Obtaining Better B-Spec Stats ??

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i dont see the point in having max b-spec points the driver would be too good and there wouldnt be much of a challenge or anyways to improve

A maxxed out B -spec driver is a competent but by no means great driver. His driving skill is pretty good but his passing skill, even maxxed out, is still pathetic.

This did get me thinking, though, just how good a driver is he? In particular, how would he do on the license tests? To try to answer that, I put a 10000 pt B-spec driver in each of the cars used in the super license tests with the same tires used in the test. The cars all started with 0 miles, no mods, not even an oil change. I ran ten laps at pace settings of 3 and 4 and took the best time. If the best time was at pace 4 I ran ten more laps at pace 5, if the best time was at pace 3 I ran ten more laps at pace 2. Five of the Super License tests cannot be driven in B-spec; S2 (Citta di Aria), S4 (Costa di Amalfi), S6 (Ice Arena), S10 (GrandCanyon), and S14 (Chamonix). Here are the results for the other 11 tracks:

S1 - Motegi Road Course (rolling start)
Honda Gathers Drider CIVIC Race Car '98, RSH (R1) tires
Gold: 2'17.000, Silver: 2'21.110, Bronze: 2'26.700
Pace 3: 2'25.268 (Bronze)

S3 - Special Stage Route 5 (rolling start)
Saleen S7 '02, RSH (R1) tires
Gold: 1'24.500, Silver: 1'27.000, Bronze: 1'33.400
Pace 4: 1'29.699 (Bronze)

S5 - Seattle (rolling start)
Ford GT '05, RSH (R1) tires
Gold: 1'34.200, Silver: 1'37.500, Bronze: 1'43.200
Pace 4: 1'37.908 (Bronze )

S7 - Trial Mountain (rolling start)
Mercedes-Benz SLR McLaren '03, RSH (R1) tires
Gold: 1'30.500, Silver: 1'32.000, Bronze: 1'38.300
Pace 5: 1'30'579 (Silver)

S8 - Tokyo Route 246 (rolling start)
Honda TAKATA DOME NSX (JGTC) '03, RM (R3) tires
Gold: 1'33.000, Silver: 1'36.330, Bronze: 1'42.000
Pace 5: 1'35.970 (Silver)

S9 - El Capitan (rolling start)
Dodge VIPER SRT10 '03, RSH (R1) tires
Gold: 1'47.800, Silver: 1'51.300, Bronze: 2'00.000
Pace 4: 1'51.247 (Silver)

S11 - Opera Paris (standing start)
Renault Clio Renault Sport V6 Phase 2 '03, SS (S3) tires
Gold: 1'36.620, Silver: 1'38.500, Bronze: 1'44.230
Pace 3: 1'37.773 (Silver)

S12 - Suzuka (rolling start)
Nissan MOTUL PITWORK Z (JGTC) '04, RSH (R1) tires
Gold: 1'55.919, Silver: 1'59.437, Bronze: 2'05.730
Pace 5: 2'03.471 (Bronze)

S13 - Infineon Sports Car Course (rolling start)
Audi R8 Race Car '01, RM (R3) tires
Gold: 1'16.120, Silver: 1'17.300, Bronze: 1'22.700
Pace 4: 1'20.351 (Bronze)

S15 - Circuit de la Sarthe I (rolling start)
Bentley Speed 8 Race Car '03, RM (R3) tires
Gold: 3'19.000, Silver: 3'25.400, Bronze: 3'36.600
Pace 5: 3'23.889 (Silver)

S16 - Nurburgring Nordschleife (standing start)
AMG Mercedes 190 E 2.5 - 16 Evolution II Touring Car '92 - RSH (R3) tires
Gold: 7'07.700, Silver: 7'30.000, Bronze: 7'58.300
Pace 5: 7'25.895 (Silver)

So our B-spec driver would have earned 6 silvers and 5 bronzes out of the 11 tests.

However all the B-spec laps were full flying laps whereas in the tests two are standing starts and on the rolling starts the car isn't travelling as fast at the start as it could have been. So it's likely that S11 on Opera Paris would only have been a bronze with a standing start; I don't think this would have been a factor in the other tests.
 
I too enjoy setting up interesting challenges for my B-spec driver. He passes pretty well, but has his limitations. If I take control of when he can pass, and set him up properly, he can usually pull through for me. However, I get bored with a B-driver that can't earn any points, and prefer to start over and look for new ways to collect the first 7375 points. I'm tempted to see how many points I can collect without doing any family cups.

And for the record, the point of collecting all 10000 B-spec points is to collect all of the points. It's a video game, so the whole point is to collect as many points as possible. If you aren't obsessive compulsive about your points, then I'm sure the whole thing will seem rather pointless.
 
I started off on the 1000miles european chamionship yesterday and found that my B-spec driver in my Ginetta ran quicker, much quicker on pace 3 than 4. On pace 4 he was all over the place but speed 3 he flew round the nurb and paris opera. He'd skid all over the palce at the nurb.
In all fairness I think my ginetta has a bit too much tuning and bob's walking away with all the races.

