Nissan GT-R Nismo Super Lap: Indianapolis Road Course

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thought i would post a tune,it has been awhile.......got gold first lap,so this is for the average Jo like me that just wants a gold,it handles pretty good....

600pp..669 bhp..1588 kg..50:50 weight

stg 3 weight + bonnet.....ballast 200 kg @ 15 yes i know heavy,but will do for now.

power..semi race exh..cat conv..intake..power @ 99.1% no oil

drivetrain..trip clutch..carbon shaft..torque splitter @ 50:50...lsd..F.6/40/20..R.6/50/20

tranny......FG 4000.Top min....1st 3460 2nd 2763 3rd 2207 4th 1781 5th 1443 6th 1176 FG 2800

susp...80/85..13.65/7.80..5/4..4/5..7/7..0/0..-0.15/-0.15
brakes race..balance 5/5

this base tune got me a 1:30.1xx ds3 AT sens 6 and abs 1, nothing else, so manual will go faster....well i hope that some of you like it,i will play around with it later if i ever get time :cheers: and enjoy, and no it will not get you a top 10 or a 100 :)

Edit: Wow shocked myself and got a 1:28.832 and inside a top 200 (for now)been a while :lol:,yes i put the Nismo on a diet...hope my mate @joeledward gives my tune a bash :P:nervous:.....it is a bit more slippery without the weight....might try some other tunes down the road 👍
Nice time mate :)
Yeah i noticed you slipped by me this morning :eek:
I am working all weekend , so i will give your tune a go on Sunday night and see what happens 👍
:cheers:
 
1:27:968 for rank 70. Wohooo! Made no video of it :-(...
@Teitzy yout tune is perfect! But you really have to balance the throttle...otherwise you spin out!

PS: One of the most enjoyable seasonals for me...

Try to bring more power to the front axle. The tune is excellent, but I found that changing a little bit the power distribution made my times get lower.

For my taste the last LFA seasonal was more fun to drive.
 
I'll be giving this a go tonight.



Always wondered, how exactly does raising the front, improve turn in?

Because some believe, including me, that PD has the RH physics backwards. Therefore, when you raise the front, you are actually lowering it, thus making the car turn in better. This has been a hotly debated topic going back to GT5, so I'm sure just the mere mention of this topic now will open up that can of worms again. As said, some believe this to be true, others don't, its up to you really to do your own testing and come to your own conclusions.
 
Because PD F'd s**t up.

As they almost always do. :lol: You would think a company like them who has been doing this for as long as they have would have this down to a fine art by now, but that just doesn't seem to be the case. Even the simplest of things trip them up. :lol: Its really getting hard to take them seriously anymore. :irked:
 
Because some believe, including me, that PD has the RH physics backwards. Therefore, when you raise the front, you are actually lowering it, thus making the car turn in better. This has been a hotly debated topic going back to GT5, so I'm sure just the mere mention of this topic now will open up that can of worms again. As said, some believe this to be true, others don't, its up to you really to do your own testing and come to your own conclusions.

Ah, yeah. I vaguely remember a mate of mine saying something about that when he was playing GT5. It's a game I missed out (numerous reasons why) it's not something I've really noticed in GT6, but I'll have to do some testing later, and compare lap times, and feel.
 
Ah, yeah. I vaguely remember a mate of mine saying something about that when he was playing GT5. It's a game I missed out (numerous reasons why) it's not something I've really noticed in GT6, but I'll have to do some testing later, and compare lap times, and feel.

There ya go. 👍 That's the best thing to do in situations like this, just do your own testing and form your own opinions. :cheers:
 
Because some believe, including me, that PD has the RH physics backwards. Therefore, when you raise the front, you are actually lowering it, thus making the car turn in better. This has been a hotly debated topic going back to GT5...

I was going to ask if this was a problem in GT5 as well. I'm willing to take your word Cargo, because I know you are experienced in tuning AND you put down very good lap times. I think you would notice which effect raising or lowering the front ride height has on a car in this game.

Let me ask a question for the LONG time players of the Gran Turismo franchise. Has this ride height issues always existed in the game? Was ride height adjusted in the same manner it is today back in GT4, GT3, GT2 or GT1? I'm assuming you could adjust front and rear ride height in those games, I know. This is something that has always had me puzzled, but I have only been playing Gran Turismo since GT6, so I had always assumed it was just a problem with THIS version.
 
I was going to ask if this was a problem in GT5 as well. I'm willing to take your word Cargo, because I know you are experienced in tuning AND you put down very good lap times. I think you would notice which effect raising or lowering the front ride height has on a car in this game.

Let me ask a question for the LONG time players of the Gran Turismo franchise. Has this ride height issues always existed in the game? Was ride height adjusted in the same manner it is today back in GT4, GT3, GT2 or GT1? I'm assuming you could adjust front and rear ride height in those games, I know. This is something that has always had me puzzled, but I have only been playing Gran Turismo since GT6, so I had always assumed it was just a problem with THIS version.

