Photo GT5 prologue VS Forza 3 Demo

  • Thread starter elaguila45
  • 1,004 comments
  • 109,402 views
Status
Not open for further replies.
The GT series no longer has glowing brakes?

I'm sure GT still has has glowing brakes, PD just didnt feel like implementing them into GT5 P unfortunately!

Sorry, but you call that glowing brakes in Forza 2/3 ?
Those are not glowing brake discs, those looks like pizza's on fire.

If you tap the brakes in Forza 2 just a little longer, the front's are already glowing and even the rears are fire red - which is not even possible in real life to get the rears - on a street car- to glow fire red like them!

Chris
 
Forza takes the glowing brakes a little too far, in order to make them noticable. GT doesn't do it enough, if at all unless you do a LOT of HEAVY braking. Neither one do that great of a job simulating the "glow" of the brake rotors.

For example: http://www.youtube.com/watch?v=XxLhSArA97s&NR=1 This guy is flooring it with his foot slamming on the brake at the same time, look at all the smoke from the pad before the rotor actually started to glow.
 
Last edited:
I'm sure GT still has has glowing brakes, PD just didnt feel like implementing them into GT5 P unfortunately!

Sorry, but you call that glowing brakes in Forza 2/3 ?
Those are not glowing brake discs, those looks like pizza's on fire.

If you tap the brakes in Forza 2 just a little longer, the front's are already glowing and even the rears are fire red - which is not even possible in real life to get the rears - on a street car- to glow fire red like them!

Chris
That was a bit of a concern in FM2, and has been very much improved upon in Forza 3. Normal road cars require extremely hard braking for even the outer edges of the brakes to glow.
 
That was a bit of a concern in FM2, and has been very much improved upon in Forza 3. Normal road cars require extremely hard braking for even the outer edges of the brakes to glow.

yes, forza 2 over did it abit!
But to be honest and im not a fan boy of some sort, GT made a good job at the glowing discs.
I mean understatement is better then overstatement :)

Whilst racing the speedcar series (ME nascar if you want) (in real life), depending on how i set my brake balance, the rears never even slightly started to glow.

Chris
 
This is not coming from a Sony or 360 fanboy. But when I looked at Forza 3 gameplay videos, all I really saw was Forza 2. Maybe my eyes are bad, but it doesn't really look that much better. It still has those bland colors in my opinion. I'm just not too much of a fan of Forza's visuals, but I did enjoy both games.

Some car models during gameplay in Forza 2 looked absolutely horrible. I hated how the GT-R R34 looked in gameplay. It just looked deformed to me. I think car models will be hands down much more impressive that Forza 3, but that's not to say that Forza is terrible, I just feel like GT in the end will have made the true milestone when it's complete and ready to release.


The only thing GT has to seriously and I mean SERIOUSLY! Improve are the engine and tire sounds. Forza has that one on GT.
 
Forza 1's tire sounds were good, but Forza 2 and the FW3 demo sounds completely suck. I have no problem with screeching tires, because if I did, I'd have to unmercifully flame real life.

As for the engine sounds in Prologue, they were good enough for me. Mileage for others may vary.

By the way, even the mountains and Grand Canyon in GT4 were textures over 3D surfaces.
 
On GT5P, You hear the wind and tyre roar a lot more in the Ferrari California.

PD know how to implement the sound right, they just don't put the right sounds in. I think its just a case of swapping the sound files, its not that hard.
 
While browsing through youtube, I found a comparison HD video between GT5 prologue and Forza 3 demo. Sit back and enjoy... 👍

[YOUTUBEhd]5qyxCZ6VfFE&[/YOUTUBEhd]
 
I have done my own little comparison this evening and its very easy to say that GT5: Prologue is the standard when it comes to visuals and the shear racing experience.

I'm actually a bit intoxicated at teh moment and will give my full validation sometime this weekend. Unfortunatly i dont have pics but can give a mean description.
 
Actually, the Engine Sounds in GT5P arent that bad. Each engine has his own characteristics. The problem ist: The ****ing music.
The settings are really strange... too loud music. (Thats really pissing me off cause there are some songs I already started to hate, like Marx Volta. Damn, i hate this song! If i want to race online in GT5P, I make freeruns till that song appears and start the race afterwards. I cant drive 10 or 20 laps with that song in the background... :D)
I really like it to hear the wind, thats how it should be.

Edit: I got GTPSP yesterday and in my opinion that tire noises have improved too
 
Actually, the Engine Sounds in GT5P arent that bad. Each engine has his own characteristics. The problem ist: The ****ing music.
The settings are really strange... too loud music. (Thats really pissing me off cause there are some songs I already started to hate, like Marx Volta. Damn, i hate this song! If i want to race online in GT5P, I make freeruns till that song appears and start the race afterwards. I cant drive 10 or 20 laps with that song in the background... :D)
I really like it to hear the wind, thats how it should be.

