Yeah, but in case you didn't know, they are PS2 ports and looks like crap, which takes away their coolness in my opinion. To me, they're exactly what they are to PD themselves. A desperate attempt to, for some unknown reason, bring the car count up.Because we like some of those cars, or a lot of those cars in many cases. Some of the coolest cars in the game are standards in GT5.
So you DO prefer quantity over quality then.Keep them all. Not because i purely prefer quantity over quality, i would rather have them all premiumized. But the more cars the better!
Yeah, but in case you didn't know, they are PS2 ports and looks like crap, which takes away their coolness in my opinion. To me, they're exactly what they are to PD themselves. A desperate attempt to, for some unknown reason, bring the car count up.
They're silly, stupid, unnecessary and brings inconsistency to the game. That's my opinion anyway, and that's why it's beyond me that anyone likes any of them.
Yeah, but in case you didn't know, they are PS2 ports and looks like crap, which takes away their coolness in my opinion. To me, they're exactly what they are to PD themselves. A desperate attempt to, for some unknown reason, bring the car count up.
They're silly, stupid, unnecessary and brings inconsistency to the game. That's my opinion anyway, and that's why it's beyond me that anyone likes any of them.
I can understand people's reluctance to lose their favorite car(s), but the game has to evolve. It can't continue to use 8 year-old assets just because someone might lose their favorite car. Everyone has different tastes and therefore, different favorites, making it impossible to please every single player.
I can understand people's reluctance to lose their favorite car(s), but the game has to evolve. It can't continue to use 8 year-old assets just because someone might lose their favorite car. Everyone has different tastes and therefore, different favorites, making it impossible to please every single player.
I personally never had problems with certain cars being removed, even if I liked them. I simply adapted and found new favorites. I also do my best to have a most varied taste in cars. That way, there will always be something of my liking in the game. Also, if a car is removed, that doesn't mean it won't return in a later game or as DLC in all of it's premium glory.
Yet here you are trying to make the case that PD should please you.
What makes the latter part true? What is the reason that someone in this case (standard car debate) has to lose out?
It may not be a problem for you but it sure will for the others. Also. Sure, making them return back in GT through DLC in premium form is a good idea, but I dislike that idea because I have to pay just to drive that said car in premium form? Really? Why not just keep the standard cars and improve them more?
Besides. With the adaptive tessellation in GT6, it looks like the standard cars will get that special treatment that'll make look closer to the premium cars.
It's unreasonble to unhappy with the mere existence of standards. Most of the complaints seem to come from seeing them or needing to use them. The obvious solution then becomes include the standards and allow them to be hidden.If standard cars are included, those who didn't want them in the game will not be fully satisfied. If they're not included, those who wanted them in the game will not be fully satisfied. Therefore, it would seem it is impossible to please everyone. One side will have to "lose" by having to deal with something they don't particularly enjoy.
Only these would be RC cars and not just pretty paper weights, and both of them would drive exactly the same, so the extra money for the former is pointless to pay.As long as they can improve the standard cars to an acceptable degree, I have no problem with that. However, so far, Polyphony hasn't done so. About paying extra to get the premium, I suppose an analogy could be the model-car collector who chooses to purchase the Autoart Aventador instead of the Bburago Aventador. He may have had to pay extra for it, but the difference in the model's quality was worth the price.
Even the most vociferous complainers still refer to standards as "assets" not "liabilities" which pretty much sums it up.
An art asset (media assets [2]), in computer graphics and related fields (particularly video game and visual effects production), is an individual piece of digital media used in the creation of a larger production. Art assets include synthetic and photographic bitmaps (often used for texture mapping), 3D models consisting of polygon meshes or curved surfaces, shaders, motion captured or hand-animated animation data, video and audio samples.
The term "art" is used to distinguish the creative (or real-world) elements of a production from the software or hardware used to create it, but there is no requirement that the data represents anything artistic.
It's unreasonble to unhappy with the mere existence of standards. Most of the complaints seem to come from seeing them or needing to use them. The obvious solution then becomes include the standards and allow them to be hidden.
Only these would be RC cars and not just pretty paper weights, and both of them would drive exactly the same, so the extra money for the former is pointless to pay.
Not to mention, what is worth what is subjective.
Can people please just stop trying to turn this game into a boring, cookie-cutter racing game with Lambo's, Ferrari's, Skylines, etc?
Ironically the same people who keep rudely telling me that I should go play Need for Speed or Test Drive to enjoy cruising want to turn GT5 into a copy of those games by limiting the vehicle selection to the same boring, played-out supercars that are in every car game ever made.
Yes, GT5 has better physics than those games, but if I had turned this game on and found out it didn't have any truly unique cars, I would have returned it immediately. Instead I found an extremely diverse car selection and I love it. Stop trying to kill the game for me and thousands of other players just because slightly lower quality graphics (which are hardly noticeable when you're traveling at 50+ mph on a track) offends you somehow.
Ironically the same people who keep rudely telling me that I should go play Need for Speed or Test Drive
As long as they can improve the standard cars to an acceptable degree, I have no problem with that. However, so far, Polyphony hasn't done so. About paying extra to get the premium, I suppose an analogy could be the model-car collector who chooses to purchase the Autoart Aventador instead of the Bburago Aventador. He may have had to pay extra for it, but the difference in the model's quality was worth the price.
I really hope so, but I'm not holding my breath just yet.
Can people please just stop trying to turn this game into a boring, cookie-cutter racing game with Lambo's, Ferrari's, Skylines, etc?
Ironically the same people who keep rudely telling me that I should go play Need for Speed or Test Drive to enjoy cruising want to turn GT5 into a copy of those games by limiting the vehicle selection to the same boring, played-out supercars that are in every car game ever made.
Yes, GT5 has better physics than those games, but if I had turned this game on and found out it didn't have any truly unique cars, I would have returned it immediately. Instead I found an extremely diverse car selection and I love it.
Stop trying to kill the game for me and thousands of other players just because slightly lower quality graphics (which are hardly noticeable when you're traveling at 50+ mph on a track) offends you somehow.
Stop trying to kill the game for me and thousands of other players just because slightly lower quality graphics (which are hardly noticeable when you're traveling at 50+ mph on a track) offends you somehow.
There are no leaderboards in GT5.
So saying I don't want them in the future, is not killing the game .
(otherwise you wouldn't be here right now, because it's already apparently "dead" to you)