On PS4 no other tab I have found yet. I'm still playing and checking things here and there.
Impressions, ok now using a DS4 you will get wildly varying feels with different vehicles even within the same class of cars. I was doing a considerable about of GT3 racing last night and I spent a good deal in the BMW GT3, which is relatively neutral compared to the McLaren GT3 car which matches mode 3 controller setting very well and then there is the AMG GT3 which feels like a tank under that same mode. This game has some serious layers, one solid control setup will not give you optimum feedback for each car(think I'm wording that incorrectly), any way. I drove nearly all the GT3 cars and the BMW's are the most solid performing GT3 cars followed by the Aston Martin. Guys' I love this game, I'm happier than all hell that this game was even made, I will probably grab it on my PC later but for a console game despite the odd bug or niggles, I dare anyone to bring me another racer that does so many things correctly and even when it stumbles you have faith that it can be rectified given time.
I haven't touched my single player yet, all the cars unlocked so I just drive. DS4 i am amazed how well this thing holds up controlling these cars. Flip side is it's nigh impossible barring luck to save a race car in a spin and I have a feeling that is quite close to realistic as I've seen professionals begin to lose it and things just lock up, race tires are quite unforgiving once you exceed what they are supposed to do. Oh and the slip to grip transition is impeccable, I can feel the subtle grip loss as it's faint but it's there if you are paying attention to steering angle and how the car is oriented on the course, this I can say I never felt in GT, it's in there in Forza though. I love the analog approach of grip loss, where as GT feels like 10,9,8,7,6... Project Cars feels like 10, 9.9, 9.8, 9.7,... more feedback that gives you a chance to pick up on things you need to pilot your car to the utmost best.