Pit as a minigame?

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Pits as minigame in GT5?


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What’s going on people I’ve looked over all the post and agreed on some aspects and not on some, I’ve been enjoying GT since day one so that should tell how old I am. Once they added the ability to pit in GT4 it added that other area of racing that GT was so direly missing. One thing that really got me about pitting in GT4 is when you got to a point in the pit lane in went to auto. I’ve believe that we should have the option to come to the pit speed before entering and yes we should have a speed limiter. On the point about of getting into your own pit and have a mini game while pitting the mini game I vote no. Lets say they added the AI function to the pit crew as they did to the race cars now that I believe would add an extra thrill to GT. Letting the AI determine the out come out of the pit. The reason why I say this motor sport racing is NOT a one man job, we all know this we’ve watched TV and read our mags. But for some of us that actually worked with a crew know this to well. Too many things can go wrong at the right time and versa. So from here will determine what Pro will do with GT5, the PS3 has a lot a power and I think they’ll add a changing weather, winds, track temp and exe.
 
Why not with a PSP with no time pressure and as a Crew chief, that would cater for all the strategy inclined GT5 fans. Making all the important decisions.
 
What’s going on people I’ve looked over all the post and agreed on some aspects and not on some, I’ve been enjoying GT since day one so that should tell how old I am. Once they added the ability to pit in GT4 it added that other area of racing that GT was so direly missing. One thing that really got me about pitting in GT4 is when you got to a point in the pit lane in went to auto. I’ve believe that we should have the option to come to the pit speed before entering and yes we should have a speed limiter. On the point about of getting into your own pit and have a mini game while pitting the mini game I vote no. Lets say they added the AI function to the pit crew as they did to the race cars now that I believe would add an extra thrill to GT. Letting the AI determine the out come out of the pit. The reason why I say this motor sport racing is NOT a one man job, we all know this we’ve watched TV and read our mags. But for some of us that actually worked with a crew know this to well. Too many things can go wrong at the right time and versa. So from here will determine what Pro will do with GT5, the PS3 has a lot a power and I think they’ll add a changing weather, winds, track temp and exe.

Majour Kudos for that post.

I do disagree with the speed limiter though. on a race car yes. but on a Ford focus????. But they should be able to be brought from the tuning sections. Although. do we have enough buttons on are steering wheels and six axis, to enable are pit limiter?

And as for AI controlled Pit stops, that I love.

GT5: THE REAL DRIVING SIMULATOR lol

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Majour Kudos for that post.

I do disagree with the speed limiter though. on a race car yes. but on a Ford focus????. But they should be able to be brought from the tuning sections. Although. do we have enough buttons on are steering wheels and six axis, to enable are pit limiter?

And as for AI controlled Pit stops, that I love.

I play most of my PC Race games with my DS3 and it's very much possible. You can use the arrow buttons for things like speed limiter, headlights, ...

I think it would be best to have the pitstops like most seem to want it here: Drive in yourself (using speed limiter if available), try to park the car perfectly, and then wait for ages until you can set off again :).
When you cross the speed line (entering) the game should pause and ask you what changes you want to perform, and in longer races whether you want to save or not.
 
Yeah, my DFGT has enough buttons for everything I could ever dream of in GTR2. I had buttons assigned to left/right view, starter, ignition, headlights, LED mode, pit limiter, etc. However, the G25 might be another story.


And you guys are starting to get onto it a little bit more suggesting controlling your speed. See, PD will probably not include that feature as a majority of people will be playing GT5 with a controller, which is honestly pretty hard to control your throttle without slipping. A little minigame could make up for that.
 
But to be fair, just thinking about what I have said about the Buttons. If I am using my G25. I can just use one of the buttons on my Sixaxis anyway. so yeah no problem on that score. And if they include rain. well just hope your in the M3 with its auto wipers lol.
 
No. I´d rather have it the way it is in GT4, but with a few more options. Oilchange, save game, change settings etc.
And a videosequence of a crew working would bve cool.
 
No. I´d rather have it the way it is in GT4, but with a few more options. Oilchange, save game, change settings etc.
And a videosequence of a crew working would bve cool.

They kind of had the crew working in GT4. But they never show you the rear tyres being changed. And all because of the stupid Jaguar with its flappy bit over the rear wheels lol.
 
There are some ways to trick the game into makin u see it. I don't know them but they work.
 
I voted yes, but I'd like to clarify:

I think that more challenging pit stops would be good for online racing events, as I'd be competing against humans, and not the more perfect AI. I'm an avid F1CE player, and have found that there there are not "a crapload of buttons to push" as one person stated. It's pretty simple IMO, once you get the hang of it. If you've never tried/experienced it, then you don't have much room to talk. Also, in F1CE, the pit entrance is a place where you still have to push it, until you reach the white line. GT4 didn't have this, you'd go immediately to autopilot, as soon as you entered the beginning of the pit entrance. Pit entrances can be quite tricky, let me tell you!

Howver, GT4 offered something that F1CE doesn't, which is the quick popup option menu, which lets you choose which tires, and more importantly, shows you how much fuel you're putting in. You can add more fuel in F1CE, but there's no indicator of how many laps worth you're adding. This would be especially useful, if you change your mind at the first pitstop, and decide to run a 2 stop strategy, instead of a 3 stop one.

I'd say make it an option, for online events. Let the people who setup the room/lobby, choose the level of pit involvment. I'd recommend just 2 options, to keep it simple. First is the easy mode, which all you lazy guys will love (:sly:). Second would be the more involved approach. That way everybody's happy.
 
