Night racing woes!

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Willow Springs is terrible. Lights don't work there. Ascari is equally bad. As if these tracks weren't bad already...

Nurburgring works just fine as it did in GT5. It depends on which car you drive though.
 
Willow Springs is terrible. Lights don't work there. Ascari is equally bad. As if these tracks weren't bad already...

Nurburgring works just fine as it did in GT5. It depends on which car you drive though.

yeah its really wierd, you can see the huge contrast in difference from say driving a Z4 GT3 which lights up everything like its day time, compared to the light car company rocket which even though it has "lights" they are utterly useless.
 
Audi_Feux.jpg

the headlights of the Audi R18 is a joke. on top of that, there is no difference between low and high beams.
 
So far Spa and Nurburgring are perfectly fine, no complaints. Bathurst I think was fine as well, and Daytona has lights everywhere so it's barely even dark. Willow Springs is terrible though; literally can't see a thing. Haven't played around too much on other tracks yet.
 
Not really enjoying the night experience at all. :(
What I've found to be most helpful is activating the driving line....only way I could compete at Willow, and now I use it on all night tracks/races.
 
Yeah some cars have really bad lights and some tracks are darker than others at night. At first I though Lemans 2013 was messed up. I used the R18 and could not see anything but then I ran it in a Subaru GT300 and could see really well so it wasn't the track. At first I did not have the high/low beam switch mapped on my wheel so I only had high beams and in some cars on some tracks you really can't see anything at all without cranking up the brightness.

The S test at Williow was really bad as well. I have not been on Willow at night in another car yet but in the other night races the cars I have used worked well. The Audi R8 was fine on Lemans and Spa. I used the CLK Touring car on Nurburgring which worked fine also use a Ford GT on the Nurburgring in Rain Masters, it do dont work as well as some of the cars I have had out there but well enough
 
BWX
Ok, so only broken on most cars, but not others? Whatever! It has huge issues than should have been patched on 1.02. I'm not going to defend PD for incompetence or neglect.. They need to fix it.
If memory serves, you have never defended PD - in fact you have been bashing their games on a regular basis. I'm a bit confused therefore to see that you still got GT6...

Aside from that, you are definitely misusing the word broken as sumbrownkid suggests. I think the lighting set up in GT6 is far better than that of GT5. Certain cars' headlamp illumination levels might not suit your preference, but that doesn't make it broken.
 
BWX
Yes, huh? ...and it still looks like crap and is hard to see, some places a lot worse than others.

Sometimes TV brightness adjustment only makes blacks look more gray anyways. Ascari semi-night.. dusk, whatever, headlights don't even work at all. That is definition of "broken".




Big fat wrong.

Some cameras might have ability to "see" better at night than a person, but not the cams inside race cars looking out the windshield on TV that he was comparing GT6 to.
Oh, I'm the one who's wrong?

Have you ever even watched an endurance race on TV? Even on the in-car cams, both drivers and announcers will tell you that it's much easier to see with the cameras than it is with real life. I hear it every single night endurance race, every Le Mans 24 hour and Sebring and Petit.
 
Oh, I'm the one who's wrong?

Have you ever even watched an endurance race on TV? Even on the in-car cams, both drivers and announcers will tell you that it's much easier to see with the cameras than it is with real life. I hear it every single night endurance race, every Le Mans 24 hour and Sebring and Petit.
they say that but it is not true. look at the photo i posted above, it is like daylight. those onboard cameras really suck, they are much darker.
 
they say that but it is not true. look at the photo i posted above, it is like daylight. those onboard cameras really suck, they are much darker.
The irony in your post is that that photo you posted was taken with an onboard camera which is why it's even brighter than it would be in real life.
 
I'm fine with the night racing, the lights aren't great but they're certainly sufficient for some visibility.
 
@KinLM why in real life wouldnt it be like that ? for me that is exactly what a driver would see in real life,that photo was taken from the facebook of Tom Kristensen. he commented something like this : " that is the view inside our R18 e-tron quattro".
 
Oh, I'm the one who's wrong?
Have you ever even watched an endurance race on TV? Even on the in-car cams, both drivers and announcers will tell you that it's much easier to see with the cameras than it is with real life. I hear it every single night endurance race, every Le Mans 24 hour and Sebring and Petit.
Read my previous posts, I already went over that.
It's easy to criticize when we don't work with the cell processor and 256mb ram. Look I know PD has a few hiccups but I ain't gonna hold them to the fire as others do.
Now you want to blame the RAM on a design decision, or bug? Please. Any more excuses? Let's hear one shred of evidence that RAM has anything to do with it. That argument makes absolutely no sense at all.
If memory serves, you have never defended PD - in fact you have been bashing their games on a regular basis. I'm a bit confused therefore to see that you still got GT6...
What the heck does any of that have to do with this thread or night racing? Maybe you should keep your opinions about my purchasing habits and video game critiquing in your own head where they belong. At least try to keep off topic out of this thread.
Aside from that, you are definitely misusing the word broken as sumbrownkid suggests. I think the lighting set up in GT6 is far better than that of GT5. Certain cars' headlamp illumination levels might not suit your preference, but that doesn't make it broken.
No, they don't work at Ascari at all, they are the opposite of fixed, they are the opposite of working. Broken is a good word to describe it. Again, already covered in this thread. Willow might as well be broken too.. the lights are worthless, also already described thoroughly in this thread. Different cars with different headlight brightness, some cars with extremely dim windshields making it hard to see? All definitions of broken, bugged, screwed up, whatever... It's a mess. I already posted vids showing what they were like before they were broken by PD.

