I won't deny it has something for everyone, especially since you can literally play almost every game thanks to emulation, but it isn't exactly easy for people who don't have the money for a high end PC and have any idea about specs or what games run on specific specs. Plus everything that can come with incorrect use of a PC, like virus's or instant slow down. Reason why Minecraft on consoles is successful is because it is much more accessible for the cheaper, younger and/or casual gamer.
F2P isn't something Nintendo doesn't really try either, granted Pokemon does and I actually think if Nintendo went 3rd party, Pokemon would go on the Phones.
I've done this debate to death, so I'll keep it short:
Price
Initial buy-in is kinda for PC gaming, assuming you want to play the latest games and want them to look their best (if that's the case, you're pretty much limited to PC anyway...). It does mitigate over time, though, as the majority of games sells at a lower price at release - a significantly lower price, in some cases and gets discounted earlier and goes on sale more often. Moreover, peripheral equipment can't be phased out when the next "generation" is due, online is free and most people tend to keep a PC around the house anyway. On a budget, a mid-range or low-end PC, coupled with the heavily discounted games from a couple years back is likely going to get you the most gaming hours per dollar.
Set-Up
Building computers from modern components is rather simple. If someone know how to fasten a screw and how to build something from LEGO bricks, he's pretty much capable of building a PC. That aside, most websites that allow you to pick parts also offer assembly for a moderate fee.
Maintenance
Modern OS's basically keep themselves updated. You basically have to hogtie Windows 10, Geforce Experience and the various free anti virus software to stop them from maintaining themselves. Yes, things go funky if you start messing with stuff
(like severe system instability when messing with your CPU's clocks without proper adjustment of the voltage *cough*), but basic maintenance is pretty much easy. Hell, my girlfriend is one of the least tech savvy people I know (she got her first ever smartphone three weeks ago) and even her laptop's been running perfectly for almost two years now. I have no idea where the idea that PCs are hard to maintain comes from, to be honest - and whatever problem I had was usually solved by googling. Things might be a tad difficult if the individual in question is not capable of using google, I'll give you that
But let's ignore all of that for a second; why would Nintendo
exclusively target a casual, cheap, young and technically impaired audience? I most certainly don't see that reflected in this threat, for one
So, let's look at it from a business point of view, shall we? Let's assume for a second Nintendo went third party, they're having a board meeting and they're deciding on what platforms to publish their games on. If they're already breaking with their tradition and going for a radically different strategy, what reasons do they have to publish on Sony's and Microsoft's console but withhold their games from PC? Steam, as a means of digital distribution, is all but ubiquitous (for better or worse), porting is easier than ever thanks to similar hardware architecture and Nintendo has no obligations to facilitate hardware sales for either Sony or Microsoft by keeping titles exclusive to their respective console. Basically, for a third party developer, it seems like a waste to not publish on all three outlets. Which obviously means that Nintendo aficionados could get their hands on Nintendo games without dealing with Microsoft's or Sony's business practices - which was the entire reason I posted Lord GabeN's picture
However, the most pressing question ought to be: How likely is it that Nintendo actually does go full-on third party software developer? I'd say the chance is as close to zero as makes no matter. Assuming the Switch flops, I can see them doing one of two things: First, continue to put out (flopping) home consoles until the company eventually crumbles beneath a heap of failed attempts to relive their glory days. Stuff like this has happened to a good number of companies before - sticking to old strategies and formulas even though it's painfully obvious it's not working until it's too late. Obviously, there's no way I'd be able to assess whether the people in charge at Nintendo are willing to play a losing game till the bitter end. Assuming they're not, Nintendo might just axe its home console business (temporarily) to focus on the handheld market. In that case, publishing their strongest IPs on someone else's hardware would still end up being detrimental. Their franchises are still big names in the industry and will continue to help sell hardware - especially if there's only one system on the market to offer the authentic Nintendo experience. That might not earn them the most cash, I reckon, but if they were after maximising their short- to mid-term gains, I'd assume they'd have long started cranking out mobile games, at the very least.
I, hence, conclude that if they were to go third party, they'd release their games to PC as well as consoles, but they're 100% not going to become a third party developer soon. Soon as in "the next five to ten years".
Just to point that out: I was joking when I said I was going to boycott them based on my wish to see Nintendo become a third party developer.
Rant over. Sorry, this turned into a bigger wall of text than I initially intended