PENALTY SYSTEM IS STILL A PIECE OF ****!!!

You're over simplifying the validity of the line. It's a spline. The line has an angle at any given point, you compare the car's angle to the angle of the line. If someone "turns in" their relative angle to the line should be greater than the person on the inside.

I can think of a billion ways to tackle this using the racing line as a useful tool to help with determining blame

Acceptable speeds and such is where everything goes pear shaped. All you need is angles and force and 99% of blame can be accurately accounted for.

If two cars enter a braking zone side by side, then they should go through the corner side by side to avoid a collision, neither of them following the typical racing line. If the car on the outside tries to follow a standard outside-inside-outside line, they will collide on corner entry, and it will be the fault of that car, but under the racing line angle system, it wouldn't be as they would be perfectly on the line.

An alternate system could be invisible "lanes", particularly car-width lanes at the edge of the track, where any side impact there is the fault of the car closer to the middle of the track, unless the car on the track edge is returning from off-track. Also defined braking, cornering and straight zones, with the car behind being at fault for a collision unless the brake has been used on a straight by the car in front within a certain time window.

Something that would also help is to keep the rules and SR gain/loss the same for all ranks, it shouldn't be easier for someone to get up to 99SR from 50 than it is from 80.
 
"Colliding with another car" has been there since they introduced the penalty reasons. You mostly get it in situations like this one, when the game doesn't really know what to do but there has been contact and a car has gone off, so someone has to be punished. And with the way this penalty system works, it always punishes the one who stays on the track.
I had thought that was always described as forcing another car off the track whenever there was contact and one car left the track, but searching for an example showed you're right, and this one is shown as CwAC, pre 1.53:

 
The thing is, there is no way around but solving the problem of detecting who's fault an incident was.

This will only fill the lower DR-rated Lobbys with fast but unfair/ uncautious Drivers.

The main question is anyway, is Motorsport a contact sport or not? Where does side by side racing with little taping end and where does divebombing start?

I would actually prefer that to what we have now. We now have people punting people of the track, then getting a small penalty and then winning the race. The one who got punted of gets to be happy with his back of the grid finish and blue SR while the top 3 finishers is a party of red dots and red SR.
These guys drive like that because they get rewarded a DR increase. Take that away from them and they are forced to drive more clean.

I agree on the detection of fault. Getting SR down for someone bump drafting you is the most annoyting thing when trying to do a clean race.
 
If two cars enter a braking zone side by side, then they should go through the corner side by side to avoid a collision, neither of them following the typical racing line. If the car on the outside tries to follow a standard outside-inside-outside line, they will collide on corner entry, and it will be the fault of that car, but under the racing line angle system, it wouldn't be as they would be perfectly on the line.

You are dipping your toe into the realm of perfection. It doesn't need to be perfect. I have been saying that it needs to go back to being contact based. Scroll back to video of Newton's Cradle. Contact will cause a force on another car. Forces can be measured and compared. You penalize the person who exerted the most force.

An alternate system could be invisible "lanes", particularly car-width lanes at the edge of the track, where any side impact there is the fault of the car closer to the middle of the track, unless the car on the track edge is returning from off-track. Also defined braking, cornering and straight zones, with the car behind being at fault for a collision unless the brake has been used on a straight by the car in front within a certain time window.

Over complication to placate people who don't want to be responsible for themselves. A light touch should be no big deal. Rubbing IS racing, but rubbing is light contact. There is no such thing as racing without some contact.

Personally, I think everyone should go and do a real track day, where real consequences exist, where damage will cost you real out of pocket money, or worse. I GUARANTEE, as in I will bet my life, that you will check your mirrors to see if someone is coming up the inside of you and you will ABSOLUTELY NOT turn in on them because of some imaginary right to the corner.

The best, cleanest, most fair racing I have seen was when everyone was at risk of getting a contact penalty, and the 10 second penalty was still a thing. When you had a car on your quarter panel, you knew they were taking the next corner, because the system would not let you touch. The ONLY true frustration was that breathing on someone would get you a 1 second penalty or more. It was TOO strict.

Light contact should get you 0, 0.25, 0.5, or 1 second of penalty based on the force exerted on the other car, IF that other car is in a normal racing state. More force will obviously get you more penalty.

Dial up any racing series, watch the in-car camera, and you will see contact that they officials will let slide. You will even see track cut penalties that they will let slide ONCE. You get warnings. Why don't we get that?

