- 87,121
- Rule 12
- GTP_Famine
Ah, good to see you've really thought this through and come up with a solid, reasoned argument.but some players don't want Ghosting because it will not be racing which is bollocks.
What speed? Why? Why not 1mph faster or slower than that speed? Why not 5mph faster or slower? Or 10mph?When there is contact between 2 cars at speed in a game there should be ghosting
That aside, ghosting "at speed" eliminates the number one kind of overtake in both real-world and virtual racing and - more importantly - eliminates any possibility of defence to it: the final corner overspeed/first corner outbrake.
With ghosting "at speed", the chasing car can simply drive clean through the car in front of them and stay on the racing line. There's no ability for the defending car to change lines to break (momentarily) the slipstream and force the attacking car to either go wide for the first turn and compromise their apex, or go narrow and compromise their braking and corner speed.
The attacking car no longer needs to choose or to plan their pass. They just drive through the defender. Is that racing, or is that bollocks?
Aside from that bolded part being just plain weird reasoning, it's not real-life racing at all.because it is not real life racing unless we have real life racing stewards, and that is definitely not going to happen.
Also a crippled car is far more punishment than any stewards, real or virtual, can give.