PCARS first impressions!

  • Thread starter mister dog
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On a PS4 trying out the Clio cup car on the Indy circuit at Brands Hatch, I'm struggling badly. It took me at least ten laps to even complete a clean lap. I also had to quit a bunch of times to play about with the controller settings. ( What i eventually settled on: http://www.gamefaqs.com/boards/799997-project-cars/71774545/820264481 )

Eventually managed to complete a few laps.

What this tells me is that I've been sheltered for so long with the GT series. Naïvely believing their tag of 'the real driving simulator' to be true. The car is doing things that would never happen on GT. I could get away with my heavy handiness on the throttle or carrying too much speed into a corner.But not here.
Of course I'm well aware of the superiority of the PC sims. But without the relevant hardware console racing is my only avenue available.

And yet I'm happy. Even though I'm having to learn how to drive these cars all over again. Because this is the most accurate representation of Motorsport ever to reach a console. It's meant to be hard. In no way should I pick up a pad and be lapping the same times as the guys in the real thing. I can never afford to go racing for real at Brands Hatch or Donnington. These games provide the only opportunity to entact my dreams of being a racing driver.

This game has been so overdue. Not in terms of the delays but in that there's been no console racer like this for well over a decade. I couldn't be happier.

P.S. you can add my name to the list of PS4 users who aren't suffering from the ghosting issue.
 
I agree to a point, but a racing game should offer a difficulty of course, but not to be confused with a car that is just a broken physics model, shift 2 had a few which i have manged to sort some with messing about with settings etc, there is an inherent awkwardness to SMS physics model which has carried over form shift 2, the same stuff people are asking about PCars they were asking about SHift 2, i an see a great may people just dumping this game and its sad really as it should be at least usable from the box.
I want to know that i span because i went too fast etc, not spin then go "huh? i didn't even want to turn the wheel that much but it just did it anyway?" , i want to feel connected to my mistakes not like they are just beyond any of my control which is what i'm hearing with PCars and i heard with Shift 2.
They have carried alot of stuff over form shift 2 which was awesome....but sadly some of the bad popped along for the ride also.....
Is this the game that makes me upgrade? Not yet....
 
I agree to a point, but a racing game should offer a difficulty of course, but not to be confused with a car that is just a broken physics model, shift 2 had a few which i have manged to sort some with messing about with settings etc, there is an inherent awkwardness to SMS physics model which has carried over form shift 2, the same stuff people are asking about PCars they were asking about SHift 2, i an see a great may people just dumping this game and its sad really as it should be at least usable from the box.
I want to know that i span because i went too fast etc, not spin then go "huh? i didn't even want to turn the wheel that much but it just did it anyway?" , i want to feel connected to my mistakes not like they are just beyond any of my control which is what i'm hearing with PCars and i heard with Shift 2.
They have carried alot of stuff over form shift 2 which was awesome....but sadly some of the bad popped along for the ride also.....
Is this the game that makes me upgrade? Not yet....
I don't agree with this at all. I have PCars on both PC and PS4, play with a Fanatec CSW V2 and have not once lost the car and thought, Why? I have had zero issues getting to grips with this game on either format. Cars are predictable and react as I would expect and when I get it wrong it because I am pushing too hard or because I run out of talent.
 
I agree to a point, but a racing game should offer a difficulty of course, but not to be confused with a car that is just a broken physics model, shift 2 had a few which i have manged to sort some with messing about with settings etc, there is an inherent awkwardness to SMS physics model which has carried over form shift 2, the same stuff people are asking about PCars they were asking about SHift 2, i an see a great may people just dumping this game and its sad really as it should be at least usable from the box.
I want to know that i span because i went too fast etc, not spin then go "huh? i didn't even want to turn the wheel that much but it just did it anyway?" , i want to feel connected to my mistakes not like they are just beyond any of my control which is what i'm hearing with PCars and i heard with Shift 2.
They have carried alot of stuff over form shift 2 which was awesome....but sadly some of the bad popped along for the ride also.....
Is this the game that makes me upgrade? Not yet....
You can compare certain aspects to Shift 2 like the crash physics, but I repeat the physics themselves nor the tyre model have anything to do with Shift. If you find the handling weird it's because you need to tweak your pad or wheel settings first. Some are lucky and have it all perfect straight out the box (like me and my CSR), but others are less fortunate and have to alter the FFB and settings a bit to get that perfect feel on their preferred hardware.

