PD and the Bonanza

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I just realize another way to make an investment... As soon as you are about to hit the 100 million cap, just buy whatever most expensive car it is available on the LCD (in this case, a 250 GTO)... If PD can't allow us to sell gift cars, then just buy 250 GTOs and sell them later while you keep "grinding" for money.

Certainly they also won't be specific in not allowing us to sell LCD cars right? Might as well not even add the selling car feature if that's the case.
 
Rockstar has been wiping accounts of players who exploited glitches in GTA-O for years tho :scared:
Rockstar doesn't need the goodwill though. The GTA community just keeps throwing money at them, even though they've released no GTA games in a decade (and no good ones in two decades), for those idiotic Shark Card microtransactions. They could do just about anything, even something as cynical as a cash-grab "remaster" of old titles which is actually a barely functioning re-ported mobile port, and people would still crawl over each other to give them more money.

They've made six billion quid off GTAV/O and microtransactions. This is a CCTV capture of their last board meeting:

homelander-clean.gif
 
I just realize another way to make an investment... As soon as you are about to hit the 100 million cap, just buy whatever most expensive car it is available on the LCD (in this case, a 250 GTO)... If PD can't allow us to sell gift cars, then just buy 250 GTOs and sell them later while you keep "grinding" for money.

Certainly they also won't be specific in not allowing us to sell LCD cars right? Might as well not even add the selling car feature if that's the case.
Question is. How much will you loose doing that? We all think that Legendary car should be sellable for the same amount or event "current" amount of credits but in reality PD could just give us option to sell car for 20% value (random number). However this is still worth doing because you can have "some" money frozen instead of hitting 100 million and not getting anymore money.
 
Rockstar doesn't need the goodwill though. The GTA community just keeps throwing money at them, even though they've released no GTA games in a decade (and no good ones in two decades), for those idiotic Shark Card microtransactions. They could do just about anything, even something as cynical as a cash-grab "remaster" of old titles which is actually a barely functioning re-ported mobile port, and people would still crawl over each other to give them more money.

They've made six billion quid off GTAV/O and microtransactions. This is a CCTV capture of their last board meeting:


It's not just the shark cards themselves... It's their value that makes things even more ridiculous. The most valuable in terms of GTA$ for real money is the most expensive one, and that thing gives you only 8 million$... for 75€.
Basically, you pay the equivalent of a new AAA Game title to get enough money to buy an absolute fraction of everything you can buy in GTA, not to mention you can earn 8 million in 8 hours time or less these days.

AND PEOPLE STILL BUY THIS!!!

You really can't blame Rockstar or any company for doing these criminal sales, people are to blame for buying them in the first place.

But, yet, it still manages to be more value for money than GT7's 2 million for 20€...


However this is still worth doing because you can have "some" money frozen instead of hitting 100 million and not getting anymore money.
That's exactly right... If you reach the 100 million cap and still grind the tickets, you are effectively wasting money or not gaining anything. So yes, even if your resale value is 10%, that's still more than nothing at the end of the day.
 
This is a company that will "update" (as in, increase) Legendary Dealership's pricing when everybody is screaming at them about the game's terrible economy. PoDi's complete lack of communication makes it difficult to tell how much player feedback actually means to them. Game developers/publishers aren't your friends.


You're hugely mistaken, guys.

I'm averaging about 30 mln Credits per day with this glitch, and that's pure cash. Since Friday I've gone up from 450-500 cars to well over 600 and have spent about 28 mln Credits. And then there's the apparent value attached to special tuning parts and engines. If we go by PoDi's microtransaction pricing, my GT7 profile is now worth thousands of dollars, probably even $10k+.

EDIT: Apologies, I forgot that in terms of pure cash you can earn more than just a million per hour. My bad!

It's common practice in gamedev to fix cash shop-influencing bugs as soon as is humanly possible. This exploit impacts PoDi's capacity to sell microtransactions in a very direct way. It's obviously a critical-status issue and I am stumped this has not been fixed yet. If a big percent of players were to use this, PoDi would have to quickly hyperinflate the game's economy to sell any MTX in the coming months. This, or drastically reduce MTX prices, which isn't going to happen.

GT7's economy is done. It literally isn't going to be an issue anymore to some people. Once this bug is fixed I'm going to count the total amount of credits that I would've otherwise spent on all the cars and parts and convert it to real money.