I want full B-spec points. I also want full A-spec but think thats dream land for me.
100% compeltion and 10,000 B-spec would make me a happy bloke.

I reckon that I'll struggle to get the 10,000 as everyone I've seen that got it has been very VERY organised about it.
 
hi,

i'm new to this website and i have read through this thread and i am still stuck on something, i have 9.5 million credits but i dont know how to get my b-spec up from 6800 points to 10,000 and i was thinking some of you may have some ideas, possibly?

Thanks,

whipped.
 
Is 10000 B-spec points really your goal, or would you be satisfied with most of the points. You can probably get your existing save up to about 8500 without much trouble, and with a lot of time and effort you should be able to reach 9998, but the last few fractions are very difficult to track down unless you keep very precise records of your collection from the very beginning of the game and only move beyond certain hard milestones after every last faction of a point has been collected. This topic is an excellent reference of the frustration people have beginning the B-spec hunt for 10000 points in mid-collection.

If you want all 10000 points, I suggest starting over. Even if your goal is to collection all 10000 points on your original save, it's probably faster to start over. Once you understand the methods required to collected every last point from each track you'll have much more success with your original save.

There are two methods for starting from scratch. The most common method was posted by our favorite unknown Japanese Author. This method has proven very successful. It relies on using 8 specific tunings of cars to collect all the floating points from Family Cups races at Nurburgring. The other 3000 points are collected from each of the other 57 B-spec tracks using 4 different tunings of car, also using Family Cup races - 232 races, but Nurburgring counts as one of the 58 B-spec tracks. This method was specifically designed to collect all of the points in as few races as possible while winning every race.

The other method is something I worked out based on the Japanese Method, but using different cars and and competing in the race events that provide the most credits possible. It starts off slow with the low powered cars until enough points and cash are available to move on and purchase the next car and upgrades. Eventually you get into the Civic Race, Cleo Cup, Japanese Championship, and DTCM to collect some big prize money. However, this method was only tested to the 1st Hard Milestone of 7375, after that you'll need to hit the Family Cups or work out a new method to collect the points from event races. I'm not sure if 10000 is actually possible without completing some Family Cups races - probably not.
 
i'm new to this website and i have read through this thread and i am still stuck on something, i have 9.5 million credits but i dont know how to get my b-spec up from 6800 points to 10,000 and i was thinking some of you may have some ideas, possibly?

I was once in a similar position. When I started the game I used both A-spec and B-spec depending on my mood at the time, without keeping notes. Later I decided to rerun every race in the game in both A-spec and then in B-spec, keeping notes to be sure every race had been completed in each way.

At this point I found I still had a few thousand B-spec points to find and had to resort to the family cup. I ran every track in both directions using a variety of cars. There is a list of suitable cars/tunes somewhere but I chose not to use them, instead running whatever car I had just used in A-spec, keeping detailed notes as I went. These notes went in the bin once I reached 10,000 points, but from memory I used the VW Lupo, Peugeot 206cc, Dodge Ram and Nissan 350Z amongst others.

Thus began my OCD in manipulating stats.
 
Supercharger = A tuning part which can be fitted by way of going to the country (in this case Japan), then to the manufacturer (in this case Mazda), then to "Tuning". A supercharger is like a turbocharger, but instead of being exhaust driven it is belt driven, from the crankshaft.

I know this is really old, and I might get slapped by the purple typing one. Nothing he has said is wrong, I think I can just elaborate on it more (as he probably can, but didn't)

---

As famine has said the turbo is exhaust driven, which explains why you get turbo lag, whereas you don't get lag with a supercharger, which is why it's used in Drag Racing in preference over Turbo's. A Turbochargers turbine can run at 150,000 RPM, impressive, huh?

I think they do the same job, just run in different ways, correct?
 
I want to do some reliable tests with my B-Spec driver, and I currently have a gamesave with 6805/96/71/61, the WRS master save wachamacallit.

Anyway, with all the bits of info scattered around, I can't figure out the best way to get this number up. I don't need to earn it quickly, just reliably. I just want to be sure that after I'm done doing what I need to do, it's at 10000/100/100/100. I just raced the sunday cup twice at the ring in a stock Lupo, but didn't get any points. Any ideas? I really don't understand the B-Spec points that much.

Edit: also I'm guessing you can't earn points in arcade mode?
 
I read most of those threads, but I don't even understand the basics, and most of those assume I already know what I'm doing. I don't know what the points mean and what they are given for. This whole 29ths discussion? No idea what the heck you're talking about.
Luckily I have a new save with clean B-Spec driver, but I still need a little help. Where to start, and what would I need for the checklist that I will undoubtedly need?

Thanks!
 
Check that Reference Links page SportWagon posted. It points directly to the most relevant links. If you are starting at 0/0/0/0 then you shouldn't have that much trouble reaching 1000/100/100/100 if you follow the formula. The important think to remember is to track each and every point, and never move on to the next step before reaching the point totals specified for the hard milestones.

