Pikes peak Hill Climb is "probably" returning to Gran Turismo (partnership announced)

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But pepole wanna se thier wrc cars drifting trought that tight hairpins..
Im sure they wont drive a Daihatsu Copen around there..

And there are only 3 time attack cars in the game so not much of a choice... 2 of them are the same..
 
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GT7 demo for GT Academy on PS4 next spring
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I don't believe they would do that as a whole lot of GT-players wouldn't own a PS4 yet. With the PS3, it was different, because Prologue was already out. They already said they won't do a Prologue for PS4, so I doubt they would run a GT Academy with a fraction of the possible participation.
 
Major Event Sponsor Announced for The Broadmoor Pikes Peak International Hill Climb

COLORADO SPRINGS, COLO. – When drivers and riders take the green flag for 93rd Running of The Broadmoor Pikes Peak International Hill Climb on June 28, 2015 they will be doing so with a new and exciting Platinum Sponsor of the event in Gran Turismo.

The long-term partnership will see the event officially retitled as The Broadmoor Pikes Peak International Hill Climb Brought to you by Gran Turismo. Gran Turismo has become the first Platinum Sponsor in the Race to the Clouds’ history as it nears its 100th Anniversary in 2016.

“The Pikes Peak International Hill Climb is an event I’ve followed since my childhood,” stated Kazunori Yamauchi, creator of the Gran Turismo franchise. “We’re thrilled to become a part of one of the most historic and prestigious motorsports events in the world. Pikes Peak is such a unique race, there’s truly nothing that it can be compared to.”

The Gran Turismo series, created by Polyphony Digital Inc., is one of the most successful video game franchises of all time and has sold over 72 million units worldwide since being introduced to the market in 1997. Over 300,000 unique users connect with the series daily and have participated in logging more than 3 billion online races totaling over 45 billion online miles.

“We are beyond excited to have developed a relationship with Gran Turismo and couldn’t have asked for a better organization to become partners with,” Tom Osborne, Chairman of the Board of The Broadmoor PPIHC, explained. “Yamauchi-san is such an incredibly talented and well respected individual: to have him put the name of the brand he has built from the ground up on our race is a true honor.”


About the Pikes Peak International Hill Climb
Founded by Spencer Penrose in 1916, the PPIHC is the second oldest motor race in the Western Hemisphere and is one of the few races in the world that encompasses nearly all forms of motorsports in a one day event. Every year vehicles ranging from motorcycles, ATVs, sidecars, Big Rigs and 1,500hp purpose built Pikes Peak racers take on America’s Mountain on the last Sunday of June. In addition to the celebration of the events 100th Anniversary in 2016, the PPIHC will hold its 100th Running tentatively on June 26, 2022. The PPIHC was not held in 1917-‘18, and from 1942-‘45 because of the first and second World Wars.

Tickets for The Broadmoor Pikes Peak International Hill Climb will be available online at www.ppihc.com on January 1, 2015.

About Polyphony Digital Inc.
Polyphony Digital Inc. is a subsidiary of Sony Computer Entertainment Inc., and is a software developer entity. Originally a development group within Sony Computer Entertainment, the creators of Gran Turismo established Polyphony Digital Inc. in 1998.

Gran Turismo is SCE Worldwide Studios' most successful series in its history. Gran Turismo excels at providing all the thrills and danger of motor racing while driving the kinds of cars most people can only dream of. This combination of racing game and car simulation has topped the charts on every single PlayStation® platform.


About The Broadmoor
Founded by Spencer Penrose in 1918, The Broadmoor is the longest consecutive winner of the Forbes Five Star and AAA Five Diamond awards for excellence. Situated at the gateway to the Colorado Rocky Mountains in Colorado Springs, the total resort encompasses 5,000 acres, with rooms, suites and cabins, three championship golf courses, a Forbes Five Star spa, salon and fitness center, nationally recognized tennis staff and program, 26 retail boutiques and 19 restaurants, cafes and lounges including Colorado’s only Forbes Five Star restaurant, Penrose Room. The new “Broadmoor Wilderness Experience” encompasses The Broadmoor’s Ranch at Emerald Valley and Cloud Camp, as well as Seven Falls and The Broadmoor Fishing Camp (both opening in 2015). Colorado Springs is serviced with non-stop flights from 11 US cities via Alaska Airlines, Allegiant, American, Delta and United. With connections to worldwide destinations, Denver International Airport hosts more than 1,600 national and international flights daily.
I have a feeling that this is going to be good... Gran Turismo 7 with the Pikes Peak International Hill Climb... Make it happen PD! ;)
 
