Petition: Banish the gift limit in GT5

  • Thread starter LVracerGT
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From the sounds of what this thread is truly getting at, the Cr. limit is the real problem. Maybe we should start pushing REAL hard to get the Cr. limit removed. It really is a silly thing to have anyways. I don't want to have to spend money just to keep making more. I want to be able to save up as much as I'd like, so I can buy every car in the OCD/UCD if I decide to without having to do all my grinding in a certain period of time before the cars are updated. Even then, I would be screwed if I had to grind some money away for a UCD car that doesn't show up too often.

The credit limit and the trading limit both need to be removed.
 
The credit limit and the trading limit both need to be removed.

With proper ways to prevent duping, yes. The Cr. limit needs to be removed regardless though, I do not see how this limit serves any purpose other then frustration for the casual GT racer.
 
With proper ways to prevent duping, yes. The Cr. limit needs to be removed regardless though, I do not see how this limit serves any purpose other then frustration for the casual GT racer.

Duping isn't even a problem. Trying to "fix" it is a waste of time. If the game isn't terrible, you shouldn't need to put lead walls between the players and game content just to slow them down. Duping also doesn't kill the purpose of trading, especially since not all the cars are equally popular. It's funny how during the early stages of duping a lot of people claimed that the X1 became worthless because of supply and demand, yet it was clearly the most in demand car in the trade forum. Duping increased demand across the board. It did the exact opposite of killing off trading.

If you're worried about being a collector and finding cars too easily because of duping, then just don't trade for cars online. A lot of "collector arguments" state that duping decreases rarity and thus makes collecting less fun, but that is exactly what a market place would do without the ability to make unique cars as in Forza. You're just making cars more available.

You can take it even further and just divide the game between racers and collectors. From the beginning, decide if you want all content unlocked or not. If you pick unlocked, you have every car in the game and unlimited credits but can't trade with anyone. If you pick locked, you get what you have now. Everyone wins.
 
If dupers want to dupe, let them. It's their game they can play it how they like.

If traders want to trade, let them trade. It's their game they can play it how they like.

Limits suck. What's next? Only one race per day?

PD. Don't try and tell me how to play the game I paid MY money for. It's MY game I'll play it the way I want.

The real question for Kaz here is this. Why are people doing anything except racing in this game?
 
Confirmed. Days after launch you could buy almost any car from ebay... assuming the seller fullfilled their promise.

Rather than increase the limit (either value limit or quantity), I'd rather have an online auction opition. Especially if it were sponsored by Barrett-Jackson.

Maybe you could do something with the in-game credits, but you most likely still would run into the problem of someone welshing on the deal. Or that somebody would log in with their multiple accounts, and drive the price up.
 
If dupers want to dupe, let them. It's their game they can play it how they like.

If traders want to trade, let them trade. It's their game they can play it how they like.

Limits suck. What's next? Only one race per day?

PD. Don't try and tell me how to play the game I paid MY money for. It's MY game I'll play it the way I want.

The real question for Kaz here is this. Why are people doing anything except racing in this game?

The problem isn't "duping", it's that there were those who were reselling part of the game and profiting from it. I know Terms of Service agreements don't mean a whole lot to some (or even rules for that matter), but when you buy the game you agree not to resell any part of it. That would include the cars.

I've always felt that this isn't so much about the act, as the shortcut being removed. Really, what are some "gamers" best at? Finding ways to take shortcuts. I know that there's this feeling of "hey man... nobody is going to like, man... tell me, man like, how to play...like man". But in every game there are rules. You want to play Monopoly, you play by the rules that Parker Bros. laid out waaaaaaaaaaaaay back in the 30's. You want to play baseball, you advance one base at a time. You want to play Gran Turismo, you follow the rules that Kaz and Co. lay out for you. Don't like them? Find something else to play.
 
The problem isn't "duping", it's that there were those who were reselling part of the game and profiting from it. I know Terms of Service agreements don't mean a whole lot to some (or even rules for that matter), but when you buy the game you agree not to resell any part of it. That would include the cars.

I've always felt that this isn't so much about the act, as the shortcut being removed. Really, what are some "gamers" best at? Finding ways to take shortcuts. I know that there's this feeling of "hey man... nobody is going to like, man... tell me, man like, how to play...like man". But in every game there are rules. You want to play Monopoly, you play by the rules that Parker Bros. laid out waaaaaaaaaaaaay back in the 30's. You want to play baseball, you advance one base at a time. You want to play Gran Turismo, you follow the rules that Kaz and Co. lay out for you. Don't like them? Find something else to play.

Holy crap, somebody gets it!