The details of the 29ths of a point can be frustrating. The important thing to remember is that it is possible to drop a tiny fraction of a point somewhere in one of 232 races without any clue of where you need to search. The only way to avoid this problem is to collect the points systematically and check the point total against a known table every 29 races. If any fractions are missing, it will show up at the end of each hard milestone.

These milestones apply mostly to the 3000 track points. There are 58 tracks that hold track points, and they hold points for 4 different classes of cars.

3000/4 car = 750 points per car
58/2 = 29 races, 750/2 = 350 points; the hard milestone
750/58 = 12 27/29th points per track

However, as soon as you allow your B-spec driver on the track he will start collecting floating points. There are 7000 floating points, and most of them can be earned anywhere, but some are particularly difficult to collect unless he is driving on a "generous" track like Nurburgring. There are quite a few generous tracks, but Nurburgring is open for Family Cups right away, and it's really long so there is lots of time to earn points and catch up to win. Also, the JP author was going for fewest races, now I think everyone but me uses Nurburgring for floating points.

Floating points are available for cars in 8 different sub-classes. Sometimes we'll use the same car but increase the power to change the class, but you need to think of these as 8 different cars - I refer to them as tunings. While you are collecting the 7000 floating points you will also be collecting a few of the track points. If you get them all for the 4 major classes you'll have 7051 and change.

7000 + 4 * 12 and 27/29 = about 7051.724; a soft milestone

Complete 25 more races to round out the fractions and you should reach 7375, the 1st hard milestone. If you don't get every last point then you'll know that a fraction has been dropped somewhere on the previous 29 races. And it's probably not on Nurburgring since you've been over that track a lot while collecting floating points, so 25 tracks to search through. Keep notes on each track when things don't go exactly right and repeat those tracks 1st. There are several stubborn tracks which also deserve special attention. I recommend repeating each race (without checking the points 1st) while the track is loaded and the car is ready, it only adds a minute or two in most cases.

If you follow the check list and track down anything that is missing when you reach each milestone then you shouldn't have any problems maxing out the points. If you get stuck along the way stop and ask questions or double check your data. Did I mention how important it is to track each and every point?


What you need:

Check List: see the Japanese authors site for a point template. He leaves the tracks blank so you'll want to copy the track list linked on the Reference Page. Just as well since all of his notes are in Japanese anyway.

8 Car Tunings for Floating Points

The old list includes the Lupo, which is a poor choice in comparison with the Micra. There's an updated car list from the Japanese author linked on the reference page. In a later post you may find some alternate tunings I worked out for the cars suggested by the JP author. I was able to squeeze more points out faster with a few modifications, but the default tunings suggested in the post will work just fine. Anyway, check through the post and pick your favorites for the A1, A2, B1, B2, C1, C2, D1, and D2 subclasses.

4 Cars for Track Points - pick your favorites from the subclasses above. I preferred the A2 Miata for the A class points as the competition for the Micra can be difficult to manage. The B1 Miata has an easier time with the competition than the fully upgraded B2. The Impreza Prototype with do as either C1 or C2, and the 350Z is better off with D1 competition, especially on short tracks.
 
Thanks for the help Orion_SR and SportWagon! I think I have it figured out mostly, but I'm having trouble getting the points needed for the races. I managed to get 598/12/6/5 for A1 in the Lupo, but after a race in my Mazda, I couldn't get all the points. I'll obviously keep trying, but is there something I'm missing? I heard you have to have a close race, but even when I did, I didn't get up to 1355.

Oh, and some clarification on what the different points are awarded for would help me a lot.
 
Are you starting from scratch?

Rereading, after initially assuming not, I guess you probably are now?

And, I think we'd all like the clarification you suggest. This stuff was not documented, but has been inferred by experiment.
 
Yep, now I am. I finished up to B1 at the Ring's Family cup, but now I'm stuck on B2. I only get to 3303/49/34/33 running at P1, and passing the leader down the straight, while the JA says I should hit 3326/50/35/33. Am I doing something wrong, or should I tune my car (Miata with Stage 3 Turbo)?
Also, can you explain what "floating points" are? I have no idea and everyone refers to them.

Edit: Switched to an M5 and got the points. Next up: C1 :scared:
 
Hold out for 3326. The B2 Miata is terribly under powered and just barely qualifies as a B2 car. And since you used the Lupo for A1 I assume you never found the updated car list from the Japanese author or investigated the alternate tuning I investigate for the vehciles. Slap everything on that Miata; strip the weight, change to racing tires, even a wing with full downforce will not bump the Miata into C1 and the more powerful cars tend to earn points more quickly.

The reference link page also includes links to notes I typed up on getting the most from each race. Things like running at pace 1 often make a big difference. Sometimes the cars get stuck and don't provide new points. Try a new car, or perhaps use one of the alternate tunings or vehicles I have suggested.

