary with barely any lights...lol
And i dont have any problems using the s2000 and brz at night in gt6. But those are the only cars ive used so far at night
Thats exactly why! You can see the edges of the track, but it does you no good if you can't make out the surface infront of you.In case anyone didn't see this thread:
https://www.gtplanet.net/forum/thre...-ae-willow-springs-at-night-is-broken.293286/
That's why it's becoming a problem.
I haven't seen a problem?
Clarity is fine for me personally.