Photo GT5 prologue VS Forza 3 Demo

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As for PS3's GPU, the RSX has an unfair advantage because it can be set up with an SPE processor to handle graphic duties, and this is the main reason why Uncharted, Killzone and GT5 look so good.

Don't forget MGS4 :D Probably the best looking game out (during actual gameplay, not FMVs and such)

And i heard, or read on wikipedia (so my source is probably not reliable) that the graphics processor the RSX was derived from was used in the Xbox 360. They just sped it up a bit and voilà!. Again its probably not true, or i might be thinking of the processor.
 
I don't think so. The colors in the Forza demo are very vivid. But a cartoon? Have you seen the pics?

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Which one of these pics looks like a "cartoon" to you? Maybe it's you who needs to rub your eyes. *sigh*

If it is your intention to run out and find the worst possible pics you can then this conversation is over. I've seen too many people do that already and believe me there are TERRIBLE pics out there for both games available for anyone who wants to use them.

Scroll back up again and take a good long look. One of those looks like a "cartoon" and the other a "photograph" to you? Please.

They look like Video games to me and I won't be mistaking either of them for reality or photographs any time soon.

Am I just getting old? Is that the problem here? LOL

I think it's very clear from those pictures GT5P's car model is far more detailed and realistic looking. Of course you can still see it's a game, but the car model looks very, very convincing. The Forza 3 car model doesn't look anywhere near as convincing. There's a noticable gap in quality of the cars in those pictures, that's beyond mere opinion.
 

I'm not so keen on the close background in Forza, but i have to say, those far off mountains in the left centre of that pic are way better than the ones in GT. Although they're probably just a different type of mountain, like the foreground ones.
 
Forza images are bullshots.
Their menu models have a much higher LOD than the racing models.
Honestly, I think the 360 has reached its potential.
 
I think it's very clear from those pictures GT5P's car model is far more detailed and realistic looking. Of course you can still see it's a game, but the car model looks very, very convincing. The Forza 3 car model doesn't look anywhere near as convincing. There's a noticable gap in quality of the cars in those pictures, that's beyond mere opinion.

Fanbooooooooooy!
 
Forza images are bullshots.
Their menu models have a much higher LOD than the racing models.
Honestly, I think the 360 has reached its potential.

How is that any different than GT using RAYTRACING in the Garage to make it's cars look better. There is certainly no raytracng anywhere ingame.

Turn 10 and Polyphony may be going about it in different ways but they are doing exactly the same thing.

For example I've seen this image posted a lot to prove the lower LOD models ingame.....

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But did Polyphony do any better with their version of the Austin Mini's headlights? Not really.

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About as round as a stop sign.
 
Your point does not impress me.

Women are not designed to compare these kind of things, they have other abilities like spotting Prada handbags half a mile away.
I totally agree.
The only exception is the pretty japanese lady we've seen in the PD tour photos.
 
There may not be any raytracing during gameplay, but the car models are exactly the same as seen in the dealership and garage.
No low LOD substitution.

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That is a Bullshot. They put it on a TV screen and took a photo with a HD camera to make it look like it was ingame. Not a fake, but you would not get that quality ingame. Believe me, i'm a GT fanboy and i'm saying this is not what it is like ingame (no matter how much i want to believe it is so).

Forza have got their models correct, but thats about it. They still look odd because of the textures and lighting.
 
There may not be any raytracing during gameplay, but the car models are exactly the same as seen in the dealership and garage.
No low LOD substitution.

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It's not the case that there are LOW LOD models during the race but rather that there are Higher LOD models during the Showroom.

And some people like to pretend that's SOOO dishonest of Turn 10 conveniently forgetting that Polyphony are just as bad. They built entire sets that have nothing to do with racing or any track, complete with higher res texturing and better lighting, then they go all out and use ray tracing in the Garage. That's a MAJOR difference. Ray tracing is no little thing. If they tried to implement it ingame, the game itself would run at about 2 frames per second.

The end result ( while implemented differently ) is THE SAME - the cars don't look "quite" so good out on the track ingame as they do in non gameplay areas.

