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I smell a hackerYou have to ask?Answer.
I smell a hackerYou have to ask?Answer.
Did you invalidate lap at all, if so it won't count. I've uploaded a video of my lap with setup at end, setup good enough for a time in the 50 second mark so might help you to improve. Changed a bit the brake balance and pressure which seemed to have helped, not using any driving aids.Right now I'm struggling to have less than 0:54 at Brands Hatch with Clio. I'm driving as good as I can. It seems impossible.
EDIT:I was trying to drive without aids before. Now I have turned on ABS and racing line to learn when it's time to brake and my record is 53,8xx. My time doesn't appear at leaderboard for some reason.
Game is hard to play on PS4 with the current blur effect. Had to stop after 5 minutes as I was getting a headache which never happens. Very disappointing to say the least...
Which options?It would be nice to be able to mess with the options on track, instead of only in the main menu.
Great so far...multi player could be fun but it appears the same Driveclub idiots bought this game. They dont brake they try to take you out. Shame really.
Which options?
It was done for that exact reason.Pretty much every option; control settings and controller button layout, audio, graphics and visual effects, force feedback, assists, etc. They are only accessible from the main menu. I think the only option you can adjust on track is the HUD layout.
Another thing that's really weird is that if you have the option for driver and wheel in cockpit view set to not visible, the wheel will still be visible in the Formula A cars (possibly all Formula cars, but I only tried Formula A). But while the wheel is visible, it won't rotate while steering. It's just sitting there static all the time. I don't know if it's done that way on purpose because you need to see the readouts on the display on the wheel, because if the wheel is gone you won't be able to see your speed, rpm, etc.
What games allow you to do those things on the track? As far as I recall, in GT, other than assists, all the rest is not controllable once you enter a track, why would this game be any different? FFB on a per car basis is controllable in PCars from the tuning menu at the track and the HUD is also changeable at the track. The Formula A steering wheel is probably left there for the reasons you stated. Makes sense doesn't it? Wouldn't you rather have that than numbers just placed on the screen.Pretty much every option; control settings and controller button layout, audio, graphics and visual effects, force feedback, assists, etc. They are only accessible from the main menu. I think the only option you can adjust on track is the HUD layout.
Another thing that's really weird is that if you have the option for driver and wheel in cockpit view set to not visible, the wheel will still be visible in the Formula A cars (possibly all Formula cars, but I only tried Formula A). But while the wheel is visible, it won't rotate while steering. It's just sitting there static all the time. I don't know if it's done that way on purpose because you need to see the readouts on the display on the wheel, because if the wheel is gone you won't be able to see your speed, rpm, etc.
You started playing when the game was still installing, then this happens apparently.Very broken....sounds are glitchy, controls are far from polished...graphics are good but not incredible. I actually thought the game was broken too since I had no idea how or why I was thrown into an LMP car out of nowhere but wasn't able to change anything. Then after I quit the race I was able to change the amount of AI and laps. After I quit out of that I finally was able to try different cars and tracks. I'm hoping this is the first few hours that will change greatly into something better soon.
Actually i was expecting some more customization in the pause menu too. I know most games don't allow that but that's why we had WMD no?What games allow you to do those things on the track? As far as I recall, in GT, other than assists, all the rest is not controllable once you enter a track, why would this game be any different? FFB on a per car basis is controllable in PCars from the tuning menu at the track and the HUD is also changeable at the track. The Formula A steering wheel is probably left there for the reasons you stated. Makes sense doesn't it? Wouldn't you rather have that than numbers just placed on the screen.
Haven't really driven it myself, but the Focus is generally considered to be the black sheep of the PCARS family handling wise. I've heard many people complain about that car, so it might just be that the setup is all wrong and your FFB is not at fault.Besides the bugs, the biggest draw back is the adaptation of the FFB. While the default settings seemed great for the 125cc karts, once I jumped into the Focus RS @ Sonoma single race, the car was impossible to drive, there was no turn in, had to fight everything on every turn, it was a disaster. So I went in and made some changes and found what would work and I clawed my way to 5th for that race.
I know you will love it. The only thing missing from the game is car part upgrading and customization and painting. But for a pure driving simulation on console its by far the best over GT or Forza just for racing. The car sound is ok and you can really tell the difference in some cars when the sound changes in different camera modes. I'm sure with some cars it matches Forza 5 but I'm not sure. Physics wise I enjoy PCARS more then Forza with all the things going on that I told you about.
Here is my 2nd impression of PCARS. So far I've been driving with stability control, traction control, anti-lock brakes ON on every car. I decided to keep them on as I drive around Circuit De Le Sarth in an SLS AMG road car. Switched damage to Full damage, which was OFF before, switch mechanical failures to ON, tyre wear to REAL, fuel usage to REAL. Auto start engine was always ON. I have set the weather slots to 4 and set them all to random.
It was sublime lol I realize now why you have manual control of wipers and lights. The lights didn't auto switch on in FOG or cloudy after a little storm from exiting pits. So you have to switch teh wipers on if you want to see out of your window lol. I somehow thought they would auto switch on but they didn't.
I ended up crashing my SLS into the wall and my front right wheel came off LOL with quite a lot of damage to the front of the car.
So now I'm trying the same settings again in a Pagani Zonda Cinque
I left the weather slots at 4 and all to random. However this time I have changed weather progression setting to the max 30X.