Maybe PD should have a 'time saver' pack like EA does. Then everyone that just wanted the game to have everything right away can do that. They should charge around a hundred dollars for it though, considering all the time it would be saving you... Then PD would get a ton of money to put features in for the people that actually want to play the game.
 
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If dupers want to dupe, let them. It's their game they can play it how they like.

If traders want to trade, let them trade. It's their game they can play it how they like.

Limits suck. What's next? Only one race per day?

PD. Don't try and tell me how to play the game I paid MY money for. It's MY game I'll play it the way I want.

The real question for Kaz here is this. Why are people doing anything except racing in this game?


So by your theory they should take away all the sending abilities (i.e. paints, gear, cars, car parts) and the ability to share cars online for friends to race.

Well going by that you would have a Need for Speed game.
 
The problem isn't "duping", it's that there were those who were reselling part of the game and profiting from it. I know Terms of Service agreements don't mean a whole lot to some (or even rules for that matter), but when you buy the game you agree not to resell any part of it. That would include the cars.

I've always felt that this isn't so much about the act, as the shortcut being removed. Really, what are some "gamers" best at? Finding ways to take shortcuts. I know that there's this feeling of "hey man... nobody is going to like, man... tell me, man like, how to play...like man". But in every game there are rules. You want to play Monopoly, you play by the rules that Parker Bros. laid out waaaaaaaaaaaaay back in the 30's. You want to play baseball, you advance one base at a time. You want to play Gran Turismo, you follow the rules that Kaz and Co. lay out for you. Don't like them? Find something else to play.

The rules only apply if you choose to follow them. This goes as much for GT as it does for every other game. The player has the last say, no one else. You can play Monopoly however you want. The original rules are only a suggestion, and only a single way to play. Don't like them, ignore them.
 
dtn23
PD obviously has strong feelings towards the way trading was being used or they would not have established the limit. I highly doubt a petition would change anything, but good luck in trying. I'd sign it if there was something to be signed :sly:

Maybe, or it was just a poorly thought out solution and temporary bandade that has been forgotten.
 
The problem isn't "duping", it's that there were those who were reselling part of the game and profiting from it. I know Terms of Service agreements don't mean a whole lot to some (or even rules for that matter), but when you buy the game you agree not to resell any part of it. That would include the cars.

So Sony makes a phone call to eBay and has those auctions taken down, and since they are against eBay ToS anyway I'm sure eBay would happily comply.

I've always felt that this isn't so much about the act, as the shortcut being removed. Really, what are some "gamers" best at? Finding ways to take shortcuts. I know that there's this feeling of "hey man... nobody is going to like, man... tell me, man like, how to play...like man". But in every game there are rules. You want to play Monopoly, you play by the rules that Parker Bros. laid out waaaaaaaaaaaaay back in the 30's. You want to play baseball, you advance one base at a time. You want to play Gran Turismo, you follow the rules that Kaz and Co. lay out for you. Don't like them? Find something else to play.

Here we go again.

:lol:

Maybe PD should have a 'time saver' pack like EA does.

Maybe PD should structure the game in a way that isn't terrible. Wasn't a problem until GTPSP, so I'm sure they can rekindle the flame rather than just throwing Band-Aids on it like they keep doing for the conceptual problems with GT5.

So by your theory they should take away all the sending abilities (i.e. paints, gear, cars, car parts) and the ability to share cars online for friends to race.

Well going by that you would have a Need for Speed game.

This makes no sense, even if it wasn't just another dumb "lolNFS" defense. Was the GT series NFS games before you could do those things? Hell, some of that stuff was patched in after the fact. Was GT5 1.0 an NFS game?

THEY want it to be a collector style game. A marketplace would be a good way for someone to get the cars that are no longer availabe any other way, without the high risk of duping.


Again, not saying PD did it right, but with the way it is this is probably the best solution without ruining what PD wanted the game to be.


Which is good for them, but if they want everyone to actually enjoy the game they probably shouldn't have designed it that way in the first place. Because, and this has been true ever since people started unfailingly defending PD when GTPSP came out, and it is true no matter how they like to pretend it isn't, PD doing something on purpose does not mean it was the smart thing to do.
 
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So by your theory they should take away all the sending abilities (i.e. paints, gear, cars, car parts) and the ability to share cars online for friends to race.

Well going by that you would have a Need for Speed game.

No. What I mean is exactly the opposite of that.

Give me the freedom to play my game the way I want to play it.

Give you the freedom to play the game how you want to.

Give everyone the freedom to play the game the way they want to.
 
Honestly, I think PD created the trade limit because some people made money by sending the X2011 in the different colors and the prototype. I think there were stories about this so PD just closed down trading with valuable cars.

Then afterwards they created seasonals with higher cash prizes and the login bonus, maybe to compensate.
 
