I just say what i think when i think it.
Nothing has changed. I'm still the one that beats you with your own setup after two laps of free running...And you are still Mr Excuses..
Yea it helps when you can use my draft to keep up for the entire race, while using run off areas
Just to clarify, the fact is that the brake is programmed perfectly linear and the throttle is not when using the controller in this demo. Its the programming of the throttle or +Maybe+ its a limitation of the PS3 controller hardware? Odd if it is considering the brake works fine.
Could you explain to me what linear means, in the sense that the brake is but throttle isn't. Thanks.
In GT3, GT4 and GT:HD, how hard you press the button is exactly how much the throttle and brake are applied. In this demo (as well as Prologue, but I can't confirm that), the brakes works the same way as they did in GT3 and GT4, but the throttle has a weird curve where the throttle is more sensitive the more you push the button in. It is explained better here.Could you explain to me what linear means, in the sense that the brake is but throttle isn't. Thanks.
Why exactly are we hurling insults at trevisio when this is a known problem with the demo?
Because it's a GT5 fanboy forum? Anything negative said about gt5 here gets no thought about just ridiculous arguments in return.
He means as you increase brake pressure the car responds on a 1:1 basis but for the gas as you get near the end of the x button travel it's more like 1:2 or something like that.
I was not happy when I first got gt5p as I could not play it worth a flip with the pad, on either standard or pro. It hacked me at first but I decided I'd either have to relearn the pad or move to a wheel. It's not that big of a deal 👍
To anyone saying it's the controller's fault:
The GT:HD and the JPN GT5P demo did not respond the way GT5P Retail and GT Academy TT do, so obviously it's controllable via software. Video comparing the 3 games (June 2008)
To anyone who says to use the right stick:
The right stick is just as non-linear as R2. Any difference you may claim there to be is simply a placebo effect. Besides, it's easier said than done, re-training yourself to accelerate with a thumbstick when nearly every other racing game you've played since 2001 by default gave you independent control over gas and brake on the triggers.
I made a couple recordings and graphs in July '09 for GT5P:
*"gas pedal pressure" means the in-game car's gas pedal
Video 1 - http://www.youtube.com/watch?v=5BojZZQiX5w
Video 2 - http://www.youtube.com/watch?v=g0DS9hrgEGU
Oh look its someone who did what they were told and got a wheel after admitting they "could only get so far" with the controller. Mug
I'm pretty sure this is the same reason why GT5TT got green ice instead of grass. They need to find real drivers that stay on the road.This TT is set up with the end goal of finding a real racing driver. Only the people who want it really bad will succeed and get to the national finals - those people will likely already have a wheel or buy one to be competitive (like I did).
Yes, because I'm actually capable of realizing that a hand held controller is a FAR less realistic and accurate input device than a steering wheel. I'm simply not ignorant to realism, which is Kaz' aim for the GT series. I take it Kaz should apologize for making the physics 10 fold better since the days of GT4, when a controller user wasn't at much of a disadvantage to a wheel user due to unrealistic/easy physics.
I was able to do fairly well with the 6-axis in Prologue, but clearly realized with time that a wheel was needed to achieve the fine input accuracy necesary to achieve world class lap times.
You realised all that, but unable to realise they deliberately messed up the sensitivity for acceleration, since the brake sensitivity works perfectly well?
The OP is damn right and you all fell to it.
A bit of an elitist aren't you? Shouldn't GT be fun for all levels? I mean it's a video game after all.
A bit of an elitist aren't you? Shouldn't GT be fun for all levels? I mean it's a video game after all.
Based on what was said in the other thread, this problem is actually a holdover from GT5 and therefore much more worrying than if it was just a problem with the demo (though no less unfair).StevisiovI also don't see how a video game must accommodate to all levels, this demo was primarily designed for GTAcademy, a process designed to find the most skilled drivers, its definitely not meant to be easy. Its locked onto professional physics with no driver aids available it pretty much tells you all you need to know about the difficulty requirements.
A bit of an elitist aren't you? Shouldn't GT be fun for all levels? I mean it's a video game after all.
I'm pretty sure that time attack was one of the fastest pad users out there (much faster than I was with a wheel), didn't normally see him complaining about it.