The only thing I don't understand is the Time progression. I'm not sure how fast each setting speed up the time factor. Theres Real Time, 2X, 5X, 10X, 15X, 20X, 25X, 30X, 40X, 50X, 60X. So I'm trying 20X for the moment. I set the time of day to 7:00p.m. I just want to experience all the types of weather changing from clear, sunny, partly cloudy, cloudy, thunderstorm, rain, fog, haze in the day and through the night. If someone has figured out how to get PCARS to do this nicely can you tell me.
Fair enough, better go tell SMS not to bother with the patch to cover the countless issues people are facing with the controls on Xbone then.......
I'm sure some of it is emperors new clothes, people refusing to accept anything but gold is in there hands, somepeople just saying its coal without really trying to wipe away the dirt to see if it is gold.... and some just accepting its in fact silver....
probably FOV, camera and visuals. I thought the same thing at first but after several hours of tinkering i no longer need to access them on track.Which options?
It would be nice to be able to mess with the options on track, instead of only in the main menu.
What games allow you to do those things on the track? As far as I recall, in GT, other than assists, all the rest is not controllable once you enter a track, why would this game be any different? FFB on a per car basis is controllable in PCars from the tuning menu at the track and the HUD is also changeable at the track. The Formula A steering wheel is probably left there for the reasons you stated. Makes sense doesn't it? Wouldn't you rather have that than numbers just placed on the screen.
I don't recall the AI in Driveclub making any passes at all unless you went off the track or span round. they'd happily drive behind you and then perhaps crash into you a bit. they also never really looked like they were racing each other, was more of a procession. in fact, although I had a lot of fun in the few months I played that game, I found it was more a game of passing obstacles, or mobile chicanes, than racing proper opponents. Project CARS is a breath of fresh air in that regard.Impressions, the game plays wonderfully. I haven't run into any glitches or bugs as of yet, the best part is I can play this with a DS4 with the out of the box settings and I literally mean out of the box, only thing I changed was button assignments for clutching to my Forza bottom trio button set up. This is a nice looking game but the visuals aren't the best there is this weird filter on everything, Forza 5 has a cleaner visual style with brighter colors as does GT6, must be an art direction thing but to my eyes it's not flattering the game's immaculate cars. Also not sure what is with the frame rate but it sure doesn't look anything like Forza 5 smooth as butter 60 fps in fact the only time it look like that is when I finish a race and you get that overhead cam that pans as the car passes the start/finish line. I hope SMS give us the option to take off that filter that makes the game remind me of Shift.
Anyway enough about the graphics, I am enjoying the sounds took the C9 out and it was glorious, I felt like I was piloting a ferocious beast that was growling and snarling the whole time. Focus is pretty grumbly too, although I'm not certain about the Z4 GT3, is that how that car sounds? That note sounds distinctly like a small block Ford V8, oh well can be fixed but it's not bad or anything just different. F1 cars are pitchy and after a while become annoying to listen to as they aren't as full of character as a throaty V8 or a bellowing V10(boy I miss the Viper right about now). I stopped playing for a little bit after running a few online races which had it's mostly fair racers and a couple of douches who just need to not play these games.
Verdict as of this writing, solid 8. Loads of options that embarrass anything out on console, small car stable missing many well known motors. Impressive audio but weird audio that sometimes plays through controller one race to be completely absent the next. The visuals are good, nothing beyond anything you've seen and the reason is that car grid count no other game comes close on consoles with such massive grid, so the trade off is worth it. It's still quite good looking, but not visually near DriveClub different goals and aims. The racing is like Driveclub in terms of Ai tenacity, I drove on 80 and it felt like DriveClub's pro setting with AI taking passing chances if you leave the room. I own the game and they are very adept and Project Car's Ai is pretty much the same just with a ton more of them which can leave you bringing up the rear in a hurry. I'll be playing this for the foreseeable future, going to have to budget time between this and Destiny HoW DLC. Still a little miffed that I have to purchase the Modified Car pack separately which is contrary to what SMS advertised the Digital Edition to contain. Lack of mods sort of leaves the road cars sort of flat as the race cars has a wealth of options to fiddle with, but I haven't dug in deep with tuning or any tuning as I tend to leave race cars stock anyway, road cars are what I tune as they are the one's with the room for much improvement, but no mods means limited vertical and more horizontal improvements.
Online needs to be decluttered, good lord what a mess of boxes and things all over the place. I'm probably too used to GT and Forza's simplistic layouts and things tucked away in their own drawers. There needs to be a brighter colors as the online section looks really dark and drab, you have to pore over the screen to find anything and there is weird lag with movement of the cursor and sometimes the cursor simply does no show up(bug?). Does qualify have a ghost set up so you can run a crash free qualifying lap?! Not much really irking me since I focus on racing more than anything else right now, and that part leaves me smiling. What I found to be incredibly useful is helmet cam, it's far better that I thought. I still default to hood cam but that has literally no peripheral view, will have to tweak some parameters on that.
This game is very good and while not the best looking game, it doesn't have to be. It's the best racing game out now period, sure it's lacking in car count but once you begin racing, you'll be saying one more race a lot more than you think. Ok back to racing, be back if I have anything else to say and I probably will.
Edit 1: Just joined a lobby already on the track qualifying, games leaves me or anyone entering after initial load stuck in garages. Facepalm. There needs to be a fix for that as that makes all the sense in the world /s. Note i got in the lobby with like 9+ minutes on the timer on a 10 minute limit.