PD and the Bonanza

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Yes. You're limited to 100 million "free" credits, while paid credits (microtransactions and bundled special edition/pre-order bonuses) have no limit at all.

You will also spend "free" credits first, so chances are you got a 25AE or pre-order bonus and haven't spent the credits there yet.
I didn't consider the pre order bonus. I'll grind it back up to 101 million and see if it pulls up there.


edit. Might try for 102 in case the "sorry we are hopeless" bonus million counts the same as pre order bonus.
 
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For what it's worth, the PSN terms of service states:

Do not use any bugs, glitches, vulnerabilities or unintentional mechanics in Products or the PSN to get an advantage.


So while I don't believe Sony/PD will do anything other than patch this out, we are breaking the terms of service in exploiting a glitch. Modifying game/save data doesn't come into it.
They could ban over half the online player base in that case. Penalty system exploits, track limit glitches are used all the time intentionally and unintentionally. But afaik PD/Sony hasn't banned anyone for abusing any of the bugs, glitches, vulnerabilities and unintentional mechanics plaguing sport mode since 2017.

Anyway PD needs bodies to keep the game going. This glitch is getting people excited for the game again. As long as engagement numbers go up, no hurry to fix the 'problem'.
 
Quietly patch and not acknowledge publicly would be my guess
Oh they'll acknowledge it....
" - Various other issues have been addressed."

But yeah, this was in no way intentional and they're probably quite embarrassed.

I hate being cynical all the time but this game reeks of being design for loot boxes. The original (lower) payouts were still enough to acquire a steady stream of vehicles from brand central and the used car dealership. But 'legendary' cars were priced well outside the range of the standard game economy and the highest level tuning parts / engine swaps were made almost impossibly rare through normal gameplay.

Rare parts and cars would've been made more accessible through the sale of loot box style PSN transactions. Think "special" or high level 7, 8, 9, 10 star tickets with much higher chances of winning rare parts or expensive cars. Sure, you might not win the car you want the first time, but if you could sell that car (for say less than half it's value in game) then your money wouldn't be completely wasted and you could just buy another special roulette ticket. Rinse and repeat.

Or....

If a particular expensive car pops up in the legendary dealership, you could grind away for the next few days but probably still come up short on credits. But the car is now listed as low stock! You don't want to wait months to see the car again do you? If only there was some way I could top up my credits?

But then the winds started to change (well, in Europe at least). There's a lot of heat being brought at the moment from regulatory bodies in many countries about the exploitive nature of loot boxes. Some games are being outright banned because of the practice and the spotlight on these exploitative practices is only getting brighter. In my opinion, loot box style mtx were pulled from being included with GT7 relatively late in the game's development.

Unfortunately you cant just pull a major design feature that has it's tentacles all though the game design without unbalancing everything else. They were left with a 'broken' game economy where players could not reasonably attain the included content without spending literally thousands of (boring grinding) hours or thousands of dollars.

The players revolted and the game was bombed on social media. In an effort to placate the masses, the game economy was altered to compensate for the legendary priced cars with race payouts being significantly increased. Now the expensive cars are attainable but the regularly priced cars are almost completely devalued. It didn't fix with parts rarity problem either with some regular players still yet to win a single engine swap. So players get thrown an Oprah style bone and "Everybody gets an Engine!". Then somebody at PD forgot to close the door to the engine warehouse and now the shelves are bare.

Now everybody has all the credits, all the cars, all the engines and Sony probably made f-all from the so-called microtransactions (save for the poor buggers that AFK'd their PSN wallet) and to top it all off, despite making an amazing game in many respects, everybody is still dirty on them for pulling this **** in the first place.

Or IDK. Maybe they just made a bad game by accident.
 
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Yes, really happy about this. I don't need some fish telling me to breathe if I didn't get a sector right in 3 tries.

An entirely new game? How can you even draw that conclusion? It's Sport with some tuning and some weather. It's blatant. Same HUD, cars, tracks. They even downgraded some of the visuals so we could have time of day changes and such. Are you really thinking it's feasible to call this a new game? That is some of the sole reason for a lot of the backlash.

Don't think so at all. You don't just ruin the entire ingame economy to implement an egregious MTX model and then intentionally leave the door open on a glitch like this. They are absolutely going to believe that they're losing MTX sales on this, and in fact they most likely are.