As people said earlier,and i quote "i want to lose on driving ability not because someone can push buttons faster than me" and "to be the king of suzuka only to come second because 'i forgot to press X while refueling' "

Everyone wants to lose from spinning out or getting punted or being overtaken. Not because you're slow with buttons.
 
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I'm all for it. In previous GT games going to the pits was too predictable, adding a little "mini-game" would make it less predictable and fun. Back when I played F106 on PS2 I would try and beat my fastest pit stop, sometimes I would screw up but it wasn't the end of the world. The combinations were never too challenging and there would be enough time to see what you've got to press before your time is up (unlike those lousy "cinematic" fight scenes in The Force Unleashed).

If we have less predictable races (with mechanical damage, varied pit stop lengths, etc.), then the way GT mode has worked in the last GT titles will have to change. Rather than having to win every damn race in a championship to get 100%, we should only have to win the championship all together. It would be a bit of a bitch to have to do a championship all over just because you got some sort of mechanical damage or you were a tiny bit slower in the pits.
 
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I don't want there to be any challenge to pitstops, during enduros they're a good chance to stretch and relax a bit while your car drives to your box and gets work done. I voted no.👎


I agree with Paulie, the pits gives a nice short rest over long races I can't be bothered with quick time sequences everytime I pit.

I like choices (which tyres to fit, quick aero adjustment, maybe minor damage repair) but not mini games.


If we have less predictable races (with mechanical damage, varied pit stop lengths, etc.), then the way GT mode has worked in the last GT titles will have to change. Rather than having to win every damn race in a championship, we should only have to win the championship all together. It would be a bit of a bitch to have to do a championship all over just because you got some sort of mechanical damage or you were a tiny bit slower in the pits.

You don't have to start the championship again, just later do the single race to get all gold. Even then you don't have to anyway unless you are after all golds.
 
I hope they are not making a minigame for Pitstops, because i play with the G25 wheel and pressing some buttons other than the ones needed for driving is kind of complicated. It might be a good idea, because i really liked it in F1:CE, but i used to play it with the Sixaxis and it was easy that way.
 
Im not to much for the idea. I wouldn't be totally upset if they did add a type of interactive button pressing sequence, but its not like PD to do something like that, and too many people would be disapointed (which they have the right to)...

What I'd rather see them do is put more emphasis on what goes on in the pit lane. A more business and strategic end. Being able to select your fuel load, less for keeping the weight down on short sprints or more for endurance racing for example. Setting tire pressures, adjusting aerodynamics or even something as simple as cleaning the windshield would be a great display of detail. Or perhaps even a new type of status/damage report would awesome. Why not have a radio with voice-overs of a crew chief letting you know whats going on around the track and discussing the pit strategy and things of that sort.

I remember playing a NASCAR game many years ago, and in the career mode there was a feature where you actually managed the pit crew. Firing and hiring new crewmen for different positions. There was actually times when crewman made mistakes and they had to be replaced or demoted. This feature was actually quite intriguing despite how it sounds and it opens up a whole new perception on auto-racing all together. I expect PD to make things more and more detailed which they have for the past four in the series.

In conclusion, I haven't voted because it wouldn't upset me to see the pits as a sequential button pressing minigame, but it would upset me if they skipped out on making the pits more immersive.
 
Having played the F1 games before, I'm all for the idea. In one case, I want variation, and on the other hand, I don't want to be screaming at the TV every time the computer lands me with a ridiculously slow pit stop. And honestly, your pit times won't have much affect on the race outcome anyways. Compared to the actual driving, a simple button-mashing sequence isn't that hard to master. Really I'm fine with automated pitstops as well so long as there's possibility for variation.
 
If we could just do the "button-smashing sequence" while going down pit lane, instead of having to wait until our car is in the air, we would be able to take our time. This is assuming the game drives our car through pitlane. I will be F'ing happy either way... we will be playing GT5! But I do remember hitting X instead of O (just example) and not getting any fuel, then flames would come shooting out of my ears.
 
I dont think it is a good idea pressing buttons in the pit this will just annoy every one after a while . It just isn't a GT thing .
 
If manual pitting was involved, then you would have to have a coffee break or licence section to get a gold/silver/bronze trophy in pit stop ability.

I like it how it is. If you really want to be pedantic, keep pressing the brake as you get into the pits and it will stop that little bit quicker than normal and start filling up, just enough to help you out over an endurance where a few of these equals a few seconds saved.

But I would like one extra option during pitstops for GT5, so they can rip an empty nitrous bottle out and replace it with a fresh bottle ready to spray 100hp more again. :D Make it cost you a few (5-10) seconds for a guy to run and get one, bring it back, put it in the boot and connect it. ;)
 
I hope there is an actual pit crew and not the ghost one that has been in the GT series since it started.
 
Sorry guys, i never expected this thread to last otherwise i would have made the poll last longer. Any moderator to the rescue?
 
I like the pit stops as they are. With the game controlling the car so you have time to change the types of tires when pitting. It also gives us enough time the change drivers with your friends. On the minigame aspect, how can I let my buddy get into my cockpit if I have to press buttons? Besides, like others have said, I use this time to rest. Now when they incorporate voice recognition, I'd be happy to drive my car through the pits, though.
 
Why is everyone talking about wanting or not wanting to press buttons to make a pitstop?
It would be more fun if you could drive into the pits yourself.
The downside of that is that you don't really have time for choosing options.
Would be cool if you could have a pitstop strategy setup pre-race, and if you want to change it in the pit you have to wait untill you've parked the car.
 
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