PENALTY SYSTEM IS STILL A PIECE OF ****!!!

They aren't getting it. They have apparently committed to an AI driven system that isn't relying on a solid foundation of HARD RULES.

Getting hit from behind should result in a penalty to the person that hit you. It's a universal rule that the person behind is responsible for avoiding contact. Coming out of serving a penalty is NOT brake checking.

Dumb the "AI" and institute rules.

Classic PD, now the penalty system hardly ever hands out penalties for dirty driving, and when it does, they get it wrong.



where are your hard rules now @Voodoovaj

PS: don't be mad im joking. just proving a point that it's complicated.
 
I'm really starting to think that they don't do any testing whatsoever. It would literally take 2 people and 1 lap on any track to test if it works as intended or not. If these really are some manager's decisions, then he/she is a moron.
You hit the nail right on the head my friend :cheers:with testing, it has been over 2 years and they have not got any idea on how to fix.
A system is not working properly well PD should shut the whole thing down until they get the penalty system right, and do the testing before they let the players that play the game.
 
No very realistic. We want close to real life experience, and in realife it can take any amount of time to get back on the track, but the person in fault will still only get a fixed penatly of a few seconds, correct me if I am wrong.

My comment meant that I was disagreeing that it was good that the punter only get a 1 or 2 second penalty, that light of a penalty will do nothing to prevent dirty drivers from punting someone at every chance

If you are looking for realism that ain't it, IRL when you hit someone hard enough to punt them off track your car is severely damaged losing far more than a few seconds.
 
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I feel the penalty system has improved, though also leaves a lot of room for improvement. I did a Race B daily last night, got knocked clean off the track by some guy in a porche use me a brake to make a tight bend, no penalties awarded.

I feel any action that results in another driver being forced off the track should result in a penalty, simple as that. If you manage to stay on the track then the offender can get a warning or a noticable points decrease, but definate time penalty to the offender if you are forced off the track.

What are your thoughts?

My comment meant that I was disagreeing that it was good that the punter only get a 1 or 2 second penalty, that light of a penalty will do nothing to prevent dirty drivers from punting someone at every chance

If you are looking for realism that ain't it, IRL when you hit someone hard enough to punt them off track your car is severely damaged losing far more than a few seconds.
Maybe they should bring damage system into effect, some how work out some algrithm that determines the severity of a hit, if you hit someone your car is damaged and it effects the performance of the car, you must then go to pit and repair. I think that is decent punishment, because it will force people to drive more carefully so they don't land in a position that forces them to pit.
 
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You're right, its not obvious in first look what I tried to say. I was pointing to some posts which where saying like: it must be very complicated, because even PD with his manpower with smart people can't solve it.
I don't think anyone has claimed it in quite those words. I think I've said the fact that no company has ever managed it means it can't be easy. So that's:
a) not saying the people at PD are really smart
b) looking at all companies collectively rather than just PD
c) saying it's not easy, rather than saying it's very complicated

It depends what level of perfection you want, though, obviously the difficulty increases the closer to perfection you want it. Making something better than what is currently in GTS is not THAT hard for a developer with the right skills, e.g. a developer with a maths degree rather than a computer science degree would be my choice (I've worked with both types of developer and there is a profound difference in how they approach problems).
 
I made a small racecraft guide for those wondering what the rules of racing are in 1.55

It seems the new philosophy is: The car behind is always right.




Yep, it's been said many times however PD is fixated on penalties instead of fixing the SR system. This new iteration doesn't even have SR Downs, it's always -10 SR when you get a contact penalty, no penalty and you get clean sector SR up no matter how many times you hammer another car.

The races were dirtier, not because of the lack of penalties, because everyone ended up in SR.S, including those that make driving dirty their profession. Simply adding SR Down for any contact with cars, walls, going outside track limits, spinning out, getting ghosted will sort it out over time, as well as limiting the amount of SR you can gain for a daily C race. No need for penalties which only create more accidents at penalty zones.

The collision physics are often exaggerated due to lag, however when you hit an AI car they are far more stable. Perhaps PD should use the AI collision physics for online to make it less of a 🤬 show while giving both cars SR Down.