Honestly, I think PD created the trade limit because some people made money by sending the X2011 in the different colors and the prototype. I think there were stories about this so PD just closed down trading with valuable cars.

Then afterwards they created seasonals with higher cash prizes and the login bonus, maybe to compensate.

There wouldn't even have been a need if the requirements to obtain the X1 were not ridiculous and arbitrary.

Also consider that duping hurt the eBay sellers immensely as the X1 became much easier to obtain for free.
 
General GTP consensus.
Dont understand reasoning for it, therefore its stupid. :yuck:
I dont blame the consumers for thinking that,its PD fault for being so secretive when it comes to stuff like this.
Im sure if PD explained the reason everyone would be like " ohhh okay" then proceed to list alternative better options and act as if GT5 or Granturismo is the only game in the history of games to make anything but the perfect best-est designing decisions.
First time I read that GT5 was trying an entirely new interface I new it wouldnt be perfect.I did however think it would be better than the older gts but imo its not.But it will do.We learn to adapt :) ... adapt not settle.
 
I give up on this one. I guess all the fun I've been having playing GT was imaginary. The game needs more features and content, not shortcuts to get everything. If they wanted everything in the game to be easy to get, then they would have made it that way. I'm glad they did not though.
 
There wouldn't even have been a need if the requirements to obtain the X1 were not ridiculous and arbitrary.

Also consider that duping hurt the eBay sellers immensely as the X1 became much easier to obtain for free.

The X1 challenge was supposed to be the ultimate test and it wasn't ridiculously hard to get bronze. I know I'm a fairly good driver, but for bronze it was all about not crashing and dare to put the pedal to the metal on straight road. The update for the challenge has definately made it possible for everyone to get bronze.

Duping doesn't eliminate the ability for someone to sell it, right?
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Even though I would've liked the gift limit to be removed myself, I think PD should rather make a new system for GT6. This one was meant to fail from the beginning because it was too unrestricted.
 
I give up on this one. I guess all the fun I've been having playing GT was imaginary. The game needs more features and content, not shortcuts to get everything. If they wanted everything in the game to be easy to get, then they would have made it that way. I'm glad they did not though.

Way to strawman. PD made four hugely successful and loved games before they threw most of what they did out and made GT5 comically more restricted than the previous games were. There exists a line between the crap GT5 pulls and "give you everything," and taping hastily thrown together fixed on GT5 doesn't make move GT5 particularly closer to it.
 
I give up on this one. I guess all the fun I've been having playing GT was imaginary. The game needs more features and content, not shortcuts to get everything. If they wanted everything in the game to be easy to get, then they would have made it that way. I'm glad they did not though.

Why not have both? If you're worried about wasting time, well PD wasted time putting the limits in in the first place.

The limits have nothing to do with difficulty since that is a concept foreign to GT. Waiting for a UCD car to appear is not difficult. Doing races over and over again to afford a car is not difficult.

Winning an online race against skilled drivers when all the cars are equal is difficult, and making cars easy and fun to get has no impact on this difficulty.

The X1 challenge was supposed to be the ultimate test and it wasn't ridiculously hard to get bronze. I know I'm a fairly good driver, but for bronze it was all about not crashing and dare to put the pedal to the metal on straight road. The update for the challenge has definately made it possible for everyone to get bronze.

Duping doesn't eliminate the ability for someone to sell it, right?
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Even though I would've liked the gift limit to be removed myself, I think PD should rather make a new system for GT6. This one was meant to fail from the beginning because it was too unrestricted.

The X1 challenge can be anything it wants, I said nothing about it. Just don't make someone have to play for hours for no reason. The very existence of A-Spec level is a joke in a game that has "simulator" anywhere near it, and then requiring someone to be max level just to buy an overpriced car is pretty silly.

As for the eBay sellers, nothing PD has done has stopped them from selling, but duping greatly increased one's ability to obtain an X1 just by trading with another player in game. Pre dupe, if you wanted to be gifted an X1, you could either go to eBay or wait for someone who didn't want one to offer one. Post dupe, just look at the GTP Market or ask someone online to copy you one, and you have it. Going to eBay to buy it would probably be a hassle in comparison.

I agree that GT5's system was almost designed to fail. PD markets a sim and then turns into an arcade game where you need to level up and the longevity doesn't come from racing, but from waiting for a random number counter to finally land on the right number. I find it very hard to see how they came up with the whole thing.
 
/signed

i think it's absurd that there is any limits on gifts. i have all cars in game (except some that are regional pre-orders) but i couldn't care less if others dupe or lvl 1 get a x2010 (i chuckle when i read that some feel like its hard to get those and they feel exclusive, and i am no pro driver, just your average joe). it's just a game and let others enjoy as they want to

personnally i can't even send friends nice cars i have in multiple quantities :( so i just delete them, because i can't even sell them in-game :yuck:. bit of a waste when someone else could be enjoying it for free.
 
