Photo GT5 prologue VS Forza 3 Demo

  • Thread starter elaguila45
  • 1,004 comments
  • 109,342 views
Status
Not open for further replies.
GT 5 will be superior in the area of replays

I am not so sure that will be true "yet". Based on the options they announced for replays and the endless camera angles we can choose from, the replays might be on par.
 
People have tried "discussing" things with you before, though you always end up stating the same things over and over again while ignoring everything being put forward to you, so why feed you some more ey?

No neither you nor Dravonic have done so. Go back and read all of your posts directed at me. Then have been completely off topic and have been noting but you two calling me a troll. You have discussed nothing.
 
No neither you nor Dravonic have done so. Go back and read all of your posts directed at me. Then have been completely off topic and have been noting but you two calling me a troll. You have discussed nothing.

I didn't say I tried.. I said "people" and I didn't say now either. I've seen previous "discussions" you've been in (actually you seem to be at the centre of all arguments recently) and no matter the resolve you always jump into the next "discussion" with the same replies and same GT bashing while ignoring all recent interviews with Kaz and all evidence provided by others.
Now if you don't mind I'm off to bed 👍
 
GT5 will be superior for graphics, car count, replays, photomode, weather, cockpit view, rally, nascar, car variety, physics, damage, AI.Forza 3 will be superior for painting cars and track count.

From what I have seen,

Advantage GT5:

Car Model Graphics
Cockpit view "detail"
Car Count
Night/Day
Weather
G25/G27 wheel support support
Much larger fan base
Universal support for YouTube video upload
1080p, 60fps

Advantage Forza 3:

Track details and modeling
Cockpit view "position forward"
Damage
Physics
AI
Car audio
Parts/Tuning
Online Matchmaking and TruSkill
Livery Editor
Storefront for buying and selling custom cars, tuning setups, artwork.
Track count

They were also bragging about replays, demo out, same story. Bragging about photomode, quote from kazunori "8 megapixel", same story. See the pattern? 👍

I don't know about the Forza fanboys, but I can say that the replays look top notch based on the demo and the videos released by Turn 10, definitely on par with GT5p.

Disclaimer: IMO
 
Last edited:
So name something you disagree with so we can discuss it. Go back and look at the posts you have made over the past few pages. You haven't actually said anything or contributed anything to the discussion.

Right above one of your posts:

The backgrounds in forza are clearly better than GT's but they don't appear to be real because of forza's failed lighting engine. The colors are just too saturated and the contrast is too high. Looks good in a game, but it's not realistic at all.

Forza clearly go for more detailed backgrounds/less detailed cars while GT does the exact opposite. Which approach I prefer? GT's for sure. The epic lighting engine also helps.

Contribution to the disscussion: GT5 have lower quality backgrounds even though they look more real.

Another one:

Hey let's be fair. I know this is a GT forum bias is expected but come on. I played the shift demo yesterday and even though it runs in 30fps (would be nice to have confirmation here) and the landscape is comparable to forza's, the cars are clearly worse. Stuff pops in and out as the car get's closer or move further away, really low resolution textures in the car, even less polygons then forza. Your opponent's wheels are an octagon ffs. It's laughable. I don't believe it looks better.

Contribution to the disscussion: No blatant trolling guys. It's not worse than shift.

Dude, you bit my troll bait when you answered me this:

Interesting. Can you list both features list?

The troll that you are, you couldn't resist. Instead of doing exactly what I asked, you went and compared directly both games talking about the unknown implying it was the absolute truth:

Well, I can only speculate based on what is known so far and based on what was true for previous games in the series.

But based on that we we know so far....

GT 5 will be superior in the areas of Graphics, car count and better replays and photomode options.

Forza 3 will be superior in Customization, Tuning, Sound, Physics, Damage, AI, track count, and Online implementation.


I then pushed you further in the subject to the point of no return and compared you to a forza fanboy. You backed away. Stealth troll behavior. I know how to stealth troll, therefore I know how to call out stealth trolls.

A word of advice: don't fall for troll baits. If you do, ignore the bait latter before it's too late. You shouldn't have quoted this post:

Kinda true but not quite. Assuming something is better because we know nothing about the other will only cause this:

Forza fanboys were bragging about graphics, the demo came out and it quickly came out of the bragging list. They were also bragging about replays, demo out, same story. Bragging about photomode, quote from kazunori "8 megapixel", same story.

See the pattern? 👍

You should have ignored it.

Could I be stealth trolling right now? Sure. No better way to stealth troll than calling out another troll to trick people into believing you.

By the way Bogie 19th don't give me enough reason to go after you.
 
Last edited:
Way to stealth troll. 👍

Holy crap! where did he go? It's like he just disappeared. Jesus that was freaky
👍

You two about done pumping each other up so we can stay on topic?

3-19+Adrian+and+Greg+G+pump+each+other+up+before+filming.JPG


I wonder with the extra time we could get a demo of GT5 as well. Maybe just shoot out the kiosks demos they have now for a tease/taster.
 
Better damage? Not based on what is known so far. The damage model for the Impreza was universally frowned down upon and the damage model ( or rather paint damage model ) for most of the cars is the most bare bones it could possibly be.

By comparison the Damage model in Forza is universal for all cars and far more accurate mechanically.

GT5 will have a uiniversal damage model, but only race cars will loose doors and bumpers. The damage model is currently in development and journalists already saw the new damagemodel and were very impressed.

Better Physics? How can it have better physics when cars don't step out, there is no tyre deformation, the collision physics need serious work and you are still able to wall grind at 150mph and accelerate while doing so.
Cars do step out! (did you ever play GT5 Prologue with a wheel and all driving aids switched off?) tyre deformation is totally overhyped, just because Forza 3 has tyre deformation represented visually does not mean that the physics engine of GT5 does not calculate these aspects. I prefer GT5P physics over the Forza 3 demo physics, because Forza 3 felt too easy and still has the negative sides of Forza 2, which had to much oversteering.
As i said, its opinion.
I can think of many areas in the physics area that Forza does better than GT but I can't think of a single area that GT does better than Forza. Can you? Name it.
Yes, I can think of so many areas where the physics in GT5 are superior, can you? Name them.

- understeering and oversteering feels more accurate in GT5P
- force feedback feels better on GT5P (the Microsoft wheel is rubbish, so the force feedback might be better with a propper wheel, but i never played Forza with a Fanatec wheel) It makes GT5P feel much more realistic, because you can really feel what the car is doing and you get a better feedback from the road and the curbs.
- The reaction of the suspension in GT5 feels much more realistic, though i must admit, that jumping (especially the landing) on the Eiger track is awkeward somehow.

Better tuning? The tuning in GT is far from accurate, it is based on power multipliers and doesn't take into account how when you improve one area you can decrease another. Also if you look at previous games in each series, Forza simply offered MORE parts that could be tuned. Will that be true for GT 5 and Forza 3? We don't know yet.

I know, there is not much known about the possible tuning features, but Kaz said you can basicly take appart a car and modefy pretty much everything. Tuning was very good in GT4, you could fine tune nearly everything, so thats a part of the series that has allways been good. I assumed that GT5 will be superior, because i felt that GT4 was superior to Forza. I dont compare it to Forza 2, since this is a diferent Generation, but Kaz said GT5 will feature telemetry aswell, so you can clearely see every change in performence and GT5P already featured tuning while you are driving.

You also forgot to mention AI at all. I have little doubt as to which game will be superior in this area.
Both games had problems with the ai, but GT5 will feature 16 cars on track, which requires a good ai.
 
You two about done pumping each other up so we can stay on topic?

pic

I wonder with the extra time we could get a demo of GT5 as well. Maybe just shoot out the kiosks demos they have now for a tease/taster.

Well I apologize for that. I've seen him trolling around far too much and decided to call him out knowing it would derail the thread a bit.

Yeah I'd love to see a GT5 demo but I believe it's too soon for that. They may follow what turn 10 did and release it a month before the game I think.
 
From what I have seen,

Advantage GT5P: <- fix

Car Model Graphics
Cockpit view "detail"
Car Count
Night/Day
Weather
G25/G27 wheel support support
Much larger fan base
Universal support for YouTube video upload
1080p, 60fps

Advantage Forza 3:

Track details and modeling
Cockpit view "position forward"
Damage
Physics
AI
Car audio
Parts/Tuning
Online Matchmaking and TruSkill
Livery Editor
Storefront for buying and selling custom cars, tuning setups, artwork.
Track count



I don't know about the Forza fanboys, but I can say that the replays look top notch based on the demo and the videos released by Turn 10, definitely on par with GT5p.

Disclaimer: IMO

The camera work in GT5P is fairly better and more varied. And the graphics help the replay look better. That's why they gave up.

And you should fix your list to GT5P as indicated. One stealth troll per thread is enough.
 
Last edited:
The camera work is GT5P is fairly better and more varied. And the graphics help the replay look better. That's why they gave up.

And you should fix your list to GT5P as indicated. One stealth troll per thread is enough.

Nah, no need to put words in my mouth. It's GT5, not GT5p that I was commenting on. I was commenting on what we know/seen so far. IMO, AGAIN of course. I also disagree with the camera work in GT5p, again, IMO. Though GT5p replays spank FM2 replays.

No stealth trolling or trolling here (we can leave that to the kiddies). Just a general racing sim fan finding positives and negatives in games.
 
Nah, no need to put words in my mouth. It's GT5, not GT5p that I was commenting on. I was commenting on what we know/seen so far. IMO, AGAIN of course. I also disagree with the camera work in GT5p, again, IMO. Though GT5p replays spank FM2 replays.

No stealth trolling or trolling here. Just a general racing sim fan finding positives and negatives in games.

Then please fill me in. I'm dying for GT5 news just like any other GT fan:

The new damage engine is worse than forza's? Kazunori must have lied then. We won't have the deformation depending on impact force and angle?

The new physics engine is worse than forza's? New but no improvement?

The AI wasn't improved at all?

Sounds also weren't improved?

The new tuning is still worse than forza's?

The new online is also worse than forza's?

Livery editor is confirmed to be out?

We won't have a way to buy and sell cars online?

The track count confusion has been solved already? They finally got us rid of that doubt?

Man, I was gonna let you roll, but you swallowed the bait and I couldn't miss that chance. You guys make it too easy. You can't comment on unknown GT5 features, compare them to forza, imply they are worse, when we still have little to no info.
 
Last edited:
You didn't bait. You don't like my opinion, that is cool. No loss of respect to you. We can just agree to disagree.
 
You didn't bait. You don't like my opinion, that is cool. No loss of respect to you. We can just agree to disagree.

My problem is not with your opinion. My problem is with you comparing a full game to a 6 months early demo. And worse, speaking of this demo as if it was the final game.

How can you say the damage is worse when we clearly haven't seen the final damage build?

How can you say the physics are worse when we haven't seen the final physics build?

How can you compare a full game to tiny bits of information of another one?

Really... I'm sorry if I'm misinterpreting you guys but you surely aren't helping.
 
?

Ok...anyway, I think that if we got the TGS build on PSN, that would tie us over for the next 6 months until we get the final game. Just be sure to put the ZR1 in the demo :) I want to take that for a spin and do some damage to my online stats, which suck in GT5p right now. I need to get a wheel for my PS3 to improve my times.
 
Let them talk, if one game happens to be out now, and another comes out later, let them talk, Kaz and his ragtag team of 120 disciples are hard at work interpreting burning bushes and parting seas of petrol :lol:
 
Advantage Forza 3:

Damage

Speaking of NASCAR, Yamauchi noted that the deformation and damage in these high-speed races will be absolutely amazing and true to life, with turns, spins, rollovers, and so on. We will have to see to believe.

&#8220;The damage physics are going to be applied to things like a bent suspension arm, tires hitting the wheel wells of a car, deformation of the body affecting alignment, the loss of power to the engine,&#8221; says Yamauchi. &#8220;We&#8217;re actually still working on setting the sensitivity level of the damage. You can have it so if you have a single hit your car isn&#8217;t going to be able to be driven anymore. It&#8217;s a matter of adjustment.&#8221;


Sounds like we better wait before crowning FM3 king of anything
 
I guess I need to make my own list, but I'm only going to include things that we know 100% for sure. Can't crown Forza king in physics or damage etc until both titles are released or we get a final demo of GT5. For example, cant say a livery editor in FM3 is an advantage over GT5 because we still dont know if GT5 will get it.

Same idea with other things like saying FM3 has more/better tracks. All we know is that GT5 will have over 20 tracks, and only half of those have been unveiled so far. And how can you say FM3 has better track details. Tokyo R246 looks amazing even on youtube. We still haven't seen GT's environmental intensive tracks like Deep Forest or Trial Mountain.

As you can see from my list these advantages are definitive and not an opinion. The FM3 list may look pretty thin but I must be overlooking some of its features as I dont follow it closely

Advantage GT5
- 1080p
- Graphics (GT5P looks better)
- more cars on track at once (2x that of FM3)
- Car Count (2x that of FM3)
- NASCAR license
- WRC license
- Formula 1 car
- Rally racing
- Day/night racing
- Weather
- Gear change animations
- car animations (moving spoilers)
- Animated pit crew
- Ability to look around cockpit
- G25/27 support

Advantage Forza 3
- skid marks (maybe GT5 won't have it)
- tire deformation (maybe GT5 won't have it)
- Porsche License
- V8 Supercars
 
Last edited:
You can look around in forza cockpits, another + in the F3 camp would be more online community features with online ranks for tuners / livery artist auction house and whatnot
 

Thank you. That's exactly what I meant. Though I believe you can include better track details in the forza list. GT's appear to have considerably less polygons. And I believe someone can still add things in the forza list.

But now you can understand why forza fanboys want to rely on a GT5P comparison or a TGS demo comparison. It doesn't look good for forza if you don't include the speculation.
 
Speaking of NASCAR, Yamauchi noted that the deformation and damage in these high-speed races will be absolutely amazing and true to life, with turns, spins, rollovers, and so on. We will have to see to believe.

&#8220;The damage physics are going to be applied to things like a bent suspension arm, tires hitting the wheel wells of a car, deformation of the body affecting alignment, the loss of power to the engine,&#8221; says Yamauchi. &#8220;We&#8217;re actually still working on setting the sensitivity level of the damage. You can have it so if you have a single hit your car isn&#8217;t going to be able to be driven anymore. It&#8217;s a matter of adjustment.&#8221;


Sounds like we better wait before crowning FM3 king of anything

Combine that with GT5's confirmed tyre temp and damage, paint scratching, bonnet/boot popping, bumpers coming off and doors also coming off, as well as the realistic and well done mechanical damage and it's very clear that GT5 has Forza 3 beat when it comes to damage, it's just going far more in-depth to a level that Turn 10 cannot compete with, unless they patch Forza 3 after launch.

When you take into consideration things such as Forza 3's glitches and general bugginess then it becomes no contest really, GT5 has them beat fair and square already. If Polyphony Digital add in even more stuff that we don't yet know about, then yikes :embarrassed:

It's also nice that by the sounds of things GT5 will have a decent amount of variable damage settings, much in the same way GT5P had different physics engines for the player to choose from, compared to Forza 3 where there is only one physics engine.

You can look around in forza cockpits, another + in the F3 camp would be more online community features with online ranks for tuners / livery artist auction house and whatnot

GT ahs the advantage in the online department. Forza 3 is superior if you want to buy and trade stickers for your car, but if you want to race then GT is superior. GT gives you twice as many players/cars on the track, GT gives you racing clubs/clans, GT5P also had an excellent anti-cheat system online to ensure that people raced clean and fairly, something that Forza 2 was lacking and by the looks of things, Forza 3 will lack also. I mean Forza's good if you wanna trade car stickers etc but when it comes to racing? GT wins.
 
Combine that with GT5's confirmed tyre temp and damage, paint scratching, bonnet/boot popping, bumpers coming off and doors also coming off, as well as the realistic and well done mechanical damage and it's very clear that GT5 has Forza 3 beat when it comes to damage, it's just going far more in-depth to a level that Turn 10 cannot compete with, unless they patch Forza 3 after launch.

To be fair, this is still speculation at this point as we haven't even seen a video of what it looks like work in progress (and I would think NASCAR damage was in the original list of damageable cars). So it all comes down to how accurate and true KY's description of the damge is and whether his definitions of descriptive words match yours.

That said I hope it's done just how I imagine it as that would be a blast!
 
Does Forza 3 have rally racing? Huge +1 to GT5 if not

No, but I think there are few tracks with Point to Point races. So its kind of like RALLY but on solid race track or road, no dirt or what so ever.
 
GT ahs the advantage in the online department. Forza 3 is superior if you want to buy and trade stickers for your car, but if you want to race then GT is superior. GT gives you twice as many players/cars on the track, GT gives you racing clubs/clans, GT5P also had an excellent anti-cheat system online to ensure that people raced clean and fairly, something that Forza 2 was lacking and by the looks of things, Forza 3 will lack also. I mean Forza's good if you wanna trade car stickers etc but when it comes to racing? GT wins.

Well, GT5P's penalty system surely is a nice try and a good addition, but it is far from great. It has far too many flaws, and if you know it well enough, you can still behave like an asshole and destroy other people's races without getting a penalty.

I really hope it is improved. And we have the option to turn it off.
 
No rally and no NASCAR, in an American game, no NASCAR.

Yeah kind of funny they went after the Australian V8 Supercars license considering Forza is an American game with the majority of its sales coming from North America

If they got the IRL license it would have made alot more sense and would have helped sell more games I think
 
Could be they are just not interested in it. I dont see where they come from has anything to do with it. I was suprised that PD put it in their game.
 
Status
Not open for further replies.
Back