Patch NewsPS4 

will that F1 ferrari car be added in the near future?
or is that one out of the picture for console players??

i do not mean that old one that is already in, but that other "new" one.
 
will that F1 ferrari car be added in the near future?
or is that one out of the picture for console players??

i do not mean that old one that is already in, but that other "new" one.
Search for the content of the 'Red Pack'. It will be available for the consoles and brings two new F1 Ferrari cars.

We just don't know when it will be available.
 
Karsten , I'm trying to follow this request/progress (if any ) a bit but for the moment there is nothing new under the sun .
Thanks mate. Kunos do not understand how much customers and money they are wasting...

Many are waiting for the feature to be added and the more kunos wastes time the cheaper the game will be on sale or even worse people will find it used giving them ZERO cash...
 
Kunos do not understand...

Oh, I'm sure they understand. But this isn't something they just write a couple lines of code a VOILA private lobbies happen. It requires an infrastructure of physical servers as well as software to handle the options, and seeing as it's not an existing feature in the PC version they basically have to develop it from scratch and it's certainly not a simple thing to develop. Plus they have other kinks to work out first and that's probably delaying their work on it.
 
Oh, I'm sure they understand. But this isn't something they just write a couple lines of code a VOILA private lobbies happen. It requires an infrastructure of physical servers as well as software to handle the options, and seeing as it's not an existing feature in the PC version they basically have to develop it from scratch and it's certainly not a simple thing to develop. Plus they have other kinks to work out first and that's probably delaying their work on it.

A couple of points here. They already have the servers - just scrap the garbage that is currently running on them. Secondly, worse case scenario, go to P2P until they sort the other issues. As far as developing software for P2P it already exists, by the truckload. They do not have to reinvent the wheel either for P2P or dedicated servers for that matter.

So I ask you this, with the online as it stands right now what is stopping Kunos from allowing a "first in first serve" arrangement and that person being the lobby owner and let him change the rules for that lobby? What would be so hard about this? I cannot see what all the fuss is about personally. The only issue may be that all the online servers fill up and you can't get in. Wow! What a problem to have. At the moment is see no one online in my region apart from 1 or 2 poor souls in a drift room. Everything else is always empty.

So yes, I do dispute it is just not a few lines of code. I really think it is that simple.
 
Oh, I'm sure they understand. But this isn't something they just write a couple lines of code a VOILA private lobbies happen. It requires an infrastructure of physical servers as well as software to handle the options, and seeing as it's not an existing feature in the PC version they basically have to develop it from scratch and it's certainly not a simple thing to develop. Plus they have other kinks to work out first and that's probably delaying their work on it.
You are wrong for they do NOT need a:

It requires an infrastructure of physical servers as well as software to handle the options, and seeing as it's not an existing feature in the PC version

what you are talking about infrastructure of physical servers is 100% PSN infrastructure. Sure they need a handle for options but it's certainly possible to port what already exists no need to write from scratch. Not saying it's a breeze, but they seem too silent on this and too concentrated on DLC.

Also i went looking in the official boards and man, people are such fans of the game that do not acknowledge the issue or ask for private lobbies not to come to avoid deserted public rooms :banghead:
 
You are wrong for they do NOT need a:

It requires an infrastructure of physical servers as well as software to handle the options, and seeing as it's not an existing feature in the PC version

what you are talking about infrastructure of physical servers is 100% PSN infrastructure. Sure they need a handle for options but it's certainly possible to port what already exists no need to write from scratch. Not saying it's a breeze, but they seem too silent on this and too concentrated on DLC.

Also i went looking in the official boards and man, people are such fans of the game that do not acknowledge the issue or ask for private lobbies not to come to avoid deserted public rooms :banghead:
You do realise online racing is a minority interest don't you? Only 20℅ of Assetto Corsa players have had even ONE online race. Ever. I'm sure dedicated online racers don't add up to that many. The requirements of the other 80℅ should come first.
 
but it's certainly possible to port what already exists

It doesn't already exist though. On the PC version if you run a private server you do it off of your own machine/network through a separate program or from a server rental service, it is not something built into the game. I'm no expert on the matter so I'm not going to pretend/presume that it's something easy for them (or any dev) to accomplish. I'd wager that having a functional online multiplayer service with private lobbies is probably one of the most challenging parts of developing a game (PD has been trying for many years and theirs still has lots of problems). I agree with your sentiment that private lobbies need to be added pronto and not having them already is a disappointment, I disagree with the attitude that they've done some great and unspeakable injustice by not including them at launch. It's not like any women, children, or puppies were harmed by the lack of private lobbies.
 
If that's the case then Polyphony Digital and Slightly Mad Studios would have been out of business by now. :sly:
My point is just this, I only race online, and my work doesn't allow me to do it as often as I'd like, now the way the servers are set up, it doesn't allow me any chance of driving what I like, where I like, or for how many laps I like. Don't get me wrong, I love the simulation and FFB aspect of the game, but that in itself doesn't cut it. Since its release, I've played nothing else, but last night I was so sick and tired of racing the same track and car, that I just said, **** it!, lets go race PCARS.

Both studios you mention have fit for purpose online racing.
 
My point is just this, I only race online, and my work doesn't allow me to do it as often as I'd like, now the way the servers are set up, it doesn't allow me any chance of driving what I like, where I like, or for how many laps I like. Don't get me wrong, I love the simulation and FFB aspect of the game, but that in itself doesn't cut it. Since its release, I've played nothing else, but last night I was so sick and tired of racing the same track and car, that I just said, **** it!, lets go race PCARS.

Fair enough, I'd probably do the same in your position. But I'd also realize the game has only been out for a month and just received its first update so some patience may be needed before toys are thrown from the pram (as is the unfortunate trend with most new games anymore).

