DayZ Update 1.7.1.5 Released; major performance increases, zombies can’t see through terrain
DayZ Update 1.7.1.5 Changelog:
-[NEW] Infected raycast for line-of-sight less often (improves performance)
-[FIXED] Infected can see through terrain
-[FIXED] Raycasting being taken from wrong body position (ensured it is from eye level)
-[FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times)
-[NEW] Infected bodies will despawn after 5 minutes of their death (improves performance)
-[FIXED] Sometimes infected will stand still after loosing line-of-sight (
https://dev-heaven.net/issues/33715 )
-[FIXED] Can dupe tent’s by right clicking (forgot to close the window)
-[FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
-[FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
-[FIXED] Can dupe food during cooking if click really fast (now you cannot)
-[FIXED] Trying to pick up a hatchet would create fake ammo (now will not)
-[FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
-[REVERT] Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action)
-[NEW] Flashlights can now be packed to toolbelt also (gear action)
-[NEW] New players will spawn with flashlight added to their toolbelt not backpack
-[FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)
-[FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won’t spawn too many at once)
-[FIXED] Melee weapon sounds non-existent/terrible (now has placeholder sounds)
Credit: John Papadopoulos