Edit: I got GTPSP yesterday and in my opinion that tire noises have improved too

I wholly agree with you. I find myself listening to the engine moreso then visually checking the rpm when switching gears. I find that when youre in the cockpit view the engine noise is very appropriate, it basically simulates the feeling on sitting the car that youre sitting in. But for the final product im sure they might use a few sound samples more then once, most of use wont know because we won't know what every car sounds like,.
 
Forza's landscape is like eating giant blocks of butter coupled with a deep fried hamburger. It's great at first, then you get sick of it. I think it looks too contrasty, too cartoony (those rocks wtf, what mountain has rocks like that?) It generally looks like they're trying too hard. That mountain looks like something they build in theme parks.

GT5's environment is like eating a gourmet meal, it's more subdued and actually looks like real life. A mountain actually looks like a mountain, a track actually looks like a track and not some kind of sparkly holiday resort. If GT has a track like that, it will look very beautiful yet classy, like Keira Knightley, rather than a pornography actor.

The car models, GT5 is decades ahead of Forza 3, while playing Forza 3 demo on my roomate's Xbox, I couldn't help but cringe, the chase cam looks horrible, the cockpit is even worse. If GT4 didn't have massive jaggies when played on a big TV, it would look better than forza as a whole package. I've been spoiled by GTHD.
 
Forza's landscape is like eating giant blocks of butter coupled with a deep fried hamburger. It's great at first, then you get sick of it. I think it looks too contrasty, too cartoony (those rocks wtf, what mountain has rocks like that?) It generally looks like they're trying too hard. That mountain looks like something they build in theme parks.

GT5's environment is like eating a gourmet meal, it's more subdued and actually looks like real life. A mountain actually looks like a mountain, a track actually looks like a track and not some kind of sparkly holiday resort. If GT has a track like that, it will look very beautiful yet classy, like Keira Knightley, rather than a pornography actor.

The car models, GT5 is decades ahead of Forza 3, while playing Forza 3 demo on my roomate's Xbox, I couldn't help but cringe, the chase cam looks horrible, the cockpit is even worse. If GT4 didn't have massive jaggies when played on a big TV, it would look better than forza as a whole package. I've been spoiled by GTHD.

Very well said 👍 I think F3 spent too much time on the scenery and not enough where it counts: the actual cars. From what I've seen from the TGS videos and screenshots, the scenery in GT5 is a big step up from Prologue, and dead on accurate.
 


I am pretty sure he is talking about the snow covered rocky ones inthe background, not the mountains you actually drive on.

And yes I believe those are just flat images rotating around in the background. I can't prove it as in I can't debug the game and show you, but if you look at them, how they look and how they move, they certainly appear to be.
 
I am pretty sure he is talking about the snow covered rocky ones inthe background, not the mountains you actually drive on.

And yes I believe those are just flat images rotating around in the background. I can't prove it as in I can't debug the game and show you, but if you look at them, how they look and how they move, they certainly appear to be.
The beginning of the video, watch it.
 
I am pretty sure he is talking about the snow covered rocky ones inthe background, not the mountains you actually drive on.

And yes I believe those are just flat images rotating around in the background. I can't prove it as in I can't debug the game and show you, but if you look at them, how they look and how they move, they certainly appear to be.

The mountains in the background actually have geometry they are just very low poly. Pretty much simple pyramid shapes for the main and sub peaks/ridges with photo textures laid over the sides.
 
The beginning of the video, watch it.

I did, I thought the intro part definitely is not just a flat photo but while racing they appear to be flat... could be simple pyramid geometry though, hard to tell due to how far away they are and how little the viewing angle changes relative.
 
I did, I thought the intro part definitely is not just a flat photo but while racing they appear to be flat... could be simple pyramid geometry though, hard to tell due to how far away they are and how little the viewing angle changes relative.
Does it look good?
 
Forza's landscape is like eating giant blocks of butter coupled with a deep fried hamburger. It's great at first, then you get sick of it. I think it looks too contrasty, too cartoony (those rocks wtf, what mountain has rocks like that?) It generally looks like they're trying too hard. That mountain looks like something they build in theme parks.

Sheer ignorance.

It is called Montserrat and it is a real world location.
montserrat1.jpg

105257077_3f4bce9237.jpg

p.s the games lighting seems to be a sunny afternoon while these pics are overcast and morning respectively.
 
^ That pic looks great for an epic open world fantasy game but this is a racing sim, the cars are the most important aspect of the game and GT5 is nailing it 100%. The updated scenery seen in screenshots and videos from TGS look like a big step up from GT5: Prologue's scenery anyhow.
 
I am pretty sure he is talking about the snow covered rocky ones inthe background, not the mountains you actually drive on.
I doubt that was a typical Forza fans trolling since the Grand Canyon track in GT4P and his sentence makes no sense because Forza3 has a lot of 2D backgrounds:

2i465x.gif
 
Status
Not open for further replies.
Back