Pikes peak Hill Climb is "probably" returning to Gran Turismo (partnership announced)

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Now comes the tricky question: With a string of games on the Next gen Consoles delayed, when do you release it?

GT7? I'm pretty confident we'll see GT7 at the end of 2016. 2015 seems too early but 2017 seems like an awfully long dev time considering how long they've been working on it. I could see maybe early 2017...but I think it'll be holidays 2016.
 
Maybe it will add sales, maybe not, nobody knows for sure. Games don't tend to pick up any substantial sales momentum after a year into their life cycle and the PS3 is definitely in a downward spiral. For me it's a question of allocating resources most efficiently outside of the announced features, I can't see one or two tracks or a handful of cars, no matter how special, really driving sales at this point. I can't see people shelling out $30+ because IOM and Pike's Peak are in the game, when people weren't willing to shell out the same money before that with 1200 cars and 100 layouts already available.

I'd also argue that they have made some of those sensible decisions in terms of eking out maximum financial benefit and the most obvious one to me is engine sounds. They never had to worry about the accuracy of the engine sounds because the game was selling anyway so why bother. It's pretty obvious they didn't even bother to record samples for many cars.
Those resources are already allocated. The path is already set, and was some time ago. Developing for both platforms at the same time allows for more yield for less overall effort.

Those tracks need to be made anyway, and most of the work is in modeling them - if they're included as DLC, that's almost pure profit. Oh yeah, the course creator as well, and B-Spec - all things that need making anyway and that would surely drive sales. It's all inter-linked.

You are entirely wrong about the engine sounds, if you personally need hard proof, I have it. "Why bother", indeed.
 
GT7? I'm pretty confident we'll see GT7 at the end of 2016. 2015 seems too early but 2017 seems like an awfully long dev time considering how long they've been working on it. I could see maybe early 2017...but I think it'll be holidays 2016.
I remembrer this news. If Kaz said that it means that Sony is pushing him to release a game for their PS4 as soon as possible exactly like they did with the PS2 and the PS3.

On each new console a GT was released about 1 year after (except for the PS1). If GT7 is released at the end of the year 2015 it will be 2 years after the start of the PS4 and it's already really late for the first GT. I think they will try to release the game for the end of 2015, of course they will be late so it will be in the first months of 2016. End of 2016 or even 2017 seems crazy IMO.
 
I remembrer this news. If Kaz said that it means that Sony is pushing him to release a game for their PS4 as soon as possible exactly like they did with the PS2 and the PS3.

On each new console a GT was released about 1 year after (except for the PS1). If GT7 is released at the end of the year 2015 it will be 2 years after the start of the PS4 and it's already really late for the first GT. I think they will try to release the game for the end of 2015, of course they will be late so it will be in the first months of 2016. End of 2016 or even 2017 seems crazy IMO.

And except for the PS3 of course (they originally were going to, however)

As much as I want PD to take their time with this one (to avoid the scenarios with the last couple of games), late 2015 seems like the time and the year, which would give 2 years production time plus any time possibly spent before GT6 was released (which subsequently was developed before GT5 was released)
 
Those resources are already allocated. The path is already set, and was some time ago. Developing for both platforms at the same time allows for more yield for less overall effort.

Those tracks need to be made anyway, and most of the work is in modeling them - if they're included as DLC, that's almost pure profit. Oh yeah, the course creator as well, and B-Spec - all things that need making anyway and that would surely drive sales. It's all inter-linked.

You are entirely wrong about the engine sounds, if you personally need hard proof, I have it. "Why bother", indeed.
Paths change, resource allocations change, market conditions change, nothing is set in stone. If sales are anything close to what is bandied about, in the 3-4 million unit range and slowed to a crawl, that's a dramatic drop relative to GT5 at this point. GT5 was double that at this point. If that is true, I can see them deciding to only work on the minimum possible for GT6 and all other resources to GT7. Even rats abandon a sinking ship.

Not sure where this "pure profit" comes from because if they are true to course, any DLC is going to be free, so you not only have the extra cost of implementing it into the game, you lose the marketing opportunity of debuting the new track on the new system. It's actually pure loss at that point unless a new track is going to push a significant number of units out the door which I seriously doubt. Course Creator, Community Features etc. would be part of the bare minimum I mentioned.