But pepole wanna se thier wrc cars drifting trought that tight hairpins..
WRC has no ties with PPIHC.
Im sure they wont drive a Daihatsu Copen around there..
Of course not... but where was this suggested?
And there are only 3 time attack cars in the game so not much of a choice... 2 of them are the same..
I can only count one, and yet again, Time Attack has nothing to do with PPIHC.
 
Pike's Peak is a long, point to point course set in open terrain. Sounds like it would depend on the same rendering tech as the new course creator...

What course creator? Honest question. I know of the rumors and talk of one but how do we know what tech it uses when no one has had any hands on with it?
 
What course creator? Honest question. I know of the rumors and talk of one but how do we know what tech it uses when no one has had any hands on with it?
I'm referring to the kinds of circuits that were made even in GT5, dynamically. The rendering of those courses was sub-optimal - Sierra shows obvious differences already. This is about a class of rendering problem, not an implementation of user interactivity. It applies best to Ronda.

EDIT: to clarify, the issue is mostly the view distance and managing the poly budget with all that detail visible. The Nürburgring just fits into a 5x5 km square, and Pikes Peak should fit in 10x10. The biggest difference is that at Pikes Peak you ought to be able to see for kilometres, and crucially onto long stretches of the track itself, kilometres away; at the Nurburgring, most of the time, you're between a tunnel of trees - that simplifies the rendering load management greatly.

A good comparison is Matterhorn, where it only spans approximately 2 km and the track is only rendered a certain distance away. Eiger is similar, although the track can generally be seen from further away, possibly helped by more closed-in areas.

The best comparison is still Ronda: roads can be seen far in the distance. Sierra is 8 km in its longest direction.
 
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If Pikes Peak comes then there is hope for rally cars in GT6, cuz now they are absolute useles, only collecting dust, in GT6 there are 3 races total of rallying. I would have more rally cars if there were tracks like Tahiti Maze, Smokey Mountain.. but meh aint gonna happen

I think his point is that a Hillclimb track doesn't necessarily mean anything for the WRC cars. Sure there's nothing stopping people from using WRC cars should it come (after all in real life, The hillclimb event is like the wild west of motorsports with the insane variety that shows up every year), but its not a indicator of anything big happening for those cars particularly.
 
So, seeing how Sierra was handled, could it be possible for Pike's Peak to be in GT6? Or is the amount of detail necessary for such a course impossible right now?
 
What course creator? Honest question. I know of the rumors and talk of one but how do we know what tech it uses when no one has had any hands on with it?

If I recall, when Sierra was first announced it was said to be a demonstrator of what the track editor was capable of. Then there was a delay..... and nothing else got said about it.
 
So, seeing how Sierra was handled, could it be possible for Pike's Peak to be in GT6? Or is the amount of detail necessary for such a course impossible right now?
Not impossible, just not something PD have ever done before. Using a method like Sierra does, views like the following would not be possible:

Pikes-Peak-Timelapse1.jpg


They need something different, the kind of thing usually used in open-world games.
 
Not impossible, just not something PD have ever done before. Using a method like Sierra does, views like the following would not be possible:

Pikes-Peak-Timelapse1.jpg


They need something different, the kind of thing usually used in open-world games.
I think it's a development best reserved for the PS4
 
As I said, it's needed for the course creator anyway, and Ronda.
So this technology, which is already being developed, can be used to create Pikes Peak? This could potentially be released for GT6 after all as the Pike's Peak hype precedes even GT5.
 
