Official GT Blog: "Pit Stop" by Polyphony Digital

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How do I register on NicoNico?
https://account.nicovideo.jp/register
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I don't think we're going to learn something from that. But if this event has something new to show, I'll wait for a first (public) use of the new Course Maker or a new, upcoming track like Sierra. ;) 👍
 
It seems it won't let me watch the stream unless I purchase a premium membership...
If there are too many viewers, premium members have the priority to watch the live broadcast program. I think this broadcast will be available to everyone after it ends.
 
Didn't they slip a few new things into the previous Nico Nico stream? Like.. Sierra and the Toyota FT-1 VGT and Graphite versions?

They did, one of the streams was held at Sierra and another pitted the FT-1 VGT against the Nissan 2020 (and a Honda Today :lol:) at the Nurb'. But how will they slip in new things on this stream, that's the question.
 
Capitalism! :P

There was something similar for the previous video, from memory, but I thought it was in respect of watching the stream again after it had ended.
If there are too many viewers, premium members have the priority to watch the live broadcast program. I think this broadcast will be available to everyone after it ends.

Ohhh I see. Yeah I didn't watch the first one live so this new to me. Strange though, like a viewer limit? How does Nico Nico survive versus the huge Twitch and YouTube?
 
I see 1.15 ! But it was too fast, I didn't see more than that :/

Start the hype train!1!1!1! :crazy: Full speed ahead!

Oh right, I am supposed to take these sort of things with a full package of salt. Are you sure you saw that elusive 1.15 number? Just asking. :)
 
1.15 is coming in December, I think we can be pretty sure of that... what it will include, and when exactly it shows up, those are the questions we would like to know the answers to!

That is pretty much the "Million dollar question" of the 1.15 update. I can say with a certain degree of certainty that one of those things will be the Chaparral 2X, the rest is a mystery.
 
It's over.

They showed nothing special.

I just saw the "1.15". Maybe, they say something about this update but I only know the basics of the Japanese language. No doubt that there is a member who can understand ? If not, we wait, the update should not take too long.

Despite this, it was fun 👍
 
Before I was kicked out from viewing, I was able to catch someone racing the 2X VGT in Fuji Speedway, it's pretty fast but the driver behind the game wheel spun out a couple of times. Must be a difficult car with a wheel.
 
Before I was kicked out from viewing, I was able to catch someone racing the 2X VGT in Fuji Speedway, it's pretty fast but the driver behind the game wheel spun out a couple of times. Must be a difficult car with a wheel.

If a racing driver (did you catch which driver it was?) using a game wheel struggles with the 2X, imagine a random wimp with a DualShock pad... (you know, a wimp like me, a pad user) :scared: So they did slip in some new content, that is planned to appear in the 1.15 update. Go figure.
 
If a racing driver (did you catch which driver it was?) using a game wheel struggles with the 2X, imagine a random wimp with a DualShock pad... (you know, a wimp like me, a pad user) :scared: So they did slip in some new content, that is planned to appear in the 1.15 update. Go figure.
Don't feel bad, it's harder to catch slides on a wheel.
 
If a racing driver (did you catch which driver it was?) using a game wheel struggles with the 2X, imagine a random wimp with a DualShock pad...

Believe me... a wheel doesn't make it easier to avoid spinning. The game smooths out controller input on a what I think is a speed sensitive basis, meaning you can go from lock to lock in a fraction of a second, and back again just as quick, and the game only takes a suitable amount of input to sort out the situation.

Personally, fighting a FFB wheel quick enough to catch a slide, without overcompensating.. is not easy. Not to mention the added time in dialing on and off lock to get the nose out of the barrier. I am still slower on a wheel, because I don't push as hard, because I know when it starts to go wrong, I'm unlikely to sort it out - loose 0.5 secs a corner because I'm cautious, or loose 5 seconds because I'm nosed into the barrier... I am getting better though... after 300 hours of practice :D
 
Believe me... a wheel doesn't make it easier to avoid spinning. The game smooths out controller input on a what I think is a speed sensitive basis, meaning you can go from lock to lock in a fraction of a second, and back again just as quick, and the game only takes a suitable amount of input to sort out the situation.

Personally, fighting a FFB wheel quick enough to catch a slide, without overcompensating.. is not easy. Not to mention the added time in dialing on and off lock to get the nose out of the barrier. I am still slower on a wheel, because I don't push as hard, because I know when it starts to go wrong, I'm unlikely to sort it out - loose 0.5 secs a corner because I'm cautious, or loose 5 seconds because I'm nosed into the barrier... I am getting better though... after 300 hours of practice :D

Holy Jesus, that sounds like the biggest hassle to do. :scared: And I have never played either GT5 or 6 with a wheel. Cars with such a high power output (such as our dear friend, the 2X) probably feel like a game of Russian Roulette... You really can't predict the limits as well as you do with a pad.
 
Holy Jesus, that sounds like the biggest hassle to do. :scared: And I have never played either GT5 or 6 with a wheel. Cars with such a high power output (such as our dear friend, the 2X) probably feel like a game of Russian Roulette... You really can't predict the limits as well as you do with a pad.

It's really all about reaction time, it just takes so much longer (in relative terms) to compensate for something going wrong, because of the distance you might have to move your hands (rather than just a few millimetres of your thumb), and the fact you are also fighting against physical resistance. There are benefits to the wheel though, when you get it right it's much more satisfying, and the pedals do allow for greater control than the pad without any other real drawbacks.
 
Holy Jesus, that sounds like the biggest hassle to do. :scared: And I have never played either GT5 or 6 with a wheel. Cars with such a high power output (such as our dear friend, the 2X) probably feel like a game of Russian Roulette... You really can't predict the limits as well as you do with a pad.
IMO its actually easier to feel and find the limits with a wheel, that's the purpose of FFB after all. The DS3 alows you to be wilder and less precise because you can go from lock to lock faster. You can be fast with either but there's a reason that the vast, vast majority of the top TT drivers use a wheel and its not because its harder to imits of the car.
 
It's really all about reaction time, it just takes so much longer (in relative terms) to compensate for something going wrong, because of the distance you might have to move your hands (rather than just a few millimetres of your thumb), and the fact you are also fighting against physical resistance. There are benefits to the wheel though, when you get it right it's much more satisfying, and the pedals do allow for greater control than the pad without any other real drawbacks.

IMO its actually easier to feel and find the limits with a wheel, that's the purpose of FFB after all. The DS3 alows you to be wilder and less precise because you can go from lock to lock faster. You can be fast with either but there's a reason that the vast, vast majority of the top TT drivers use a wheel and its not because its harder to imits of the car.

Uh-uh, I think it's clear now. Never really though about getting a wheel for the PS3, dunno if it's worth it now but I do understand that it seems to give a more "proper" feel than a pad.

Also @Johnnypenso, what is that reason? You know, the TT drivers "reason"?
 
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