Both studios you mention have fit for purpose online racing.

In my experience, that isn't exactly accurate. While both have functions for private lobbies they have been plagued with reliability problems. The constant disconnections, warping cars, and drivers not being able to see each other in GT5/6 lobbies is one of the major things that pushed me to finally get a PC.

Edit: In the meantime, @WarriusZero is managing to get some kind or organized racing going, give the Zero Cup a look-see and maybe it will provide some fun online racing for you until Kunos gets things sorted. 👍
 
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Fair enough, I'd probably do the same in your position. But I'd also realize the game has only been out for a month and just received its first update so some patience may be needed before toys are thrown from the pram (as is the unfortunate trend with most new games anymore).
No toys were harmed mate :P
 
I disagree with the attitude that they've done some great and unspeakable injustice by not including them at launch. It's not like any women, children, or puppies were harmed by the lack of private lobbies.

...some patience may be needed before toys are thrown from the pram (as is the unfortunate trend with most new games anymore).

Yeah, I think constantly having to resort to gross exaggerations really sells the point.

Remember, this is a game that was delayed for almost half a year from its original console release target, with the promise that the extra time would iron out basic performance issues. It launched incapable of holding a solid framerate with only one car on track (nevermind a whole pack), and massive screen-tearing. Now we're being told to be patient for them to fix other things like this. Again.

All this while the Xbox One version still hasn't received the update the PS4 has, and the Porsche pack has quietly slipped into October.

But hey, there were still "release party" events at the track to woo journalists. Priorities.

In its current form on consoles, the game offers no real way for people to play any sort of organized online racing. For a game built by such a passionate bunch, that's a massive oversight. I'm sure I'll hear some "but that's not the point of the game" responses — the sort that crop up when just about any legitimate criticism is levelled at AC — but that's too bad: Kunos should have known the console ecosystem requires a different sort of approach than the constant-beta one that works so well on PC.
 
It launched incapable of holding a solid framerate with only one car on track (nevermind a whole pack), and massive screen-tearing.
.
I may be in the minority but the game looks basically the same to me. Age may be :lol:
Not trying to defend AC, just saying..
 
Remember, this is a game that was delayed for almost half a year from its original console release target, with the promise that the extra time would iron out basic performance issues. It launched incapable of holding a solid framerate with only one car on track (nevermind a whole pack), and massive screen-tearing. Now we're being told to be patient for them to fix other things like this. Again.

Which also pretty much describes the release of GT5, GT6, PCars, Drive Club, etc, all of which eventually turned out to be pretty solid titles for the most part. Not sure why anyone would expect different from any new release game in this day and age? That's really the only point I've been trying to make, I'm not defending Kunos or dismissing any legitimate criticism. I hoped Kunos wouldn't succumb to the same fate, but alas here we are playing the waiting game again, and I'm quite sure it will be the same with GTS.
 
Yeah, I think constantly having to resort to gross exaggerations really sells the point.
Not too gross, yesterday people were throwing said toys out of the pram because the free cars weren't to their liking.

Remember, this is a game that was delayed for almost half a year from its original console release target, with the promise that the extra time would iron out basic performance issues. It launched incapable of holding a solid framerate with only one car on track (nevermind a whole pack), and massive screen-tearing. Now we're being told to be patient for them to fix other things like this. Again.

All this while the Xbox One version still hasn't received the update the PS4 has, and the Porsche pack has quietly slipped into October.

But hey, there were still "release party" events at the track to woo journalists. Priorities.

In its current form on consoles, the game offers no real way for people to play any sort of organized online racing. For a game built by such a passionate bunch, that's a massive oversight. I'm sure I'll hear some "but that's not the point of the game" responses — the sort that crop up when just about any legitimate criticism is levelled at AC — but that's too bad: Kunos should have known the console ecosystem requires a different sort of approach than the constant-beta one that works so well on PC.
Should have or could have. Again it's their first outing on consoles so that in itself deserves some slack. IMO PCARS was way worse with regards to bugs when that was released. Now that the framerate and tearing is solved after the first patch there's only missing features to complain about, so the port wasn't done too bad overall with regards to quality.

We'll see in about half a year where the console version of this game stands compared to the PC version. That's more or less the time frame in which SMS finished off their game.
 
Ok I'm slightly confused. Why did the News section last Tuesday state that the Japanese pack was ready along with patch 1.03 when in fact you couldn't select it???
 
In its current form on consoles, the game offers no real way for people to play any sort of organized online racing. For a game built by such a passionate bunch, that's a massive oversight. I'm sure I'll hear some "but that's not the point of the game" responses — the sort that crop up when just about any legitimate criticism is levelled at AC — but that's too bad: Kunos should have known the console ecosystem requires a different sort of approach than the constant-beta one that works so well on PC.

Hear! Hear! And this is why I chose to be a console user - the online community and the ease of finding lobbies.

I will still draw everyone's attention to the official site http://www.console.assettocorsa.net/ under console see Key Features where it says " Fully customizable single player and multiplayer modes include quick races, race weekends including free practice sessions, qualifying session, drift challenges and more!"

I only want what has been promised and advertised for my PS4. I care little what the "Beta" game has on PC.

I am also surprised Sony actually sanctioned the release of this game with this token online functionality, especially when we have to pay to play online and PSN is at the core of the Sony business model.

With online play such a major component of console use it is at the very least extremely unusual for a competitive game to not have any matchmaking functionality.

As I said in my post above, Kunos can use the servers they already have, they just need to open them up to customisation by a lobby owner. I do not see how hard that would be. Especially since they seem to be under utilised as they are.
 
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