Edit: tree'd by @PzR Slim :D
 
On a PS4 trying out the Clio cup car on the Indy circuit at Brands Hatch, I'm struggling badly. It took me at least ten laps to even complete a clean lap. I also had to quit a bunch of times to play about with the controller settings. ( What i eventually settled on: http://www.gamefaqs.com/boards/799997-project-cars/71774545/820264481 )

Eventually managed to complete a few laps.

What this tells me is that I've been sheltered for so long with the GT series. Naïvely believing their tag of 'the real driving simulator' to be true. The car is doing things that would never happen on GT. I could get away with my heavy handiness on the throttle or carrying too much speed into a corner.But not here.
Of course I'm well aware of the superiority of the PC sims. But without the relevant hardware console racing is my only avenue available.

And yet I'm happy. Even though I'm having to learn how to drive these cars all over again. Because this is the most accurate representation of Motorsport ever to reach a console. It's meant to be hard. In no way should I pick up a pad and be lapping the same times as the guys in the real thing. I can never afford to go racing for real at Brands Hatch or Donnington. These games provide the only opportunity to entact my dreams of being a racing driver.

This game has been so overdue. Not in terms of the delays but in that there's been no console racer like this for well over a decade. I couldn't be happier.

P.S. you can add my name to the list of PS4 users who aren't suffering from the ghosting issue.
I personally find GT series harder to do top lap times and IMO requires more skill, pCARS feels much easier to drive closer to the limit and I prefer that. Clio Cup Car sounds interesting, will give it a try next time I'm on. @Johnnypenso, how did you manage to do such a fast time with that car, was it a glitch or shortcut?
 
there is an inherent awkwardness to SMS physics model which has carried over form shift 2
I want to know that i span because i went too fast etc, not spin then go "huh? i didn't even want to turn the wheel that much but it just did it anyway?" , i want to feel connected to my mistakes not like they are just beyond any of my control which is what i'm hearing with PCars and i heard with Shift 2.
Is this the game that makes me upgrade? Not yet....

I assure you. Once you play pCars you realise how your comparison with shift 2 is completely wrong.
Shift 2 was a wobbly mess. PCars feels nothing like it.
You should try playing it, because once you do, you will never ever play Shift 2 again.
Your interpreting what your reading as the same problems that shift 2 had which is completely wrong.
Sure there are a few graphical similarities as both games are from the same studio but to compare the handling and physics model is like comparing a NASCAR to an F1 car.. They are completely different beasts.
 
^^ I find the the driving almost faultless on PCars and a great experience, cars feel so balanced and you can really feel that tarmac underneath you! Its so easy to drive consistently without the constant uncertainty that something stupid is going to make you spin out. I had high expectations for this game and in some ways its exceeded them.
 
VXR
@wraith of horus PCars isn't at a higher resolution than Forza 5. That game is 1080p60 and IMO, looks much better than what I've seen of PCars on Xbox.

Yes Forza 5 models are running at 1920 X 1080P 60 FPS frame buffer and they do look good. But PCARS has the edge in model details that stand out on cars. On PCARS you can tell the letters look stamped onto the number plates and they look embossed into the plate on the game. It's little details like these that make PCARS stand out.

