No Man's SkyPS4 

  • Thread starter iainn
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I'll share a video tour of one of my bases :) The one I've spent most time on. Is still a bit empty and a lot of things are missing but it's my favorite atm. All built in carbon (wood).

As you two, I also love haulers. ^^ I think I have 2 A class 48-8 and 1 A class 46-7. They're not my favorite designs but they're cool. I had a 31-4 S class hauler before but I traded it for a bigger one.

The ship I use the most atm is the exotic because I'm warping a lot to see if I can find a perfect planet (it has 3 S class hyperdrive modules so I can travel up to 1300ly). When I'm more in the same place and doing quests or building I use an S class fighter (38-12) because I can take care of pirates and still carry everything around. :)
 
Looks great! I'll have to try a water base or something of that regard, Good idea. I like the wood as well, Ever since I unlocked the metal and concrete building part that's all I've used.
 
Game can be pretty in some places.


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Found a huge cave today. It felt amazing to see it for the first time. Most other caves I've seen are pretty small... and I've only discovered a small part of this one.

Here's a video (there's a 1min pause due to a storm and then I lost myself and was coming back the same way...only when I saw the ship icon I realized I was going the wrong way ^^).


 
Latest changes on Experimental (08/08):
  • Fixed a memory leak in the UI
  • Fixed a number of crashes to do with freighters
  • Fixed a crash that affected particular planets
  • Fixed a crash that could occur while creating a race track in a borrowed Exocraft
  • Reduced texture memory usage to improve overall stability

  • Fixed an issue where players would get stuck in The Purge mission
  • Fixed an issue where players would get stuck in the Ghost in the Machine mission
  • Fixed an issue where players would receive incorrect mission instructions while returning with the Mind-Arc
  • Fixed an issue where Sentinels would chase players forever if they did not complete the final Weapon Specialist mission
  • Fixed an issue that was causing dialogue and rewards at certain found buildings to repeat (including Traveller graves and portal glyphs)
  • Fixed an issue that caused players upgrading their save to not have any primary missions if they were on the tutorial for expanding their inventory when they upgraded to NEXT

  • Fixed an issue where legacy saves would not know the recipe for microchips, the large refiner and some advanced survival products

  • Fixed an issue where trade commodities were not available for sale in the space station

  • Fixed an issue where player ships could shoot themselves in multiplayer

  • Fixed an issue where some base parts were not available in the blueprint analyser
  • Fixed an issue where players would get stuck if they died before using the Navigation Data in the tutorial

  • Fixed an issue where the labels of hot / cold thermal protection upgrades were the wrong way around
  • Fixed an issue where the Efficient Launch Thruster upgrade was not learnable in space stations

  • Fixed an issue where terrain edits caused by building parts would regenerate in multiplayer
  • Fixed an issue where Base Computers placed inside other bases could not be deleted

  • Fixed some instances of an issue where ships would all spawn on the same landing pad

  • Fixed a number of incorrect refiner recipes
  • Expanded the available refiner recipes

  • Removed the chance to get nanites from Buried Technology Modules
  • Reduced the frequency of storms in some situations
  • Slightly increased the cost of launch fuel, but made one canister entirely refill the thrusters
  • In normal mode, slightly reduced the base rates of hazard and life support fuel usage
  • Slightly reduced the radius at which Sentinel drones will investigate players
  • Reduced the time required to scan discoveries with the Analysis Visor
  • Increased the recharge rate of the jetpack when onboard a Space Station

  • Farm plants now grow in real-world time (rather than game time), allowing farms to continue growing while you are away from the game. As a consequence, adjusted farming times + prices.

  • Placed the Space Anomaly marker on the entrance to the Anomaly rather than the centre of the model
  • Fixed an issue where mission markers would not attach to the correct base

  • Reduced the number of whispering eggs around Abandoned Buildings

  • Fixed an issue with rain audio
  • Added audio to the target tagging UI

  • Fixed a bug in the auto-aim system concerning large creatures
  • Reduced the critical hit zone for biological horrors
  • Fixed an issue in creature replication that could cause creatures to freeze
  • Fixed an issue where mordite would not be awarded to the correct player when killing creatures in multiplayer

  • Fixed an issue that could cause the third person camera to turn sluggishly

  • Fixed an issue where players respawning in Survival mode would have no life support and rapidly die again

  • Fixed an issue where some of Nada + Polo's missions had untranslated text
  • Fixed an issue where some of the procedural missions given by NPCs had untranslated text
  • Fixed an issue where some exotic biomes incorrectly reported their weather as fine or calm
  • Fixed an issue where chairs did not display their text correctly

  • Fixed an issue where the launch fuel tutorial did not trigger correctly
  • Fixed a number of incorrect timings of mission update messages

  • Fixed an issue where activating the torch did not close the quick menu

  • Fixed an issue where Infra-Knife accelerator projectiles would originate from behind the player's ship.
  • Fixed an issue where the freighter would not be visible to other players in multiplayer

  • Fixed a number of issues where expeditions would reward the wrong player in multiplayer
  • Fixed an issue where fleet frigates would return to the wrong location on completion of an expedition.
  • Fixed an issue where changing between first and third person camera while on a ladder would break player animations.
  • Fixed an issue where players would lose access to the main menu after reloading a save just after upgrading to NEXT
  • On PC, pressing P will default to opening the Log rather than Options. Options continues to be the default option for Esc.
  • Fixed an issue where Korvax eye textures would become misaligned.