Man, PD/Kaz apologists are out with a vengeance.
 
^erm when people from Naughty Dog, Kojima Productions, PD all say the ram is the limiting factor in the PS3, and lighting is something of a memory hog, then PD at least gets some slack in this regard.

But go ahead and keep hating. It's your right as an American.
 
BWX
Read my previous posts, I already went over that.

Now you want to blame the RAM on a design decision, or bug? Please. Any more excuses? Let's hear one shred of evidence that RAM has anything to do with it. That argument makes absolutely no sense at all.

What the heck does any of that have to do with this thread or night racing? Maybe you should keep your opinions about my purchasing habits and video game critiquing in your own head where they belong. At least try to keep off topic out of this thread.

No, they don't work at Ascari at all, they are the opposite of fixed, they are the opposite of working. Broken is a good word to describe it. Again, already covered in this thread. Willow might as well be broken too.. the lights are worthless, also already described thoroughly in this thread. Different cars with different headlight brightness, some cars with extremely dim windshields making it hard to see? All definitions of broken, bugged, screwed up, whatever... It's a mess. I already posted vids showing what they were like before they were broken by PD.

Man, PD/Kaz apologists are out with a vengeance.
You really do not understand do you.

At a track such as Willow Springs, headlights are useless! There is NOTHING for the beams of light to illuminate, and therefor nothing for you to use as reference points to see anything. The track is very dark, there are few markings in the middle. There is no track lighting, no walls, no trees, nothing. Your lights cannot work because they simply have nothing to illuminate. If you cannot understand this basic scientific concept then I'm astonished at how you can preach about knowing so much about more complex concepts such as just how little 256 MB of RAM actually is. My PC has 32 times that amount, and it's not anywhere near a top-notch PC.

why in real life wouldnt it be like that ? for me that is exactly what a driver would see in real life,that photo was taken from the facebook of Tom Kristensen. he commented something like this : " that is the view inside our R18 e-tron quattro".
At a track like the one he is at, yes. There are bright white walls and guardrails as well as a colorful track boundary to reflect the headlamps light.

At other tracks such as Willow Springs, there is nothing for these lights to hit. Look at the picture yourself. The headlights are illuminating the walls and the track boundaries which are the only reference points you have as to where you are. Take those away and the lights would be illuminating very little, especially with only dirt and dark asphalt around.
 
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^erm when people from Naughty Dog, Kojima Productions, PD all say the ram is the limiting factor in the PS3, and lighting is something of a memory hog, then PD at least gets some slack in this regard.

But go ahead and keep hating. It's your right as an American.
So pre-release the PS3 had more RAM? Must be because pre-release the headlights worked at Willow. Again, the argument is as nerfed as the headlights in GT6.

Same to you KinLM. If RAM is the issue, and if your theory about "light doesn't work at Willow" (Must be a black hole nearby!).. Then why did it work pre-release? Huh? Answer that before you repeat yourselves for the third time while not acknowledging that for the third time.
 
BWX
So pre-release the PS3 had more RAM? Must be because pre-release the headlights worked at Willow. Again, the argument is as nerfed as the headlights in GT6.

Same to you KinLM. If RAM is the issue, and if your theory about "light doesn't work at Willow" (Must be a black hole nearby!).. Then why did it work pre-release? Huh? Answer that before you repeat yourselves for the third time while not acknowledging that for the third time.
You talk about the lights working pre-release. Do you have any actual evidence of that? I'd suggest you post some before you suggest this as a fact.
 
You talk about the lights working pre-release. Do you have any actual evidence of that? I'd suggest you post some before you suggest this as a fact.
I'd suggest reading the entire thread (before you make yourself look any more foolish)..
 
You could be helpful and give me a page number or something. But thank you.
No find it yourself... LOL. I'm not going to help you argue with me. You should have read the entire thread before getting on my case about not posting proof in the first place. Especially since I am the one who posted it.
 