Something that would also help is to keep the rules and SR gain/loss the same for all ranks, it shouldn't be easier for someone to get up to 99SR from 50 than it is from 80.

Yes. It's ridiculous. I don't understand the rationale. The current implementation is encouraging BAD PLAY by rewarding it, until the player gets to a point where their actions have far more significant impacts on others. Then, guys like me have to deal with this B.S.

Why is it that the DR tiers are not gated on the way up? There is an achievement for clean races, and we have the clean race bonus, so why not make it MANDATORY to have a clean races in order to graduate to the next DR level? After all, if I lose SR, my DR will follow in short order. If it's not possible (and it probably isn't) then that should tell PD that their clean race requirements are a little out of whack.


Food for thought. I was punted off track yesterday in T1 of lap 1 at Autopolis. I was 2nd on the grid. The culprit lost control, cut across the grass, and slammed into me.

He got 4 seconds (ridiculous - he should have gotten 10)

I was punted deep into the gravel. I was reset next to this guy. I went about my business and I worked my way from 12th to 4th. I watched the replay of him and he made more contact, more off tracks, he was perpetually in 13th and gained more penalties before eventually quitting.

I got the Clean Race Bonus! So, OBVIOUSLY, the system CAN tell, during a collision, when one car's force exceeds the force exerted by the other. I was touched by other cars along the way as well and STILL got the CRB.

The system CAN do what I am crying for. It IS doing it. It's just doing it behind the scenes and, instead, penalties are being doled out because contact+car off track= penalty for car that did not go off track.

It's the worst possible implementation they could implement. It only makes sense to terrible players who are unaware of how terrible they are.

The thing is, there is no way around but solving the problem of detecting who's fault an incident was.

This will only fill the lower DR-rated Lobbys with fast but unfair/ uncautious Drivers.

The main question is anyway, is Motorsport a contact sport or not? Where does side by side racing with little taping end and where does divebombing start?

Yes there is. There is, there is, there is.

Granted, it takes a bit of self ownership, but there is.

Force. As I describe, when one car's force exceeds the other car's force, there is some blame to be dealt.

HOWEVER you need a state machine in place. Car's need to be placed in states.

Normal racing cars should be in state "normal". cars that have gone off track need to be in state "accident". Cars within a set radius of a yellow flag event need to be in state "accident", etc, etc, etc.

If they have a state machine in place that puts cars into "normal" or "accident" conditions, maybe even a few more, then it gives the contact context. SIMPLE context that does not require super complex AI.





This is why I quit game development. I spent way to much time having people tell me something was impossible, until I forced the powers that be to give me two-three weeks, and proved it was possible.
 
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You are dipping your toe into the realm of perfection. It doesn't need to be perfect. I have been saying that it needs to go back to being contact based. Scroll back to video of Newton's Cradle. Contact will cause a force on another car. Forces can be measured and compared. You penalize the person who exerted the most force.



Over complication to placate people who don't want to be responsible for themselves. A light touch should be no big deal. Rubbing IS racing, but rubbing is light contact. There is no such thing as racing without some contact.

Personally, I think everyone should go and do a real track day, where real consequences exist, where damage will cost you real out of pocket money, or worse. I GUARANTEE, as in I will bet my life, that you will check your mirrors to see if someone is coming up the inside of you and you will ABSOLUTELY NOT turn in on them because of some imaginary right to the corner.

The best, cleanest, most fair racing I have seen was when everyone was at risk of getting a contact penalty, and the 10 second penalty was still a thing. When you had a car on your quarter panel, you knew they were taking the next corner, because the system would not let you touch. The ONLY true frustration was that breathing on someone would get you a 1 second penalty or more. It was TOO strict.

Light contact should get you 0, 0.25, 0.5, or 1 second of penalty based on the force exerted on the other car, IF that other car is in a normal racing state. More force will obviously get you more penalty.

Dial up any racing series, watch the in-car camera, and you will see contact that they officials will let slide. You will even see track cut penalties that they will let slide ONCE. You get warnings. Why don't we get that?



Yes. It's ridiculous. I don't understand the rationale. The current implementation is encouraging BAD PLAY by rewarding it, until the player gets to a point where their actions have far more significant impacts on others. Then, guys like me have to deal with this B.S.

Why is it that the DR tiers are not gated on the way up? There is an achievement for clean races, and we have the clean race bonus, so why not make it MANDATORY to have a clean races in order to graduate to the next DR level? After all, if I lose SR, my DR will follow in short order. If it's not possible (and it probably isn't) then that should tell PD that their clean race requirements are a little out of whack.


