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Fixing the throttle wouldn't do that, though.I certainly wouldn't like to see pad users victimised, but on the same token, I certainly wouldn't like to see things simplified for them either, particularly in terms of this competition.
Fixing the throttle wouldn't do that, though.I certainly wouldn't like to see pad users victimised, but on the same token, I certainly wouldn't like to see things simplified for them either, particularly in terms of this competition.
Fixing the throttle wouldn't do that, though.
I don't believe that either. But they changed it for some reason, and without knowing what that reason is it is hard for conspiracies to not start flying.I have to question your perception of fixing in this scenario. I would be reluctant to agree that PD actively broke the throttle in attempt to force wheels upon people.
I've never, ever ever played a game before the GT5 Demo that didn't have linear throttle inputs for the analog controls. All the way back to GT2, and maybe even the first game, the analog controls had both throttle and brakes linear. Even not-really-driving-games like the GTA games had proper throttle controls. Even within the GT5 Demo itself, the steering wheel controls are linear.Perhaps they thought a non linear throttle was better, I actually like the pad throttle system, to say its needs fixing is incongruous with my experiences.
I didn't say anything about the triggers? Or conspiracy?Really? I take it you work for PD then?
Funny you say/conspire that PD deliberately miscalculated the linearity of the L2/R2 triggers, when in fact, they aren't even the default buttons for throttle and brake to begin with
I also don't see how a video game must accommodate to all levels, this demo was primarily designed for GTAcademy, a process designed to find the most skilled drivers, its definitely not meant to be easy. Its locked onto professional physics with no driver aids available it pretty much tells you all you need to know about the difficulty requirements.
Elitist? Yes, when it comes to REALISTIC physics I'd rather have more realistic physics which require a steering wheel to attain those last few tenths out of a given car/track combo, rather than simplified physics that help all players go the same speed regardless of the input device they use. After all, since its conception, GT has been labeled and intended as "the real driving simulator", not the "fun and easy driving game"
If you can't handle the realism, maybe GT (in its current state) isn't the game for you. 💡 I don't know why some of you think PD HAS to create a game that makes everyone happy. That in itself is a elitist train of thought, in thinking that PD should do everything in their power to make "ME" happy/competitive, because I can't obtain a steering wheel/pedal set for whatever reason (money, convenience, space, competitiveness, etc). Sorry, but that's just not the way life nor the World works.
Trevisio, quick question.......
How many pound have you spent in total on your PS3 (As in Console, games etc etc)??? .
And how much is the DFGT in the UK? .
Surely with 15yrs experience circuit racing, all the money you have burnt over the years doing that you could spare about $70 to get a DFGT and screw it onto your computer desk..
But, keeping it absolutely real though now Trevisio...... this competition has been a massive ego buster for a hell of a lot of people here on GTP and all around the world..... myself included. Maybe it's time to just take off the rose coloured glasses and admit you just aren't fast enough, nor good enough to hang with the elite.
With a few notable exceptions, though, no fighting games are designed so its practically necessary to have one. No one is saying that the game isn't better/easier/faster with the wheel.It's the same with fighting games, hardcore players will always prefer to use a proper joy stick.
I don't know cause I've never tried but does anyone use a controller when they play PC sim racing games? (I'm not trying to be a smart ass by asking that question.) I think half the fun with the wheel is to feel the FFB and actually having greater control of your steering and pedal inputs Personally I'm happy PD spent so much time dialing in the steering wheels for their games.
Seriously, I could afford the DFGT, but I'm not going to buy it just because the software that controls the throttle for non-wheel users has been deliberately sabotaged.
£0.00
less than £100
No, its all gone on the real racing:tup: Seriously, I could afford the DFGT, but I'm not going to buy it just because the software that controls the throttle for non-wheel users has been deliberately sabotaged.
I won't know if I'm fast enough or good enough to hang with the elite here on GT5 unless I buy a wheel. I'm not doing that, as explained.
That just sounds so cheap considering a GT wheel would cost less than one high performance tire. If you were racing in your "REAL RACE CAR" and they required only a particular brand tire to qualify for a race and you owned a different set of tires. You would be too cheap to spring for the required tires and scream "SABOTAGE!"
That could be the case if it were not also that way in GT5.I really think PD did this so as to qualify potential winners in the competition for the GT Academy that uses an actual wheel not a pad.
I'm sure that almost everyone who owns a PS3 would be rather pissed that the DS3 controls have been gimped in order to artificially raise the abilities of those who bought wheels. Quite frankly, if the people who own wheels are getting beaten by people with gamepads, perhaps they should raise their own skills instead of calling for those who play with pads to be nerfed.I'm sure a lot of guys who invested in a wheel just to experience a real driving sim would be disapointed too if they got their butt's whooped all the time by pad users. Even if we would apply it in a real world senario knowing that the guy with the pad can't translate his skill in the game with a real car because of his steering wheel skills.