There is a large bonus for winning a close race, but I never figured out how to earn it as consistently as the JP author. If the race is just right, the game will spit out many more points than would be expected than if the car was simply running laps and collecting machine points in practice mode.

And the Prototype is a much better ride the the Rally Raid. If you don't have it available then buy the next best Imprezza Rally car, there isn't much difference between them, and in this class you won't notice a difference in point collection. The Rally Raid just doesn't handle the short tracks as well.

10000/100/100/100 B-spec Points
7000/100/70/70 earned anywhere (floating points).
3000/0/30/30 earned on each of the 58 B-spec tracks (track points).


4666 and 5/29th (floating) Machine points increase machine skill and course skill. (M100/C70)
2333 and 24/29th Floating Battle points increase battle skill. (B70)
2000 Course points increase course skill (100 pts for 1 skill).
1000 Track Battle points increase battle skill (33 and 1/3 for 1, whole points required) and course skill (100 for 1).
12 and 27/29th Track points per track. (8 and 18/29th Course points + 4 and 9/29th T-Battle points.)


Be careful when experimenting with other cars and tunings, but as long as you have auto-save off, and are prepared to reset whenever you break into the next higher power class and collect a huge pile of points, you can do a lot of experimenting without messing things up. Nice work on the M5.

from: Normal Car Family Cup Opposition Table
B-2, +3, AC Cars 427 S/C, BMW M5, Dodge Viper SRT10, Mercedes SL 55 AMG, Mercedes SL 600, Nissan GT-R Concept, Pagani Zonda C12
C-1, -3, AC Cars 427 S/C, BMW M5, Dodge Viper SRT10, Mercedes SL 55 AMG, Nissan R390 GT1 Road Car, Pagani Zonda C12, Spyker C8 Laviolette


The C and D sub-classes aren't nearly as finicky as the A and B subclasses. You might get a little resistance from the last few C2 points, but everything else should roll in fairly quickly.
 
Hi guys.
Finally, Japanese Author found a way to find out missing b-spec points!
http://www.geocities.jp/j8ba7yrg/gt4/findoute.html

It's so interesting!
Yes, very interesting indeed. Has anyone been able to confirm or clarify this method on NA or EU games? I'm particularly worried about the vehicle substitutions. For example, the JP author is using the Nissan March 12c 5 door `03, which isn't in my game, so I've been using the Nissan Micra ’03 for recent test. I love this car, but I'm not sure if the race lineups and results will match exactly, which is a requirement of the test.

However, if we can figure out how to use the method reliably, it probably wouldn't be difficult to produce a similar table that could be used to confirm specific versions. We just need to repeat the experiment as described.
 
Floating Points. Can be earned anywhere ("theoretically"). But "the method" is to earn them at the Nürburgring. So, after you are done at the Nürburgring, you end up with 7000 floating points, plus the track points for the Nürburgring.

Does that make sense, MINICOOPER120?
 
Hi guys.
Finally, Japanese Author found a way to find out missing b-spec points!
http://www.geocities.jp/j8ba7yrg/gt4/findoute.html

It's so interesting!
If I understand correctly, we would have previously assumed A-spec evaluations only were used in selecting a Family Cup lineup, but apparently B-spec skills for the car class is also considered. Suzuka West is the track which gives no B-spec points, right? Edit: Not quite; it gives no track points...
 
If I understand correctly, we would have previously assumed A-spec evaluations only were used in selecting a Family Cup lineup, but apparently B-spec skills for the car class is also considered. Suzuka West is the track which gives no B-spec points, right?

Sazuka West is the only track with a normal race line-up and no track points - a very interesting and specific choice for investigating Floating Points only.

I've begun an initial investigation starting with my B-spec 10000 clean up game. If others would like to join in the investigation perhaps we should begin a new topic, otherwise I'll keep spamming this thread as the archive of all things B-spec.

Subclass A-1 - Vehicles do not match name or Power to Weight Ratio
JP: Nissan March 12c 5 door `03 Default Power 90 PWR 10.129
NA: Nissan Micra '04 Default Power 90 PWR 10.018

Subclass B-1 - Lineup is different
Mazda MX-5 Miata 1800 RS (J) '04 Power 229 PWR 4.711

B-1 Japanese Lineup
1 Toyota Soarer 2.5GT-T `97
2 Toyota Supra 2.5GT Twin Turbo R `90
3 Toyota Aristo 3.0V `91
4 Chevrolet Camaro Z28 Coupe `97
5 Honda NSX `90
6 Mazda Roadster 1800 RS `04

B-1 North American Lineup (unconfirmed)
1 Lexus SC300 '97
2 Lexus GS300 '91
3 Subaru LEGACY Wagon 2.0GT sp.8 '03
4 Honda NSX '90
5 Nissan Skyline GT-R Vspec II '94
6 Mazda MX-5 Miata 1800 RS (J) '04

Perhaps my methods are not correct. I've never learned how the lineups are selected, so maybe I'm not reading it right. I bought a new Miata (0.0km) and installed the supercharger and R3 tires. Saved the game at Home, reset the PS2, load and go straight to the race without doing anything else, and check the lineup. Am I missing anything? The lineup has always been the same for any race I start. I suppose this is to be expected with a maxed out driver.
 