It's not going to be surprising if this situation becomes a deciding factor in delaying the implementation of car selling by a few more months. If it does arrive in the game, it's probably going to work like in GTSport, as in, some 30% of a car's initial value, no money for gift cars, and many cars are going to only be deletable, not sellable.

This exploit is a catastrophe for PD.
Agree with a lot this, but really don't think it's that big a deal for PD. I'd be amazed if 10% of users were exploiting this glitch tbh. Many won't be aware, and yiu can see by posts on this forum which contains high % of more 'hardcore' players that many still won't do it for various reasons, even though thr information is at their finger tips.
 
For what it's worth, the PSN terms of service states:

○ Do not use any bugs, glitches, vulnerabilities or unintentional mechanics in Products or the PSN to get an advantage.


So while I don't believe Sony/PD will do anything other than patch this out, we are breaking the terms of service in exploiting a glitch. Modifying game/save data doesn't come into it.

It's either they uphold the law or lose a lot of player. If they know this is bad, they should have emergency maintenance soon after the glitch found. Close the server for a few days if they would take a lot of time.
 
@Nuschel01 I think you identified a key point in your earlier post.

This glitch/exploit doesn't affect MTX because the only MTX you can buy for GT7 is in-game credits (which, incidentally, are borderline criminal in terms of their rip-off pricing, but I digress...)

However, as you correctly point out, the amount of Cr. you can gain from grinding this glitch appears to be lower than what you could earn from playing the game anyway i.e. one can make 1.5 million Cr. in one hour from the Spa event and there are other events that have higher Cr./min rates than that.

Judging from several comments I've seen here and elsewhere, this glitch pays out a lower rate of Cr./hr than that (albeit it also provides other items, but the key items in question here appear to be engines and other upgrades that you can't even buy anyway...)

Hence, if PD were to use the line "you're undermining our MTX sales!" as justification for bans/punishment, I'd say 1) No, you are (i.e. it's PD's responsibility to not create glitches like this); 2) MTX are for Cr. only, and this glitch doesn't pay more Cr. per hour than what one can already achieve by playing the game normally; and 3) if MTX were priced even remotely fairly in the first place, then and only then might you have a point.
No, I can assure you, you're earning more running the script than playing tge game. 30 mill a day minimum, if using this script. Plus cars, parts etc. You may not win a guaranteed 1 million an hour, but averages out the more you play it. In the same way engine wins tend to be in a roughly similar ball park after doing it for a long time.

And that's before factoring in that no one is able play 24/7 for days on end.
 
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I just realize another way to make an investment... As soon as you are about to hit the 100 million cap, just buy whatever most expensive car it is available on the LCD (in this case, a 250 GTO)... If PD can't allow us to sell gift cars, then just buy 250 GTOs and sell them later while you keep "grinding" for money.

Certainly they also won't be specific in not allowing us to sell LCD cars right? Might as well not even add the selling car feature if that's the case.
*whatever the most expensive is with an up arrow?
Maximising future profits!
 
Rockstar has been wiping accounts of players who exploited glitches in GTA-O for years tho :scared:
While true, I believe that R* has focused on the most egregious of abusers. Unfortunately, that has, on occasion, caught some innocents up in their ban waves.
 
It's not going to be surprising if this situation becomes a deciding factor in delaying the implementation of car selling by a few more months. If it does arrive in the game, it's probably going to work like in GTSport, as in, some 30% of a car's initial value, no money for gift cars, and many cars are going to only be deletable, not sellable.
They will wait until they can track the cars and their origins, like R* did with with custom license plates. When PD announces the hiring of a former R* employee, we’ll know the **** is bout to hit the fan!

Sorry for double-post, I couldn’t figure out how to insert a quote after having ready quoted something and posted.
 
I just realize another way to make an investment... As soon as you are about to hit the 100 million cap, just buy whatever most expensive car it is available on the LCD (in this case, a 250 GTO)... If PD can't allow us to sell gift cars, then just buy 250 GTOs and sell them later while you keep "grinding" for money.

Certainly they also won't be specific in not allowing us to sell LCD cars right? Might as well not even add the selling car feature if that's the case.
Out of interest, how many cars in your garage now? Wondering if you’re near the supposed limit...
 
Out of interest, how many cars in your garage now? Wondering if you’re near the supposed limit...