IMO the entirety of the engine/car sound package for GT5/6 is the worst in all sim driving/gaming. There may be some subtle nuances in there that you and others appreciate and enjoy from a technical standpoint but for me and it appears many others, GT is the least exciting driving experience from an aural standpoint by quite a large measure. I'm not a sound engineer, I can't explain beyond some basics why I feel that way, but my gut and my adrenaline level doesn't lie to me. I'm sure you disagree and that's fine but IMO GT has a long, long way to go to even be mentioned in the same conversation as some of the better sim/driving games.
 
Paths change, resource allocations change, market conditions change, nothing is set in stone. If sales are anything close to what is bandied about, in the 3-4 million unit range and slowed to a crawl, that's a dramatic drop relative to GT5 at this point. GT5 was double that at this point. If that is true, I can see them deciding to only work on the minimum possible for GT6 and all other resources to GT7. Even rats abandon a sinking ship.

Not sure where this "pure profit" comes from because if they are true to course, any DLC is going to be free, so you not only have the extra cost of implementing it into the game, you lose the marketing opportunity of debuting the new track on the new system. It's actually pure loss at that point unless a new track is going to push a significant number of units out the door which I seriously doubt. Course Creator, Community Features etc. would be part of the bare minimum I mentioned.

IMO the entirety of the engine/car sound package for GT5/6 is the worst in all sim driving/gaming. There may be some subtle nuances in there that you and others appreciate and enjoy from a technical standpoint but for me and it appears many others, GT is the least exciting driving experience from an aural standpoint by quite a large measure. I'm not a sound engineer, I can't explain beyond some basics why I feel that way, but my gut and my adrenaline level doesn't lie to me. I'm sure you disagree and that's fine but IMO GT has a long, long way to go to even be mentioned in the same conversation as some of the better sim/driving games.
What you're effectively arguing for is "GT as a service". You perhaps ought to consider that very carefully, although it's not to say it couldn't be done well. As long as you're still making traditional instalments, plans are set in stone, as far as the spec is concerned. The problem comes when you have a deadline - updates negate that to a degree.

Free DLC isn't very sensible, though, is it? People said GT5 was dead when Spec II released, and the various special editions sold well enough, relative to the initial release. GT6 launched into a poor market (compared to GT5), that market hasn't just developed overnight; I bet the relative difference between launch and today is very similar to what it was for GT5. This "poor market" was one argument for GT6 on PS4.

Regarding the sound comment I made, it's nothing to do with nuance or "specialist" / technophile insight: I said hard evidence for a reason. ;)
 
If it comes back, I'd be really happy with a time and weather change.
 
For what is it then???
F1, LMP1, Nascar, Indycar,WTCC or Richard Bransons space shuttle??

I dont think so!!
Aaaaaaaaaaaaaaaaaaaaaaaactually...
Pikes Peak was part of the USAC IndyCar Championship from 1946 to 1970. So I think having modern IndyCars would be quite the beautiful sight since it's now fully paved. And cars (somewhat) similar to the ones that compete in the WTCC DO, in fact, compete in the PPIHC every year. But in terms of actual RALLY cars, there are very few that compete nowadays. Keep in mind it's paved ENTIRELY now, so rally cars wouldn't be terribly interesting.
Purpose-built time-attack cars, race-prepped factory cars, and EVs are the really popular cars at Pikes Peak. Rally cars really aren't anymore, unless they're in the vintage or exhibition classes. And NASCAR would be interesting if you ask me. I don't know why you have to be so closed-minded about the categories that can compete. They race literally everything from dirt bikes to Nissan Leafs to 900HP monsters. Heck, they even race dune buggies!

hsv
Well if your view of racing classes is that narrow...

It's for hillclimb cars. Chuck any of the open class cars on a rally stage and they'd never navigate it in a million years.
The official term is Unlimited. :sly:
Of course the unlimited class cars won't be able to finish a rally stage when they're tuned for an all-asphalt hill climb. However, the suspension and gear ratios are also adjustable (though the ratios wouldn't probably change too much, depending on the stage), and they're barely any different from the unlimited cars from 3 years ago, when they had to deal with gravel. So, in fact, they feasibly could handle an average rally stage (I'll admit anything with mud would be truly disastrous), and seeing as how they have ungodly amounts of power and downforce as they have, they'd probably finish it lightyears ahead of a rally car. The only other problem would be the lack of a co-driver. Unless they were sitting on your lap! :lol:
 
On each new console a GT was released about 1 year after (except for the PS1). If GT7 is released at the end of the year 2015 it will be 2 years after the start of the PS4 and it's already really late for the first GT.