So this technology, which is already being developed, can be used to create Pikes Peak? This could potentially be released for GT6 after all as the Pike's Peak hype precedes even GT5.
That is my personal opinion, based on the above reasoning, yes. :)

Of course, at this point, we still don't know that there is a Pike's Peak circuit coming to a GT game at all. But yes, hype. :D
 
From a marketing perspective they'd be insane to release PP on the PS3, when GT6 appears not to be the sales juggernaut of GT1-5. So much more bang for the buck to show off the beautiful scenery on the new system, along with, potentially at least, IOM. That's a marketer's dream.
 
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I would love to take some of the Group B monsters up Pikes Peak (even if most of them are admittedly tidied-up standards) as well as the several Hillclimb/PP specials. Though that has made me want to try them on Sierra also...hmmm could work.
 
If Pikes Peak comes then there is hope for rally cars in GT6, cuz now they are absolute useles, only collecting dust, in GT6 there are 3 races total of rallying. I would have more rally cars if there were tracks like Tahiti Maze, Smokey Mountain.. but meh aint gonna happen

They've been useless since GT5, when they decided to ditch every rally track prior and create new ones.
 
I expect the course creator was intended to fill the rally void. Time will tell, of course.

From a marketing perspective they'd be insane to release PP on the PS3, when GT6 appears not to be the sales juggernaut of GT1-5. So much more bang for the buck to show off the beautiful scenery on the new system, along with, potentially at least, IOM. That's a marketer's dream.
That sounds just like the "GT6 on PS4" argument!

There's always the Snaefell Mountain circuit for a bit of glint to the old cachet halo. Of course, if they can pull it off on PS3, what would it say about their capabilities for PS4?

There may be plenty more to come as PD have expanded more in terms of their "landscape designers" than they have their car modelers, relatively speaking. Then again, that's possibly a reflection of the move towards open environments and the attendant jump in effort required.
 
From a marketing perspective they'd be insane to release PP on the PS3, when GT6 appears not to be the sales juggernaut of GT1-5. So much more bang for the buck to show off the beautiful scenery on the new system, along with, potentially at least, IOM. That's a marketer's dream.

In fairness, none of the previous titles had to contend with being on a older system at exactly the same time a new one was being released (in fact, one of them benefited from being one of the first titles on a new system) so I kinda think the PS4 sorta played a huge part in that. It wasn't the whole story I'll say, but it did have a major presence.
 
I expect the course creator was intended to fill the rally void. Time will tell, of course.

That sounds just like the "GT6 on PS4" argument!

There's always the Snaefell Mountain circuit for a bit of glint to the old cachet halo. Of course, if they can pull it off on PS3, what would it say about their capabilities for PS4?

There may be plenty more to come as PD have expanded more in terms of their "landscape designers" than they have their car modelers, relatively speaking. Then again, that's possibly a reflection of the move towards open environments and the attendant jump in effort required.

In fairness, none of the previous titles had to contend with being on a older system at exactly the same time a new one was being released (in fact, one of them benefited from being one of the first titles on a new system) so I kinda think the PS4 sorta played a huge part in that. It wasn't the whole story I'll say, but it did have a major presence.
I was really only talking about he marketing perspective, not the technical challenge of putting PP on the PS3. I don't think PD really gains anything financially by doing more than the bare minimum to finish GT6. Dribble out the advertised features and content over the next year, throw in some minor even if they are scaled down from the original specs, add some minimal extra effort surprises (BMW Pace Car anyone), and put the majority of their effort into GT7. I just can't see anything really driving sales to any great degree on the PS3 at this point.
 
I was really only talking about he marketing perspective, not the technical challenge of putting PP on the PS3. I don't think PD really gains anything financially by doing more than the bare minimum to finish GT6. Dribble out the advertised features and content over the next year, throw in some minor even if they are scaled down from the original specs, add some minimal extra effort surprises (BMW Pace Car anyone), and put the majority of their effort into GT7. I just can't see anything really driving sales to any great degree on the PS3 at this point.
But adding the features to GT6 will still generate sales for it. How many, you can't possibly say, and you certainly couldn't say whether it was actually worth PD's effort.

Regardless, they're obviously targeting both consoles with these features, for efficiency (reducing total effort), so the balance is maybe more in favour of sticking to the plan than you might think. It's extra sales on the way to what they're trying to achieve anyway, even if it takes slightly longer to adapt the "next-gen" stuff to work on PS3.