I only started playing GT seriously with the release of GT5 so I can only speak about GT5 & 6. I did play the other games, but nowhere near in depth as I have with the last two releases and never got into the tuning aspect of those games at all. Anyways, going back to GT5, if I recall correctly and someone please correct me if I'm wrong here, they did release an update where the RH flaw was addressed and fixed for the most part. I do remember having a few cars after that update that still benefitted from the reversed RH, but it was fixed for the most part. Now with GT6, they make the same mistake again where they have the RH reversed again. :dunce: That's what really gets me, they fix the problem in one game but then they go and make the very same programming error in the next game. :lol: Its things like that, that really make me lose confidence in PD....really nothing but one big cluster 🤬 as far as I'm concerned.:irked:
 
Great time @eclipsee 👍 I have a couple of days off work from tomorrow and this combo will be taking most of my free time :cool:

Great participation on this one also :cheers:
 
Let me ask a question for the LONG time players of the Gran Turismo franchise. Has this ride height issues always existed in the game? Was ride height adjusted in the same manner it is today back in GT4, GT3, GT2 or GT1? I'm assuming you could adjust front and rear ride height in those games, I know. This is something that has always had me puzzled, but I have only been playing Gran Turismo since GT6, so I had always assumed it was just a problem with THIS version.

Ride height worked properly in GT1-5P - low front/high rear reduced understeer.

The high front/low rear started in GT5... here's the discussion thread originally posted in the WRS forum, then moved to the tuning forum...

https://www.gtplanet.net/forum/threads/observations-on-suspension-settings.202692/

In GT5, it had a much great affect as it also increased top speed significantly as well as reduced understeer. PD sort of patched it - in so far as they pretty much disabled the effect of ride height.

But there have been other weird handling glitches in previous versions, such as a combination of settings that gave a 'ground effect' handling to some cars with downforce (Toyota GT1) in GT2 or 3 (can't remember exactly which one it was) that allowed c.50s laps of Laguna.
 
Having quit some fun with this one. Up in the top 10 again (nearly). Nailing that corner before T1 is such a good feeling, "when" it happen :lol:
 
The funny thing is, i have a GT-R NISMO '14 that it says i aquired on the 16th of September but i don't remember how i aquired it. Lol!
 
Not really a master tuner but threw sumptn together in my spare time, currently clocked at 1.28.008 - (111th)
This is my setup for a steering wheel....


Stage 3 Weight Reduction & Carbon Bonnet & Window Weight Reduction
Racing Exhaust
Isometric Manifold
Catalytic Converter : Sports
Rigidity Improvement
No Oil Change
Custom Rear Wing (F-C-G)

Suspension
130/70
16.54/9.00
1/1
2/4
4/4
0.6/0.2
-0.09/0.00
Brakes 5/5

LSD
5/7
30/30
15/15
Triple-Plate Clutch
Carbon Propeller Shaft
Torque Distrubution 33/67

Transmission

Reset to default
Final Gear 5.500
Max Speed 137mph
2.580
1.872
1.519
1.276
1.090
0.920
Final Gear 3.200

Downforce 205
Ballast Weight 18
Ballast Position 39

Found this car a little more stable to take round the track, I know its capable of 1.27 in the right handz :)



I crossed the line at 1.27.966 but i always have a stutter in the car as i cross the finish line which always affectz my time (a very slight pause in the lap as i cross the line, dunno why lol happens on every TT)....Actually looking to get 1.27 and call it a day on this TT.

Edit i have now achieved 1.27.864 by adjusting final gear from 3000 to 3200 :)
 
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Damned.
I've always hated GT-Rs, and this one is no exception. Making it turn smoothly around bends is like trying to teach a pig to play guitar. No need to waste your time teaching the pig, you know it's useless, pointless and hopeless. The pig will never play guitar, just kill that damned pig, cook it and eat it.
GT-Rs are just good to run on straight portions, not in bends.
I give up. Buried that pig in my stockyard.
 
I finally broke into the 1:27's today with a 1:27:781 which put me on a temporary #88.
For me, the most important corners are T1 & T2. If you can keep up with the ghost there, the rest is not a problem.
Be gentle with the throttle, don't get too much weightransfer, and you should be safe..
Video with tuning at the end:
 
1st hour with the wheel 1'27.171 (34th)

Amazing time from Ramon :crazy:

You damn fast driver :D It took me 800 km to get into a 1:27.3xx time :boggled:

Maybe, and just maybe, I can reach a time like yours if I could string my best three sectors. As @nExx pointed out, the first two corners are crucial to reach a good time.
 
I can consistently run stock GTR @ 600 PP at 1:33.xxx lap times (0.3 seconds to get GOLD) with no tune, no aids.

The car understeers so much and the braking requires such a long distance comparing to other cars I ran in this track. This is completely opposite of what the real life GTR should be. GTR has been praised by many car critics as a gorilla that has awesome and excellent handling, acceleration and braking performance.

I really like the grip it has. I rarely spin out under heavy acceleration. I feel like the event should use Sport Hard or at most Sport Medium. Sport Soft offers unrealistically too much traction. Remember the LFA event, that kind of traction feels more aligned with real life.

I don't like using tuned car but this time I want to try. Anyone has good tune for wheel users?
 
I'm having loads of fun with this combo so far, and at 640 miles on the clock I've just done a 1:27.696 and jumped into 79th pos. :D

I need to tear myself away from it and put some time into the other TT, but this is so enjoyable.
 
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