I expect GT7 to come out Xmas 2015 and consider that pretty late. Especially when one considers that the lifespan of PS4 will be probably much shorter than PS3's. I also expect GT Academy to come to PS4 in early/mid 2015 as a teaser.

Project Cars will come out in March (maybe) and will win lots of fans if they deliver well on half of their promises made. PD should deliver as soon as they can...
 
If we're getting Pikes Peak, we're getting the paved version, guaranteed. Although it's possible that we may get the gravel version in addition to the paved one, it's highly unlikely because it doesn't exist anymore, and it can't exactly be scanned if it doesn't exist. Besides, if it's the gravel version, how are we supposed to have touges?
On that note, since the Peak's a one-way route, would we be able to have free run lobbies, or would it just be available for time trials?
 
I've just realised something that no-one seems to have mentioned on here.

The fastest run was done by Sebastian Loeb in a RED BULL who we know PD have a long standing relationship/partnership/whateveryouwanttocallit with

Complete speculation but maybe we will get Loeb's car with the track? I wonder if there will be an event where you have to beat Loeb's time a la Senna. There would seem to be some logical progression in that (atleast to me there would, just my opinion).
 
If we're getting Pikes Peak, we're getting the paved version, guaranteed. Although it's possible that we may get the gravel version in addition to the paved one, it's highly unlikely because it doesn't exist anymore, and it can't exactly be scanned if it doesn't exist. Besides, if it's the gravel version, how are we supposed to have touges?
On that note, since the Peak's a one-way route, would we be able to have free run lobbies, or would it just be available for time trials?
Loeb appears on credits at the end of the game as Vettel...
 
I've just realised something that no-one seems to have mentioned on here.

The fastest run was done by Sebastian Loeb in a RED BULL who we know PD have a long standing relationship/partnership/whateveryouwanttocallit with

Complete speculation but maybe we will get Loeb's car with the track? I wonder if there will be an event where you have to beat Loeb's time a la Senna. There would seem to be some logical progression in that (atleast to me there would, just my opinion).

Loeb was in a Red Bull Sponsored Peugeot ;) Also, Red Bull just happens to be Sebastian Loeb's longtime sponsor and given the Red Bull partnership has only been with the F1 side (Adrian Newey and partially Sebastian Vettel), I'm not sure it'll automatically mean we'll get the car. The challenge to beat the time itself, definately seems possible as we were given a challenge to beat the times at Goodwood but I wouldn't count on having the car though.
 
Logical for sure, but way too fast speculation :)

Loeb was in a Red Bull Sponsored Peugeot ;) Also, Red Bull just happens to be Sebastian Loeb's longtime sponsor and given the Red Bull partnership has only been with the F1 side (Adrian Newey and partially Sebastian Vettel), I'm not sure it'll automatically mean we'll get the car. The challenge to beat the time itself, definately seems possible as we were given a challenge to beat the times at Goodwood but I wouldn't count on having the car though.

Yep, agreed that everything in my post was speculation, I made it clear in my post to avoid any doubt. I guess maybe I should refrain from speculating further as I don't want to start any early hype train lol. I only mentioned it because there seemed to be a potential link that no one had mentioned.

I'll come back to this thread in may when we might know more concrete info ...
 
Damn, Pikes Peak Hill Climb w/ Suzuki Escudo... Brings back memories from Gran Turismo 2. Hopefully could be available to 6 via an update if coming to 7.:D
 
Damn, Pikes Peak Hill Climb w/ Suzuki Escudo... Brings back memories from Gran Turismo 2. Hopefully could be available to 6 via an update if coming to 7.:D

Would be nice if they converted the escudo to premium, assuming that the car still exists and can be modelled. Does anyone know what happened to the escudo? Other than turning into the euro if you're Portuguese :P
 
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