Capaja
OMG! I followed the method here quoted by TigJackson on 7 april.
I got up to 9999/100/99/99 points and i'm stuck. It took me 3 days of almost continually playing and I'm stuck on 1 point of the final goal. I don't feel like doing all races again but i really want that 1 point.
Has anyone reached the magic 10000/100/100/100 mark yet? if so, how?
B-spec: 10000/100/100/100 synthesis achieved May 6, 2005 using variations of the method described on the JP website. I was involved in two B-spec theory threads on GameFAQs.com and refer you there for more details about the theories and how they developed. You are welcome to borrow anything posted by Orion_SR in your efforts to learn more about B-spec. I made what I hope are more precise measurements of the B-spec points. These are the basic concepts of my current point theories.
7000 Floating Points: Available on any track with proper car and tuning.
3000 Track Points: Earned by 4 Major Power Classes on 58 tracks.
(You know this part, this is just for definition)
Step 1: Machine 0-4700 [M100/C70/B0]
4666 and 5/29 Machine Points (Floating): I earned most of these points using Photo mode on Citta di Aria during testing of machine points, and then inferred the fraction by collecting course points. This method was unorganized and is not recommended. If you want machine points quickly, use the JP cars and tunings and practice instead of racing Family Cup, and keep track of the known course points. Goal for machine points on any of the 58 B-spec tracks is 4700. I collected 4608 points using photo mode, then finished off the points on Nurburgring. The tunings specified on the JP site work best on Nurburgring. Other tracks are not as generous with some of the points.
Step 2: Course 4700-6666 [M100/C90/B0]
2000 Course Points (Track); 8 and 18/29 per track: I collected these points using the tunings identified as Lupo A (default), Miata B (+supercharger), RSC B (+medium racing tires), and 350Z A (default) and practice mode. The progression of points is only predicted by exactly 8 18/29 per track, and starting with 4666 and 5/29. You are invited to review the progression and find a better explanation. Be warned, 29th of a point are rounded by spreadsheets and confuse the predictions.
Step 3: Floating Battle 6666-9017 [M100/C90/B70]
2333 and 24/29th Floating Battle Points: These points were collected using the cars and tunings identified on the JP website. As a test, I quit almost every race just after overtaking the lead and about one lap, and collected almost all points (I finished the last 2 races while searching for the points I missed). Quitting is not recommended as better, but did not cause points to be lost forever.
Step 4: Track Battle 9017-10000 [M100/C100/B100]
1000 Track Battle Points; 4 and 9/29th per track: These points were earned using the cars identified as Lupo A, Miata B, RSC B, and 350Z A. I emphasized the close finish while collecting these points and ignored the grid start and passing rules when annoying. I found it easier to finish a close 2nd and deliberately lost most of the last 50 races in order to loose and obtain 10000 points and exactly a 50% win loss ratio. Loosing is not recommended as better, a close 1st was equally as effective.
I predicted an optimal point progression based on the numbers described and collected the track battle points as expected for 4 and 9/29th per track. I repeated all short races and any race I was unhappy with for any reason. Some tracks seem to have different requirements for earning points, but I tried to be consistent for all tracks. I preferred -3 difficulty for Lupo, Miata, and RSC, -4 for 350Z, and -6 for all short courses.
3 Battle Skill points are earned for each 100 Track Battle points, whole points seem to be required.
1 Course Skill Point is earned for each 100 course and/or track battle points earned.
The influence of floating points appears variable.
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=561066&topic=20638041