Yeah, I just realized that you don't pick "A-spec or B-spec" before you see the lineup, so if B-spec influences the lineup, it's even stranger.
 
Running a few baseline tests here:

B-spec 7310 driver is from alternate method test. All floating points are confirmed, I just need to run a few more races to reach 7375 again.

So far the lineup has always been the same as listed above.

A14313, B10000 - Suzuka West 1st 3:17.787
A14313, B10000 - Suzuka West 1st 3:17.787 - reset and repeat
A0, B7310 - Suzuka West course locked

All Points are collected from El Capitain Reverse on both saves

A14313, B10000 - El Capitain Reverse B-1 Miata 1st 4:18.346
A0, B7310 - El Capitain Reverse B-1 Miata 1st 4:18.346

B7310 driver has all B class Track points still on Nurburgring
A14313, B10000 - Nurburgring B-1 Miata 1st 16:31.243
A0, B7310 - Nurburgring B-1 Miata 1st 16:32.163

B7310 doesn't have the Leguna Points
B10000 - Leguna Seca B-1 Miata 1st 3:40.635
B7310 - Leguna Seca B-1 Miata 2nd 3:45.456

All Points are collected from Suzuka Circuit with on saves
B10000 - Suzuka Circuit B-1 Miata 1st 4:53.049
B7310 - Suzuka Circuit B-1 Miata 1st 4:53.049

Now confirming matching times for tracks completed with both cars:
B-1 Mazda MX-5 Miata 1800 RS (NB,J) '04
+ Supercharger, + R3 tires, 0.0km, no oil change
Tracks completed are B-1 Civic Race, and B-2 Clio Trophy
Difficulty Setting 0 for all Family Cups
Overtake On, Pit Off, 3x Speed optional
Times shown are for a B-spec drivers with 7310 and 10000 points

El Capitain Reverse 1st 4:18.346 - both
Suzuka Circuit 1st 4:53.049 - both
Tsukuba Circuit 1st 2:17.838 - both
Deep Forest Raceway Normal 1st 3:14.361 - both
Twin Ring Motegi - East Short Course 1st 3:33.215 - both
^ this race looked so interesting in 3x speed I decided to watch in real time for confirmation - race times are identical
Suzuka Circuit East Course 1st 2:05.755 - both
Autumn Ring Mini Normal 1st 1:32.367 - both
Mid-Field Raceway Reverse 1st 3:11.542 - both
Twin Ring Motegi - Road Course - locked

The guy is definitely a genius. I just wish he would post a name or handle someplace.
 
I tried several more races with the B-1 Miata and 7310 B-spec driver and always received the same lineup. I finally started searching through some old saves and found something without and B-spec points, only a few A-spec points, and enough money to buy the Miata, Supercharger, and R3 Tires. When I reset and started a Family Cup I got a completely different lineup.

I'm wondering if perhaps A-spec points are not a factor for Family Cup lineups, but I am unable to confirm this for high A-spec values. The recent test suggests that the lineup might be related to the progress on floating points, but after a while only comparing race times will be able to confirm the collection of all points.

Before I can make much more progress I need confirmation that my lineups and 10000 point race times match other players. Then I get into the hassle of choosing the vehicles.

A-1 Nissan Micra '03: Not the exact same car, but still very similar Power to Weight Ratio. This car handles well, can be purchase new, and I think it is a good choice for a A-1 Test Car.

A-2 Mazda MX-5 Miata 1800 RS (J) '04: Same as suggested by JP author, handles the competition well, and can be purchased new. May as well stick with what works.

B-1 Mazda MX-5 Miata 1800 RS (J) '04 + Supercharger + R3 Tires: Same PWR as suggested, but still need new lineups and race times.

B-2 Suggested vehicle is the Subaru Impreza Rally Car Prototype `01 default, the Power and PWR are identical, but this vehicle is only available from an A-spec race that requires an IB license, and that frustrates my attempts to max the B-spec points without actually driving anything. Besides, I want to be able to simply buy new B-spec vehicles when necessary without investing a lot of time in a race.

So instead I'm considering using the Subaru IMPREZA Rally Car '03, which has a little more power (404 vs 401 for the prototype) and a slightly lower Power to Weight Ratio (3.043 vs 3.065). I strongly suspect these vehicles will yield similar results, but the '03 will be easier to work with.

C-1 and C2: same notes as above.

D-1 and D-2: suggested vehicle is the Nissan Fairlady Z Concept LM Race Car `02 with Power at 617, and a PWR of 1.814. This vehicle doesn't appear to be at all similar to the Nissan 350 Z Concept LM Race Car '02 we've been using for D class races with default Power at 507 and PWR of 2.208. The difference isn't quite as dramatic when the Turbo is added for D-2, but still, these are not the same vehicle. This vehicle can be collected using B-spec, but this breaks out of the Nurburgring only method.

