Poll: what would you do with standards?

  • Thread starter Fogerty_Jr
  • 202 comments
  • 11,241 views

What would you do with standard cars in GT6?

  • Keep them all: quantity over quality

    Votes: 122 35.9%
  • Thanks for your service, goodbye: trash 'em all. Quality over Quantity.

    Votes: 26 7.6%
  • Select some of them (like 70-100) to be made premium, and trash the rest

    Votes: 149 43.8%
  • Keep them all, but only as a "vintage" backup option: they're not used by AI, so they appear in the

    Votes: 43 12.6%

  • Total voters
    340
There are no leaderboards in GT5.

So saying I don't want them in the future, is not killing the game (otherwise you wouldn't be here right now, because it's already apparently "dead" to you).

I gotta agree with the others bro. It's nothing personal, but what you're saying is a bit hypocritical.

The same way that there are no "cruising" mode in GT5, it doesn't mean that no one wants it, because you apparently had a thought on it. Now just because there are no leader-boards in GT5, doesn't mean that not a lot of people want it or aren't going to enjoy it... regardless of whether it'll kill the game or not.

If you truly want the best for everyone, then you wouldn't say no to leaderboards in GT6.

Also, leader-boards was in GT5:P, so technically it was removed, although not directly from GT5.
 
You can't argue that not wanting something new in a game series is killing it.

Then people not wanting standard cars in GT is certainly not killing it since the introduction of two different quality kinds of vehicles was a new feature introduced for the GT series on the PS3, we never had it before.


But seriously, do we really have to resort to playing with words?
 
So go play Need for Speed or something.

Lovely. I imagine a long membership in the making here.

Do I need to draw a diagram or something?

GT contains standard cars, and you want to remove them.

GT does NOT contain leaderboards, so I don't even have to ask for them to be removed.

Except you didn't ask for them to be removed when they aren't there yet. You stated that you hope the series never has them at all, because the gaming experience would be "ruined" if they were included, then directly linked that opinion to how the gaming experience would be "ruined" if Standard cars were removed.
 
I go to the GT5 forums and everyone is the nicest, friendliest, most-helpful person you'll ever meet.

Then I come here to the GT6 forum and almost everyone is a hyper-competitive jerk whose only source of pleasure in life is being able to brag about being better than other people at something. And since fun cars like Subaru 360's and cruising around enjoying the feel of driving something you'll never be able to own doesn't contribute to that goal, everyone who likes those aspects of the game must be ridiculed and harassed.
 
There are no leaderboards in GT5.

So saying I don't want them in the future, is not killing the game (otherwise you wouldn't be here right now, because it's already apparently "dead" to you).

Actually there are some leaderboards in GT5 but not nearly enough. All we have at present are the Time Trail, Drift Trail and local practice leader boards. We need a full set of leaderboards. All racing games need leaderboards, makes no sense not to have them. GT5P had a full set and Kaz said that they were coming shortly after GT5 was released so I wait to see if we get them in GT6 or not.

I guess someone who just likes to cruise probably has little need for a leader board but most of us race and hot lap and leaderboards would add a lot to the game for a large number of players.
 
I go to the GT5 forums and everyone is the nicest, friendliest, most-helpful person you'll ever meet.

Then I come here to the GT6 forum and almost everyone is a hyper-competitive jerk whose only source of pleasure in life is being able to brag about being better than other people at something. And since fun cars like Subaru 360's and cruising around enjoying the feel of driving something you'll never be able to own doesn't contribute to that goal, everyone who likes those aspects of the game must be ridiculed and harassed.

Dude, people are just expressing their opinions here in the GT6 forum, just like in the other forums. They're not all going to be positive or something that you can agree with. If you don't like it, just agree to disagree and move on or ignore it.

Also, why are you referring to your cruising thread? Noone else was bringing that up beforehand and it shouldn't be brought up in the first place.
 
I go to the GT5 forums and everyone is the nicest, friendliest, most-helpful person you'll ever meet.