Coming from the straight 720p of the previous game, where MSAA was in effect to varying degrees based on the race mode chosen, the impact of the resolution boost for this fifth entry can't be understated. True to its word, we have a 1920x1080 native framebuffer that unleashes impressive draw distances on circuits such as the Bernese Alps - where details on distant mountain peaks have been adapted to higher-grade assets to make the most of the upgrade. The introduction of a new materials-rendering technology also benefits hugely. Matte textured cars such as the Hyundai Coupe 3.8 Track sport grill and meshed details with a high density of fine details, many of which would otherwise appear muddied if seen through a lower resolution window.

Right off the bat, it's clear the Prague circuit takes pride of place as Forza 5's showcase tutorial track; a winding brick road that tips the crest of a hill to reveal a magnificent Czech city centre. Compared to the E3 build on Xbox One, which showcased this very same stage, differences in the retail release mostly boil down to the toning down of bloom, resulting in the unusual white flashes also seen on textures in Forza 4. Meanwhile, there's a remixing of geometry, trees, and crowd positions - neither striking us as especially better nor worse for the end effect. On the plus side, the "pop-out" of geometry spotted in rear-view mirrors of the E3 build is less evident for the final release.

Sadly, details like foliage and spectators do appear at odds with the visual standard of the rest of this track; particularly compared the sublime recreation of the McLaren P1 loaned to you at the start. On the one hand, trees appear either grossly pixellated or blurred, and the deficits in anti-aliasing do nothing to help the temporal flicker as the camera pans past. Elsewhere, crowds appear like cardboard cut-outs that, while easily hidden by the blurred pace of a high-speed race, sit unnaturally in the environment when caught up-close in replays. You can see these strings much too easily.

Since the Prague stage isn't an option on Forza 4, we instead look to the Bernese Alps and Indianapolis Speedway tracks for something approaching direct side-by-side comparisons of assets and lighting. The first has us pass through a lakeside village which, while sun-lit from a different angle, shows a clear redesign is in effect for buildings and road-side structures. Similarly, Forza 5's tree assets, as crude as they may be when viewed at 1080p, are still a vast step up from those used on the same stages in Forza 4. The only issue here is that some tracks appear to have been treated to the next-gen brush more than others, with the spectator stand geometry on lower-profile tracks appearing almost identical to the 360 counterparts.


Transfer them via USB to get the best quality out of the PS4.

Ok thanks I probably should of done this straight away. So now i need to find out where they my PCARS pictures are saved on the PS4 HDD.

Thanks for the in-depth review. 👍

This is exactly what I was looking for, complete with Forza 5 comparisons.

I think.... I'll pick this up. :odd:

I think you'll like the game purely for the driving physics and handling and the nice looking environments and all the other little immersive details I mentioned. Like hearing your window wipers, ever part of the engine, you can hear pedal or gear shifts sometimes and you can hear, wind, rain. It does well what people want in a racing game. Thats real physics and handling that feels real. Its how you feel the car and how it reacts to the road and what it does over what Forza and Gt don't do. Its a sheer thrill and exciting to drive cars. Because you feel closer to being there than actually driving in the other games. Their is all sorts going on in the mechanics and the car, its body, suspension and everything interacting with the road. Sometimes the bumps scare you and you car jumps or leaves the road. You here mechanics of the car and rattles and all sorts of things going on. SMS said they programmed over 100 different unique sounds that are going on at different times on every car in the sound department. Exhaust, engine, induction or superchargers, brakes, you hear the suspension and the wheels sometimes and the shifting and other noises to do with the chassis.

You are using photo mode yeah and not the share button?

I upload mine to a dummy Facebook account then save them and upload to here.

I don't have a PC so do it all via my ipad

Thanks man. Unfortunately I gave my PS4 access to upload snapshots to twitter. BIG MISTAKE as there is no way of getting decent images from twitter to here. I might have to make a dummy facebook account too and then upload them that way. Or just do it the old fashioned way as drivatar said and transfer from USB to laptop.
 