For a replacement vehicle I'm considering purchasing a new Audi Abt Audi TT-R Touring Car '02 for 550,000. My main motivation for choosing this car is that it can be used in the DTCM. My alternate collection methods use the money races like the Civic Race (B-1), Clio Trophy (B-2), Japanese Championship (C-1 and C-2) and DTCM (D-1 and D-2) to collect points while earning lots of credits. So if I need to chose a new D class car, I'd like it to qualify for the DTCM, and the Abt is my favorite of the cars available for purchase. The Abt also tested very well during my B-spec floating point testing. IIRC, it collected every point in just one championship for each tuning (T3 for D-1 and T4 for D-2).

Is there anyone with 10000 B-spec points in the position to confirm some of the lineups and race times using the methods outlined in previous posts? Are there other vehicles that might make better choices for 0.0km test vehicles? Perhaps something that could be won and bought. Does anyone have more information on choosing lineups, particularly for Family Cup races?
 
North American Lineup for B-spec 10000
Family Cup Difficulty level 0, Pace 3, Overtake On
(0.0km, no oil change for all test vehicles)
* Sub-class points need to be confirmed

A-1 Nissan Micra '03
default, 90HP, 10.018 PWR
Suzuka West 2nd 4:04.427

1 Toyota PRIUS G (J) '02
2 Toyota PRIUS G Touring Selection (J) '03
3 Honda BEAT '91
4 Toyota VITZ F '99
5 Honda S800 '66
6 Nissan MICRA '03

A-2 Mazda MX-5 Miata 1800 RS (J) '04

default, 163 HP 6.623 PWR
Suzuka West 1st 3:35.309

1 Isuzu 117 Coupe '68
2 Nissan SKYLINE 2000GT-8 (S54a) '67
3 Mazda 110S (L10A) '67
4 Peugeot 206cc '01
5 VW Golf IV GTI '01
6 Mazda MX-5 Miata 1800 RS (J) '04

B-1 Mazda MX-5 Miata 1800 RS (J) '04
+ Supercharger + R3 Tires, 229HP 4.711 PWR
Suzuka West 1st 3:17.787

1 Lexus SC300 '97
2 Lexus GS300 '91
3 Subaru LEGACY Wagon 2.0GT sp.8 '03
4 Honda NSX '90
5 Nissan Skyline GT-R Vspec II '94
6 Mazda MX-5 Miata 1800 RS (J) '04

B-2 Subaru IMPREZA Rally Car '03
default, 351HP 3.506 PWR
Suzuka West 2nd 3:02.484

1 Subaru IMPREZA Rally Car '99
2 Lancia DELTA HF Integrale Rally Car '92
3 Subaru IMPREZA Rally Car '01
4 Lancia STRATOS Rally Car '77
5 Peugeot 206 Rally Car '99
6 Subaru IMPREZA Rally Car '03

C-1* Subaru IMPREZA Rally Car '03
+ Turbine 3 + R3 Tires, 404HP 3.043 PWR
Suzuka West 3rd 2:55.393

1 ASL ARTA Garaiya (JGTC) '03
2 Toyota ALTEZZA Touring Car '01
3 Toyota WEDSSPORT CELICA (JGTC) '03
4 Renault 5 Maxi Turbo Rally Car '85
5 Ford RS200 Rally Car '85
6 Subaru IMPREZA Rally Car '03

C-2* Subaru IMPREZA Rally Car '03
+ Turbine 4 + R3 Tires, 485HP 2.535 PWR
Suzuka West 5th 2:53.282

1 Peugeot 205 Turbo 16 Rally Car '85
2 Renault 5 Maxi Turbo Rally Car '85
3 Ford RS200 Rally Car '85
4 AMG Mercedes 190 E EvoII Touring Car '92
5 Peugeot 205 Turbo 16 Evo2 Rally Car '86
6 Subaru IMPREZA Rally Car '03

?-? Audi Abt Audi TT-R Touring Car '02
default, 470 HP 2.296 PWR
Suzuka West 6th 2:46.017

1 Honda Castrol MUGEN NSX (JGTC) '00
2 Honda RAYBRIG NSX (JGTC) '00
3 Honda ARTA NSX (JGTC) '00
4 Honda LOCTITE NSX (JGTC) '01
5 Honda TAKATA DOME NSX (JGTC) '03
6 Audi Abt Audi TT-R Touring Car '02

D-1 Audi Abt Audi TT-R Touring Car '02

Turbine 3, 589HP 1.835 PWR
Suzuka West 4th 2:40.299

1 Nissan XANAVI NISMO GT0R (JGTC) '03
2 Nissan MOTUL PITWORK Z (JGTC) '04
3 Mazda RX-7 LM Race Car '01
4 Lister Storm V12 Race Car '99
5 Jaguar XJ220 LM Race Car '01
6 Audi Abt Audi TT-R Touring Car '02