I have a feeling that PD implemented the gift limit because at the time, GT5 was considered too boring and short. I supposed PD thought that the root of the problem was because people were duping, which, in my opinion, does make the game slightly more boring.

Basically, people were duping, and because of it, the game was too boring for them, so PD decided to limit this so that people would stop calling GT5 boring.

Just a thought; 100% opinion.
 
I think they should dump truck the whole trading option and implement an Auction house (Kinda like Forza... don't kill me). You upload your car to the auction house with a spec sheet and a picture. Set a time limit and a reserve and wait for the money train. This would be more of an idea for GT6, but take the hint from Forza. The Auction house is an awesome feature.
Ever heard of Autotrader? GT6 should have GTtrader. Upload ANY car to the application and it is removed from your useable garage. Once the car sells, you get the payout from the bidder and the bidder gets his car. no waiting, no getting scammed. wheather you are online or not, the winning bidder will recieve his car immediately and the seller will recieve his credits as soon as he starts the game. If the car doesn't sell, or you want to close the auction and return the car to your garage, you can do so at any time before the auction timer expires.
Implement a Pinks racing option for the drag racers. Put up the pink slip for the car, set the number of races (Usually best 2 out of 3) the game keeps track of the races and the loser loses his car when he exits the lobby.
 
I think they should dump truck the whole trading option and implement an Auction house (Kinda like Forza... don't kill me). You upload your car to the auction house with a spec sheet and a picture. Set a time limit and a reserve and wait for the money train. This would be more of an idea for GT6, but take the hint from Forza. The Auction house is an awesome feature.
Ever heard of Autotrader? GT6 should have GTtrader. Upload ANY car to the application and it is removed from your useable garage. Once the car sells, you get the payout from the bidder and the bidder gets his car. no waiting, no getting scammed. wheather you are online or not, the winning bidder will recieve his car immediately and the seller will recieve his credits as soon as he starts the game. If the car doesn't sell, or you want to close the auction and return the car to your garage, you can do so at any time before the auction timer expires.
Implement a Pinks racing option for the drag racers. Put up the pink slip for the car, set the number of races (Usually best 2 out of 3) the game keeps track of the races and the loser loses his car when he exits the lobby.

You speak sense. Would be good to keep the gifting option though, for no hassles trading ;).
 
I'm not trying to be a dick (and I'm sure someone suggested this before...), but why not head to the Feedback section and put your case up there? Probably easier to see it there than to shovel through the thousands of forum posts.
 
Having a limit gives the cars a small sense of value. Removing the limit is saying "here you go guys dupe away." At least with the limit we can call it trading. :sly:

I'm all for removing the 1M limit though, that would breath some new life into the marketplace.
 
I think they should dump truck the whole trading option and implement an Auction house (Kinda like Forza... don't kill me). You upload your car to the auction house with a spec sheet and a picture. Set a time limit and a reserve and wait for the money train. This would be more of an idea for GT6, but take the hint from Forza. The Auction house is an awesome feature.
Ever heard of Autotrader? GT6 should have GTtrader. Upload ANY car to the application and it is removed from your useable garage. Once the car sells, you get the payout from the bidder and the bidder gets his car. no waiting, no getting scammed. wheather you are online or not, the winning bidder will recieve his car immediately and the seller will recieve his credits as soon as he starts the game. If the car doesn't sell, or you want to close the auction and return the car to your garage, you can do so at any time before the auction timer expires.
Implement a Pinks racing option for the drag racers. Put up the pink slip for the car, set the number of races (Usually best 2 out of 3) the game keeps track of the races and the loser loses his car when he exits the lobby.

Absolutely agree. GTtrader would be a great addition, but it would need an option to trade with a specific ID for direct trading. I also really like the pinks idea. SRS (Street Racing Syndicate) had something like this and it was a lot of fun.
 
I say leave the $1m cap but make it so you can trade multiple cars per day. Rarity of the insanely expensive cars stays intact and everyone is happy.
 
The trading (which leads to duplicating) of expensive/rare cars was a huge problem earlier on in the game's life cycle. GT5 was the hot new game on the PS3, and I can remember the rare cars selling on eBay for absurdly high amounts of money. Although the gift price cap wasn't the most elegant way of solving the problem, it did the job.

Personally, now the game is a bit older and there are naturally less people playing it on a regular basis, I think opening up the trading again would be a great idea. It would allow the people who left a while ago to come back and try out some of the rare cars that they weren't able to acquire before.
 
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