I agree on the other part. They're not going to take any measures to punish players exploiting this glitch and quietly sweep it under the rug with the next update.

This is a company that will "update" (as in, increase) Legendary Dealership's pricing when everybody is screaming at them about the game's terrible economy. PoDi's complete lack of communication makes it difficult to tell how much player feedback actually means to them. Game developers/publishers aren't your friends.


You're hugely mistaken, guys.

I'm averaging about 30 mln Credits per day with this glitch, and that's pure cash. Since Friday I've gone up from 450-500 cars to well over 600 and have spent about 28 mln Credits. And then there's the apparent value attached to special tuning parts and engines. If we go by PoDi's microtransaction pricing, my GT7 profile is now worth thousands of dollars, probably even $10k+.

EDIT: Apologies, I forgot that in terms of pure cash you can earn more than just a million per hour. My bad!

It's common practice in gamedev to fix cash shop-influencing bugs as soon as is humanly possible. This exploit impacts PoDi's capacity to sell microtransactions in a very direct way. It's obviously a critical-status issue and I am stumped this has not been fixed yet. If a big percent of players were to use this, PoDi would have to quickly hyperinflate the game's economy to sell any MTX in the coming months. This, or drastically reduce MTX prices, which isn't going to happen.

GT7's economy is done. It literally isn't going to be an issue anymore to some people. Once this bug is fixed I'm going to count the total amount of credits that I would've otherwise spent on all the cars and parts and convert it to real money.

It's not going to be surprising if this situation becomes a deciding factor in delaying the implementation of car selling by a few more months. If it does arrive in the game, it's probably going to work like in GTSport, as in, some 30% of a car's initial value, no money for gift cars, and many cars are going to only be deletable, not sellable.

This exploit is a catastrophe for PD.

MGR
Oh they'll acknowledge it....
" - Various other issues have been addressed."

But yeah, this was in no way intentional and they're probably quite embarrassed.

I hate being cynical all the time but this game reeks of being design for loot boxes. The original (lower) payouts were still enough to acquire a steady stream of vehicles from brand central and the used car dealership. But 'legendary' cars were priced well outside the range of the standard game economy and the highest level tuning parts / engine swaps were made almost impossibly rare through normal gameplay.

Rare parts and cars would've been made more accessible through the sale of loot box style PSN transactions. Think "special" or high level 7, 8, 9, 10 star tickets with much higher chances of winning rare parts or expensive cars. Sure, you might not win the car you want the first time, but if you could sell that car (for say less than half it's value in game) then your money wouldn't be completely wasted and you could just buy another special roulette ticket. Rinse and repeat.

Or....

If a particular expensive car pops up in the legendary dealership, you could grind away for the next few days but probably still come up short on credits. But the car is now listed as low stock! You don't want to wait months to see the car again do you? If only there was some way I could top up my credits?

But then the winds started to change (well, in Europe at least). There's a lot of heat being brought at the moment from regulatory bodies in many countries about the exploitive nature of loot boxes. Some game are being outright banned because of the practice and the spotlight on these exploitative practices is getting only brighter. In my opinion, loot box style mtx were pulled from being included with GT7 relatively late in the game's development.

Unfortunately you cant just pull a major design features that has it's tentacles all though the game design without unbalancing everything else. They were left with a 'broken' game economy where players could not reasonably attain the included content without spending literally thousands of (boring grinding) hours or thousands of dollars.

The players revolted and the game was bombed on social media. In an effort to placate the masses, the game economy was altered to compensate for the legendary pricing cars with race payouts significantly increased. Now the expensive cars are attainable, and the regularly priced cars are almost completely devalued. It didn't fix with parts rarity problem though with some regular players still yet to win a single engine swap. So we get thrown an Oprah style bone and "Everybody gets an Engine!". Then somebody at PD forgot to close the door to the engine warehouse and now the shelves are bare.

Now everybody has all the credits, all the cars, all the engines and Sony probably made f-all from the so-called microtransactions (save for the poor buggers that AFK'd their PSN wallet) and to top it all off, despite making an amazing game in many aspects, everybody is still dirty on them for pulling this **** in the first place.

Or IDK. Maybe they just made a bad game by accident.


D5B6CF4B-385E-4D33-8688-3D0AFCD55134.gif
 
Must confess, I'm staggered PD has not patched this.

