This thread is about the last 20% of throttle modulation (in the game) effectively being unusable because of the throttle axis mapping. You claimed it was easier with your new pedals, but your video shows you still don't modulate in that area. Either I'm wrong about that, or you are. No disrespect intended, just truth. Replying multiple times and accusing me of being a troll instead of addressing the lack of evidence is disrespectful of this entire thread.
So get to the point. We're still waiting for that video proving you do modulate the last part of the travel. If you do, then great, we can all recommend the TM pedals as a fix. Not before, certainly not based on the evidence we have so far.
I know that they can keep the turbo spinning using the motor, but that costs energy. You claimed it was because of the exhaust gases, which is how all (normal) turbos have worked, and they definitely do lag significantly. Since it looks like you didn't quite have your facts straight there, either, I think I can be forgiven for not taking your word for it.
"There’s no turbo lag. Power application is immediate, like with any normally aspirated engine."
* In the ideal case where the turbocompressor is already at the correct speed, meaning energy is expended to keep it spinning at that speed the whole time. It's best to have the throttles open to reduce the drag on the compressor wheel and use less energy, as I already stated.
E.g.:
https://jalopnik.com/how-formula-ones-amazing-new-hybrid-turbo-engine-works-1506450399
"The challenge is to reduce lag to
near zero to match the instant torque delivery of the V8."
"To prevent this lag, the MGU-H turns to a motor and powers the turbo,
keeping the rotational speed as close to optimum. When the driver exits the corner and gets back on the throttle, the MGU-H returns to a generator and picks up the energy from the active turbocharger and exhaust gases. The energy recovered can either power the MGU-K
to keep the fuel burn as low as possible or charge the battery."
"Over the course of the lap,
this balance between energy harvesting, energy deployment and (carbon) fuel burn will be carefully monitored."
Hence what I said about the drive by wire throttles (the actual topic of conversation) trimming any imbalance between optimum and "close to optimum". And also fuel consumption: in = out.
I.e.:
https://www.autosport.com/f1/news/135942/f1-losing-mguh-a-backwards-step--mercedes
"the MGU-H provides 60% of the electric energy used to power the other part of the energy recovery system, the MGU-K, and contributes 5% of the current engine's thermal efficiency."
So burning less fuel means less energy available to the MGU-H and so less for the MGU-K, as I said. You want to maximise MGU-K in all situations, so something has to give.
From your first link again:
https://www.motorsport.com/f1/news/technique-the-mgu-k-and-mgu-h-explained-791187/
"The moment the driver steps on the gas pedal
and we are no longer grip limited, it applies full power. It’s no longer if the driver wants to use it or not. The power is available.
It’s all controlled automatically."
Sounds like traction control to me!!
Sorry, what is this? Not a credible source.
Yep, they were beasts. No mention of the crazy fuels and boost levels they were using. No mention of the current engines, since it was written in 2010. Nice history for those who didn't see it or didn't know about it.
"An
anti-lag system (
ALS) or misfiring system is a system used on turbocharged engines to
minimize turbo lag on racing cars"
No mention of elimination there, either - in fact, it's less effective than a motor on the shaft. And F1 doesn't officially use this, especially after all that hoo-ha regarding the blown diffusers. They probably do run rich at times to charge the battery, and they are threatening to do the same when the MGU-H units are banned, you know, to reduce lag.
So let me know how relevant this is to any of the cars in the game.
Indeed. FYI, double-posting is generally frowned upon here, please multi-quote or something.