Over 1.000... The limit was 1.000 but it was removed in update 1.17 (or was it in 1.16?).

About 400 of them are 4* ticket wins... Crazy.
 
@Madertus
Outside of people who hang out here, and on sub Reddit, no one really knows about this. It’s a very small percentage of people doing the glitch, even smaller amount running a script to make big profits. I really don’t think there’s going to be a hard reaction from PD.
10's of Gamefaqs users just felt left out. :indiff:
 
People making less from ticket grinding than driving are not opening enough tickets. I haven't made less than 2 Million credits per hour ticket grinding. I usually get 500k at least twice and a at least Million once per hour grinding 4 Star tickets as fast as possible. So much faster than Spa, Le Mans, or Sardenga. I've gone from 2 Million to 39 Million in 3 days. I wasn't going to get that driving.
 
I share a lot of the observations in here- and I’ll add that I think if the active user number was higher, I believe this would’ve been patched right away.

It is a relatively cheap way to keep former daily users on the platform - personally I wouldn’t have opened the game the last few weeks (aside from the new CE) without this. I would love to play sport mode every day of every week, but as someone who usually sticks to races A and B, I can count on two hands how many races I’ve run in the last month.

Playing Gran Turismo slots to try and win parts I cant buy, so that I can go back to trying to maximize individual cars, is the only thing keeping me around. I realize there’s a chance that I’ll never use these cars or parts, but I believe this will be patched before the holiday season buyers (and new MTX budgets).

* after 300+ spins (remote play is nifty!), with different cars, I can confidently say there’s no magic bonus car. I have about the same number of every engine at this point
 
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They are probably just going to patch it and don't mention anything. They updated the known issues yesterday with no mention on this bug. Also Gran Turismo is a system seller for many people. With them just recovered some trust of the fanbase after the server outage and the new Forza announcement a couple of weeks ago it would be really bad timing to ban a lot of users.

Also I think it affects the game in a positive way. As a lot of people get to try the engine swaps. Normally I would just do some circuit experiences or a run of Sardegna for the daily miles and some credits but now i have some engines and spend a lot more time hotlapping and testing the cars and setup. Hopefully they learn from this bug and make the Engine and special tuning parts available at the tuning shop or as event rewards.
 
Maybe Kaz is retiring and it's a Willy Wonka style test and the only one who doesn't sell out and use the glitch gets to be the new CEO of PD? :D
 
It's not just the shark cards themselves... It's their value that makes things even more ridiculous. The most valuable in terms of GTA$ for real money is the most expensive one, and that thing gives you only 8 million$... for 75€.
Basically, you pay the equivalent of a new AAA Game title to get enough money to buy an absolute fraction of everything you can buy in GTA, not to mention you can earn 8 million in 8 hours time or less these days.

AND PEOPLE STILL BUY THIS!!!

You really can't blame Rockstar or any company for doing these criminal sales, people are to blame for buying them in the first place.

But, yet, it still manages to be more value for money than GT7's 2 million for 20€...


That's exactly right... If you reach the 100 million cap and still grind the tickets, you are effectively wasting money or not gaining anything. So yes, even if your resale value is 10%, that's still more than nothing at the end of the day.
I just finished my grind to 100 million and it seems we can go over it.
 

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I just finished my grind to 100 million and it seems we can go over it.
Yes. You're limited to 100 million "free" credits, while paid credits (microtransactions and bundled special edition/pre-order bonuses) have no limit at all.

You will also spend "free" credits first, so chances are you got a 25AE or pre-order bonus and haven't spent the credits there yet.
 
Nothing.

It's kinda overrated glitch. The engines are few and meh.

The parts are fun but at the end of the day you're crying over a measly 30 kg drop with a weight reduction, 400 rpm more redline or a bigger turbo you're gonna have to tone down in order for your car to fit into the class anyway.

I wish there was a proper way of winning these parts but ultimately they don't really change anything. The engine swap mechanic in this game is one of the worst anyway, you can't even do common swaps like RB26 into Silvia. Which is bizarre for Japanese developer.

Yes. You're limited to 100 million "free" credits, while paid credits (microtransactions and bundled special edition/pre-order bonuses) have no limit at all.

You will also spend "free" credits first, so chances are you got a 25AE or pre-order bonus and haven't spent the credits there yet.
I have 200,000 Cr. extra from PS Store gift cards I bought.
 
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