Photo GT5 prologue VS Forza 3 Demo

  • Thread starter elaguila45
  • 1,004 comments
  • 109,342 views
Status
Not open for further replies.
Well, I can only speculate based on what is known so far and based on what was true for previous games in the series.

But based on that we we know so far....

GT 5 will be superior in the areas of Graphics, car count and better replays and photomode options.

Forza 3 will be superior in Customization, Tuning, Sound, Physics, Damage, AI, track count, and Online implementation.

Not biased at all there buddy. 👍
 
If you care to point out why any of that is biased please do so.

I feel it's quite accurate.

Yes.. Ofcorse it's accurate... especially since neither of the two games have their full version out and you're going purely based on assumption. accurate enough for me:tup:
 
Yes.. Ofcorse it's accurate... especially since neither of the two games have their full version out and you're going purely based on assumption. accurate enough for me:tup:

It's not based on assumption. It's based on what is known so far and on previous games in each series.
 
It's not based on assumption. It's based on what is known so far and on previous games in each series.

Because we know everything about both games and all aspects of both games and because the past is indicitive of the future 👍
 
GT5 will be superior for graphics, car count, replays, photomode, weather, cockpit view, rally, nascar, car variety, physics, damage, AI.

Forza 3 will be superior for painting cars and track count.

I'd say tuning will most likely be equal, unless PD finds some random stuff to add to GT5 that Turn 10 didn't think of. It's too early to tell so far for online implementation, but GT5 will most likely win due to supporting twice as many players, and having racing clubs/clans etc. Of course personal opinion may vary depending more on if you like to buy stickers for your car (in which case Forza wins) or actually race online (in which case GT wins). I'd say sound is debateable until both games are released, but GT5P was lightyears ahead of Forza 2 for car/engine sounds.

That's just my opinion based on information we know, owning Forza 2/GT5P and playing the Forza 3 demo.
 
Well, I can only speculate based on what is known so far and based on what was true for previous games in the series.

But based on that we we know so far....

GT 5 will be superior in the areas of Graphics, car count and better replays and photomode options.

Forza 3 will be superior in Customization, Tuning, Sound, Physics, Damage, AI, track count, and Online implementation.

GT5
- more cars
- better visuals
- better photomode
- better physics
- better damage
- better tuning
- more cars on track
- different weather conditions
- racing at night (maybe even a day/night cycle)

Forza 3
- better sound
- better online (GT5 will have online, but there is not much to talk about right now)
- better visual tuning (GT is confirmed to have it aswell, but to wich extend is unknown)
- more tracks (the number of tracks in GT5 is still not confimed, could be 20 individual tracks, or 20 locations with 70 individual tracks)

So everything thats important for a racing game (at least to my understanding of what a racing game should be) is going to be superior in GT5. Physics is more or less a matter of opinion.
I know the damage is something that T10 is doing for many years now, but i guess Polyphony Digital will deliver. The latest news provided by "frank-jaeger" in the damage thread shows that they are really working on some ultra realistic damage system. The level of damage will be adjustable, but on the highest setting one single crash can total your car.

“The damage physics are going to be applied to things like a bent suspension arm, tires hitting the wheel wells of a car, deformation of the body affecting alignment, the loss of power to the engine,”says Yamauchi. “We’re actually still working on setting the sensitivity level of the damage. You can have it so if you have a single hit your car isn’t going to be able to be driven anymore. It’s a matter of adjustment.”
http://gameinformer.com/games/gran_turismo_5/b/ps3/archive/2009/09/30/preview.aspx
 
Last edited:
Because we know everything about both games and all aspects of both games and because the past is indicitive of the future 👍

We know quite a bit about both games actually and we have been watching them constantly, each and every time they are shown to the press. We are far from in the dark.

I have not said that I am talking about the final version of each game, only about what we know and have seen thus far.👍
 
I personally think it's pretty useless speculating and comparing the two games when they haven't been released.
Of course GT5 will own. :sly:
 
Well, I can only speculate based on what is known so far and based on what was true for previous games in the series.

But based on that we we know so far....

GT 5 will be superior in the areas of Graphics, car count and better replays and photomode options.

Forza 3 will be superior in Customization, Tuning, Sound, Physics, Damage, AI, track count, and Online implementation.

Basically, GT5 will be better in aspects we already know of the game. The things we don't know about GT5, Forza is better. Interesting. 👍
 
GT5
- more cars
- better visuals
- better photomode
- better physics
- better damage
- better tuning
- more cars on track
- different weather conditions
- racing at night (maybe even a day/night)

Forza 3
- better sound
- better online (GT5 will have online, but there is not much to talk about right now)
- better visual tuning (GT is confirmed to have it aswell, but to wich extend is unknown)

So everything thats important for a racing game is going to be superior in GT5. Physics is more or less a matter of opinion.
I know the damage is something that T10 is doing for many years now, but i guess Polyphony Digital will deliver. The latest news provided by "frank-jaeger" in the damage thread shows that they are really working on some ultra realistic damage system. The level of damage will be adjustable, but on the highest setting one single crash can total your car.


http://gameinformer.com/games/gran_turismo_5/b/ps3/archive/2009/09/30/preview.aspx

Better damage? Not based on what is known so far. The damage model for the Impreza was universally frowned down upon and the damage model ( or rather paint damage model ) for most of the cars is the most bare bones it could possibly be.

By comparison the Damage model in Forza is universal for all cars and far more accurate mechanically.

Better Physics? How can it have better physics when cars don't step out, there is no tyre deformation, the collision physics need serious work and you are still able to wall grind at 150mph and accelerate while doing so.