Still not really sure what I'm expecting to see from PD as regards sanctioning players that have used the exploit.
 
Must confess, I'm staggered PD has not patched this.

Still not really sure what I'm expecting to see from PD as regards sanctioning players that have used the exploit.
Nothing instills the feeling of 'abandonware' four months in, quite like an unpatched exploit that skews the MTX economy right back into the player's favour. I'm glad of the glitch, but the signal it gives is one of a developer who has largely given up on their release. The 3 cars a month trickle is hardly a good sign, either.
 
MGR
Now everybody has all the credits, all the cars, all the engines
Um, I've done it 150-160 times and have made hardly any credits, got hardly any interesting cars I didn't already have. I do have at least 3 of each engine swap. I still don't even have an invite for the Ferrari, not that I have the credits to buy it if I did. I think there's still something like 200 cars in the game that I don't have, and my credit balance is still basically zero. When I've looked at the stats of my friends in the past (members of this forum) they generally had fewer cars than me and had earned fewer credits than me. So I think the vast majority of players will still be nowhere near having all the credits and all the cars, though it has made it fairly easy to have at least one of each engine swap.
 
I didn't consider the pre order bonus. I'll grind it back up to 101 million and see if it pulls up there.


edit. Might try for 102 in case the "sorry we are hopeless" bonus million counts the same as pre order bonus.
You can click your credits in the top bar and it should tell you how many paid credits you have
 
Update tomorrow for "general bug fixes". Make use of it one last day if you can guys.

 
Hi,

You miss one Point, when discussing the Impact of this Glitch in the Economy.

PD has technically full control over the Economy. They can Render the engines worthless, by making then more or less useless. Which - they are already in practical Terms, as PD can easily rule Out Cars With engine Swaps of Sports or Most Content. They can make the NSX GrB mostly worthless, when selling IT - e.g. by giving IT only 1% of Sales value instead of Other Cars. And getting Credits earned in a Short Periode of time IS also simple ... Offer a Fan Favourite Car at a crazy high price for some time. And after the active Credits are again lowered to a reasonable Level - either dropnthe price or Take this "Special Edition" Out and replace IT With the Same powered Car With marginal Changes, that IT can be Sold at a much lower price.

For PD and Sony - the core the habe high MTX Sales is to Produce Lots of new Players or adding Lots of expensive in Game Content, that ist desirable to a Lot of Players.

So after the Glitch ist closed - its Just a Matter of time, until Credits are again at a too Low Level. Maybe Not for a Few Power Grinder - but I am Sure, they are Not really relevant fornthe company strategy.

bR K.
 
Um, I've done it 150-160 times and have made hardly any credits, got hardly any interesting cars I didn't already have. I do have at least 3 of each engine swap. I still don't even have an invite for the Ferrari, not that I have the credits to buy it if I did. I think there's still something like 200 cars in the game that I don't have, and my credit balance is still basically zero. When I've looked at the stats of my friends in the past (members of this forum) they generally had fewer cars than me and had earned fewer credits than me. So I think the vast majority of players will still be nowhere near having all the credits and all the cars, though it has made it fairly easy to have at least one of each engine swap.
500+ word post and all the attention diverted because of a single word: "everybody". Let this be a lesson to myself.

absolutes.PNG


What I mean is, most of those motivated to acquire all the vehicle content (cars and parts) have done so by circumventing the intended game design. In doing so this created a myriad of negative feelings from the gaming community not only directed at the developer, but between GT7 community members as well.

The intended rarity or perceived value of collecting cars in a "normal" way has been eroded by the options of MTX, roulette ticket glitches or payers simply not finding enough engageable ways to play the game in a non-grinding fashion to access the available content.

How 'special' does a particular car feel when you've had to grind away for hours on end, while somebody else 'cheats' with the Tomahawk because the PP system is broken, or spams the roulette glitch, or AFK's Blue Moon Oval over and over?
How does the average player feel when somebody with more disposable income throws some down to skip the grind?
How does THAT person who payed for extra credits with their hard earned cash feel when a roulette ticket glitch provides free credits?

Just plain bad vibes all round.

It's a real shame because I think it's a phenomenally good game overshadowed by a lot of negativity that could've easily been avoided.
 