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I personally find GT series harder to do top lap times and IMO requires more skill, pCARS feels much easier to drive closer to the limit and I prefer that. Clio Cup Car sounds interesting, will give it a try next time I'm on. @Johnnypenso, how did you manage to do such a fast time with that car, was it a glitch or shortcut?
You have to ask?:odd: Answer.
 
Yes Forza 5 models are running at 1920 X 1080P 60 FPS frame buffer and they do look good. But PCARS has the edge in model details that stand out on cars. On PCARS you can tell the letters look stamped onto the number plates and they look embossed into the plate on the game. It's little details like these that make PCARS stand out.






Ok thanks I probably should of done this straight away. So now i need to find out where they my PCARS pictures are saved on the PS4 HDD.



I think you'll like the game purely for the driving physics and handling and the nice looking environments and all the other little immersive details I mentioned. Like hearing your window wipers, ever part of the engine, you can hear pedal or gear shifts sometimes and you can hear, wind, rain. It does well what people want in a racing game. Thats real physics and handling that feels real. Its how you feel the car and how it reacts to the road and what it does over what Forza and Gt don't do. Its a sheer thrill and exciting to drive cars. Because you feel closer to being there than actually driving in the other games. Their is all sorts going on in the mechanics and the car, its body, suspension and everything interacting with the road. Sometimes the bumps scare you and you car jumps or leaves the road. You here mechanics of the car and rattles and all sorts of things going on. SMS said they programmed over 100 different unique sounds that are going on at different times on every car in the sound department. Exhaust, engine, induction or superchargers, brakes, you hear the suspension and the wheels sometimes and the shifting and other noises to do with the chassis.



Thanks man. Unfortunately I gave my PS4 access to upload snapshots to twitter. BIG MISTAKE as there is no way of getting decent images from twitter to here. I might have to make a dummy facebook account too and then upload them that way. Or just do it the old fashioned way as drivatar said and transfer from USB to laptop.

That sounds really exciting, from the way you've described it, particularly the sound. Although FM5 and H2 really are some of the best games you can get sound-wise and physics (F5 only).

I will probably get it. I don't care about the bugs. Besides, I got the X1 just for driving games, so why not?
 
On a PS4 trying out the Clio cup car on the Indy circuit at Brands Hatch, I'm struggling badly. It took me at least ten laps to even complete a clean lap. I also had to quit a bunch of times to play about with the controller settings. ( What i eventually settled on: http://www.gamefaqs.com/boards/799997-project-cars/71774545/820264481 )

Eventually managed to complete a few laps.

What this tells me is that I've been sheltered for so long with the GT series. Naïvely believing their tag of 'the real driving simulator' to be true. The car is doing things that would never happen on GT. I could get away with my heavy handiness on the throttle or carrying too much speed into a corner.But not here.
Of course I'm well aware of the superiority of the PC sims. But without the relevant hardware console racing is my only avenue available.

And yet I'm happy. Even though I'm having to learn how to drive these cars all over again. Because this is the most accurate representation of Motorsport ever to reach a console. It's meant to be hard. In no way should I pick up a pad and be lapping the same times as the guys in the real thing. I can never afford to go racing for real at Brands Hatch or Donnington. These games provide the only opportunity to entact my dreams of being a racing driver.

This game has been so overdue. Not in terms of the delays but in that there's been no console racer like this for well over a decade. I couldn't be happier.

P.S. you can add my name to the list of PS4 users who aren't suffering from the ghosting issue.

Just like me when I was playing carrer mode on Donington Park.
 
Well, after a good few hours under my belt I've decided that this is the game for when I'm wearing my Beer Goggles ( which is often) and Assetto Corsa for more serious stuff! Impressed with all it offers but physics wise not in the same ball park as AC. Still a great effort by the team though.
 
Fair enough, better go tell SMS not to bother with the patch to cover the countless issues people are facing with the controls on Xbone then.......

I'm sure some of it is emperors new clothes, people refusing to accept anything but gold is in there hands, somepeople just saying its coal without really trying to wipe away the dirt to see if it is gold.... and some just accepting its in fact silver....
 
