Unfortunately, that's the way it is. In your case, it would be easy to determine the true guilty if the existing data would only be evaluated correctly. The Sauber has certainly slowed much too late and was much too fast at this point of the route. That alone would suffice to recognize him as guilty. But such values are unfortunately not evaluated by the system. Probably because it lacks comparisons. If GTS had a good AI in singleplayer mode then these values could have been used for the penalty system as well. Then you could compare the values of the cars in the online race with those of the AI driver. Then, when accident occours and a driver decelerated more than e.g. 15% later than the AI brakes or is e.g. 15% faster than this is possible for the AI on this part of the track then this driver is to blame. With such and other algorithms PD could greatly improve the system. But that will not happen. Time would have been enough but so far we have seen no progress in this respect.Very similar thing happened to me in Indianapolis. A guy (more than 2s behind !!!) in the Sauber Merc flies in (sideways and completely out of control at about 270 kph) just as I'm turning left, utterly obliterates me and continues into the sand. BUT!!! Surprise, surprise. He gets no penalty whatsoever and I get a 5s penalty not for hitting the barrier as I had initially thought but for (wait for it) "Forcing another car off track" Are you 🤬 kidding me?!?!?! That's the highest penalty for contact you can get I think. And the one that has the most impact on your SR. At that moment I just said to myself: "Okay. Why the 🤬 should I care about SR when the system judging and deciding it is this stupid?" I've received many many many bull:censored: penalties at Le Mans this week but this one just really 🤬 me off.
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