I think another problem is that people have some unrealistic expectations about the game.
The unrealistic expectations only come from a) all the hype b) all the features we have been told will be in it.
If you have a ps4 or Xbox and you claim to like racing/driving games, I would not see how you could pass it up, even if it's not everything you want it to be.
I agree completely, it might not be everything we want it to be (it might well be though), but if it lives up to even half of the hype, it will be far better than anything on consoles to date. A couple of people at work have stated how eager they are for it's release and they haven't read all the info on here etc. My worry is about people giving it negative reviews saying its "too hard" because they're not used to real simulation and are unwilling to put in the hours to learn how to race properly, but then again people will give bad reviews no matter how good anything is.
I would love to see pCARS be as successful as possible as a thank you to SMS for doing something different and also for all the work the pCARS community have put into making this game as realistic as possible regardless of limitations.
It has also been great watching the various videos of the progressive builds and how much the game has evolved, remember, the development process is something the consumer very rarely gets to see. I've watched hours of pCARS videos posted on this forum, and for me, this is where my expectations and hype arise from.