BWX
No find it yourself... LOL. I'm not going to help you argue with me. You should have read the entire thread before getting on my case about not posting proof in the first place. Especially since I am the one who posted it.
You'll have to excuse me put that's pathetic evidence. The track is not at night (you can even still see the sun very low in the sky in some of the shots).

If you turned the track to the same time in GT6 now it would look like that as well.

I want to see evidence where the sky is pitch black, no sun, in a pre-release version of GT6 that lets you see anything at Willow Springs. Otherwise your evidence is useless in this.
 
You'll have to excuse me put that's pathetic evidence. The track is not at night (you can even still see the sun very low in the sky in some of the shots).
If you turned the track to the same time in GT6 now it would look like that as well.
I want to see evidence where the sky is pitch black, no sun, in a pre-release version of GT6 that lets you see anything at Willow Springs. Otherwise your evidence is useless in this.
No it doesn't look like that now. There is a spot in vid where it is dark. If you cannot or will not see, then talking to you is worthless.. actually... it is anyways. Have fun in the dark.
 
BWX
...What the heck does any of that have to do with this thread or night racing? Maybe you should keep your opinions about my purchasing habits and video game critiquing in your own head where they belong. At least try to keep off topic out of this thread...
Context is what makes it on topic. If you as someone who apparently dislikes GT has bought the game, then posts about it - I feel that the context is important.

There was also an on-topic point in my post - but if you don't like my post, use the ignore function or report it.
 
Context is what makes it on topic. If you as someone who apparently dislikes GT has bought the game, then posts about it - I feel that the context is important.

There was also an on-topic point in my post - but if you don't like my post, use the ignore function or report it.
I'm not a punk, I don't report every post I dislike, or that breaks the rules.

How much I "like" GT or not is irrelevant to night racing and the headlight problems/bugs/issues being discussed in this thread.
 
BWX
I'm not a punk, I don't report every post I dislike, or that breaks the rules.

How much I "like" GT or not is irrelevant to night racing and the headlight problems/bugs/issues being discussed in this thread.
No rules broken in my posts - I included a part that remains on topic.

As you suggested to KinLM, I looked back through the whole thread - I had already read it, but the early bits were more than a few days ago, so I felt a refresher was in order...especially as I didn't recall seeing any evidence of Ascarii at night. So, I think you're going to have to re-post, or do as KinLM suggests, give a hint as to where this evidence might be.

I'm still having no problems driving these tracks at night - true, Streets of Willow is a lot tougher than the main Willow Springs track, but it is night, out in the desert and the track is really quite narrow with a lot of elevation changes. That in itself is something that will make a problem for some people - visibility from the driver's viewpoint will always be impaired when your headlights are pointing up whilst you are cresting a hill. It's the same in full daylight too, until you know the track.

Now, in your vid of the Scoobie on Streets of Willow the replay section showed that headlights do illuminate the road, so I'm still failing to see how it is 'broken.' As mentioned, broken would be unplayable. Some people here can do this fine, whilst others are having problems - this points to something else being a problem, not something that's rapidly become a cliché statement.
 
BWX
No it doesn't look like that now. There is a spot in vid where it is dark. If you cannot or will not see, then talking to you is worthless.. actually... it is anyways. Have fun in the dark.
I will. I've always thought games still left too much visibility at night. So I'm very glad to find a game that actually represents it well.

If you think visibility is hard in this game, don't go play rFactor or anything. I loved that game's night racing and it was very similar to GT6 in that you could only see objects your headlights illuminated, similar to real life.
 
...f you think visibility is hard in this game, don't go play rFactor or anything. I loved that game's night racing and it was very similar to GT6 in that you could only see objects your headlights illuminated, similar to real life.
A shame I don't have a gaming PC - I'm hoping PCars will offer something similar when it comes out on the PS4 though.
 
Poster Whistle Snap in the Brightness issue thread has some good photos of what is going on:

https://www.gtplanet.net/forum/threads/brightness-issue-willow-springs.295212/page-2#post-9132946

It's not a matter of the game simulating reality, there is just a general issue with the camera brightness in the game. Someone had a good point about how it could be the HDR lighting mechanism in the game over adjusting? I don't know, but I do wish there was some sort of in game menu to give us more than just an EV adjustment because it's pretty frustrating.
 
You're comparing the iris of a camera to the human eye. What humans can see is nothing even remotely as poor as what a camera does. It looks incredibly dark on camera and you can't see anything, but the driver in the car actually can see where he's going. So to say it's realistic that GT6 is the same as onboard cameras is not true at all.

Yes, many video cameras go overboard on darkness, but no, you still can't see all that well unless the track is set up for it (like Sarthe which has reflective paint all over the place). I don't think GT6 is quite right, but I think it's a lot closer than most people give it credit for. People seem to be underestimating just how much they use street lights, headlights from other cars, and reflective lines in the road. None of those are present at Willow Springs, which is the most notoriously difficult night track.
 
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