The Clash of the Conceptions™ can not be solved.
There is a very important distinction between the two "extreme" groups. One is open to people enjoying the game, the other demands that people can't enjoy the game if they don't think exactly as the group does.
Those who defend "traditional" GT don't have much ground to stand on, IMO. Tradition is a terrible reason to support something, and it works for anything, not just things that people deem OK. Duping is a GT tradition since the memory card trick allowed this, or was it free tuning? Track breakouts are GT tradition, and so it a lack of damage and cockpit view. If this group is OK with the breaking of any tradition, then tradition alone can't be used as justification.
The third group also have a very self-conscious reasoning regarding this matter:
- Game-design is deliberate and should be obeyed
- Idea to have unlockable content is valid and logical from the aspect of the GT series philosophy and heritage
- Any workarounds of the restrictions imposed by game is not acceptable and should be prevented
- Allowing anyone to have all content without any game-allowed effort leads to breaking the *hierarchy* where *high-tier* content should be available to those that invest the effort under the rules of the game in order to get it
- Restrictions are the tool to prolong the longevity of the game from the perspective of "collecting" thus they're 100% righteous
-Anything the devs say is OK, so if group 1 convinces the devs that everything unlocked is OK, and the devs agree, it is then OK. Group 3 can't complain.
-I addressed tradition above.
-What if PD doesn't consider those workarounds to be important? What if those workarounds are traditional?
-Group 1's way doesn't prevent Group 3 from achieving this hierarchy. If that's not enough for them, then they are admitting that other people can tell them how to play the game. So Group 1 could convince PD that fully open content is OK and Group 3 can't complain. If Group 3 wants status, they can have their cars' names displayed in gold or something when they play online. Or if the very idea of playing with "cheaters" it too much, they can have their own separate side of the server.
-Whose longevity is being increased? If it's about collecting, then Group 1's method has no impact. Simply do as I suggested; you either start with everything and can't trade or you play a mode where GT is something like it is now and you have to get credits to buy cars and possibly unlock others. Group 3's game in not affected.
- By PD own words, server-traffic in that "do whatever you like" period was creating a massive overloads on their infrastructure and lead to problems in game-functionality (people were not receiving Gifts, most commonly)
- Also, some of the *high-tier* content was starting to get "monetized" for the real-currency (infamous E-Bay sales of X1, etc.), which was seen as negative PR and unacceptable outcome
- That workaround was patched by introduction of the Gift restriction (1 Gift per-day, 1M value-limit)
The first point I've honestly never heard before, but of course that would actually be an acceptable reason for the gift limit.
On points 2 and 3, while the value limit did kill eBay selling of X1's, duping or just making the car easier to obtain would have made eBay selling practically worthless. Also, PD should have just gotten eBay to get rid of the X1's.