D-2 Audi Abt Audi TT-R Touring Car '02
Turbine 4, 732HP 1.476 PWR
Suzuka West 2nd 2:33.503

1 Chevrolet Corvette C5R (C5) `00
2 Dodge VIPER GTS-R Team Oreca '00
3 Ford GT LM Race Car Spec II `04
4 Pagani Zonda LM Race Car `01
5 BMW McLaren F1 GTR Race Car '97
6 Audi Abt Audi TT-R Touring Car '02
 
Scripting B-spec Races and Points

This strategy is based on the idea that B-spec races and points can be scripted if the lineup and B-spec points are held constant. The Japanese author presented vehicles, settings, lineups, and race times intended to be used as confirmation of a B-spec point collection, but differences between versions is making it difficult to use the data directly. I've posted some times for the North American version but they have not yet been verified by anyone. So, I've been playing with a combination of old strategies in light of this new information.

If the basic strategy is sound, you should be able to tune the car and set the pace so that the race will play out exactly as programmed. Each of the 5 races should result in an very close finish. This was often accomplished more for entertainment value than maximizing points, although the strategy is often the same. Note that the parts are most often are used to handicap the vehicle in order to adjust the timing of the passes or alter the dynamic of the race at certain times.

All B-spec Subclass B-1 points in 5 races


939/12/9/9 = ~901 B-1 Floating Points + 3 Tracks * 750/58 (~12.931)

Day 1 - New Game, Import 100,000 Cr., Autosave Restricted
Day 2 - Buy Chrysler Crossfire '04
  • 69,500 Cr. total required credits
  • USA - Chrysler - New Cars
    • Chrysler Crossfire '04 (Crossfire) 35,670 Cr.
  • Mopar Tune Shop
    • Engine: NA Tuning: Stage 2 (NA2) 12,000 Cr. Equip
    • Drivetrain
      • Clutch: Sports (Sport Clutch) 1,600 Cr.
      • Clutch: Twin Plate (Twin Clutch) 2600 Cr. Equip
      • Flywheel: Sport (Sport Fly) 430 Cr.
      • Limited-slip:Full Customized (Full Slip) 6300 Cr.
      • Carbon Driveshaft (Carbon Shaft) 2750 Cr. Equip
    • Tires Racing Tires: Super-hard (R1) (R1 Tires) 8100 Cr. Equip
  • GT Auto: Oil Change 50 Cr.
  • Home, (Press Start to) Mod Tuning Sets
    • Set A
      • NA2
      • R1 Tires
      • Twin Clutch
      • Carbon Shaft
    • Set B
      • NA2
      • R1 Tires
      • Sport Clutch
      • Full Slip 10 42 20
    • Set C
      • NA2
      • R1 Tires
      • Sport Clutch
      • Sport Fly
      • Full Slip 10 40 20
  • 289 HP, Power to Weight Ratio 4.711
Day 3 - Twin Ring Montegi Super Speedway - 3 Laps

  • USA - Chrysler - One-make Races - Crossfire Trophy
    Enter Race - (Set A)
    B-spec Mode - Overtake On - Steady
    1st Place - 7,500 Cr. - 2'24.511 - B-spec = 339
Day 4 - Trial Mountain Reverse - 2 Laps

  • Enter Race - Settings Set B (with Sport Clutch)
    B-spec Mode - Overtake On - Fast
    1st Place - 7,500 Cr. - 3'54.998 - B-spec = 787
Day 5 - Seattle Circuit Reverse - 2 Laps

  • Enter Race - Settings Set B with Normal Clutch
    B-spec Mode - Overtake On - Steady
    1st Place - 7500 Cr. - 4'05.371 - B-spec = 893
Day 6 - Prize Car Delivered - Dodge VIPER GTSR Concept '00 (no credit value)

Day 7 - Seattle Circuit Reverse - 2 Laps

  • Enter Race - Settings - Set C (Sport Clutch and Fly)
    B-spec Mode - Overtake On - Steady
    1st Place - 7,500 Cr. - 4'05.308 - B-spec = 916
Day 8 - Twin Ring Montegi Super Speedway - 3 Laps

  • Enter Race - Settings Set A with Sport Tires S2 and Full Slip 10 40 20 <-- Updated
    B-spec Mode - Overtake On - Cruise
    1st Place - 7,500 Cr. - 2'24.320 - B-spec = 939

Verification is Requested

Someone please try this out. I'd like to continue with other sub-class points but this is fairly useless unless the process can be repeated by other people.
 

Verification is Requested

Someone please try this out. I'd like to continue with other sub-class points but this is fairly useless unless the process can be repeated by other people.

I am sorry to report that I have not been able to duplicate this with my NTSC/NA game. I duplicate the first race exactly, right down to the 2'24.511 time with a 0.214 MOV and 339 points, but in the second race (B settings, pace 4, overtake on, both set before the countdown finishes) on Trial Mountain, I come in third with a time of 3'56.769 for a total of 646 B-spec points.