Last NFS game I played was Hot Pursuit 2 and there was really no need for a wheel back then so I'm not surprised.I was going to bring that up earlier but forgot ^
I've not played with it much but NFS shift has a few options like that, I was surprised how different my wheel setting where vs. controller settings. Oh and I can play that game better with the pad then wheel, go figure.
That analogy doesn't compare in the slightest.
That could be the case if it were not also that way in GT5.
I'm sure that almost everyone who owns a PS3 would be rather pissed that the DS3 controls have been gimped in order to artificially raise the abilities of those who bought wheels. Quite frankly, if the people who own wheels are getting beaten by people with gamepads, perhaps they should raise their own skills instead of calling for those who play with pads to be nerfed.
I was going to bring that up earlier but forgot ^
I've not played with it much but NFS shift has a few options like that, I was surprised how different my wheel setting where vs. controller settings. Oh and I can play that game better with the pad then wheel, go figure.
Again, I can't confirm, but there are multiple people both in this thread and the other one who have said that the original GT5 demo had different throttle modulation than the retail version, with the original demo having linear and retail having this parabolic nonsense.I just tried GT5Prolouge and it's linear with the controller. If youre talking about GT5 we don't know yet.
Not to fan the flames of this PD/Logitech conspiracy, but this isn't the first time that they have done something along these lines so the idea isn't completely bonkers (just mostly bonkers). Both GT3 and GT4 weren't much different in regards to "forcing" (for lack of a better term) Logitech wheels on the players.They could have implemented a complicated clutch and shifting that could only be done smoothly on the G25/G27, thus forcing everyone to spend $250 rather than $100 on a DFGT in order to be competitive. But they didn't.
That is for neGcon support.Now that I think about it, I remember GT2 had some analog setting you could tinker with so I popped GT2 in my PS3 and...
...yes, it does!
Unfortunately, I can't see the settings even after I switch the controller to analog mode so I don't know what they do. Rats!
but this isn't the first time that they have done something along these lines so the idea isn't completely bonkers (just mostly bonkers). Both GT3 and GT4 weren't much different in regards to "forcing" (for lack of a better term) Logitech wheels on the players.
Maybe the controllers were artificially raised in the past and now they are removing the advantage for the controller user. It would be hard to gauge exactly. But like the top controller users saying its still possible to be fast but you have to be really good to do it.
I agree that one will probably be faster in GT5 final with a wheel than a pad. I've played other racing games that gave me the same conclusion (man, you wouldn't believe how bad I was at Enthusia with the DS2). That doesn't mean that the apparent "gimping" (for lack of a better word) of pad controls is acceptable.This. Sort of, I'm of the opinion that as the game progresses it's just not realistic to use a controller any longer. Gt5p is the first game in the series I'm faster with the wheel then pad. That may just be me though as others contend you can still be real good with the ds3, maybe it's just not for me any longer.
That doesn't mean that the apparent "gimping" (for lack of a better word) of pad controls is acceptable.
I completely agree.Hi all,
Apologies for being negative, but I'm more than a little annoyed at the blatant favouritism for wheel users in this supposedly fair competition. I know its already been mentioned, but I have to post my thoughts because its driving me mad and has totally put me off buying a PS3 for GT5 whenever its finally released (I'm borrowing my mates PS3 at the moment).
Specifically, this GT Academy demo is the first driving game I've ever played where the joypad controller is at a massive disadvantage compared to a steering wheel, because the throttle sensitivity setup for the controller is non-linear, consistent times are possible but they're always slower than with the wheel, because the car will always slide on the corner exit like its on ice!The last 25% of throttle pedal travel is uncontrollable and feels random. Why this is the case when the brake sensitivity is perfectly linear on the controller, I don't know, I can only guess that once again big business has ruined the fun because it wants to sell more steering wheels. I'm not falling for that one. How ridiculous to exclude some really quick drivers from getting a good time just because they don't have a wheel.
I used to enjoy playing lots of GT4, GT3, GT2 and GT on PS2 and was in the WRS for a while (top 10 time in the qualifier) but after the third PS2s disc drive failed out of warranty, I bought an XBOX for RACE Pro, which is fantastic for online racing on equal terms with the controller.
The best I can do is 1:38.2 in the tuned car and 1:52.5 in the traction control enforced standard one. Its embarrassing but I know why I'm off the pace - I don't want to give the companies behind this enterprise any of my money just because they cynically bugged this demo for non wheel users.
It seems big business has also spoiled the other major racing game releases this year too - Forza3 has no public custom lobbies for online racing (MSoft order to turn10) and NFS:Shift was an aracady crashfest (EA demand to SMS). Even RACE Pro was rushed out by the publisher, Atari, way before the developer, Simbin, were ready (all bugs nearly fixed with free patches).
oops I went off topic there sorry, but this big business ruining our games theme is playing on my mind.
Happy New Year
Okay, do you really think it's the people spending 2500$ on a TV and PS3 that are complaining?People are buying +$2000 TVs and 300-600$ PS3 and they still complain that steering wheel for $100 is some corporate conspiracy Some people bought a good wheel for PS2 and now that same wheel works fine on PS3. So that is only $50 of investment per generation