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Punishing players for using an aspect of the game that PD put there - even if it was unintended - would be a catastrophic mistake. If PD are somehow pissed at people who have used the glitch to their advantage, then they might consider rewarding those players that didn't use the glitch with some equivalent prizes, like a few engines and some Cr. Otherwise, patch it and move on.
I’d would appreciate that. I haven’t used any glitches once. Would be nice for PD to throw 5 million my way and say thanks for playing by the rules. lol Doubt that would happen. I do remember when GT5 was down for maintenance they’d always give some cash. Was usually a million.
the only time I used an exploit was on GT6. Attempt to buy some car with insufficient funds, back out before buying it, shut system off, load back up and you’d be a million richer. That was nice! I quit playing that game due to the chewbacca tire howling screeches. Lol. I couldn’t stand it.
 
For what it's worth, the PSN terms of service states:

○ Do not use any bugs, glitches, vulnerabilities or unintentional mechanics in Products or the PSN to get an advantage.
What advantage? How could you get an advantage when everyone is doing same as you?
 
What advantage? How could you get an advantage when everyone is doing same as you?

Its not everyone, far from it. Most gamers are very casual by nature and don't follow forums and YouTube on everything to do with whatever game they're playing.

So people who use the glitch have an advantage (more engines, parts and credits) than those that didn't.

I'm just quoting the terms of service though. I don't think for a moment that PD/Sony would actually do anything about this other than patch it. It would be PR suicide.
 
6. Café
 - Fixed an issue wherein it was possible to receive multiple Tickets repeatedly from Extra Menus.
 
They could ban over half the online player base in that case. Penalty system exploits, track limit glitches are used all the time intentionally and unintentionally. But afaik PD/Sony hasn't banned anyone for abusing any of the bugs, glitches, vulnerabilities and unintentional mechanics plaguing sport mode since 2017.

Anyway PD needs bodies to keep the game going. This glitch is getting people excited for the game again. As long as engagement numbers go up, no hurry to fix the 'problem'.
Ummmm : https://www.playstationtrophies.org...-play-for-misbehaving-and-using-bug-exploits/

 
Ummmm : https://www.playstationtrophies.org...-play-for-misbehaving-and-using-bug-exploits/

Totally different, that was people using glitches to cheat other players online, apples and oranges
 
Rinsed it on an account I was prepared to be banned on.

Didn't use it on my serious account - not sure how I feel about it. On the one hand I'm happy to be excited by earning them organically on the other, I know the extra dimension / depth they add to the experience and the reality of how hard they are to get, let alone the ones I want. I mean I have 3 engines received from natural progression of which 2 are the same ha!

I have the LS7 and 2 x RX7 plants, so I've got something to experiment with.
 
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Ummmm : https://www.playstationtrophies.org...-play-for-misbehaving-and-using-bug-exploits/

Ok, since 2018 then :P

PD never followed up on that, theory was it was for abusing a pit stop glitch in online races (healing the tires without stopping, skipping the pit stop). It doesn't seem anyone got banned for using the pit lane glitch in single player.

Anyway, has anyone lost access to the game since the patch?
 
Lets make this absolutely clear:

Something is a glitch or a bug if PD/Sony say so.

If PD/Sony does not acknowledge something to be a bug or even to exist, it's not a bug/glitch...

Whatever policies PD/Sony has in place to penalize bug/glitch abuse, do not apply at all if PD/Sony themselves do not say it's a bug/glitch in the first place.

Can't be more straight forward than this... ;)

Apparently, as far as PD/Sony is concerned... there was never any bug/glitch. Only we, the users, have been calling it that way.
 
Since you could benefit from the bug even unintentionally (if for some reason you wanted to hear about rotary engines) it would be impossible for PD to punish anyone. Especially since "exploiting" the bug was by using the game as intended, just by going to a menu. If PD wants to avoid this kind of situation they should probably invest in QA. These things go both ways, when they break something with a patch (ie ffb, or on release) the customers have agreed to just take it and hope for a fix.
In any case I think they didn't want to break their 2 week patch cycle and since it didn't affect any online portion of the game there wasn't any need to fix it - no one was going to review bomb gt7 over this bug and people that play the game without watching streamers/letsplayers/visit forums, probably didn't find out.
 
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Fixed the roulette glitch, very much seems that the rest of the "fixes" were more just padding to make the update not look quite as bad, PD really are just screwing us over with this one
What do you mean? They release a mid-cycle patch every time with similar fixes.
 

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