Btw, I have met some notorious very skilled brake checkers and they never got a penalty for it lol. However if the brake checker goes off, you get a penalty. So even if they were fixated on brake checking, they failed miserably.


Thanks, now I know that I don't need to bother to get back to racing online.

Be back after next update to check where we are :confused:
 
Have they broken it even more?! I'm not suffering much so I feel a little bad bringing it up but just done a lobby where I got given a penalty for forcing another car off the track. In the incident, the car ahead runs wide and slides across the track rejoining, I try to avoid him to the right, there's minimal contact - enough to put my right side just onto the grass, he straightens up in the middle of the track, we both get through the next corner and I get a 2s penalty for forcing a car off the road?! He only went off before the contact!
 
Heres a good one.

I'm on the main NBR straight minding my own business and the two ahead of me tangle and I get put in the wall, so who gets the penalty?



ME:banghead:


Don't mean to burst your bubble, man, but you're not very perceptive are you? This one was very easy to read and avoid. Just keeping your line and lifting off would have sufficed. You literally followed his line and drove into him. :lol: I understand why the game penalized you for that. You should have either lifted off immediately when he bounced off of the barrier or just moved to the right side of the track when he went off. Well, maybe next time. And there will be a next time, you can count on that. :lol:
 
Don't mean to burst your bubble, man, but you're not very perceptive are you? This one was very easy to read and avoid. Just keeping your line and lifting off would have sufficed. You literally followed his line and drove into him. :lol: I understand why the game penalized you for that. You should have either lifted off immediately when he bounced off of the barrier or just moved to the right side of the track when he went off. Well, maybe next time. And there will be a next time, you can count on that. :lol:

the polish guy that started all this got away scot free but nobody bats an eye:lol:
 
To be honest I thought the guy who went off would rejoin gently on the left hand side as I didn’t anticipate him hitting the left wall, that’s why I moved gently right when I saw him go off. But this wasn’t a post about avoiding the accident etc it’s more about the weird penalty judgement!

I'm sure they were trying to rejoin safely but just lost control being on the grass so speared across the track. Obviously your 5 second penalty is unfair but was just trying to give some advice to help you avoid situations like that. It was clear early on that there was going to be an incident so giving yourself extra space gives you the time to react in a way to get you past an out of control car. As it is you keep the gas hard down even after you're face first in the wall.

I know it's difficult when you're in the moment. Lifting off in a place when you should be going flat out is counter intuitive, but sometimes you need to lose a small amount of time to avoid losing a much larger amount of time.
 
To be honest I thought the guy who went off would rejoin gently on the left hand side as I didn’t anticipate him hitting the left wall, that’s why I moved gently right when I saw him go off. But this wasn’t a post about avoiding the accident etc it’s more about the weird penalty judgement!

We understand, man. The penalties for hitting an out-of-control car have been a "highly appreciated" addition to the penalty system for quite a long time now. So, we're just trying to help you avoid them in the future. While pointing out that this one was one of the easier cases. :)
 
During a non-qualifying Race C today, of the 19 starters (a mix of DR-B & C, full SR-S), 1 competitor finished up being busted down to SR-B, and wait for it, 5 ended up SR-E (lmao, yee-ha and have that in your eye etc.), I dont want to get excited but . . .
 
We understand, man. The penalties for hitting an out-of-control car have been a "highly appreciated" addition to the penalty system for quite a long time now. So, we're just trying to help you avoid them in the future. While pointing out that this one was one of the easier cases. :)

Hindsight is always 20/20. By the time it was clear the rejoining car was veering over the track instead of staying on the left there was simply no time left to react. It's always a guess. I've gambled before on cars veering over that then did not and instead went sideways on the edge to tap me as I went by for a lovely penalty.


A bit confused by this one. I thought the fact that the dark blue car hitting someone else would've negated any potential penalty for me under any previous penalty system.



Dark blue car hits you then hits the white car off track (it looks like) You benefit the most thus get a penalty. That seems to be (one of) the rule(s).
 