  • Fixed an issue where falling animations would not play
  • Fixed an issue where the player would play the sliding animation while swimming
  • Fixed an issue that would stop players from firing or reloading their Multi-Tool in specific situations
  • Fixed an issue where Multi-Tool lasers would bend in the wrong direction.
  • Fixed an issue where the Multi-Tool glitched while going into the Analysis Visor

  • Fixed a number of issues for players in specific timezones

Thank you,

Hello Games

"FIXED AN ISSUE WHERE TERRAIN EDITS CAUSED BY BUILDING PARTS WOULD REGENERATE IN MULTIPLAYER"

Yes! A few of my bases have been affected by this.
 
That's a lot of fixes, a lot. I'm glad they're still chugging through each month. Wonder what they'll come up next.
 
That's a lot of fixes, a lot. I'm glad they're still chugging through each month. Wonder what they'll come up next.


They said that they will deal with all the bugs first, Then when the main game affecting ones are dealt with they will concentrate more on gameplay improvements and More features. I really hope the glyph fix comes soon I want to use the glyph portals and visit some of the amazing planets people have found. (And maybe grab some S class gear people have recorded as well) :D


Added somestuff to the Trading Post base.
IMG_20180809_025102.jpg

I always find myself trying to incorporate my structures into the surrounding terrain. So at the top is a landing pad (that I never get to use because the AI seem to love it) :) In the middle is just a fairly simple 2 story house with balcony, And at the bottom is underground parking for exocraft. Even the Goliath fits in comfortably. :D
IMG_20180809_025146.jpg
 
That fix log confuses me. The plants on my freighter grow in real time whether I am in the game or not.
 
I never thought of building a garage for my exocrafts. I think I need to do that.
 
That fix log confuses me. The plants on my freighter grow in real time whether I am in the game or not.

By "real time" they mean that they will carry on growing while you're not in game. The grow times will be increased to compensate though.

Edit - Oops missread your post. Perhaps it's a fix for people's that don't because mine dont grow unless im logged in.
 
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By "real time" they mean that they will carry on growing while you're not in game. The grow times will be increased to compensate though.

Edit - Oops missread your post. Perhaps it's a fix for people's that don't because mine dont grow unless im logged in.
That on PC? On PS4 I can load the game every two hours and every plant is fully grown so I grab them and turn them into circuitboards.
 
That on PC? On PS4 I can load the game every two hours and every plant is fully grown so I grab them and turn them into circuitboards.

No I'm PS4 too, Must just be a bug. The amount they are changing the grow times are quite large. Some plants could take up to 48 hrs to regrow...Not to sure i agree with that. It's like they are penalising people for making money legitimately while some people are duping everything...:grumpy:
 
The real time growth is not live on the PS4 yet I think, only on Experimental for PC.

On PS4 I'm on v 1.54, that one is the 1.55.
 
No I'm PS4 too, Must just be a bug. The amount they are changing the grow times are quite large. Some plants could take up to 48 hrs to regrow...Not to sure i agree with that. It's like they are penalising people for making money legitimately while some people are duping everything...:grumpy:

Might be an issue with my launch day save? They've never taken longer than 2 hours since then for me, although I always had to be logged into the game for them to grow prior to Next.

I think farming is very overpowered and needs correcting but that has been an issue for a long time. The redesign of the glass domes gives each one 15 plant pots. Exactly the number needed to produce one circuit board or one liquid explosives so the devs must have done that deliberately. It puzzles me that they then decide to turn 2 hours into 2 days.

I tried the dupe trick and couldn't get it to work so that may have been fixed in 1.54.
 
Might be an issue with my launch day save? They've never taken longer than 2 hours since then for me, although I always had to be logged into the game for them to grow prior to Next.

I think farming is very overpowered and needs correcting but that has been an issue for a long time. The redesign of the glass domes gives each one 15 plant pots. Exactly the number needed to produce one circuit board or one liquid explosives so the devs must have done that deliberately. It puzzles me that they then decide to turn 2 hours into 2 days.

I tried the dupe trick and couldn't get it to work so that may have been fixed in 1.54.

My save is a brand new save i made for NEXT so thats probably it. Duping still works on console. Not sure about PC.
 
All the missing blueprints are available at the ship and MT upgrade vendors. Efficient Thrusters and the missing ones for the ship weapons and MT attachments.

Shame about the Glyphs still being bugged.

Still if the terrain regeneration glitch is dealt with its still a worthwhile update.
 
All the missing blueprints are available at the ship and MT upgrade vendors. Efficient Thrusters and the missing ones for the ship weapons and MT attachments.

Shame about the Glyphs still being bugged.

Still if the terrain regeneration glitch is dealt with its still a worthwhile update.
What is the price of circuit boards now?
 
Haven't got to play yet and haven't read about a different price, so unsure.
Luckily I downloaded it to my PS4 standard first to see not only have they vastly increased growing times but they've also reduced the value of circuit boards and liquid explosives. Safe to say my PS4 Pro is not getting updated until I've finished farming.
 
So, apparently is only the first that's bugged. I tried another one and it works. I got 6 now. :)

Ah yes! Great news. :)👍


Luckily I downloaded it to my PS4 standard first to see not only have they vastly increased growing times but they've also reduced the value of circuit boards and liquid explosives. Safe to say my PS4 Pro is not getting updated until I've finished farming.

I had a few stacks of things yet to sell, I wasn't expecting the update to arrive so quickly though so I'm stuck with the new revised prices. Still I've kinda finished my unit grind for the most part. Nanites are what I'm after. I've grinded like mad and I'm currently at 36,000 :lol:

The way you can get multiples of one mission from different systems and knock them out in one is a real help. Come to think of it, I hope they haven't patched that!:sly:
 
I k ow the Stasis Device went from 18 million to 15,6 million I think, so the circuit boards probably went down in value also.
 
I k ow the Stasis Device went from 18 million to 15,6 million I think, so the circuit boards probably went down in value also.
They have and so has liquid explosives. I've just gone passed 200 millions so the next time everything has grown I'll add the update since it keeps downloading every time I load the game.
 

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