They are both guilty but there's nothing we can do about it.

Ideally we should only ever be using ingame pics IMO but the reality later on when both games are released will be quite different.

All the comparisons several months from now will be done using Photomode pics and Exported 720p replay vids.
 
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It's not the case that there are LOW LOD models during the race but rather that there are Higher LOD models during the Showroom.

I still think that's misleading.
Even the Forza community is pissed off about it, as Che said multiple times that they weren't using bullshots, when in fact they were.

GT5:Prologue looks fantastic on my 40" Bravia.
No complaints about any graphical issues what so ever.
 
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That is a Bullshot. They put it on a TV screen and took a photo with a HD camera to make it look like it was ingame. Not a fake, but you would not get that quality ingame. Believe me, i'm a GT fanboy and i'm saying this is not what it is like ingame (no matter how much i want to believe it is so).
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Yeah I think thats the more important thing... I would like to compare my performance with real life hot laps...

By the way,downloaded the Shift demo and I was shocked how bad the graphics are :embarrassed:

I´ve read that it looks near to GT5P but WTH? Even SCC looks better for me...
 
Those rocks & close up mountains on Forza look horrible, the distant ones don't look bad though. On the whole the graphics look quite good but they're definitely not as good as GT5P.
 
Your point does not impress me.

Women are not designed to compare these kind of things, they have other abilities like spotting Prada handbags half a mile away.

Or spotting the gunk on the bottom of the saucepan, or oven. :sly:
 
Those rocks & close up mountains on Forza look horrible, the distant ones don't look bad though. On the whole the graphics look quite good but they're definitely not as good as GT5P.

I think it is unfair to compare a mountainous FM3 track to GT5p's Eiger.

Eiger is on a hill with no rocks or anything near by just plains of grass with mountains in the far distance

Lets see how tracks that can compare to the FM3 demo track like TRIAL MOUNTAIN and DEEP FOREST look like in GT5 before we crown Forza 3 as the king in track graphics.

Even from youtube videos Tokyo R246 looks amazing. HSR looks great, so does London and Daytona. Fuji not so much because by default there isnt much there. Same with Suzuka, though I do think suzuka can be improved and was the least impressive GT5p track

SimpleSim
*Pics from a few pages back*

I've already stated Forza 3 car models are in the same ball park as GT5P's minus attention to detail like proper looking carbon, plastics, leather etc etc.

But does it matter how good their car models are when they lose 1/3 of their detail/polygons in realtime? The interior is even completely blacked out in game. At the start of a race the cars look look great until about a split second before the start when they lose 1/3 of their polygons/detail.

From a distance to a casual observer it may appear FM3 and GT5P have similiar visuals. Upon further evaluation its not even close.

Does Forza 3 model the entire driver, including car specific shift animations and even animations of his legs and feet pushing down the pedals?

That's just one of the many things FM3 skimps on, and somehow people want to claim it should be considered similiar to GT5P or GT5.

Game over man, game over

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I had to point out the differences to my wife and she thought I was being silly. I told her to look closely at the taillights, at the rims and at the general lighting. I told her people are very serious about these kinds of comparisons online LOL. Oh I wish I had a picture of the look she gave me :lol:

It appears to me that you wife is wiser than most of the people here... 💡
 
I think it is unfair to compare a mountainous FM3 track to GT5p's Eiger.

Eiger is on a hill with no rocks or anything near by just plains of grass with mountains in the far distance

I wasn't comparing the mountains to anything in GT5P, they plain & simply look horrible, totally unrealistic.
 
Does Forza 3 model the entire driver, including car specific shift animations and even animations of his legs and feet pushing down the pedals?

That's just one of the many things FM3 skimps on, and somehow people want to claim it should be considered similiar to GT5P or GT5.

Forza 3 is still missing airbrakes and spoilers that pop up at a certain speed (as far as i can tell from the videos and screenshots), something even GT4 had.
Its this attention to detail that makes GT great.

BUT GT is still missing backup lights, glowing brake discs and tire marks, so there is allways something to complain about, in every game. I allways felt GT got the things right that were important to me while other developers tend to try to much and fail.
 
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