On my first attempt I saved the game after the first race. I bungled the second race by accidentally changing the pace during the race, so I reset the machine and tried the second race again, properly this time, and got the above result. Figuring that the second race was the first race after a reset, I deleted the GT4 savegame off the memory card and restarted completely from scratch. After buying the car, parts etc, I again won the first race identically to yours. However I went directly to the second race (getting everything right this time) and again, got a third place finish with 646 total points. I doublechecked my "B" settings and they are correct according to your post.

I realized that it was pointless to continue since my results were out of sync with yours, but I tried the Seattle race anyway (B settings with standard clutch), and came in third there, four seconds behind the winner.

I am at a loss as to why my results are different from yours.
 
Sweet, that's a good start.

3'56.769 is the Trial Mountain Reverse time for the Crossfire if you set NA2, R1, Sport Clutch, Full Slip 10 40 20, Fast. You need to adjust the Accelerator value to 42, and then hit OK so it gets saved. The Full Slip setting gets reset to default if the part is removed and replaced.

Just the Limited-slip differences:

Set A Standard
Set B Full Slip 10 42 20
Set C Full Slip 10 40 20 (default)

Limited-slip: Full Customized (Full Slip) - default
Front -- -- --
Rear 10 40 20

Initial Torque = 10
Limited-slip Acceleration = 40
Limited-slip Deceleration = 20


Give it another shot. That race has a great ending. It took all of my B-spec skill to arrange the close finish without any button adjustments. The next race in Seattle is even closer.

Added: Notes about Lineups


The method described by the Japanese Author is using System Resets to fix the B-spec Lineup for Family Cups. The lineup for Family Cups appears to be depended on B-spec Skill.

To avoid the need to constantly reset, I decided to develop my strategy using races with a Fixed Lineup. The Crossfire Trophy only has Crossfires '04, so resetting is not necessary. You can buy the car and run the races without saving, then reset to get the credits back from the parts and preserve a clean B-spec=0 if that's the goal of your save. I'm collecting a list of other races that might be used for this purpose. So far this is what I've got.

A-1: Triumph One-Make

A-2: Still stuck with Importing a Ginetta G4 and running Euro Classic on Fuji '80s. I think the Triumph will be too powerful to compete for Battle Points if I upgrade it to A-2. The MG One-make Race remains an interesting posibility for even A-2 competition, only 2 cars in the lineup, but resetting will probably be necessary. So... Still looking.

B-1: Crossfire Trophy. The Civic Race was tested but inconsistent lineup make it difficult, and the tracks aren't a generous as Crossfire. Only 5 short races for all B-1 points was unexpected. The Audi A3 3.2 Quattro race was also considered, but the tracks were not as generous, and the prize money isn't as good.

B-2: Crossfire again? I doubt I can get good competition with a B-2 Crossfire, but these tracks in combination love to spit out the points, so I'm not sure I can do better. However, if I can scrounge up the cash for the required upgrades, the Clio Cup is my 1st choice because of the credit value of the prize car. I think need to make this my 1st race and script the entire championship. IIRC, one good series just might max out all the B-2 Points.

C-1 and C-2: Not sure, probably need to find a championship to fix the lineup for 5 races after a reset.

D-1 or D-2: Thinking about the Saleen Race for D-1. An F-1 series would probably be great for D-2, but getting at the vehicle is difficult on a new game, I suppose I could try to import one. But I'll probably go with the DTCM and script the series after a reset for both D-1 and D-2.

So what's the deal on establishing lineups for regular races? I read that A-spec skill can be a factor, but this isn't apparent with my puny 14k of A-spec points. Sorry, I got sucked into the B-spec stuff and never got around to the A-spec 200 point races. Anyway, how can I use resets to fix a lineup for someone?
 
Just because all AI entrants are the same car does not necessarily mean they are equal, does it? Enter the Subaru 360 Race, and one AI seems to zoom (comparatively) off into the distance. So perhaps, even if all specs are identical, there is a "speed parameter" which varies from entrant to entrant. (Do we know the specs are the same? tires? power? weight? non-A-spec mods?)

AFAIK, the idea that A-spec points affected lineup selection was rejected as speculation. But, in the absence of hard data, it would seem that rejection is itself speculation. I've been chipping away at A-spec points, (with 10000B-spec) and find some sequences of lineups remain very constant, (Nürburgring 24), and others less so (Nürburgring 4, Roadster 4). Actually, the Nürburgring 4 seemed at one point to move away from the short initial sequence (sequence always being done after a console reset) I had begun mapping, and then come back to it later!

If you preserve a game state (i.e. don't save over the game), a sequence of lineups does appear deterministic. (A-spec lineups, which are also B-spec lineups; I'm always working with a 10,000 B-spec driver now...)

See AI Opponents Lineups Patterns? at https://www.gtplanet.net/forum/showthread.php?t=77601
 
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