I can think of many areas in the physics area that Forza does better than GT but I can't think of a single area that GT does better than Forza. Can you? Name it.

Better tuning? The tuning in GT is far from accurate, it is based on power multipliers and doesn't take into account how when you improve one area you can decrease another. Also if you look at previous games in each series, Forza simply offered MORE parts that could be tuned. Will that be true for GT 5 and Forza 3? We don't know yet.

You also forgot to mention AI at all. I have little doubt as to which game will be superior in this area.
 
Hey let's be fair. I know this is a GT forum bias is expected but come on. I played the shift demo yesterday and even though it runs in 30fps (would be nice to have confirmation here) and the landscape is comparable to forza's, the cars are clearly worse. Stuff pops in and out as the car get's closer or move further away, really low resolution textures in the car, even less polygons then forza. Your opponent's wheels are an octagon ffs. It's laughable. I don't believe it looks better.


After playing Shift and Supercars then seeing how deceptive the Forza team were it just gives more ammo to be excited about GT5.

Even GT PSP is disappointing in that it has no GT mode but it races well. So much for the end of 2009 racing bonanza.
 
Basically, GT5 will be better in aspects we already know of the game. The things we don't know about GT5, Forza is better. Interesting. 👍

If we know something about one and don't for the other then the former is better based on what's known.👍
 
Better damage? Not based on what is known so far. The damage model for the Impreza was universally frowned down upon and the damage model ( or rather paint damage model ) for most of the cars is the most bare bones it could possibly be.

By comparison the Damage model in Forza is universal for all cars and far more accurate mechanically.

Better Physics? How can it have better physics when cars don't step out, there is no tyre deformation, the collision physics need serious work and you are still able to wall grind at 150mph and accelerate while doing so.

I can think of many areas in the physics area that Forza does better than GT but I can't think of a single area that GT does better than Forza. Can you? Name it.

Better tuning? The tuning in GT is far from accurate, it is based on power multipliers and doesn't take into account how when you improve one area you can decrease another. Also if you look at previous games in each series, Forza simply offered MORE parts that could be tuned. Will that be true for GT 5 and Forza 3? We don't know yet.

You also forgot to mention AI at all. I have little doubt as to which game will be superior in this area.

Several journalists saw the latest damage build and were impressed which probably wouldn't have been the case if it was on Forza's level :sly:

Procedural deformations based on speed and angles are far superior to pre-rendered textures that awkwardly
appears when you hit something !

In Forza 3 you just have to slightly touch a car's back to see the rear lights vanish
 
Last edited:
Several journalists saw the latest damage build and were impressed which probably wouldn't have been the case if it was on Forza's level :sly:

Do you care to share any details?

Will the retail version of GT 5 have better damage modeling than Forza 3? Maybe. But only going based on what's known so far the answer is no.
 
Do you care to share any details?

Will the retail version of GT 5 have better damage modeling than Forza 3? Maybe. But only going based on what's known so far the answer is no.

You dare taking old build showrooms' demo into account ?

If everyone did so we would have assumed that Forza3's damage were crap that doesn't affect the car's handling
 
If we know something about one and don't for the other then the former is better based on what's known.👍

Kinda true but not quite. Assuming something is better because we know nothing about the other will only cause this:

Forza fanboys were bragging about graphics, the demo came out and it quickly came out of the bragging list. They were also bragging about replays, demo out, same story. Bragging about photomode, quote from kazunori "8 megapixel", same story.

See the pattern? 👍
 
You dare taking old build showrooms' demo into account ?

If everyone did so we would have assumed that Forza3's damage were crap that doesn't affect the car's handling

Why would anyone assume that when every Forza game has had accurate mechanical damage modeling?

Kinda true but not quite. Assuming something is better because we know nothing about the other will only cause this:

Forza fanboys were bragging about graphics, the demo came out and it quickly came out of the bragging list. They were also bragging about replays, demo out, same story. Bragging about photomode, quote from kazunori "8 megapixel", same story.

See the pattern? 👍

I'm sorry I don't really know anything about Forza fanboys and what they do so I can't comment.
 
Way to stealth troll. 👍

No, you believe anyone who says anything negative about GT ( even if it happens to be true ) is a troll. You are ofcourse mistaken.

You are also under the false impression that all GT fans are GT "only" fans.
 
"Why would anyone assume that when every Forza game has had accurate mechanical damage modeling?
"

Who would have assumed that drivers do not shift from the inside but do from the outside ?

Who would have assumed that Forza 3's damage system has barely any improvements over Forza 2's ?

I only wait for final builds for judgements so I won't have to eat the massive amount of crows that Forza's fanboys are .
 
No, you believe anyone who says anything negative about GT ( even if it happens to be true ) is a troll. You are ofcourse mistaken.

You are also under the false impression that all GT fans are GT "only" fans.

I'll just add one thing: not true. Say something negative about the things we do know and I'll agree. The rest, I just don't know so I don't talk about it. I believe you shouldn't either.

And now I'll just quote myself:

Way to stealth troll. 👍

👍
 
I'll just add one thing: not true. Say something negative about the things we do know and I'll agree. The rest, I just don't know so I don't talk about it. I believe you shouldn't either.

👍

So name something you disagree with so we can discuss it. Go back and look at the posts you have made over the past few pages. You haven't actually said anything or contributed anything to the discussion.
 
So name something you disagree with so we can discuss it. Go back and look at the posts you have made over the past few pages. You haven't actually said anything or contributed anything to the discussion.

People have tried "discussing" things with you before, though you always end up stating the same things over and over again while ignoring everything being put forward to you, so why feed you some more ey?
 
Status
Not open for further replies.
Back