BobK
Premium
- 7,020
- Massachusetts, USA
Sweet, that's a good start.
3'56.769 is the Trial Mountain Reverse time for the Crossfire if you set NA2, R1, Sport Clutch, Full Slip 10 40 20, Fast. You need to adjust the Accelerator value to 42, and then hit OK so it gets saved. The Full Slip setting gets reset to default if the part is removed and replaced.
Just the Limited-slip differences:
Set A Standard
Set B Full Slip 10 42 20
Set C Full Slip 10 40 20 (default)
Limited-slip: Full Customized (Full Slip) - default
Front -- -- --
Rear 10 40 20
Initial Torque = 10
Limited-slip Acceleration = 40
Limited-slip Deceleration = 20
Give it another shot. That race has a great ending. It took all of my B-spec skill to arrange the close finish without any button adjustments. The next race in Seattle is even closer.
Okay, I had somehow overlooked that 42 on the LSD acceleration on the B setup, and yes I did check and recheck. Still managed to miss it somehow.
In any case with that fixed, I was in fact able to duplicate all your results exactly.
I also discovered you can do the five races in sequence, or you can save and restart the PS2 after each race; the results will be identical. This leads me to believe that the opposing AI cars are also in fact identical.
And yes, some very close races! I thought I was doing well engineering something like a 1.5 second average MOV, but that pales compared to what you've done here! Five races, none of which had a MOV of as much as a quarter of a second, and one of them a mind-boggling 0.004! Kudos to you!
I'm also astonished that you gained so many points so quickly on Super Speedway, that's one of the cursed tracks for B-spec points.
You might want to take a look at the Shelby Cobra Cup manufacturers' race. You always face a lineup of five 427 Cobras, but you can be competitive with either a 427 Cobra of your own, or a Shelby Series 1. Perhaps you can leverage that to get more than one subclass done here?
Added: Notes about Lineups
The method described by the Japanese Author is using System Resets to fix the B-spec Lineup for Family Cups. The lineup for Family Cups appears to be depended on B-spec Skill.
To avoid the need to constantly reset, I decided to develop my strategy using races with a Fixed Lineup. The Crossfire Trophy only has Crossfires '04, so resetting is not necessary. You can buy the car and run the races without saving, then reset to get the credits back from the parts and preserve a clean B-spec=0 if that's the goal of your save. I'm collecting a list of other races that might be used for this purpose. So far this is what I've got.
A-1: Triumph One-Make
A-2: Still stuck with Importing a Ginetta G4 and running Euro Classic on Fuji '80s. I think the Triumph will be too powerful to compete for Battle Points if I upgrade it to A-2. The MG One-make Race remains an interesting posibility for even A-2 competition, only 2 cars in the lineup, but resetting will probably be necessary. So... Still looking.
B-1: Crossfire Trophy. The Civic Race was tested but inconsistent lineup make it difficult, and the tracks aren't a generous as Crossfire. Only 5 short races for all B-1 points was unexpected. The Audi A3 3.2 Quattro race was also considered, but the tracks were not as generous, and the prize money isn't as good.
B-2: Crossfire again? I doubt I can get good competition with a B-2 Crossfire, but these tracks in combination love to spit out the points, so I'm not sure I can do better. However, if I can scrounge up the cash for the required upgrades, the Clio Cup is my 1st choice because of the credit value of the prize car. I think need to make this my 1st race and script the entire championship. IIRC, one good series just might max out all the B-2 Points.
C-1 and C-2: Not sure, probably need to find a championship to fix the lineup for 5 races after a reset.
D-1 or D-2: Thinking about the Saleen Race for D-1. An F-1 series would probably be great for D-2, but getting at the vehicle is difficult on a new game, I suppose I could try to import one. But I'll probably go with the DTCM and script the series after a reset for both D-1 and D-2.
Just because all AI entrants are the same car does not necessarily mean they are equal, does it? Enter the Subaru 360 Race, and one AI seems to zoom (comparatively) off into the distance. So perhaps, even if all specs are identical, there is a "speed parameter" which varies from entrant to entrant. (Do we know the specs are the same? tires? power? weight? non-A-spec mods?)
I believe the explanation for that is the fact that the lead car always follows the optimal line (or what the AI considers the optimal line, anyway) whereas the other four cars will spend too much time trying to use the AI passing line. In some of the Crossfire races discussed above, the lead car jumped out to a pretty sizeable gap. But the fact that I could run the races sequentially in one session or save and reset the game after every race and still get identical results to the thousandth of a second indicates all the AI cars are in fact identical, or if not, then the car with the "advantage" was always the pole sitter.
AFAIK, the idea that A-spec points affected lineup selection was rejected as speculation. But, in the absence of hard data, it would seem that rejection is itself speculation. I've been chipping away at A-spec points, (with 10000B-spec) and find some sequences of lineups remain very constant, (Nürburgring 24), and others less so (Nürburgring 4, Roadster 4). Actually, the Nürburgring 4 seemed at one point to move away from the short initial sequence (sequence always being done after a console reset) I had begun mapping, and then come back to it later!
If you preserve a game state (i.e. don't save over the game), a sequence of lineups does appear deterministic. (A-spec lineups, which are also B-spec lineups; I'm always working with a 10,000 B-spec driver now...)
See AI Opponents Lineups Patterns? at https://www.gtplanet.net/forum/showthread.php?t=77601
Some of the races always use the same sequence of lineups, some do not. We know what influences this in a few cases, such as the World Classic Car series which is influenced by what car you're driving. I'd agree that whether or not A-spec points have any effect on lineups is pure speculation either way, but given that the whole A-spec point system seems to be an afterthought added late in game development, my hunch would be that it is not a factor. I would guess that game days are what control other lineups that seem to change. The game date affects the used car lots, the GT Auto wheel shop, and the unlocking of tracks, so why not car lineups too?