Food for thought. I was punted off track yesterday in T1 of lap 1 at Autopolis. I was 2nd on the grid. The culprit lost control, cut across the grass, and slammed into me.

He got 4 seconds (ridiculous - he should have gotten 10)

I was punted deep into the gravel. I was reset next to this guy. I went about my business and I worked my way from 12th to 4th. I watched the replay of him and he made more contact, more off tracks, he was perpetually in 13th and gained more penalties before eventually quitting.

I got the Clean Race Bonus! So, OBVIOUSLY, the system CAN tell, during a collision, when one car's force exceeds the force exerted by the other. I was touched by other cars along the way as well and STILL got the CRB.

The system CAN do what I am crying for. It IS doing it. It's just doing it behind the scenes and, instead, penalties are being doled out because contact+car off track= penalty for car that did not go off track.

It's the worst possible implementation they could implement. It only makes sense to terrible players who are unaware of how terrible they are.



Yes there is. There is, there is, there is.

Granted, it takes a bit of self ownership, but there is.

Force. As I describe, when one car's force exceeds the other car's force, there is some blame to be dealt.

HOWEVER you need a state machine in place. Car's need to be placed in states.

Normal racing cars should be in state "normal". cars that have gone off track need to be in state "accident". Cars within a set radius of a yellow flag event need to be in state "accident", etc, etc, etc.

If they have a state machine in place that puts cars into "normal" or "accident" conditions, maybe even a few more, then it gives the contact context. SIMPLE context that does not require super complex AI.





This is why I quit game development. I spent way to much time having people tell me something was impossible, until I forced the powers that be to give me two-three weeks, and proved it was possible.


I don't live in Ontario but I would absolutely call you to help my buy or sell a house.

I've only been playing Sport for about a month but of my most consistent complaints of the penalty system is how relatively light the penalty is for running/ramming someone off the track. I've been sent to the shadow realm several times for somewhere between 8-12 sec, while the person who sent me there gets somewhere between 3-5 sec. Honestly, it seems like a fair trade-off when you can't overtake someone legitimately.
 
I got hit with a 4 sec penalty cause someone brakes while I'm drafting down the straight. I got forced off the track and got a 2 second penalty for side to side contact. Can we please get reset back to the track faster? I literally spent 10 seconds spinning around trying to get back. I got punted, hit a wall and was turned facing the track so I had to drive all the way back.
 
I really need to upload T1 race C on first lap from one of my races yesterday. I go in very cautiously just behind three tightly packed cars in front and guy behind me starts tapping me in the corner entry. First two times, and I feel my rear wiggling but I stay on tarmac. Then a third time just before I was going to get on power again and I just go out rear first.

Guess who was penalized? Jeebus this system.
 
Yep, they fixed it all right. :lol: How dare you try to overtake someone in a race!!! That just has to be punished. WTF?!?!?! What reason did it say? This one is probably the most ridiculous I've seen so far. I have absolutely no idea what it could have been for. Well done PD.
“Contact with other car that went off track” or however they phrase that.

He made contact going into the corner to try and push me wide, then my guess is the system saw his wheels going over the inside curb and flagged it as a contact induced incident.

How that would be classified as 5s? No idea
 
“Contact with other car that went off track” or however they phrase that.

He made contact going into the corner to try and push me wide, then my guess is the system saw his wheels going over the inside curb and flagged it as a contact induced incident.

How that would be classified as 5s? No idea

Forcing Another Car off Track? Bull:censored:. Man, you should have uploaded his POV as well. No way he was all wheels off. I can see the front left wheel barely even touched the kerb. Plus the penalty appeared way too quickly for it to be for the corner. Hmm, weird.
 
“Contact with other car that went off track” or however they phrase that.

He made contact going into the corner to try and push me wide, then my guess is the system saw his wheels going over the inside curb and flagged it as a contact induced incident.

How that would be classified as 5s? No idea

What a joke, you must have gotten that penalty for tapping his left front fender with your right rear quarter panel at the apex. :banghead::banghead::banghead:
There are so many things wrong with that statement, nice job on the penalty system PD!!!!!
 
System working as expected.


See. this is what I am talking about. There are SO many reference points to use here to assign blame.

Let's say we use the driving line for an angle reference (as in which direction SHOULD the cars be travelling).

You can clearly see that the car on the inside transferred more energy to you than you did to him AND the car on the inside is more off angle than you were. Back to the Newton's cradle video. Just as the balls transfer energy after contact, he hit you and transferred energy.

