Permanent damage!

  • Thread starter colj00
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Let's not forget there must be a switch somewhere to turn off damage in offline and online mode, so those who worried about getting damages on many cars, simply turn off damage.
 
Would be nice if the cost of repairs is according to the amount of damage and the car in question.

I really liked the way it was done in Porsche Unleashed. Could get very expensive on some of those cars. They also charged you an entry fee for the races. On a couple of occasions I got to where I could not pay the entry fee after repairing a GT1.

I also liked the fact that you could use left over parts off other cars to do your repairs or install parts that were not as damaged as the ones on the car ;)

Not sure I really want that in GT at this point though, it was cool as part of the short single player mode in Porsche Unleashed but in GT, especially online and if damage can not be turned off would get to be a pain even if the cost was not a factor.
 
Price is too cheap though. Make it 10x more expensive, and more for carbon fiber race cars, and that will clean up the driving a lot!

And allow a car to be totalled if it goes over a damage threshold...

over rev the engine, blow it out, engine rebuild as well....
short shift = extra miles before rebuild
 
Now, we have wheel wobbling in GT5. If we pit, it gets fixed. Is this possibly deducted after the race prize Cr. tally in GT6? Would be unruly smashing your 380pp car in Sunday Cup and cant afford to fix a repair with 500Cr.
 
Agreed. On paper it sounds like a fun option. Not so fun when you have to endlessly navigate menus to repair cars you may have raced that night online. And even worse if it's an on/off switch like chassis repair in GT5. Buy a $Million car, run a few laps not hitting anything and all of a sudden it needs $500k worth of chassis work:tdown:

Well... At least more people will drive clean :)
 
There. Besides the 'Restore Body Rigidity' function, there is also 'Body Repair'.

Ow57o9Ho2T0.jpg
Special Shampoo!!! :D
 
This better be optional or I WILL NOT be buying the game.

I also hate the idea of spending even more time wasted in menus. I want to get in the car and drive. I'm guessing that 90% of users want to do the same.
 
I hope that it'll be more expensive on high-end cars. And also apply to online racing (with on/off). That should teach a lesson to a certain type of drivers.
 
Well. Like real life. If your car takes damage or gains dents from other cars, it won't magically disappear. You'll have to bring it to the Auto Shop to get repaired, which costs money of course. So I like this new feature, will really have me learn to keep drive clean and not drive dirty. :)

My problem is that PD cherry picks the most cumbersome and tedious elements of real life to include in their game. We don't have realistic sounds, realistic AI, realistic rolling starts, streamlined/realistic tuning menus, realistic damage modelling or livery editors and yet we have to endure engine refreshes, oil changes and now another menu to navigate through in the form of a repair shop. These are all menus that require nothing more than mindless button pressing, and means that more of the game time spent will be in the menus, and not actually racing.

all of your opinions are negitive

and they make me sad

If someone elses opinion within the AUP makes you sad maybe you should go away. ;)
 
PD said they modeled the game how users play. If theyve been viewing only dirty rooms, I can see the point. With all the old cars, may open up destruction derby on some of the smaller circuits or dirt tracks.

If someone shows up in a lobby with panel damage, im sure it wont be the most aerodynamic at top speed.
 
I wonder if the damage accumulates or if that 500 credit charge stays the same no matter how you crash the car?
Good question. I'm hoping for the former of the two. But, 500 credits feels too specific for repairing any degree of damage, if you know what I mean. cross fingers



Let's not forget there must be a switch somewhere to turn off damage in offline and online mode, so those who worried about getting damages on many cars, simply turn off damage.
Arcade mode though. You can't turn damage off in the career.
 
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Oh, hey. An actual indicator to show you when maintenance needs to be done. That's certainly something that GT5 never should have lacked.

YES!!! No more guessing whether your chassis is only slightly flexed or in dire need of overhaul :lol:

Not so keen on the permanent body damage though. I really hope it's not very sensitive and just visual. All the other maintenance things I can bear with, but this is just too cumbersome for a game.
 
YES!!! No more guessing whether your chassis is only slightly flexed or in dire need of overhaul :lol:

Not so keen on the permanent body damage though. I really hope it's not very sensitive and just visual. All the other maintenance things I can bear with, but this is just too cumbersome for a game.
It isn't really a game.

Oil changes? No real story mode? Endurance races from three to 24 hrs? Pit stops?



Oh, hey. An actual indicator to show you when maintenance needs to be done. That's certainly something that GT5 never should have lacked.
GT5, we finally get paint sprays and for wheels.
 
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My problem is that PD cherry picks the most cumbersome and tedious elements of real life to include in their game. We don't have realistic sounds, realistic AI, realistic rolling starts, streamlined/realistic tuning menus, realistic damage modelling or livery editors and yet we have to endure engine refreshes, oil changes and now another menu to navigate through in the form of a repair shop. These are all menus that require nothing more than mindless button pressing, and means that more of the game time spent will be in the menus, and not actually racing.
Well you can always not enter those menus IF necessary. ;) But yeah, maybe PD just wants to be different but I see what you mean. It does have "Real" on the title so gotta be more real with cars it seems.
 
It isn't really a game.

Yes it is.

Oil changes?

Cumbersome feature.

No real story mode?

Don't be ridiculous. Are nearly all racing games not games then?

Endurance races from three to 24 hrs?

A cumbersome feature if it doesn't involve any of the risks associated with endurance races. Which it doesn't.

Pit stops?

Part of racing. To elaborate further, there is a skill involved in deciding when to pit and what changes to make to a car as far as the fuel load and tyres are concerned. There is a skill involved in setting a car up to optimise the car's performance. There is no skill involved in the process of maintaining your car as seen in GT.