Then I come here to the GT6 forum and almost everyone is a hyper-competitive jerk whose only source of pleasure in life is being able to brag about being better than other people at something. And since fun cars like Subaru 360's and cruising around enjoying the feel of driving something you'll never be able to own doesn't contribute to that goal, everyone who likes those aspects of the game must be ridiculed and harassed.

You're new, so you haven't been around enough to see how untrue this entire post is. Especially the first part.
 
pritchardqs, like I said don't take it personal. If you do, then you're not suitable for the forums. It can get harsh when somebody doesn't agree with you, but that's just the reality of it. Sorry if it made you feel ridiculed and harassed. You're going against some experienced posters so there's also pressure to being careful on what you say, or else you're just setting yourself up.

Other than that, you have the right to speak your opinions. Just be careful on the facts and what you say.
 
And it is beyond me why you are so offended by cars that you don't have to drive. And yes, they could have done a better job with some of the standards, but we already see in GT5 that there are standards that you have to take a long hard look at to determine, if they are not maybe premium. So it's definitely possible to make polished standards that many people will love seeing again in GT6.
I'm not offended, but rather bothered with them. And in order to finish all the races I did have to use them, and they also show up in races all the time, both off- and online, which makes the game look wierd. Consistency is very important to me, but I guess I'm alone.

Oh and I don't know how dirty your glasses are, but I have certainly never had to do a double take to determine if it's a standard car or not.
 
It might be unreasonable from your perspective. From the perspective of others it might not be.

Well, look at it like this: would it be reasonable to express unhappiness about the standard cars if they were coded on the disk, taking up no resources at all, and were not visible in the game? I don't think anyone has a problem with them being in existence, that's just not really a sensible position no matter where you stand.



The standard cars may drive the same but their drastically inferior graphical quality takes away from the realistic look of the game, diminishing immersion. This may be a bit of an extreme example but imagine you're on PS4 playing Battlefield 4. You go into a house for cover only to see that the walls, the furniture and everything in it looks like it came straight out of Minecraft. Any immersion you were experiencing is probably gone at this point.
Well, they don't look anything like Minecraft objects in BF. MC gets to the point where it can be difficult to determine what an object is. Standard cars don't have that problem. GT4 was able to fool me into thinking I was watching real race footage at times. The models are still good enough for that.

I would also put physics far ahead of graphics when it comes to immersion personally. The most immersive game I've ever played was Falcon 4.0 with visible repeating terrain tiles and cardboard cutouts for enemy fighters compared to your high detail F-16 model.

This is going to vary from person to person though.
 
They have to stay sadly. Many of them are holding very important places in GT5 for example (F1, japanese classics, trucks etc). They really should focus on making "core" premiums for every type/class present so you're not 100% forced to use standard car.
 
They have to stay sadly. Many of them are holding very important places in GT5 for example (F1, japanese classics, trucks etc). They really should focus on making "core" premiums for every type/class present so you're not 100% forced to use standard car.

Or designing the career mode in such a way that there aren't races that require a standard car.
 
I go to the GT5 forums and everyone is the nicest, friendliest, most-helpful person you'll ever meet.

Then I come here to the GT6 forum and almost everyone is a hyper-competitive jerk whose only source of pleasure in life is being able to brag about being better than other people at something. And since fun cars like Subaru 360's and cruising around enjoying the feel of driving something you'll never be able to own doesn't contribute to that goal, everyone who likes those aspects of the game must be ridiculed and harassed.

lol careful, speaking that kind of truth will get you committed. What you are observing isn't relegated to the GT6 subforum on GTPlanet. It's a byproduct of the oppressive environment in which we live. I agree with your assessment whole-heartedly.:)
 
Well, look at it like this: would it be reasonable to express unhappiness about the standard cars if they were coded on the disk, taking up no resources at all, and were not visible in the game? I don't think anyone has a problem with them being in existence, that's just not really a sensible position no matter where you stand.

If the standard cars could be hidden, I agree completely. No need to express unhappiness. Those who don't enjoy them could simply disable them. I have no problem with a feature I don't like, if I know it can be disabled. However, it doesn't seem like that is going to be the case in GT6 because they're removing the distinction between premium and standard models. Maybe the standard cars will surprise me with their enhanced quality (if they are properly enhanced) and the removal of the separation will actually be justifiable, but we'll have to wait and see.