Fair enough, better go tell SMS not to bother with the patch to cover the countless issues people are facing with the controls on Xbone then.......

I'm sure some of it is emperors new clothes, people refusing to accept anything but gold is in there hands, somepeople just saying its coal without really trying to wipe away the dirt to see if it is gold.... and some just accepting its in fact silver....
Sorry to hear you're having problems, I'm running PC version, no problems as such but still prefer AC for many reasons.
 
I don't agree with this at all. I have PCars on both PC and PS4, play with a Fanatec CSW V2 and have not once lost the car and thought, Why? I have had zero issues getting to grips with this game on either format. Cars are predictable and react as I would expect and when I get it wrong it because I am pushing too hard or because I run out of talent.
would you mind sharing your wheel setting for the ps4 for Fanatec CSW V2
 
would you mind sharing your wheel setting for the ps4 for Fanatec CSW V2
I use the following settings on my CSW V2 SEN off, FF 100, SHO off, ABS 85, LIN off, dEA off, Dri off, For 100, SPr off, dPr off.

I got them from this thread http://forum.projectcarsgame.com/showthread.php?22938-Jack-Spade-FFB-Tweaker-Files/page11

That thread is worth keeping an eye on. Jack Spade has tweaked the ffb for every car individually in the PC version of the game. I have the PC version also and his tweaks really improve the ffb. He does say that the tweaks should work in the PS4 version but it's not straightforward. It's basically going to take a bit of time to work through his xml file and determine what changes to make in the PS4. I haven't got the time to do it but I'm sure someone will and will post the results eventually.

Edit: In fact someone has already done it! Here's a link to a spreadsheet https://docs.google.com/uc?id=0Bw5ul...xport=download Hopefully you PS4 guys with a wheel should be feeling the extra ffb goodness of Jack's tweaks now as well.

Edit 2: No reason this shouldn't work for XBone guys as well and it doesn't matter which wheel you have. Should improve ffb for all wheels. It's worth reading whole thread though as it gives little suggestions for each individual wheel. Would love to hear what people think about the changes.
 
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That sounds really exciting, from the way you've described it, particularly the sound. Although FM5 and H2 really are some of the best games you can get sound-wise and physics (F5 only).

I will probably get it. I don't care about the bugs. Besides, I got the X1 just for driving games, so why not?

I know you will love it. The only thing missing from the game is car part upgrading and customization and painting. But for a pure driving simulation on console its by far the best over GT or Forza just for racing. The car sound is ok and you can really tell the difference in some cars when the sound changes in different camera modes. I'm sure with some cars it matches Forza 5 but I'm not sure. Physics wise I enjoy PCARS more then Forza with all the things going on that I told you about.

Here is my 2nd impression of PCARS. So far I've been driving with stability control, traction control, anti-lock brakes ON on every car. I decided to keep them on as I drive around Circuit De Le Sarth in an SLS AMG road car. Switched damage to Full damage, which was OFF before, switch mechanical failures to ON, tyre wear to REAL, fuel usage to REAL. Auto start engine was always ON. I have set the weather slots to 4 and set them all to random.

It was sublime lol I realize now why you have manual control of wipers and lights. The lights didn't auto switch on in FOG or cloudy after a little storm from exiting pits. So you have to switch teh wipers on if you want to see out of your window lol. I somehow thought they would auto switch on but they didn't.

I ended up crashing my SLS into the wall and my front right wheel came off LOL with quite a lot of damage to the front of the car.

So now I'm trying the same settings again in a Pagani Zonda Cinque

I left the weather slots at 4 and all to random. However this time I have changed weather progression setting to the max 30X.