They're not exactly budget-constrained, and the budget is likely set externally according to the product spec, no matter how much extra "profit" they directly generated from a previous spec (as long as that budget / spec can be afforded - which is a no-brainer). As such, the next spec can be determined by taking the longview, and by what should be possible according to the available hardware, and the tech that can be developed (eventually).

They haven't made many such "sensible" decisions as you mention, in terms of eking maximum financial benefit, in the series as a whole. And there's also the loss of goodwill from not delivering the features "coming in a future update"; unless a sequel on a different console counts as an "update".
 
But pepole wanna se thier wrc cars drifting trought that tight hairpins..
Im sure they wont drive a Daihatsu Copen around there..

And there are only 3 time attack cars in the game so not much of a choice... 2 of them are the same..

Yup. i can see more people use this to drift. Would be a lot of fun going down more than up. Both would be good.
 
From a marketing perspective they'd be insane to release PP on the PS3, when GT6 appears not to be the sales juggernaut of GT1-5. So much more bang for the buck to show off the beautiful scenery on the new system, along with, potentially at least, IOM. That's a marketer's dream.

I agree with this. If PD announces PP and IOM for GT7 in all of there beautiful PS4 glory people will go nuts. If I were them I'd certainly wait for GT7.
 
But adding the features to GT6 will still generate sales for it. How many, you can't possibly say, and you certainly couldn't say whether it was actually worth PD's effort.

Regardless, they're obviously targeting both consoles with these features, for efficiency (reducing total effort), so the balance is maybe more in favour of sticking to the plan than you might think. It's extra sales on the way to what they're trying to achieve anyway, even if it takes slightly longer to adapt the "next-gen" stuff to work on PS3.

They're not exactly budget-constrained, and the budget is likely set externally according to the product spec, no matter how much extra "profit" they directly generated from a previous spec (as long as that budget / spec can be afforded - which is a no-brainer). As such, the next spec can be determined by taking the longview, and by what should be possible according to the available hardware, and the tech that can be developed (eventually).

They haven't made many such "sensible" decisions as you mention, in terms of eking maximum financial benefit, in the series as a whole. And there's also the loss of goodwill from not delivering the features "coming in a future update"; unless a sequel on a different console counts as an "update".
Maybe it will add sales, maybe not, nobody knows for sure. Games don't tend to pick up any substantial sales momentum after a year into their life cycle and the PS3 is definitely in a downward spiral. For me it's a question of allocating resources most efficiently outside of the announced features, I can't see one or two tracks or a handful of cars, no matter how special, really driving sales at this point. I can't see people shelling out $30+ because IOM and Pike's Peak are in the game, when people weren't willing to shell out the same money before that with 1200 cars and 100 layouts already available.

I'd also argue that they have made some of those sensible decisions in terms of eking out maximum financial benefit and the most obvious one to me is engine sounds. They never had to worry about the accuracy of the engine sounds because the game was selling anyway so why bother. It's pretty obvious they didn't even bother to record samples for many cars.
 
Maybe it will add sales, maybe not, nobody knows for sure. Games don't tend to pick up any substantial sales momentum after a year into their life cycle and the PS3 is definitely in a downward spiral. For me it's a question of allocating resources most efficiently outside of the announced features, I can't see one or two tracks or a handful of cars, no matter how special, really driving sales at this point. I can't see people shelling out $30+ because IOM and Pike's Peak are in the game, when people weren't willing to shell out the same money before that with 1200 cars and 100 layouts already available.

I'd also argue that they have made some of those sensible decisions in terms of eking out maximum financial benefit and the most obvious one to me is engine sounds. They never had to worry about the accuracy of the engine sounds because the game was selling anyway so why bother. It's pretty obvious they didn't even bother to record samples for many cars.

Plus, even if it would boost sales. Would you want to boost sales of a $30 game that is already yesterdays news, or a $60 game that also has the potential to be the best selling exclusive on the PS4. Easy choice.
 
Now comes the tricky question: With a string of games on the Next gen Consoles delayed, when do you release it?
 

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