It's a sim, I would assume tire blankets are available for any car that would normally have a tire blanket.
Is there a tuning option in Project CARS to change tires width?
Thanks in advance
Not sure what that's all about. I can tell you that even with the controller you should not have issues driving, and he mentions that it's hard to get back on track from grass - people at WMD have been complaining that it's too easy to drive on grass. So yeah, I wouldn't take this guy too seriously
Project Cars is competing with the stunning racers like Forza Horizon 2 andDriveClub,
I'd like to know too, but either way it's cool that they gave the air suspension a try. It's good to see that sort of attention to detail. 👍In some build notes from a few weeks ago, it mentions how the air suspension in the mercedes 300 was switched for springs because of issues (top of screenshot):
(IMG)
What's happening with that in the future? Are they going to return the air suspension and refine it?
Thank you for the link to the review, very informative.
I had a chance to try an older built a little while back and although the game looked great , the driving was, to say the least, not impressive.
This review, assumedly done with a recent built, clearly states what PCars is about, it looks great!
You get to see the Track during day, night, sun, rain, summer, winter, but if what you are into is realistic driving, it is most likely not going to be your first choice. More for gamers than for simmers.
The fact that it is available on Consoles could be seen as a sign of what is coming.
No. Just no. There was a boatload of new PS4 previews (20+) out there today from all over the world and most of them are very positive about the handling, except for two. Do we really still have to jump to conclusions about what the game is all about everytime somebody doesnt like the handling?
There are loads of people in this forum saying the physics are top class. Expect it.You are correct, the game will be there soon enough for all to judge, I would love to read a review with praise on how good the driving is in PCars, please share a link.
I have nothing against PCars, I will try it when it comes out and will love to be blown away by the way it drives, I am just not expecting it.
Flitting from car to car, from LMP1 to BAC Mono, they all had to be dealt with differently and heated their tyres in different ways. Even with the most challenging handling model, these were all quite pleasingly accessible to drive with a gamepad. It’s much more of a simulation that what else is out there, that’s for sure, but I never felt the need to rely on the crutches of driving assists. I did, however, rather enjoy being able to switch on a live telemetry HUD, showing me the exact forces going into each corner of the car, the way the different parts of the tyre were heating up and so on.
FFB is going to get a major rehaul afaik, but it's one of the later things SMS is completingThank you for the link, although I would be more interested in the opinion of some one using a decent FFB wheel as opposed to a game pad "having also got to grips with the finesse required on the analogue stick" or "these were all quite pleasingly accessible to drive with a gamepad" and comparing to SIM that we usually agree are the state of the art at this point in time.
One thing he his convinced is that "it is It’s much more of a simulation that what else is out there" mostly referring to Driveclub, that has to count for something.
Really , we will need to see what eventually is released.
Can you tell us what adjustments you made?I've got a DFGT and FFB is already great, with some specific settings that one of our fellow WMD members suggested. I know that stuff will be tunable on consoles too, so if you've got a wheel, I'm sure you can make FFB feel quite good with some adjustments. Hopefully those make into a final build.
Some FFB settings that work quite well for my taste. Not gonna list them cause it's pointless at this stage since the FFB itself can get tweaked before release.Can you tell us what adjustments you made?
He mentioned that if he drove towards a bot when they are side by side, the bot 'leaps' out of the way like there are 2 opposing magnets attached to the cars, and when you crash into the back of someone you end up on top/ below of their cars.
The weekly build notes are posted every Friday in the main thread, it will include ai improvements when updated.He mentioned that if he drove towards a bot when they are side by side, the bot 'leaps' out of the way like there are 2 opposing magnets attached to the cars, and when you crash into the back of someone you end up on top/ below of their cars.
Are these issues known and will they be fixed come release?
You get to see the Track during day, night, sun, rain, summer, winter, but if what you are into is realistic driving, it is most likely not going to be your first choice. More for gamers than for simmers.
Thank you for the link to the review, very informative.
I had a chance to try an older built a little while back and although the game looked great , the driving was, to say the least, not impressive.
This review, assumedly done with a recent built, clearly states what PCars is about, it looks great!
You get to see the Track during day, night, sun, rain, summer, winter, but if what you are into is realistic driving, it is most likely not going to be your first choice. More for gamers than for simmers.
The fact that it is available on Consoles could be seen as a sign of what is coming.