The game KNOWS this happened. It plays contact sound and your car was move by the force of the impact. How is this NOT a case where the inside car is to blame?

If they would just put that state machine in place, the inside car would become the "culprit" or whatever term they want to use for the person at fault and everything that happens from that point forward needs to be scored within that context. So, THEY get the penalty for first contact. If any contact occurs on them, from you, from that point forward it should only be penalized if it exceeds the initial contact.

If that initial contact is too light to penalize, then fine, but you should definitely not be penalized unless you impart a huge bit of contact in return, but they should STILL be classified in a different way for a few seconds after that first contact.
 
At the airport and the WiFi won’t let me remote play, but I have the replay saved so I’ll try and get a video up later with both perspectives. But yeah, there was no full off-track situations.

Edit: @Voodoovaj I would highly doubt that there isn’t a state machine in play for these situations, but I think PD just hasn’t nailed down the best way to interpret the data and make the decisions based on that data and compensate for lag. This last update has obviously made changes that I imagine they thought would help, but it didn’t work out. Hoping that 1.54 comes with further tweaks to either revert or modify the system further.
 
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I would highly doubt that there isn’t a state machine in play for these situations, but I think PD just hasn’t nailed down the best way to interpret the data and make the decisions based on that data and compensate for lag. This last update has obviously made changes that I imagine they thought would help, but it didn’t work out. Hoping that 1.54 comes with further tweaks to either revert or modify the system further.

I highly doubt that there IS one.

for 99% of contact cases, they could literally do a top down comparison of the event and check the force of the impact relative to the racing line. The person pushed furthest off line is the victim. You could also check the last few frames of steering input to see who turned towards whom.

There is NO WAY there is anything even remotely sophisticated happening behind the scenes when this kind of garbage is called a penalty by the system,

My car is going straight relative to the racing line. The other guy is weaving and making contact. How can this NOT be detected?



Maybe if I keep calling them incompetent, they'll get motivated enough to implement this stuff correctly.
 
For me, it's pretty simple.
As in F1, if you are not 'substantially alongside' you do not have any priority to the racing line and have to yield position.

If you get down the inside under braking and get your car alongside, you're entitled to be there. If you go round the outside and are alongside on the exit, you have a right to be there.
If you only get 1/4 way up, and the guy ahead turns in on you, it's your fault. If you're on the outside on corner exit but your front is only level with their rear wing, they can take their racing line out wide and you have to back out.

That would eliminate half of the bogus penalties right away.

Weaving on the straights and in braking zones (either to block or sideswipe) and brakechecks would take care of a lot of the rest. Again going back to F1, you are only allowed one change of direction in the braking zone so essentially have to choose inside or outside.

You don't have the right to barge past someone in racing, which seems to be the current way.
No system is perfect, but penalizing the guy in front so much is completely wrong.

(Like when someone in your slip stream bumps you from behind, only in PD land do you get a penalty.)
 
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I had two penalty for someone else doing wrongful.

1. was the normal dive where the car took me out & I got a penalty on a corner & the car that caused the problem didn't.

2. Was extra stupid the car spun in front of me coming out of a corner, I had no chance to miss the car, so when it spun & came back on the track we hit I got a penalty for hitting a car :banghead:. The problem was the ghosting was late.

It won't be easy to get right but some thing need doing.
Even the F1 2019 has stupid penalty system.
 
[QUOTE="Voodoovaj, post: 12964081,



Maybe if I keep calling them incompetent, they'll get motivated enough to implement this stuff correctly.[/QUOTE]

Gotta call them by name (PD) instead of just using "them" so PD knows you are not just talking about other players. It has been mentioned in several threads that some changes may not ever happen because of Japanese culture, I wonder how true that really is??
 
If you get down the inside under braking and get your car alongside, you're entitled to be there. If you go round the outside and are alongside on the exit, you have a right to be there.
If you only get 1/4 way up, and the guy ahead turns in on you, it's your fault. If you're on the outside on corner exit but your front is only level with their rear wing, they can take their racing line out wide and you have to back out.

Personally, if I know that someone even has their bumper beside me, I do everything in my power to give them space. One quarter or one tenth, if you're there, you're there in my book. The issue also has some roots in childish learning on the part of some players. They want to win at all costs. Losing a position to a better driver is just intolerable. :rolleyes:
 
For me, it's pretty simple.
As in F1, if you are not 'substantially alongside' you do not have any priority to the racing line and have to yield position.

