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Pcars notes:
OK, so today I had some time and moved to my primary rig with the T500 instead of my other rig with the G25. Both rigs and wheels exhibit the same behavior, so no difference there. All driver’s aids are set to off (Allow = None). Car setup is otherwise completely stock. This is the PC version of pcars. I tested the following cars:
It’s too bad, because in many ways I think pcars is pretty nice, but properly-simulated weight distribution and handling aspects thereof is absolutely crucial to any decent racing sim. (If you want to feel what a classic RR car feels like, GT4 actually does a pretty good job (it’s too forgiving “back on throttle” making the cars a too easy to “catch", but the initiation of rotation and weight through a FFB wheel are spot-on, so it gives you a pretty decent feel for how these cars drive in RL). AC also does a very good job (it’s also a bit too forgiving, having a "fudge-factor" delay off-throttle before rotation begins aggressively, even when I purposefully try to kill myself, but otherwise is reasonably good)).
I guess we won’t know for sure until we see how the YB handling is modeled in pcars. I don’t have anything close to that much power, but my chassis and suspension are basically identical, so that will give me a single point of reference were I can directly compare RL and simulated cars. But for now, everything about pcars RR/MR physics feels “about as wrong as wrong as it can get.”
I’ll try a couple tunes at some point I suppose, but really, if the sim isn’t simulating the cars handling properly right out of the box then what’s the point? I have zero interest in trying to “fix” problems that shouldn’t be there in the first place.
Still, I’m looking forward to getting the YB when it becomes available, and hoping that it will prove me wrong...
OK, so today I had some time and moved to my primary rig with the T500 instead of my other rig with the G25. Both rigs and wheels exhibit the same behavior, so no difference there. All driver’s aids are set to off (Allow = None). Car setup is otherwise completely stock. This is the PC version of pcars. I tested the following cars:
- 2011 Ariel Atom 300 Supercharged
- 2011 Ariel Atom 500 V8 2011
- 1981 BMW M1 Procar
- 2009 Ford Focus RS (FF)
- 1969 Lotus 49 Cosworth V8
- 1994 McLaren F1
- 2011 Mercedes-Benz SLS AMG (FR)
- 2012 Pagani Huayra
- 2013 RUF CTR3 Clubsport
- 2013 RUF CTR3 SMS-R
- 2013 RUF RGT-8
- 2014 RUF RGT-8 GT3
- (actually, I only tested 3 of the RUFs, but I can’t remember which 3 off the top of my head
It’s too bad, because in many ways I think pcars is pretty nice, but properly-simulated weight distribution and handling aspects thereof is absolutely crucial to any decent racing sim. (If you want to feel what a classic RR car feels like, GT4 actually does a pretty good job (it’s too forgiving “back on throttle” making the cars a too easy to “catch", but the initiation of rotation and weight through a FFB wheel are spot-on, so it gives you a pretty decent feel for how these cars drive in RL). AC also does a very good job (it’s also a bit too forgiving, having a "fudge-factor" delay off-throttle before rotation begins aggressively, even when I purposefully try to kill myself, but otherwise is reasonably good)).
I guess we won’t know for sure until we see how the YB handling is modeled in pcars. I don’t have anything close to that much power, but my chassis and suspension are basically identical, so that will give me a single point of reference were I can directly compare RL and simulated cars. But for now, everything about pcars RR/MR physics feels “about as wrong as wrong as it can get.”
I’ll try a couple tunes at some point I suppose, but really, if the sim isn’t simulating the cars handling properly right out of the box then what’s the point? I have zero interest in trying to “fix” problems that shouldn’t be there in the first place.
Still, I’m looking forward to getting the YB when it becomes available, and hoping that it will prove me wrong...