II-zOoLoGy-II
(Banned)
- 2,713
- F YOU
http://www.pcgamer.com/2012/07/19/t...l-shooter-mmo-with-strong-parallels-to-day-z/
Personally, I think DayZ running on Arma 3 will be much better.
![WarZ.jpg](/forum/proxy.php?image=http%3A%2F%2Fmedia.pcgamer.com%2Ffiles%2F2012%2F07%2FWarZ.jpg&hash=7914c04a79a7841c5253dc0ac3101b28)
![WarzScreen.jpg](/forum/proxy.php?image=http%3A%2F%2Fmedia.pcgamer.com%2Ffiles%2F2012%2F07%2FWarzScreen.jpg&hash=6b9bf7222c6fd1f0151f434278377503)
Well, that didn't take long. Someone announced a persistent survival shooter-MMO set in a zombie apocalypse. It has permadeath (as an optional Hardcore Mode). It has PvP and PvZ folded into the same experience. It has a hunger mechanic. It has a dude in a baseball cap. The War Z is undeniably inspired by Day Z, one of the best things to happen on the PC this year. But before you load your cynicism guns with copycat bullets, I wonder: is that really a bad thing?
The War Z describes itself as a Survival Horror MMO that immerses players in a zombie-infested, post-apocalyptic world in which a viral outbreak has decimated the human population leaving, in its wake, a nightmare of epic proportion. It'll be available unbelievably soon: Fall 2012 for $30 (coincidentally, the same price of Arma 2: Combined Operations), and it won't carry a subscription fee.
The game is being developed by Hammerpoint Interactive, a new developer. According to Sergey Titov, Executive Producer, they began development last fall. "The major difference is that DayZ is a fantastic mod for a hardcore military simulation game"; Hammerpoint Interactive Senior Game Designer Eric Nordin says in an interview with IGN about the game. "We are creating a standalone game, with the entire world designed around a zombie apocalypse, so that players feel completely immersed in that environment."
Here's a breakdown of features, taken verbatim from the press release:
Big open worlds to explore between 200 to 400 square kilometers
Two modes of play: Normal and Hardcore
Combination of first-person and third-person perspectives
Meld of PvE (player versus environment) and PvP (player versus player)
Strong Role Playing Elements
Multiple playable characters with customizable features
Unique social elements, including bounties, help requests, trap setting, etc.
Safe settlements where players can purchase, sell and store items as well as post notes for other players
Dozens of unique skills that can be learned and improved
Up to 250 players per game server
New weapons and items become available as players explore the game world
Full developer support with regularly scheduled, free content updates
Dedicated public servers as well as private servers that can be completely self-managed in game client
Single purchase, downloadable client with ability to play full game without subscriptions or requiring in-game transactions
Personally, I think DayZ running on Arma 3 will be much better.
Last edited: