Physics thread

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Physics are exactly the same on PC and consoles. That was one of the main reasons to ditch last gen and go directly to PS4/Xbone, since they are capable of handling the physics without compromise.
Is that what SMS is telling WMD ? Because the way i understand it is that SMS has their own dev team testing on the cosule side and WMD is testing the PC side of things .Maybe i'am wrong but i dont think anybody has had hands on with the consule version yet

I hope your right though
 
The game is being built from the same source code for all platforms, except some platforms specific parts being specifically written for each. For PC, PS4 and XB1 the physics code is the same - and necessarily so for logistic and cost reasons as well as for having the same physics.
 
^^^^ I hear what your saying and it sounds great, BUT time is getting close and i wish they would let you play a consule version so you can do a side by side test ,etc., UI,graghics , AI , you know the usual
 
What Doc says above. It is basically the same thing with the Unity Game Engine where you can just hit one button to build the game code for... PC, Android, iOS, Web, Linux, etc. You just need to add some platform specific details into the code to add full support for that platform's features. For example if you want to build a PC game for iOS or Android than you want to make sure that you have proper in-game support for multi-touch features and game control.
In that same way SMS has console specific things like interfaces of the XB1 and PS4, connecting to XB Live or PSN, friends list support, achievements for each platform (which is handled differently on each).

So it's not so much the core game that differs, but just the features around it to make the game interface with the platform. This means that the core game UI, Graphics, Gameplay, Physics is already being tested by the community for more than 3 years now. Only for those other things SMS needed to source external testers (professionals) due to NDA restrictions by the platform holders (Microsoft, Sony and also Nintendo).
 
Part of the reason the Wii U version is capped at a lower resolution and framerate is to accommodate those advanced calculations, according to Andy Tudor. It should be the same game all around, even on Nintendo's little box.

Amazes me how they're releasing this on the Wii U and not the PS3/X360.
 
Amazes me how they're releasing this on the Wii U and not the PS3/X360.
I think it's brilliant and that the community decided it is to their credit. They could have went for the early money, but then you would have had your first iteration of the game on an outdated piece of hardware and it would have made nowhere near the impact it will make on the PS4. It would have played well, but probably not looked as good at GT5. On the new consoles they get one generation ahead of GT and will look better than Forza which is already there. The fact that it's on Wii at all is brilliant as well.
 
I think it's brilliant and that the community decided it is to their credit. They could have went for the early money, but then you would have had your first iteration of the game on an outdated piece of hardware and it would have made nowhere near the impact it will make on the PS4. It would have played well, but probably not looked as good at GT5. On the new consoles they get one generation ahead of GT and will look better than Forza which is already there. The fact that it's on Wii at all is brilliant as well.

Well then, tell me this: how could a PS3/X360 version possibly have a hard time keeping up with a Wii U version??
 
Well then, tell me this: how could a PS3/X360 version possibly have a hard time keeping up with a Wii U version??
If you were building what you though was the ultimate racing simulation, which is what I believe is the goal of Project Cars, and want to unleash the glory of true simulation onto consoles for the first time and PC simultaneously, would you rather release it on 10 year old hardware in 2013/2014 or current hardware in 2014/2015? You simply cannot do on the PS3 what you can do with the PS4, the game would have been compared with GT6 which has a 10 year head start on the hardware and FM5 which is on new hardware. On top of that, you'd have the internetz flooded with beautiful shots from the PC game and console players looking at their screens going, "what they hell, mines dont look like that, y u rip us of SMS, u suk, PD is weigh beter than u, I nvr bying yer games agian!!"

I believe SMS and the players are looking at the long game. Let's get out of the block firing on all 12 cylinders and see what happens.
 
Well then, tell me this: how could a PS3/X360 version possibly have a hard time keeping up with a Wii U version??
I'm not one to measure console peen lengths, but it has twice as much memory and a more advanced GPU. Think of it as sitting between the PS4/XBone and PS3/XB360 in terms of specs. As I said, SMS thinks the Wii U will be good for 720p/30fps, which means a PS3/XB360 version could not even match that without scaling back the game. Forget about 60fps, since I know you're a stickler for that.
 
I'm not one to measure console peen lengths, but it has twice as much memory and a more advanced GPU. Think of it as sitting between the PS4/XBone and PS3/XB360 in terms of specs. As I said, SMS thinks the Wii U will be good for 720p/30fps, which means a PS3/XB360 version could not even match that without scaling back the game. Forget about 60fps, since I know you're a stickler for that.

Hahah! Yeah, I'm a total stickler for 60 fps... the frame rate whore I am! :D

Hmm, the 360/PS3 probably can't handle half that detail. Plus, both manufacturers/devs have practically moved on from those consoles I believe.

If you were building what you though was the ultimate racing simulation, which is what I believe is the goal of Project Cars, and want to unleash the glory of true simulation onto consoles for the first time and PC simultaneously, would you rather release it on 10 year old hardware in 2013/2014 or current hardware in 2014/2015? You simply cannot do on the PS3 what you can do with the PS4, the game would have been compared with GT6 which has a 10 year head start on the hardware and FM5 which is on new hardware. On top of that, you'd have the internetz flooded with beautiful shots from the PC game and console players looking at their screens going, "what they hell, mines dont look like that, y u rip us of SMS, u suk, PD is weigh beter than u, I nvr bying yer games agian!!"

I believe SMS and the players are looking at the long game. Let's get out of the block firing on all 12 cylinders and see what happens.

I understand the deal with the X1/PS4. I was referring to the Wii U specifically. It isn't all THAT powerful compared to previous gen, is it?
 
It's powerful enough to make the difference needed. Also, releasing a game on that console makes sense as there is no competition for it. They're not going to cause the game any detriment or weaken it to release it on the Wii U.
 
Than this might be the first game that has that reversed than as everyone has been testing the game in 'sim-mode' since the beginning. So sim is the main focus, and personally have not bothered trying the other modes at all.
I play it with G27, but also with X360 controller and with the controller I turn down the handling model to intermediate, because it's just too much of a handful for me (yes, I am not afraid to admit that :lol:) with the pad.

If I read/understood correctly, the selected mode also affects tyre warmup behavior, not just the assists?

EDIT: Oh wow, I just noticed I replied to a really old post, OOPS! Sorry! :lol: :D
 
I play it with G27, but also with X360 controller and with the controller I turn down the handling model to intermediate, because it's just too much of a handful for me (yes, I am not afraid to admit that :lol:) with the pad.

If I read/understood correctly, the selected mode also affects tyre warmup behavior, not just the assists?

EDIT: Oh wow, I just noticed I replied to a really old post, OOPS! Sorry! :lol: :D

To be honest as a pure wheel player I have no clue as I never tried any assists... I am ashamed I have to admit. If it is done than it is as minor as possible with possible a slightly higher cold temperature as to stabilize the car more from the get-go.

Again though, I have no knowledge of the facts surrounding this. I only know how the dev team thinks to some degree. Having worked with them as a WMD member for more than 3 years and all.
Maybe someone else here has been more focused on that aspect of the game, maybe a fellow gamepad player. ;)
 
Having worked with them as a WMD member for more than 3 years and all.
Maybe someone else here has been more focused on that aspect of the game, maybe a fellow gamepad player. ;)

I have been involved from the beginning as well, though with periods of inactivity in between. :) So far haven't met any people at all playing with a controller. :lol: I guess all of the PC crowd have a wheel. The only time I pick the controller is when I'm too lazy to setup the wheel or I have little people running around the living room. ;)

But back on topic: the pro model is amazing. You are really forced to warm up the tyres when using the slicks (which are selected by default in free practice, since it auto-selects the best available compound), because grip will be crap with cold tyres.

The pro model also forces you to get rid of some bad habits incurred from 'certain' other games. ;)
 
I have been involved from the beginning as well, though with periods of inactivity in between. :) So far haven't met any people at all playing with a controller. :lol: I guess all of the PC crowd have a wheel. The only time I pick the controller is when I'm too lazy to setup the wheel or I have little people running around the living room. ;)

But back on topic: the pro model is amazing. You are really forced to warm up the tyres when using the slicks (which are selected by default in free practice, since it auto-selects the best available compound), because grip will be crap with cold tyres.

The pro model also forces you to get rid of some bad habits incurred from 'certain' other games. ;)
Are tire blankets an option?
 
Are tire blankets an option?

I hope they're not an upgradeable "option" per car. That is an upgrade that gives the player a small advantage over those not using them. The game has thankfully stayed away from allowing different parts to be fitted so all that will need to be done is tune (if you want) and drive. Upgradeable parts really aren't necessary in Project Cars and end up making it more difficult to maintain a level playing field. Of course if all racing levels that would normally use tyre blankets have them implemented for all competitors then that's great as that simulates what happens in the real world.
 
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Brace yourselves for the paid "Tyre Blanket DLC" and the "Slightly Faster Pit Crew DLC" :P



I think perhaps Johnny meant a built-in tyre blanket option. There isn't one.
 
i have to say i can't drive the pro model on a pad either. catching oversteer is so much harder on a pad. As the wheel you get instant feedback but on the pad its too little too late. I'm about 6 seconds off (on a average day) from my wheel at the moment. however tracks like nurburg i cant race on with a pad.
 
Pad is doable even with the hardest cars, but will require some fiddling with the controller settings. 👍

But cars that are notoriously hard will be harder with the pad, no doubt. :D
 
I hope not they're not an option. That is an upgrade that gives the player a small advantage over those not using them. The game has thankfully stayed away from allowing different parts to be fitted so all that will need to be done is tune (if you want) and drive. Upgradeable parts really aren't necessary in Project Cars and end up making it more difficult to maintain a level playing field. Of course if all racing levels that would normally use tyre blankets have them implemented for all competitors then that's great as that simulates what happens in the real world.
It's a sim, I would assume tire blankets are available for any car that would normally have a tire blanket.
 
It's a sim, I would assume tire blankets are available for any car that would normally have a tire blanket.

IIRC there's an option for pre-heated tires, not sure if it works only in pratice mode or also for races.
About pad settings there's much discussion about it in WMD forums trying to find a decent default, but different players seem to like different settings so we may end up with multiple default presets
 
It's a sim, I would assume tire blankets are available for any car that would normally have a tire blanket.
Not all sims have that. However there is preset tyre pre heating:
100% pre heating for Time Trial
50% pre heating for standing start races
There was talk of adding an option for it, but that hasn't been done (yet).
 
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