The only thing I don't understand is the Time progression. I'm not sure how fast each setting speed up the time factor. Theres Real Time, 2X, 5X, 10X, 15X, 20X, 25X, 30X, 40X, 50X, 60X. So I'm trying 20X for the moment. I set the time of day to 7:00p.m. I just want to experience all the types of weather changing from clear, sunny, partly cloudy, cloudy, thunderstorm, rain, fog, haze in the day and through the night. If someone has figured out how to get PCARS to do this nicely can you tell me.
 
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My T300 should arrive today, so i'm not too fussed about how hard it seems to be to drive closed wheel cars with a Dual Shock, but it is really annoying that into the 1st corner of each race, it's a lottery as to whether you'll get punted in the back or side by the AI (set at 80%), even when holding your own line. I haven't seen anyone mention the overly aggressive and reckless AI driving on the first corner, so maybe it's just me!
 
The only thing I don't understand is the Time progression. I'm not sure how fast each setting speed up the time factor. Theres Real Time, 2X, 5X, 10X, 15X, 20X, 25X, 30X, 40X, 50X, 60X. So I'm trying 20X for the moment. I set the time of day to 7:00p.m. I just want to experience all the types of weather changing from clear, sunny, partly cloudy, cloudy, thunderstorm, rain, fog, haze in the day and through the night. If someone has figured out how to get PCARS to do this nicely can you tell me.

I have been messing with the weather too and it runs pretty similar to Drive Club. It all depends how many laps you set first. If you don't want to rush through all seasons I have found best X15 on either the time or the weather as anything faster changes too quick for me. If you find a time of day you like i.e dusk but want to try out weather at that time just keep 6.00pm fixed and weather on X15 etc..I will have to look again later as I thought there were only 3 slots for the weather but could be me!👍
 
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I have been messing with the weather too and it runs pretty similar to Drive Club. It all depends how many laps you set first. If you don't want to rush through all seasons I have found best X15 on either the time or the weather as anything faster changes too quick for me. If you find a time of day you like i.e dusk but want to try out weather at that time just keep 6.00am fixed and weather on X15 etc..I will have to look again later as I thought there were only 3 slots for the weather but could be me!👍
Four slots.
2x means every real-world second is 2 seconds in the game and so on, up to 60. So at 60x 1 real world minute = 1 in-game hour.
Also, weather time slots start at the "even" hours. So if you have weather slot 1 = clear, slot 2 = rain, and the time set to 7pm, then you will have rain to start. If you have 6pm start time, then you start with clear weather.
 
Four slots.
2x means every real-world second is 2 seconds in the game and so on, up to 60. So at 60x 1 real world minute = 1 in-game hour.
Also, weather time slots start at the "even" hours. So if you have weather slot 1 = clear, slot 2 = rain, and the time set to 7pm, then you will have rain to start. If you have 6pm start time, then you start with clear weather.

Thanks for explaining this to us. I might use less than 20x then.

I've been trying to run out of fuel quickly but before I run out of fuel I end up damaging my steering linkage and then losing a wheel lol. How do you set the amount of fuel you have if you are in free practice? I think I had well over 70 litres and when my wheel came off i had 50%. Also I haven't made my engine damage or smoke yet how to do this?

I have been messing with the weather too and it runs pretty similar to Drive Club. It all depends how many laps you set first. If you don't want to rush through all seasons I have found best X15 on either the time or the weather as anything faster changes too quick for me. If you find a time of day you like i.e dusk but want to try out weather at that time just keep 6.00am fixed and weather on X15 etc..I will have to look again later as I thought there were only 3 slots for the weather but could be me!👍

I haven't even done any races yet. Just driving around in free practice in different cars really. But I just drove the CTR2 road version and its pretty nice to drive. Thanks for this info I will take note for when I do some seasonal racing. I'm about to try some different tracks that i haven't driven yet.
 
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Thanks for explaining this to us. I might use less than 20x then.