Well, they don't look anything like Minecraft objects in BF. MC gets to the point where it can be difficult to determine what an object is. Standard cars don't have that problem. GT4 was able to fool me into thinking I was watching real race footage at times. The models are still good enough for that.

I would also put physics far ahead of graphics when it comes to immersion personally. The most immersive game I've ever played was Falcon 4.0 with visible repeating terrain tiles and cardboard cutouts for enemy fighters compared to your high detail F-16 model.

This is going to vary from person to person though.

Like I said, the Battlefield 4 example was leaning towards the extreme, but it's the comparison I thought would best transmit my idea.

As stated by you at the end of your post, what is considered satisfactory regarding visual quality, varies from individual to individual. You are simply more forgiving than I am. I tend to approach anything I like with a perfectionist (within the skill level involved) point of view. This applies to what I do myself and to what others do that I appreciate. So after seeing what Polyphony is capable of with the premium cars, I was disappointed with the standard cars because I knew Polyphony was capable of much better.

With regards to physics being more important than graphics, I can agree with you to most extents. But here's the thing, it's not the overall quality of the graphics that is relevant to me, it's the consistency of the graphics. I still play and enjoy rFactor (the first one). I think the game has great physics and is very challenging. Graphically, even though I try to use high-quality add-ons, the game really doesn't reach the level of GT5 (when at its best). However, I made sure to choose add-ons of similar quality levels, making the visuals of the game, even though inferior to GT5, uniform across the board. That to me, just like physics, is what is important to keep me immersed.
 
But here's the thing, it's not the overall quality of the graphics that is relevant to me, it's the consistency of the graphics.

This is actually what I think PD is aiming for at least with the exterior view for GT5's current "Standard" cars, everything I've read so far gives me the impression that their goal is to bring up the quality of those cars to a sort of "unPremium" level if you will.

Their goal of removing the functional differences, allowing them into Photo Mode, making them fully customizable in the same way the "Premium detail" cars will be and even integrating them into the new graphics engine itself leads me to believe the only thing they can do is make them look better and thus have a more consistent level of graphics than in GT5.

Of course I could be wrong and they may only end up look "a bit better", but in all fairness it's not like they could really get much worse :D.
 
I'll buy them, excited once again to have them in my garage, only to drive them once or twice and realize I don't enjoy the Standard Experience.
 
i'll buy them, excited once again to have them in my garage, only to drive them once or twice and realize i don't enjoy the standard experience.
+1 my initial reaction was that GT5 didn't have enough time and that's why they added the standard cars. But I want to use current generaton graphic and not go backwards to GT3 & 4.
 
I don't know why more people didn't choose the last option.

It allows you to keep all the standards, which is what I want but it also lets you decide whether you want AI to use them. I think that would be the best thing they could do. Keep the standards, but include an option to decide whether AI can use them or not.

To me that's perfect. I think the people that picked the first option probably didn't even read the selections, because the last option is the first option plus mopre flexibility. It's a no brainer in my opinon

That way the people who feel that standards reduce the quality of the game would never have to see them. And although I like using standards sometimes, I'd rather the AI does not use them at all.
 
Well in the case of GT5 the only races that presented a challenge were the Historic Race Cars largely due to the 2J on Monaco and the FGT championship. Both would have been easy without the standard cars being driven by the AI, not to mention the truck race.

I think PD are doing the right thing with them. leave them in the game, remove the separation between them and make them look better on the outside.
 
Something not on the list--I just want them the fix the shadow and damage problems and add low res interiors, like the ones on standard convertibles. I'd rather have a textured interior without working gauges then an empty silhouette.
 
I say to fix the inaccurate models, theres several Nissans that're surprisingly inaccurate with weight and distribution, the Veyron nicked of 100hp, and a few others.

I know that its a bit tasking to re-model certain cars but theres no reason why PD can't look over their cars and fix the weight\power figures.

Also, if they're going to have so many convertibles from GT4 at least let us drop the roofs.
 
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