I made a small racecraft guide for those wondering what the rules of racing are in 1.55
It seems the new philosophy is: The car behind is always right.
Yep, it's been said many times however PD is fixated on penalties instead of fixing the SR system. This new iteration doesn't even have SR Downs, it's always -10 SR when you get a contact penalty, no penalty and you get clean sector SR up no matter how many times you hammer another car.
The races were dirtier, not because of the lack of penalties, because everyone ended up in SR.S, including those that make driving dirty their profession. Simply adding SR Down for any contact with cars, walls, going outside track limits, spinning out, getting ghosted will sort it out over time, as well as limiting the amount of SR you can gain for a daily C race. No need for penalties which only create more accidents at penalty zones.
The collision physics are often exaggerated due to lag, however when you hit an AI car they are far more stable. Perhaps PD should use the AI collision physics for online to make it less of a 🤬 show while giving both cars SR Down.
Btw, I have met some notorious very skilled brake checkers and they never got a penalty for it lol. However if the brake checker goes off, you get a penalty. So even if they were fixated on brake checking, they failed miserably.