Hindsight is always 20/20. By the time it was clear the rejoining car was veering over the track instead of staying on the left there was simply no time left to react. It's always a guess. I've gambled before on cars veering over that then did not and instead went sideways on the edge to tap me as I went by for a lovely penalty.




Dark blue car hits you then hits the white car off track (it looks like) You benefit the most thus get a penalty. That seems to be (one of) the rule(s).

I think its for the blue car going off even though I'm not the first or last to make contact with him in that corner.
If the white car went off, I didnt see it and I haven't seen a contact penalty before for a car going off who's one hop away from the contact .
 
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A bit confused by this one. I thought the fact that the dark blue car hitting someone else would've negated any potential penalty for me under any previous penalty system.


That was a bad penalty, no reason for that at all..

Heres a good one.

I'm on the main NBR straight minding my own business and the two ahead of me tangle and I get put in the wall, so who gets the penalty?



ME:banghead:

Thats rubbish, you were not at fault, you should not have gotten that penalty, and you didn't gain from impact, so definately an issue with the penalty system there.
 
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I think its for the blue car going off even though I'm not the first or last to make contact with him in that corner.
If the white car went off, I didnt see it and I haven't seen a contact penalty before for a car going off who's one hop away from the contact .

I've seen it plenty times, the one furthest ahead after the dust settles usually gets the penalty. PD tried different things in the past, first it was the one that made the last contact, then the one that made the first contact, and lastly it became the one that 'benefits' the most. Anything but looking at what actually goes on :lol:


Thats rubbish, you were not at fault, you should not have gotten that penalty, and you didn't gain from impact, so definately an issue with the penalty system there.

It seems that has been a chance, when both cars go off or hit a wall, instead of nobody getting a penalty or the one going off much later getting a penalty, now it seems that the one going off first gets a penalty. Trying something different for the sake of trying something different. No clue what theory could be behind that decision, but it does explain getting a penalty when getting punted off if the punter leaves the road as well.
 
You hit the nail right on the head my friend :cheers:with testing, it has been over 2 years and they have not got any idea on how to fix.
A system is not working properly well PD should shut the whole thing down until they get the penalty system right, and do the testing before they let the players that play the game.
Simple solution. Stop playing the game until they fix it. If Sony or PD see everyone not playing the game,don't you think that would send a message? I mean posting here how bad it is doesn't seem to work. Clearly they don't give a 🤬:gtpflag:
 
A bit confused by this one. I thought the fact that the dark blue car hitting someone else would've negated any potential penalty for me under any previous penalty system.


Looks like the penalty triggers the moment the blue car eventually goes off, which you can just follow on the radar. I guess you “started” the collision by daring to touch him and who he subsequently hit was irrelevant. Side contact is the enemy in this new update - punting is a much cleaner pass.
 
To be honest I thought the guy who went off would rejoin gently on the left hand side as I didn’t anticipate him hitting the left wall, that’s why I moved gently right when I saw him go off. But this wasn’t a post about avoiding the accident etc it’s more about the weird penalty judgement!

I don't want you to feel got at. Genuinely just offering advice. Just to prove it here I am making a similar mistake and not giving the out of control car enough space ... and keeping it on topic results in a penalty :lol:

 
Back in the day you used to get 10 second penalties for hitting someone from behind. They should bring that back, usually it’s only a couple seconds which is not enough.

I think the penalties should be for contact if you hit the car in front with the severity depending on the force and what happens to the car in front. Same for side contact but less severe penalties.

Yes, this rewards brake checkers and road weavers but how often is that the main problem - their poor racecraft will eventually enable the pass.
 
Simple solution. Stop playing the game until they fix it. If Sony or PD see everyone not playing the game,don't you think that would send a message? I mean posting here how bad it is doesn't seem to work. Clearly they don't give a 🤬:gtpflag:
The problem is that even with a bad penalty system it's still fun and games. It would have to be truly hideous for me to stop playing. Even with the version we have now, or the one before the update it's still enjoyable to play.
So for me to stop to make a point would have to be an organized strike like the one in Call of Duty about a decade ago. Still, with the majority of buyers not even playing Sport Mode I doubt we got much leverage.
 

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