Two things. First, that gets into a lot of judgement and, just like in real life, if there is no harm than there is no foul. There are PLENTY of examples of cars making passes from behind, never mind along side. Secondly "you have to yield" , so are you expecting a penalty system to give people penalties for fighting hard but fair? So if I don't yield and you turn into me, you have now caused an avoidable accident, which is also against F1 rules. Who gets the penalty? Me because I was alongside or you because you turned in on me?

No contact, no foul, end of story. That's the way it's called in real life anyway. I have never seen anyone EVER have to give back a position for a pass that was questionable, but where no contact or going out of the track bounds were involved. I have seen plenty where contact WAS involved, and it still was allowed to stand.


Add a simple rule of front half versus back half. If the front half of your car hits the back half of my car, instant guilt to you.


Such as this contact, which should not have been a foul on me, because I was going in the direction of the racing line and I did not move towards the other player, and his contact imparted force on me.





I also just got 4 seconds for being rear ended at T1 at Autopolis. The guy barely touched me, but he hit me and went off. 4 seconds for me. I AM SO DIRTY :banghead:

I had a video but the upload was mess. I'll share it again when I have more time.

EDIT: Here it is.




There is NO WAY this needs complicated AI. All that is needed is the old no fault system that was based on impact force. Plain and simple.

The only issue with that system is that it would give 5 second penalties for THINKING about contact. That is 100%. I received penalties when I didn't even know contact had happened and neither had the other driver. All they had to do was dial it back a little bit. But NOOOO. They had to give us this stinking piece of useless crap.

I had a race just a little while ago, that I won. but the first half of the race was spent being slammed into from behind OVER AND OVER AND OVER and no penalty. How? How is that allowable? It's not complicated to add a contact counter and deliver a penalty is X amount of contact is delivered.

There is literally hundred of things that they could do to improve the system that would not require a lot of complex coding or computational overhead. Just simple rules that we all have already accepted as right and wrong.
 
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How do we get pd to change the penalty system back to pre 1.53 update?
It is now in the worst possible state. I predict many players not bothering to put any effort into the game, as the reward is a joke penalty e.g. car ahead crashes then spins into you = 6second race ending penalty for you ! Honestly, who makes these decisions ? Obviously not a competitive driver who cares about racing.
 
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How do we get pd to change the penalty system back to pre 1.53 update?
It is now in the worst possible state. I predict many players not bothering to put any effort into the game, as the reward is a joke penalty e.g. car ahead crashes then spins into you = 6second race ending penalty for you ! Honestly, who makes these decisions ? Obviously not a competitive driver who cares about racing.

Good luck getting PD to change the penalty system to something better. The penalty system has pretty much been in a steep decline with every update since the release of GTS. There is just something fundamental that PD simply does not understand, they should be ashamed of themselves for allowing this crap.
 
Here are some fresh examples of our dear penalty system from tonight's Nations race:
Guy bumps me several times and then tries to push me of track on the straight but I don't move. So I get 7 sec, then another guy touches me and goes of and I another two sec:


Then some guy loses control of his car and I have nowhere to go, he gets penalized but I drop even further back:


Finally, when I catch up with the guy in second last pos after previous events, he loses control slams me hard and I get penalized. Where is the justice.


So much for qualifying 4th.
 
Two things. First, that gets into a lot of judgement and, just like in real life, if there is no harm than there is no foul. There are PLENTY of examples of cars making passes from behind, never mind along side. Secondly "you have to yield" , so are you expecting a penalty system to give people penalties for fighting hard but fair? So if I don't yield and you turn into me, you have now caused an avoidable accident, which is also against F1 rules. Who gets the penalty? Me because I was alongside or you because you turned in on me?


Add a simple rule of front half versus back half. If the front half of your car hits the back half of my car, instant guilt to you.

I think we're saying something similar. The front half vs back half is basically saying if you're not alongside and there is contact - assuming the driver ahead is racing clean and not crowding you off - then you get the penalty.

If you are having a cheeky look down the inside and the guy in front turns in on you and hits your front half, its you that are penalised for causing an avoidable accident, not them, as they are entitled to take the racing line. If you get ahead on corner entry, then if they turn in on you and hit your rear half, they are at fault.
I guess if it's 50/50 you both or neither get penalised?

To a large extent i agree no contact no foul tho a little light rubbing is inevitable, sometimes unavoidable even between two well intentioned drivers both trying to keep it clean, and should be allowed. But where there is deliberate contact, the above rule should help assign blame better and reward proper racing behaviour.