I've been trying to run out of fuel quickly but before I run out of fuel I end up damaging my steering linkage and then losing a wheel lol. How do you set the amount of fuel you have if you are in free practice? I think I had well over 70 litres and when my wheel came off i had 50%. Also I haven't made my engine damage or smoke yet how to do this?
To blow the engine is easy. Easiest car to do it on is Oreca, I think, so take it out and do 2 or so frontal crashes, which should damage the radiator. After that drive shifting at or close to redline. You should see the oil/water temps rise very quickly. After you go past 125~130 C it will blow. Shouldn't take long.
 
I already posted in the PC Bugs Forum but I'll add it there too, thanks.
Had a quick go with the Clio, now up to nearly a total of 1 hour in-game driving now and it was great fun to drive. Now I'm your rear gunner, not bad for a number two driver, just only over 22 seconds off your pace ;).

Career Kickstart Touring - Renault Clio Cup at Brands Hatch Indy.png
 
Is it me or tyre sound is too quiet? I was driving SLS at Nurb and it was so quiet that I didn't hear it at all. I'm starting to get the feel of the cars but I'm driving with assists for now. Still can't get decent place on Clio Cup, I was driving great for half of a race and wanted to push more and lost control... but it's fun. It's first game since long time that I find easiest with chase cam. I've been playing GT and RBR with bumper cam.
 
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Is it me or tyre sound is too quiet? I was driving SLS at Nurb and it was so quiet that I didn't hear it at all. I'm starting to get the feel of the cars but I'm driving with assists for now. Still can't get decent place on Clio Cup, I was driving great for half of a race and wanted to push more and lost control... but it's fun. It's first game since long time that I find easiest with chase cam. I've been playing GT and RBR with bumper cam.
You're just used to drive other games that really over do it.

I've been a few meters of WTCC cars and never heard tire noise except for when they block the tires or spin.
 
Four slots.
2x means every real-world second is 2 seconds in the game and so on, up to 60. So at 60x 1 real world minute = 1 in-game hour.
Also, weather time slots start at the "even" hours. So if you have weather slot 1 = clear, slot 2 = rain, and the time set to 7pm, then you will have rain to start. If you have 6pm start time, then you start with clear weather.
is it true that if we do quick race weekend and set 4 slots you only get the first weather condition in the race if you do qualifying beforehand? I've noticed that if you jump straight to race the weather changes but it seems not to if you do some runs before the race. if so it kind of makes the slots pointless.

not sure what the workaround would be. how would the game choose the weather for pre-race laps? perhaps just randomise qualifying and let us choose race weather? I don't know.
 
I use the following settings on my CSW V2 SEN off, FF 100, SHO off, ABS 85, LIN off, dEA off, Dri off, For 100, SPr off, dPr off.

I got them from this thread http://forum.projectcarsgame.com/showthread.php?22938-Jack-Spade-FFB-Tweaker-Files/page11

That thread is worth keeping an eye on. Jack Spade has tweaked the ffb for every car individually in the PC version of the game. I have the PC version also and his tweaks really improve the ffb. He does say that the tweaks should work in the PS4 version but it's not straightforward. It's basically going to take a bit of time to work through his xml file and determine what changes to make in the PS4. I haven't got the time to do it but I'm sure someone will and will post the results eventually.

Edit: In fact someone has already done it! Here's a link to a spreadsheet https://docs.google.com/uc?id=0Bw5ul...xport=download Hopefully you PS4 guys with a wheel should be feeling the extra ffb goodness of Jack's tweaks now as well.

Edit 2: No reason this shouldn't work for XBone guys as well and it doesn't matter which wheel you have. Should improve ffb for all wheels. It's worth reading whole thread though as it gives little suggestions for each individual wheel. Would love to hear what people think about the changes.
thanks
 
Right now I'm struggling to have less than 0:54 at Brands Hatch with Clio. I'm driving as good as I can. It seems impossible.

EDIT:I was trying to drive without aids before. Now I have turned on ABS and racing line to learn when it's time to brake and my record is 53,8xx. My time doesn't appear at leaderboard for some reason.
 
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