If someone shows up in a lobby with panel damage, im sure it wont be the most aerodynamic at top speed.

You could completely deform a car in GT5 such that any attached aerodynamic devices would've performed worse than a flyswat and it made no difference whatsoever to car performance.

Having damage occur over the duration of a race is enough incentive to drive cleanly. Additionally the carry-over damage impacts the people unlucky enough to get involved in others' accidents through no fault of their own.
 
Finally...this has been a side thought of mine for a long time. Other developers did this and it was great. It will be good as it reduces "dirty" driving but that rare child will be going around smashing up people for fun....you already know it. I do understand accidents and I'm fine with that though
 
  • You will not behave in an abusive and/or hateful manner, and will not harass, threaten, nor attack any individual or any group.
A "No hating or racism" disclaimer doesn't automatically mean that it's not hating or racism.
And for your information, some of the fastest gamers are from Spain, including a certain GT Academy winner. So stop this xenophobic crap, because the very same can be said about lobbies from any countries.



Being an English language forum, there's not many Spanish gamers around here to give a balanced view on the topic. From my experience, the distribution of dirty drivers seems to be pretty well distributed across the globe.
It's all observation. No racism or anything. Lucas is Spanish and he isn't a jerk. Javier Bardem is also seemingly a very nice guy (he's the s#*t).

https://www.gtplanet.net/forum/threads/sick-of-seeing-racism-xenophobism-online.186446/

It's not wrong nor is it conclusive that a group of GAMERS are jerks. We shouldn't use Lucas in this instance considering that most of us understand that he is far from being considered a jerk. It's not like anyone is saying that the Spanish are an inferior race (I'm Mexican-American, mostly American, and the Spanish "hate" Mexicans). Does it mean they all hate Mexicans and vice-versa?

And you shouldn't take this too seriously. In the US, race is a bigger issue (as the melting pot that it has always been) than any other country. Here, where many races, many discriminatory feelings and the great income gap that make the rest of the world look like Dubai.

Really, the AUP doesn't come into play here. No one is making it a race thing in this thread or the other one (which wasn't closed after many pages of discussion). Let's just leave it alone before more people get the wrong impression.

BUT like you said, every nation has its jerks. It's part of the reason why I've kept from consistenly joining lobbies, since I'm a mainly offline gamer.



Yes it is.
Oh! Thanks.

About the rest of your nit-pick of a "reply"...
Evolution? Heard of it, Mr. White?


Opinion. I think GT isn't a game in the sense that HALO/Killzone are games. Other racing GAMES like PC sims are further from being games than GT is, but thus far, GT just isn't a game like NFS, GRID or especially Burnout are. If you don't agree, then your future case of saying that GT doesn't have true-to-life physics is moot. I'm not talking about that nor do I care that you're saying that the execution of certain features aren't up to par with reality or other better simulators.

You say oil changes (car washes) are basically pointless while saying that not many other racing games have stories to them. All right. Where one game strives, another one is lacking and behind the times. Whatever floats your ego.
 
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I think it'll probably stay that way for all cars.
If that's the case, then there's really no point in having it and should've implemented a system similiar that is in FM4. If the price for the body repair remains static and unaffacted regardless of the amount of damage, it's really just another waste of time watching an animation.
 
If that's the case, then there's really no point in having it and should've implemented a system similiar that is in FM4. If the price for the body repair remains static and unaffacted regardless of the amount of damage, it's really just another waste of time watching an animation.
Let's just wait and see...know one has ANY idea really. It could even changed depending on the type of car...Ferrari vs nissan
 
It isn't really a game.

I see.

What is it?
A small condominium on the South End?
A steak dinner?
A slap in the face with a wet fish?

It's a game.

It's sold as a game, it's on a gaming console, you play it with a game controller. It looks like a game, sounds like a game, and when you ask it if it'd like to come back to your place for a nightcap and some casual sex it slaps you like a game.

So explain where you're coming from when you say it's not a game. Is it just a very good disguise?
 
I see.

What is it?
A small condominium on the South End?
A steak dinner?
A slap in the face with a wet fish?

It's a game.

It's sold as a game, it's on a gaming console, you play it with a game controller. It looks like a game, sounds like a game, and when you ask it if it'd like to come back to your place for a nightcap and some casual sex it slaps you like a game.

So explain where you're coming from when you say it's not a game. Is it just a very good disguise?
Made me laugh...you put some effort in that
 
I see.

What is it?
A small condominium on the South End?
A steak dinner?
A slap in the face with a wet fish?

It's a game.

It's sold as a game, it's on a gaming console, you play it with a game controller. It looks like a game, sounds like a game, and when you ask it if it'd like to come back to your place for a nightcap and some casual sex it slaps you like a game.

So explain where you're coming from when you say it's not a game. Is it just a very good disguise?
Re-read the post you're replying to and tell me that I called it "not a game". Read and tell me that I don't think that GT is nothing but a simulation of real life and has no characteristics of a video game.

Am I saying that FM, DIRT or thee PC racing sims aren't as good or up to par with GT in this respect? It's an opinion and I'm saying that GT isn't played like a "regular" FPS is and it at least strives to do more about recreating the idea of reality with the features of washing a car that's dirty along with its oil. Painting a car a different color wasn't possible until GT5, so how is that realistic and make it any less or more? of a game than other racers that have done it?

Stop nit-picking. I do it from time to time sarcastically, but you're just silly.


Opinion. I think GT isn't a game in the sense that HALO/Killzone are games
I said that.

It isn't really a game.
And you quote that out of context COMPLETELY. How does that make you feel? You're more of a man's man than Clooney, aren't ya?
Yes you are! Yes you AREEE!!!!
 
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