As for making passes from behind, isn't that the definition of a pass? ;) semi joking.
A cheeky lunge is fine and it's part of racing, but it absolutely relies on the guy ahead being compliant, its not an obligation to leave space and if the leading car isn't willing to concede, you're at fault. Maybe give SR points for actively avoiding accidents?

And there will always be someone who doesn't care about whatever penalties are in place and just wants to wreak havoc, and exploits to 'draw a foul' whatever the system. It's just sooo broken at the moment for clean players.
 
I think we're saying something similar. The front half vs back half is basically saying if you're not alongside and there is contact - assuming the driver ahead is racing clean and not crowding you off - then you get the penalty.

If you are having a cheeky look down the inside and the guy in front turns in on you and hits your front half, its you that are penalised for causing an avoidable accident, not them, as they are entitled to take the racing line. If you get ahead on corner entry, then if they turn in on you and hit your rear half, they are at fault.
I guess if it's 50/50 you both or neither get penalised?

To a large extent i agree no contact no foul tho a little light rubbing is inevitable, sometimes unavoidable even between two well intentioned drivers both trying to keep it clean, and should be allowed. But where there is deliberate contact, the above rule should help assign blame better and reward proper racing behaviour.

As for making passes from behind, isn't that the definition of a pass? ;) semi joking.
A cheeky lunge is fine and it's part of racing, but it absolutely relies on the guy ahead being compliant, its not an obligation to leave space and if the leading car isn't willing to concede, you're at fault. Maybe give SR points for actively avoiding accidents?

And there will always be someone who doesn't care about whatever penalties are in place and just wants to wreak havoc, and exploits to 'draw a foul' whatever the system. It's just sooo broken at the moment for clean players.

Just a reminder that this is how the penalty system worked before and was heavily abused by dive bombers.

Monza was the prime example. A dive bomber who made sure to go fast enough so that the unsuspecting car taking the chicane normally hits the diver on their rear half. The diver has no chance to make the chicane correctly, yet doesn't have to, since the contact of the nose to their rear gave them a free pass to cut the second part of the chicane while leaving the other car with a penalty.

So it wouldn't fix anything to look at where the contact occurred. It still puts the responsibility on the clean racer to avoid any missiles coming from behind, and penalizes them if they can't abort their turn in fast enough.

Anyway somewhere buried in this thread I already wrote down some solutions to the dive bomb problem which needs not much more than the game can already do for the AI and at D/E level. Simply flag a car that is going too fast for their entry to make the corner without going wide or colliding hard with the path of the car ahead.

The best way to discourage bad behavior is to ghost the attacker, let them go straight through and give them a penalty for needing to be ghosted. The game already ghosts bad behavior at DR.D and low SR level, it can do it. However it doesn't give a penalty, just lets it happen and raises their SR for no contact... Then when those drivers suddenly don't get ghosted anymore at higher SR, they wreak havoc.

I agree that there should be some reward for avoiding a dive or lunge attack or accident. Atm you usually end up with an ignoring track limits penalty for avoiding contact. It would be pretty hard for the game to figure out why you went out of bounds yet not impossible. It has all the AI routines, the AI can avoid each other and you, so it should also be able to determine that you had no choice but to ignore the track limits to avoid contact. However as a first step, SR up for a position exchange without contact, either up or down, for both drivers and SR Down for both drivers when there is contact.

First of all, the rules need to be the same for everyone. SR and DR difference between players should not come into play and since forever the higher your DR or SR, the more at fault you are according to the game. The penalty time should depend on force of contact or time lost by the car that got bumped off, not on the difference in DR between the 2 drivers involved.
 
Oh i only started playing sport mode recently so this current penalty system is all ive known.
I did write a load of stuff about dive bombers and the system being able to judge if you would be able to make the corner at that entry speed but deleted it... i completely agree in any case :cheers:
 
I think Sven has made many valid points in the subject.
In addition I'm also in favour for using ghosting in some way. Ofc there should be racing like in real life but deliberate attacks like making a sharp turn against another car on a straight or failing to slow down before a corner when there are cars in front should also render a ghost.

Another thing that's been mentioned before too is that time in SR nn should be a factor. If you have been SR 99 for a long consecutive time, it should be to your advantage when judging who's at fault.

I don't have an exact formula since SR can fluctuate heavily intra day so it looks like you've had SR 99 all the time. But it would still be adding to the fairness of the system I believe.
 
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