You won't see players come back till they add some more content and even then it needs to be pretty decent and free.
- The game is now much more robust at recovering corrupted save files.
- It was possible for players to circumnavigate obtaining the Antimatter blueprint using very specific steps, leaving some players stranded in their second system. This is no longer possible.
- PC and PS4 galaxy generation more robust during compiling.
- Exosuit messaging system no longer confuses “on planet” and “docked in station” visor notifications, removing all doubt as to the location of the player’s Starship.
- Improved framerate when scanning colossal structures such as Space Stations or Outposts.
- Fix for some terrain resources being indestructible and therefore unmineable.
- Exosuit messaging system now able to correctly differentiate between resource types. Deposits discovered by scans will now display as the correct element.
- Gek Factory door manufacturing standards have been improved; they no longer take critical hits from Grenades.
- Drone vandalism detection improved. Wanted level now increases when destroying Factory doors however powerful the players Multitool may be.
- Pulsedrive systems now fully offline during warping.
- Players are no longer able to open crates of any type if their inventory is full, no matter the contents, preventing loss of resources.
- When interacting with a Terminal, it will print out the players Journey progression. Some strings in this print out where cut-off in Asian languages, these now display correctly in all supported languages.
- Fixed an occasional bug within the Exosuit system that caused controller prompts to display the wrong button.
- Changes to player Standing with the Gek, Vy’keen and Korvax now display correctly within the stats menu.
- Fix for loss of resources when transferring fully stacked items between the player’s Starship and Exosuit in a specific order.
- Fix for stacking products exploit. Resources salvaged from dismantled technologies now fill inventory slots as expected.
- Exosuit and Starship messaging system now always displays the correct number of collected resources.
- Discovery menu improvements, including fixes for incorrectly displayed planet names and creatures displaying as their molecular structure.
- Discovery menu now supports planets with an abundance of life. Specifically, planets featuring 15 creature types can now reach 100% completion.
- Multitool Beam Coolant and Exosuit Aeration Membrane upgrades now increase their respective stat wheels as expected.
- The player can no longer buy multiple products when they do not have enough slots to do so, preventing loss of both the unit cost and the extra products.
- Japanese localization fixes. Including: scrolling text issues, overlapping prompts in the ship messaging system and Multitool names displaying incorrectly.
- Fixed clipped text on save game restore buttons in all supported languages.
- Fixed errant title bar on the menu screen.
- Player Standing now updates in real time when interacting with members of the Gek, Vy’keen and Korvax races.
- Minor fix for saves of a duration less than 2 minutes displaying as “1 minutes”.
- Improvements to various settings within the options menu, including advancements in mouse smoothing and refined gamma settings allowing for increased tenebrosity.
- Fix for creature generation crash.
- Fixes to prevent FPS spikes when encountering momentary performance bumps on PS4.
- Fixed a rare issue where pressing and holding a button would cause the game to crash under specific circumstances.
- Creature footfall now audibly echos within caves.
- Fix for perpetual day time if the player updated in a specific order.
- Bump shader version numbers for patch 1.09
- Fix for a rare situation where a player’s save could get stuck in a crash loop due to saving at very specific point in planet generation.
- Improved detection of available PC CPU cores and optimised settings for low-end CPUs with few CPU cores.
Has such a hyped game ever died a death so fast as NMS? Has Sean Murray said anything since release?
Even the official twitter stopped updating since early September.Nothing from Murray. There was a rumor that he was going to speak at a podcast but nothing has come to that either.
How can the head of a dev team be embargoed on his own game?Maybe he's placed under embargo?
But that's more or less the same, no? Whether it's their own lawyer, publisher (under threat of legal actions), his team or all of the above, my guess is he got told to not say anything anymore.How can the head of a dev team be embargoed on his own game?
Being told to keep it shut cos' it's not helping is more likely.
Agree. I will admit the first week or so I was so into this game, I would actually come home on lunch to play.....but once I realized eventually planet environments and creatures look the same just different default names I lost all interest immediately, havent played since few weeks after release.Does anyone still play this though. I mean it's a perfectly good game from the start. You get a start planet, fix your ship and discover stuff. It's interesting. The trouble is that's it. You've done everything. Then you just do the same stuff when you get to the next planet. It gets old really fast.
I think most of the fault lies with gamers who hyped themselves up.
Yes there were a lot of half-truths and even some outright lies coming out of Murray's lips, but anyone with two brain cells could look at the actual gameplay being shown and tell it was Molyneux-speak. And personally I think the whole idea to try and bill this thing as a AAA $60 experience was Sony's
Game honestly never looked any better than "okay"... that being said, the concept appeals to me and I'll pick it up when it's available for a deep discount. And if they're continuing to work on and support the game, the less severe of a discount I'll likely wait for.
Regardless, I saw a LOT of people superimposing their own wild imaginations onto what they thought No Man's Sky was going to be, and yes I absolutely do think it's their own fault for setting themselves up for disappointment.
when Sony was also at fault for trying to market this thing as a big AAA PlayStation exclusive
Can you recall how big the update download was?Update 1.10 with new stuff followed by 1.11 bug fix downloaded now. Predictably enough, the game crashed on a hyper jump. I almost fell over laughing when that happened.
You can buy freighters, after you've rescued them from hostile ships. You then dock with the freighter for a reward.
Not anymore. It was OK i didnt have the issues most people had with crashes and such. I was more dissapointed on the under delivery of promised items but it was still a pretty solid game. Once i ground out my platinum I deleted it to save hard drive space.Does anyone still play this though. I mean it's a perfectly good game from the start. You get a start planet, fix your ship and discover stuff. It's interesting. The trouble is that's it. You've done everything. Then you just do the same stuff when you get to the next planet. It gets old really fast.